'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Weakness Policy', () => { afterEach(() => { battle.destroy(); }); it('should be triggered by super effective hits', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: "Lucario", ability: 'justified', moves: ['aurasphere'] }, ] }); battle.setPlayer('p2', { team: [ { species: "Blissey", ability: 'naturalcure', item: 'weaknesspolicy', moves: ['softboiled'] }, ] }); const holder = battle.p2.active[0]; battle.makeChoices('move aurasphere', 'move softboiled'); assert.false.holdsItem(holder); assert.statStage(holder, 'atk', 2); assert.statStage(holder, 'spa', 2); }); it('should respect individual type effectivenesses in doubles', () => { battle = common.createBattle({ gameType: 'doubles' }); battle.setPlayer('p1', { team: [ { species: "Stunfisk", ability: 'limber', moves: ['earthquake', 'surf', 'discharge'] }, { species: "Volcarona", ability: 'swarm', item: 'weaknesspolicy', moves: ['roost'] }, ] }); battle.setPlayer('p2', { team: [ { species: "Zekrom", ability: 'teravolt', item: 'weaknesspolicy', moves: ['roost'] }, { species: "Pyukumuku", ability: 'unaware', item: 'weaknesspolicy', moves: ['recover'] }, ] }); const zekrom = battle.p2.active[0]; const pyuk = battle.p2.active[1]; const volc = battle.p1.active[1]; battle.makeChoices('move earthquake, move roost', 'auto'); assert.false.holdsItem(zekrom); assert.statStage(zekrom, 'atk', 2); assert.statStage(zekrom, 'spa', 2); assert.holdsItem(pyuk); assert.statStage(pyuk, 'atk', 0); assert.statStage(pyuk, 'spa', 0); assert.holdsItem(volc); assert.statStage(volc, 'atk', 0); assert.statStage(volc, 'spa', 0); zekrom.setItem('weaknesspolicy'); zekrom.clearBoosts(); battle.makeChoices('move discharge, move roost', 'auto'); assert.holdsItem(zekrom); assert.statStage(zekrom, 'atk', 0); assert.statStage(zekrom, 'spa', 0); assert.false.holdsItem(pyuk); assert.statStage(pyuk, 'atk', 2); assert.statStage(pyuk, 'spa', 2); assert.holdsItem(volc); assert.statStage(volc, 'atk', 0); assert.statStage(volc, 'spa', 0); pyuk.setItem('weaknesspolicy'); pyuk.clearBoosts(); battle.makeChoices('move surf, move roost', 'auto'); assert.holdsItem(zekrom); assert.statStage(zekrom, 'atk', 0); assert.statStage(zekrom, 'spa', 0); assert.holdsItem(pyuk); assert.statStage(pyuk, 'atk', 0); assert.statStage(pyuk, 'spa', 0); assert.false.holdsItem(volc); assert.statStage(volc, 'atk', 2); assert.statStage(volc, 'spa', 2); }); it('should not be triggered by fixed damage moves', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: "Lucario", ability: 'justified', moves: ['seismictoss'] }, ] }); battle.setPlayer('p2', { team: [ { species: "Blissey", ability: 'naturalcure', item: 'weaknesspolicy', moves: ['softboiled'] }, ] }); const holder = battle.p2.active[0]; battle.makeChoices('move seismictoss', 'move softboiled'); assert.holdsItem(holder); assert.statStage(holder, 'atk', 0); assert.statStage(holder, 'spa', 0); }); it(`should trigger before forced switching moves`, () => { battle = common.createBattle([[ { species: 'wynaut', ability: 'compoundeyes', moves: ['dragontail'] }, ], [ { species: 'zygarde', item: 'weaknesspolicy', moves: ['sleeptalk'] }, { species: 'aron', moves: ['sleeptalk'] }, ]]); const zygarde = battle.p2.active[0]; battle.makeChoices(); assert.false.holdsItem(zygarde); }); });