'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Acupressure', () => { afterEach(() => { battle.destroy(); }); it(`should be able to target an ally in doubles`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wynaut', moves: ['acupressure'] }, { species: 'Smoochum', moves: ['sleeptalk'] }, ], [ { species: 'Clamperl', moves: ['sleeptalk'] }, { species: 'Whismur', moves: ['sleeptalk'] }, ]]); assert.false.cantMove(() => battle.choose('p1', 'move acupressure -2, move sleeptalk')); }); it(`should be unable to target any opponent in free-for-alls`, () => { battle = common.createBattle({ gameType: 'freeforall' }, [[ { species: 'Wynaut', moves: ['acupressure'] }, ], [ { species: 'Cufant', moves: ['sleeptalk'] }, ], [ { species: 'Qwilfish', moves: ['sleeptalk'] }, ], [ { species: 'Marowak', moves: ['sleeptalk'] }, ]]); assert.cantMove(() => battle.choose('p1', 'move acupressure 1')); assert.cantMove(() => battle.choose('p1', 'move acupressure 2')); assert.cantMove(() => battle.choose('p1', 'move acupressure -2')); }); // https://www.smogon.com/forums/threads/acupressure-targeting.3733779/post-9920405 it(`should redirect to the user if a targetted ally faints`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Pincurchin', moves: ['acupressure'] }, { species: 'Flutter Mane', moves: ['memento'] }, ], [ { species: 'Furret', moves: ['sleeptalk'] }, { species: 'Chien-Pao', moves: ['haze'] }, ]]); battle.makeChoices('move acupressure -2, move memento 1', 'auto'); assert(Object.values(battle.p1.active[0].boosts).some(n => n === 2)); battle.makeChoices('move acupressure -2, pass', 'auto'); assert(Object.values(battle.p1.active[0].boosts).some(n => n === 2)); }); it(`in Gen 5, should not redirect to the uesr if a targetted ally faints`, () => { battle = common.gen(5).createBattle({ gameType: 'doubles' }, [[ { species: 'Shuckle', moves: ['acupressure'] }, { species: 'Dugtrio', moves: ['memento'] }, ], [ { species: 'Marshtomp', moves: ['sleeptalk'] }, { species: 'Nincada', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move acupressure -2, move memento 1', 'auto'); assert(Object.values(battle.p1.active[0].boosts).every(n => n === 0)); battle.makeChoices('move acupressure -2, pass', 'auto'); assert(Object.values(battle.p1.active[0].boosts).every(n => n === 0)); }); });