'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Chloroblast', () => { afterEach(() => { battle.destroy(); }); it('should deal recoil damage to the user equal to half its max HP, rounded up', () => { battle = common.createBattle([[ { species: "Electrode-Hisui", item: 'widelens', moves: ['chloroblast'] }, ], [ { species: "Blissey", moves: ['sleeptalk'] }, ]]); assert.hurtsBy(battle.p1.active[0], Math.round(battle.p1.active[0].maxhp / 2), () => battle.makeChoices()); }); it('should not deal recoil damage to the user if it misses or is blocked by Protect', () => { battle = common.createBattle([[ { species: "Electrode-Hisui", item: 'widelens', moves: ['chloroblast', 'protect'] }, ], [ { species: "Talonflame", ability: 'galewings', moves: ['fly', 'protect'] }, ]]); battle.makeChoices('move chloroblast', 'move fly'); battle.makeChoices('move protect', 'auto'); battle.makeChoices('move chloroblast', 'move protect'); assert.fullHP(battle.p1.active[0]); }); it('should have its recoil damage negated by Rock Head', () => { battle = common.createBattle([[ { species: "Electrode-Hisui", ability: 'rockhead', item: 'widelens', moves: ['chloroblast'] }, ], [ { species: "Blissey", moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); }); it('should not have its base power boosted by Reckless', () => { battle = common.createBattle([[ { species: "Electrode-Hisui", ability: 'reckless', item: 'widelens', moves: ['chloroblast'] }, ], [ { species: "Blissey", ability: 'shellarmor', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); const damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.bounded(damage, [103, 123]); }); });