'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Doodle', () => { afterEach(() => { battle.destroy(); }); it(`should replace the Abilities of the user and its ally with the Ability of its target`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'wynaut', ability: 'shadowtag', moves: ['doodle'] }, { species: 'ironhands', ability: 'quarkdrive', moves: ['sleeptalk'] }, ], [ { species: 'clefable', ability: 'magicguard', moves: ['sleeptalk'] }, { species: 'mudkip', ability: 'torrent', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move doodle 1, auto', 'auto'); assert.equal(battle.p1.active[0].ability, 'magicguard'); assert.equal(battle.p1.active[1].ability, 'magicguard'); }); it(`should fail against certain Abilities`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'wynaut', ability: 'shadowtag', moves: ['doodle'] }, { species: 'ironhands', ability: 'quarkdrive', moves: ['sleeptalk'] }, ], [ { species: 'fluttermane', ability: 'protosynthesis', moves: ['sleeptalk'] }, { species: 'mudkip', ability: 'torrent', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move doodle 1, auto', 'auto'); assert.equal(battle.p1.active[0].ability, 'shadowtag'); assert.equal(battle.p1.active[1].ability, 'quarkdrive'); }); it(`should not fail if only the user has an unreplaceable Ability`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'komala', ability: 'comatose', moves: ['doodle'] }, { species: 'wynaut', ability: 'shadowtag', moves: ['swordsdance'] }, ], [ { species: 'clefable', ability: 'magicguard', moves: ['swordsdance'] }, { species: 'mudkip', ability: 'torrent', moves: ['swordsdance'] }, ]]); battle.makeChoices('move doodle 1, auto', 'auto'); assert.equal(battle.p1.active[0].ability, 'comatose'); assert.equal(battle.p1.active[1].ability, 'magicguard'); assert.false(battle.log.some(line => line.includes('|-fail'))); }); });