'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('G-Max Volcalith', () => { afterEach(() => { battle.destroy(); }); it(`should not damage Rock-types`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', moves: ['rockthrow'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Blastoise', moves: ['sleeptalk'] }, { species: 'Boldore', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move rockthrow 1 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); assert.fullHP(battle.p2.active[1]); }); it(`should deal damage for four turns, including the fourth turn`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Blastoise', moves: ['sleeptalk'] }, { species: 'Boldore', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); for (let i = 0; i < 3; i++) { battle.makeChoices(); } const blastoise = battle.p2.active[0]; assert.equal(blastoise.hp, blastoise.maxhp - (Math.floor(blastoise.maxhp / 6) * 4)); }); it.skip(`should deal damage alongside Sea of Fire or G-Max Wildfire in the order those field effects were set`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', item: 'Eject Button', moves: ['rockthrow', 'sleeptalk'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk', 'grasspledge'] }, { species: 'Wynaut', moves: ['sleeptalk', 'firepledge'] }, ], [ { species: 'Blissey', moves: ['sleeptalk'] }, { species: 'Chansey', moves: ['sleeptalk'] }, ]]); // Set up Volcalith first, then Sea of Fire battle.makeChoices('move rockthrow 1 dynamax, move grasspledge -1', 'auto'); battle.makeChoices('switch 3'); battle.makeChoices('move firepledge 1, move grasspledge 1', 'auto'); const log = battle.getDebugLog(); const pledgeDamageIndex = log.lastIndexOf('|[from] Fire Pledge'); const volcalithDamageIndex = log.lastIndexOf('|[from] G-Max Volcalith'); assert(volcalithDamageIndex < pledgeDamageIndex, 'G-Max Volcalith should damage before Sea of Fire, because Volcalith was set up first.'); }); it(`should damage Pokemon in order of Speed`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, { species: 'Mewtwo', moves: ['sleeptalk', 'trickroom'] }, ]]); battle.makeChoices('move rockthrow 1 dynamax, move sleeptalk', 'move rockthrow 1 dynamax, move sleeptalk'); battle.makeChoices('auto', 'move sleeptalk, move trickroom'); const log = battle.getDebugLog(); const mewtwoDamagedIndex = log.indexOf('|-damage|p1b: Wynaut'); const wynautDamagedIndex = log.indexOf('|-damage|p2b: Mewtwo'); assert(wynautDamagedIndex < mewtwoDamagedIndex, 'Mewtwo should be damaged before Wynaut in normal circumstances.'); const mewtwoDamagedTRIndex = log.lastIndexOf('|-damage|p1b: Wynaut'); const wynautDamagedTRIndex = log.lastIndexOf('|-damage|p2b: Mewtwo'); assert(mewtwoDamagedTRIndex < wynautDamagedTRIndex, 'Wynaut should be damaged before Mewtwo in Trick Room.'); }); it(`should deal damage before Black Sludge recovery/damage`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Toxicroak', item: 'blacksludge', moves: ['sleeptalk'] }, { species: 'Boldore', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); const toxicroak = battle.p2.active[0]; assert.equal(toxicroak.hp, toxicroak.maxhp - Math.floor(toxicroak.maxhp / 6) + Math.floor(toxicroak.maxhp / 16)); }); it(`should deal damage before Grassy Terrain recovery`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Rillaboom', ability: 'grassysurge', moves: ['sleeptalk'] }, { species: 'Boldore', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); const rillaboom = battle.p2.active[0]; assert.equal(rillaboom.hp, rillaboom.maxhp - Math.floor(rillaboom.maxhp / 6) + Math.floor(rillaboom.maxhp / 16)); }); });