Update app.py
Browse files
app.py
CHANGED
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'''import cv2
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import numpy as np
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import torch
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import streamlit as st
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from ultralytics import YOLO
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from camera_input_live import camera_input_live
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# Load YOLO fire detection model
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model_path = "last.pt"
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if not torch.cuda.is_available():
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device = "cpu"
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else:
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device = "cuda"
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model = YOLO(model_path)
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model.to(device)
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# Streamlit app title
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st.title("Live Fire Detection with Camera")
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st.subheader("Hold the camera towards potential fire sources to detect in real-time.")
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# Capture live camera input
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image = camera_input_live()
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if image is not None:
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# Convert the image to OpenCV format
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bytes_data = image.getvalue()
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cv2_img = cv2.imdecode(np.frombuffer(bytes_data, np.uint8), cv2.IMREAD_COLOR)
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# Perform fire detection
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results = model(cv2_img)
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# Draw bounding boxes for detected fires
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for result in results:
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boxes = result.boxes
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for box in boxes:
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b = box.xyxy[0].cpu().numpy().astype(int)
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c = int(box.cls[0])
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label = f'Fire {box.conf[0]:.2f}'
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cv2.rectangle(cv2_img, (b[0], b[1]), (b[2], b[3]), (0, 0, 255), 3)
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cv2.putText(cv2_img, label, (b[0], b[1] - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.9, (0, 0, 255), 2)
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# Display the annotated image
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st.image(cv2_img, channels="BGR", caption="Detected Fire", use_container_width=True)
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'''
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'''import cv2
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import numpy as np
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import torch
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import streamlit as st
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import pygame
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import os
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from ultralytics import YOLO
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from camera_input_live import camera_input_live
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# Set environment variable to use dummy audio on Hugging Face Spaces
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os.environ["SDL_AUDIODRIVER"] = "dummy"
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# Initialize Pygame mixer for audio alarm
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pygame.mixer.init()
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alarm_sound = "alarm.mp3" # Ensure you have an alarm.mp3 file in your directory
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# Load YOLO fire detection model
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model_path = "last.pt"
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device = "cuda" if torch.cuda.is_available() else "cpu"
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model = YOLO(model_path)
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model.to(device)
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# Streamlit app title
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st.title("Live Fire Detection with Camera")
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st.subheader("Hold the camera towards potential fire sources to detect in real-time.")
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# Capture live camera input
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image = camera_input_live()
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fire_detected = False # Track fire detection state
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if image is not None:
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# Convert the image to OpenCV format
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bytes_data = image.getvalue()
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cv2_img = cv2.imdecode(np.frombuffer(bytes_data, np.uint8), cv2.IMREAD_COLOR)
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# Perform fire detection
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results = model(cv2_img)
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fire_present = False # Temporary flag for fire detection in this frame
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# Draw bounding boxes for detected fires
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for result in results:
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boxes = result.boxes
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for box in boxes:
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b = box.xyxy[0].cpu().numpy().astype(int)
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label = f'Fire {box.conf[0]:.2f}'
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cv2.rectangle(cv2_img, (b[0], b[1]), (b[2], b[3]), (0, 0, 255), 3)
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cv2.putText(cv2_img, label, (b[0], b[1] - 10), cv2.FONT_HERSHEY_SIMPLEX, 0.9, (0, 0, 255), 2)
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fire_present = True # Fire detected
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# Display the annotated image
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st.image(cv2_img, channels="BGR", caption="Detected Fire", use_container_width=True)
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# Display logs
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if fire_present:
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st.error("🔥 Fire Detected! 🔥")
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if not fire_detected: # Play alarm if not already playing
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pygame.mixer.music.load(alarm_sound)
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pygame.mixer.music.play(-1) # Loop indefinitely
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fire_detected = True # Update fire status
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else:
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st.success("✅ No Fire Detected")
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if fire_detected:
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pygame.mixer.music.stop() # Stop alarm
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fire_detected = False
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'''
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import cv2
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import numpy as np
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import torch
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import cv2
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import numpy as np
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import torch
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