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import { GLASS_EFFECTS } from "../constants";
export default function GlassFilters() {
return (
<svg style={{ display: "none" }} aria-hidden="true">
<filter id="glass-distortion">
<feTurbulence
type="turbulence"
baseFrequency={GLASS_EFFECTS.BASE_FREQUENCY}
numOctaves={GLASS_EFFECTS.NUM_OCTAVES}
result="noise"
/>
<feDisplacementMap in="SourceGraphic" in2="noise" scale={GLASS_EFFECTS.SCALE} />
</filter>
</svg>
);
}
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