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| interface SpiderwebConfig { | |
| node_count: number; | |
| } | |
| export class QuantumSpiderweb { | |
| private nodes: number; | |
| private state: Map<string, any>; | |
| private lastUpdate: number; | |
| private entanglementMatrix: number[][]; | |
| constructor(config: SpiderwebConfig) { | |
| this.nodes = config.node_count; | |
| this.state = new Map(); | |
| this.lastUpdate = Date.now(); | |
| this.entanglementMatrix = Array(this.nodes).fill(0).map(() => | |
| Array(this.nodes).fill(0).map(() => Math.random()) | |
| ); | |
| } | |
| activate(data: { source: string; depth: number; trigger: string }) { | |
| const currentTime = Date.now(); | |
| const timeDelta = currentTime - this.lastUpdate; | |
| this.lastUpdate = currentTime; | |
| // Generate quantum states with entanglement effects | |
| const nodeStates = Array(this.nodes).fill(0).map((_, i) => { | |
| let state = Math.random(); | |
| // Apply entanglement effects from other nodes | |
| for (let j = 0; j < this.nodes; j++) { | |
| if (i !== j) { | |
| state += this.entanglementMatrix[i][j] * Math.random() * 0.1; | |
| } | |
| } | |
| return Math.min(Math.max(state, 0), 1); // Normalize to [0,1] | |
| }); | |
| // Calculate coherence based on time delta | |
| const coherence = Math.exp(-timeDelta / 10000); // Decay factor | |
| const stateKey = `${data.source}_${currentTime}`; | |
| this.state.set(stateKey, { | |
| ...data, | |
| timestamp: new Date().toISOString(), | |
| nodeStates, | |
| coherence, | |
| entanglementStrength: this.calculateEntanglementStrength() | |
| }); | |
| // Update entanglement matrix | |
| this.updateEntanglement(); | |
| } | |
| private calculateEntanglementStrength(): number { | |
| return this.entanglementMatrix.reduce((sum, row) => | |
| sum + row.reduce((rowSum, val) => rowSum + val, 0), 0 | |
| ) / (this.nodes * this.nodes); | |
| } | |
| private updateEntanglement() { | |
| // Gradually evolve entanglement patterns | |
| this.entanglementMatrix = this.entanglementMatrix.map(row => | |
| row.map(val => { | |
| const delta = (Math.random() - 0.5) * 0.1; | |
| return Math.min(Math.max(val + delta, 0), 1); | |
| }) | |
| ); | |
| } | |
| getState(): Map<string, any> { | |
| return this.state; | |
| } | |
| getLatestState(): any { | |
| const states = Array.from(this.state.values()); | |
| return states[states.length - 1] || null; | |
| } | |
| getEntanglementMatrix(): number[][] { | |
| return this.entanglementMatrix; | |
| } | |
| } |