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import gradio as gr
from PIL import Image
import os

# Mapping between text prompts and sprite animations
ANIMATIONS = {
    "wave": "sprites/wave.gif",
    "jump": "sprites/jump.gif",
    "idle": "sprites/idle.gif",
}

def get_animation(prompt):
    prompt = prompt.lower().strip()

    # Pick a matching animation or fallback to idle
    for keyword in ANIMATIONS:
        if keyword in prompt:
            return ANIMATIONS[keyword]
    return ANIMATIONS["idle"]

with gr.Blocks() as demo:
    gr.Markdown("# 🎮 2D Character Animator\nEnter a prompt like `wave`, `jump`, or `dance`.")
    input_text = gr.Textbox(label="What should the character do?")
    output_img = gr.Image(type="filepath", label="Animation")

    run_btn = gr.Button("Animate!")

    run_btn.click(fn=get_animation, inputs=input_text, outputs=output_img)

if __name__ == "__main__":
    demo.launch()