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Update index.html
Browse files- index.html +78 -125
index.html
CHANGED
@@ -11,8 +11,7 @@
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--primary-dark: #2c3e50;
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--primary-light: #34495e;
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--highlight: #f1c40f;
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--move-highlight: rgba(46, 204, 113, 0.4);
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--check-highlight: rgba(231, 76, 60, 0.4);
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}
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* {
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@@ -22,39 +21,20 @@
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Arial, sans-serif;
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background: var(--primary-dark);
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color: #ecf0f1;
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min-height: 100vh;
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display: flex;
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.container {
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display: grid;
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grid-template-columns: var(--board-size) 300px;
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gap: 2rem;
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margin: auto;
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padding: 2rem;
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background: var(--primary-light);
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border-radius: 1rem;
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box-shadow: 0 10px 20px rgba(0,0,0,0.2);
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}
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.board-container {
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width: var(--board-size);
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height: var(--board-size);
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position: relative;
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}
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.chessboard {
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width: 100%;
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height: 100%;
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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grid-template-rows: repeat(8, 1fr);
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border: 4px solid #2c3e50;
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border-radius: 4px;
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overflow: hidden;
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}
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.square {
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@@ -62,74 +42,24 @@
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align-items: center;
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: pointer;
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transition: all 0.2s;
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position: relative;
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user-select: none;
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}
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.white { background: #f0d9b5; }
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.black { background: #b58863; }
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}
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.square.valid-move::after {
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content: 'β’';
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position: absolute;
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color: var(--move-highlight);
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font-size: 2em;
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}
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.square.attack-move::after {
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content: '';
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position: absolute;
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width: 100%;
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height: 100%;
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border: 2px solid rgba(231, 76, 60, 0.6);
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border-radius: 50%;
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}
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.
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width: 100%;
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height: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: grab;
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color: #000;
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}
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.piece.white { color: #fff; }
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@media (max-width: 1024px) {
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.container {
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grid-template-columns: 1fr;
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grid-template-rows: auto auto;
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}
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.board-container {
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margin: auto;
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="board-container">
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<div class="chessboard" id="board"></div>
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</div>
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<div class="controls">
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<div class="status-panel">
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<h3>Position Analysis</h3>
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<p id="status">White to move</p>
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</div>
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<button onclick="resetBoard()">Reset Board</button>
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</div>
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</div>
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<script>
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class ChessGame {
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constructor() {
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@@ -137,7 +67,7 @@
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this.currentPlayer = 'white';
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this.selectedPiece = null;
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this.validMoves = [];
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this.
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}
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createInitialBoard() {
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];
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}
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const
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for (let row = 0; row < 8; row++) {
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for (let col = 0; col < 8; col++) {
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const square = document.createElement('div');
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square.
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square.dataset.row = row;
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square.dataset.col = col;
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square.
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square.appendChild(
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}
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}
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}
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this.highlightValidMoves();
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}
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handleSquareClick(
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const square = event.target.closest('.square');
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const row = parseInt(square.dataset.row);
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const col = parseInt(square.dataset.col);
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const piece = this.board[row][col];
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const isWhitePiece = 'ββββββ'.includes(piece);
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if (
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}
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}
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this.
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this.validMoves = this.getValidMoves(row, col);
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this.initializeBoard();
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document.querySelector(`[data-row="${row}"][data-col="${col}"]`).classList.add('selected');
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}
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getValidMoves(row, col) {
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const piece = this.board[row][col];
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const moves = [];
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const directions = {
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'β': [[-1,0], [1,0], [0
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'
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}
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}
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return moves;
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}
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}
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}
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const game = new ChessGame();
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function resetBoard() { new ChessGame(); }
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</script>
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</body>
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</html>
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--primary-dark: #2c3e50;
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--primary-light: #34495e;
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--highlight: #f1c40f;
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--move-highlight: rgba(46, 204, 113, 0.4);
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}
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* {
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}
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body {
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background: var(--primary-dark);
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color: #ecf0f1;
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min-height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.board-container {
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width: var(--board-size);
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height: var(--board-size);
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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grid-template-rows: repeat(8, 1fr);
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}
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.square {
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align-items: center;
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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user-select: none;
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position: relative;
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}
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.white { background: #f0d9b5; }
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.black { background: #b58863; }
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.valid-move::after {
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content: 'β';
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font-size: 1.5rem;
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color: var(--move-highlight);
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position: absolute;
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}
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.selected { background-color: var(--highlight); }
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</style>
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</head>
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<body>
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<div class="board-container" id="board"></div>
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<script>
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class ChessGame {
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constructor() {
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this.currentPlayer = 'white';
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this.selectedPiece = null;
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this.validMoves = [];
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this.renderBoard();
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}
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createInitialBoard() {
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];
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}
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renderBoard() {
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const boardContainer = document.getElementById('board');
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boardContainer.innerHTML = '';
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for (let row = 0; row < 8; row++) {
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for (let col = 0; col < 8; col++) {
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const square = document.createElement('div');
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square.classList.add('square', (row + col) % 2 === 0 ? 'white' : 'black');
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square.dataset.row = row;
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square.dataset.col = col;
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square.addEventListener('click', () => this.handleSquareClick(row, col));
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const piece = this.board[row][col];
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if (piece) {
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const pieceElem = document.createElement('div');
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pieceElem.textContent = piece;
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square.appendChild(pieceElem);
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}
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if (this.isValidMove(row, col)) {
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square.classList.add('valid-move');
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}
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if (this.selectedPiece && this.selectedPiece.row === row && this.selectedPiece.col === col) {
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square.classList.add('selected');
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}
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boardContainer.appendChild(square);
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}
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}
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}
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handleSquareClick(row, col) {
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const piece = this.board[row][col];
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if (this.selectedPiece) {
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if (this.isValidMove(row, col)) {
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this.makeMove(this.selectedPiece.row, this.selectedPiece.col, row, col);
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this.selectedPiece = null;
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this.validMoves = [];
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} else {
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this.selectedPiece = null;
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this.validMoves = [];
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}
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} else if (piece && this.isCurrentPlayerPiece(piece)) {
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this.selectedPiece = { row, col };
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this.validMoves = this.getValidMoves(row, col);
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}
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this.renderBoard();
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}
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isCurrentPlayerPiece(piece) {
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return this.currentPlayer === 'white' ? 'ββββββ'.includes(piece) : 'ββββββ'.includes(piece);
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}
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getValidMoves(row, col) {
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const piece = this.board[row][col];
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const moves = [];
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const directions = {
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'β': [[-1, 0], [1, 0], [0, -1], [0, 1]],
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'β': [[-1, 0], [1, 0], [0, -1], [0, 1]],
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'β': [[-1, -1], [-1, 1], [1, -1], [1, 1]],
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'β': [[-1, -1], [-1, 1], [1, -1], [1, 1]],
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'β': [[-1, 0], [1, 0], [0, -1], [0, 1], [-1, -1], [-1, 1], [1, -1], [1, 1]],
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'β': [[-1, 0], [1, 0], [0, -1], [0, 1], [-1, -1], [-1, 1], [1, -1], [1, 1]],
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'β': [
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[-2, -1], [-2, 1], [2, -1], [2, 1],
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[-1, -2], [-1, 2], [1, -2], [1, 2]
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],
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'β': [
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[-2, -1], [-2, 1], [2, -1], [2, 1],
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[-1, -2], [-1, 2], [1, -2], [1, 2]
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]
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}[piece] || [];
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for (const [dx, dy] of directions) {
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let r = row + dx, c = col + dy;
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while (r >= 0 && r < 8 && c >= 0 && c < 8 && !this.board[r][c]) {
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moves.push([r, c]);
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r += dx; c += dy;
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if ('ββββοΏ½οΏ½οΏ½β'.includes(piece)) break;
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}
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}
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return moves;
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}
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isValidMove(row, col) {
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return this.validMoves.some(move => move[0] === row && move[1] === col);
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}
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makeMove(fromRow, fromCol, toRow, toCol) {
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this.board[toRow][toCol] = this.board[fromRow][fromCol];
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this.board[fromRow][fromCol] = null;
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this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
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}
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}
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const game = new ChessGame();
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</script>
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</body>
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</html>
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