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Update index.html
Browse files- index.html +173 -224
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Chess Game</title>
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<style>
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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margin: 0;
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background: #f0f0f0;
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}
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display: grid;
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grid-template-columns: repeat(8,
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grid-template-rows: repeat(8,
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border:
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}
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.square {
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width: 60px;
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height: 60px;
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display: flex;
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justify-content: center;
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align-items: center;
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cursor: pointer;
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}
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.
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}
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}
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.piece {
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}
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background-color: yellow !important;
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}
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}
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</style>
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</head>
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<body>
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<div
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<script>
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'knight': '♘',
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'pawn': '♙'
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},
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'black': {
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'king': '♚',
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'queen': '♛',
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'rook': '♜',
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'bishop': '♝',
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'knight': '♞',
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'pawn': '♟'
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}
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};
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const
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}
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square.addEventListener('click', handleClick);
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board.appendChild(square);
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}
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}
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}
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clearHighlights();
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if (selectedPiece) {
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if (square.classList.contains('possible-move')) {
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movePiece(selectedPiece, square);
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selectedPiece = null;
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currentTurn = currentTurn === 'white' ? 'black' : 'white';
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} else {
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selectedPiece = null;
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}
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} else if (piece && piece.dataset.color === currentTurn) {
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selectedPiece = square;
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showPossibleMoves(square);
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}
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}
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function showPossibleMoves(square) {
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const piece = square.querySelector('.piece');
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const pieceType = piece.dataset.piece;
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const color = piece.dataset.color;
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const row = parseInt(square.dataset.row);
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const col = parseInt(square.dataset.col);
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switch (pieceType) {
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case 'pawn':
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showPawnMoves(row, col, color);
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break;
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case 'knight':
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showKnightMoves(row, col, color);
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break;
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case 'bishop':
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showBishopMoves(row, col, color);
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break;
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case 'rook':
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showRookMoves(row, col, color);
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break;
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case 'queen':
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showQueenMoves(row, col, color);
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break;
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case 'king':
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showKingMoves(row, col, color);
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break;
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}
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}
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if (isEmpty(nextRow, col)) {
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highlightSquare(nextRow, col);
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if (row === startRow && isEmpty(nextRow + direction, col)) {
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highlightSquare(nextRow + direction, col);
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}
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}
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}
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}
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function showKnightMoves(row, col, color) {
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const moves = [[-2, -1], [-2, 1], [-1, -2], [-1, 2], [1, -2], [1, 2], [2, -1], [2, 1]];
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moves.forEach(([dr, dc]) => {
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const r = row + dr;
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const c = col + dc;
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if (isValidMove(r, c, color)) {
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highlightSquare(r, c);
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}
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});
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}
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function showBishopMoves(row, col, color) {
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showLineMoves(row, col, color, [[-1, -1], [-1, 1], [1, -1], [1, 1]]);
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}
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function showRookMoves(row, col, color) {
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showLineMoves(row, col, color, [[-1, 0], [1, 0], [0, -1], [0, 1]]);
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}
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function showQueenMoves(row, col, color) {
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showBishopMoves(row, col, color);
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showRookMoves(row, col, color);
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}
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function showKingMoves(row, col, color) {
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const moves = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
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moves.forEach(([dr, dc]) => {
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const r = row + dr;
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const c = col + dc;
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if (isValidMove(r, c, color)) {
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highlightSquare(r, c);
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}
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});
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}
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function showLineMoves(row, col, color, directions) {
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directions.forEach(([dr, dc]) => {
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let r = row + dr;
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let c = col + dc;
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while (isValidMove(r, c, color)) {
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highlightSquare(r, c);
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if (isOpponent(r, c, color)) break;
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r += dr;
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c += dc;
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}
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});
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}
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function isValidMove(row, col, color) {
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return isOnBoard(row, col) && !isAlly(row, col, color);
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}
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function isEmpty(row, col) {
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return isOnBoard(row, col) && !document.querySelector(`[data-row="${row}"][data-col="${col}"] .piece`);
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}
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function isOpponent(row, col, color) {
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const piece = document.querySelector(`[data-row="${row}"][data-col="${col}"] .piece`);
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return piece && piece.dataset.color !== color;
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}
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function isAlly(row, col, color) {
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const piece = document.querySelector(`[data-row="${row}"][data-col="${col}"] .piece`);
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return piece && piece.dataset.color === color;
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}
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function isOnBoard(row, col) {
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return row >= 0 && row < 8 && col >= 0 && col < 8;
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}
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function highlightSquare(row, col) {
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const square = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
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square.classList.add('possible-move');
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}
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function clearHighlights() {
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document.querySelectorAll('.square').forEach(square => {
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square.classList.remove('highlight', 'possible-move');
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});
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chess Game</title>
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<style>
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:root {
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--board-size: min(80vh, 600px);
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--square-size: calc(var(--board-size) / 8);
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--primary-dark: #2c3e50;
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--primary-light: #34495e;
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--highlight: #f1c40f;
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--move-highlight: rgba(46, 204, 113, 0.4);
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--check-highlight: rgba(231, 76, 60, 0.4);
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Arial, sans-serif;
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background: var(--primary-dark);
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color: #ecf0f1;
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min-height: 100vh;
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display: flex;
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}
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.container {
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display: grid;
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grid-template-columns: var(--board-size) 300px;
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gap: 2rem;
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margin: auto;
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padding: 2rem;
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background: var(--primary-light);
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border-radius: 1rem;
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box-shadow: 0 10px 20px rgba(0,0,0,0.2);
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}
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.board-container {
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width: var(--board-size);
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height: var(--board-size);
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position: relative;
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}
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.chessboard {
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width: 100%;
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height: 100%;
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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grid-template-rows: repeat(8, 1fr);
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border: 4px solid #2c3e50;
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border-radius: 4px;
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overflow: hidden;
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}
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.square {
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: pointer;
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transition: all 0.2s;
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position: relative;
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user-select: none;
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}
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.white { background: #f0d9b5; }
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.black { background: #b58863; }
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.square.selected {
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background: var(--highlight) !important;
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}
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.square.valid-move::after {
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content: '•';
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position: absolute;
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color: rgba(0,0,0,0.3);
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font-size: 2em;
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}
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.square.attack-move::after {
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content: '';
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position: absolute;
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width: 100%;
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height: 100%;
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border: 2px solid rgba(231, 76, 60, 0.6);
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border-radius: 50%;
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}
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.piece {
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width: 100%;
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height: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: calc(var(--square-size) * 0.7);
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cursor: grab;
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color: #000;
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}
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.piece.white { color: #fff; }
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@media (max-width: 1024px) {
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.container {
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grid-template-columns: 1fr;
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grid-template-rows: auto auto;
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}
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.board-container {
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margin: auto;
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="board-container">
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<div class="chessboard" id="board"></div>
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</div>
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<div class="controls">
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<div class="status-panel">
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<h3>Position Analysis</h3>
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<p id="status">White to move</p>
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<p id="evaluation">Evaluation: 0.0</p>
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</div>
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<button onclick="resetBoard()">Reset Board</button>
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</div>
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</div>
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<script>
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class ChessGame {
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constructor() {
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this.board = this.createInitialBoard();
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this.currentPlayer = 'white';
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this.selectedPiece = null;
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this.initializeBoard();
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}
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createInitialBoard() {
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return [
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['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜'],
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['♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟'],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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[null, null, null, null, null, null, null, null],
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['♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'],
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['♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖']
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];
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}
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initializeBoard() {
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const boardElement = document.getElementById('board');
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boardElement.innerHTML = '';
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for (let row = 0; row < 8; row++) {
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for (let col = 0; col < 8; col++) {
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const square = document.createElement('div');
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square.className = `square ${(row + col) % 2 === 0 ? 'white' : 'black'}`;
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square.dataset.row = row;
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square.dataset.col = col;
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square.onclick = (e) => this.handleSquareClick(e);
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if (this.board[row][col]) {
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const piece = document.createElement('div');
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piece.className = 'piece';
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piece.textContent = this.board[row][col];
|
170 |
+
square.appendChild(piece);
|
171 |
+
}
|
172 |
+
boardElement.appendChild(square);
|
173 |
}
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|
174 |
}
|
175 |
}
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|
176 |
|
177 |
+
handleSquareClick(event) {
|
178 |
+
const square = event.target.closest('.square');
|
179 |
+
const row = parseInt(square.dataset.row);
|
180 |
+
const col = parseInt(square.dataset.col);
|
181 |
+
const piece = this.board[row][col];
|
182 |
+
const isWhitePiece = '♔♕♖♗♘♙'.includes(piece);
|
183 |
+
|
184 |
+
if (piece && ((this.currentPlayer === 'white' && isWhitePiece) ||
|
185 |
+
(this.currentPlayer === 'black' && !isWhitePiece))) {
|
186 |
+
this.selectPiece(row, col);
|
187 |
+
} else if (this.selectedPiece) {
|
188 |
+
this.tryMove(row, col);
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|
189 |
}
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|
190 |
}
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|
191 |
|
192 |
+
selectPiece(row, col) {
|
193 |
+
document.querySelectorAll('.square').forEach(sq => sq.classList.remove('selected', 'valid-move', 'attack-move'));
|
194 |
+
document.querySelector(`[data-row="${row}"][data-col="${col}"]`).classList.add('selected');
|
195 |
+
this.selectedPiece = { row, col };
|
196 |
+
this.showValidMoves(row, col);
|
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|
197 |
}
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|
198 |
|
199 |
+
tryMove(toRow, toCol) {
|
200 |
+
const moves = this.getPieceMoves(this.selectedPiece.row, this.selectedPiece.col);
|
201 |
+
const isValidMove = moves.some(move => move.row === toRow && move.col === toCol);
|
202 |
|
203 |
+
if (isValidMove) {
|
204 |
+
this.makeMove(this.selectedPiece.row, this.selectedPiece.col, toRow, toCol);
|
|
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|
205 |
}
|
206 |
+
document.querySelectorAll('.square').forEach(sq => sq.classList.remove('selected', 'valid-move', 'attack-move'));
|
207 |
+
this.selectedPiece = null;
|
208 |
}
|
209 |
|
210 |
+
makeMove(fromRow, fromCol, toRow, toCol) {
|
211 |
+
const piece = this.board[fromRow][fromCol];
|
212 |
+
this.board[fromRow][fromCol] = null;
|
213 |
+
this.board[toRow][toCol] = piece;
|
214 |
+
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
|
215 |
+
document.getElementById('status').textContent = `${this.currentPlayer} to move`;
|
216 |
+
this.initializeBoard();
|
217 |
+
}
|
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|
218 |
}
|
219 |
|
220 |
+
const game = new ChessGame();
|
221 |
+
function resetBoard() { new ChessGame(); }
|
222 |
</script>
|
223 |
</body>
|
224 |
+
</html>
|