Chatterbox / app.py
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import random
import numpy as np
import torch
from chatterbox.src.chatterbox.tts import ChatterboxTTS
import gradio as gr
import spaces # <<< IMPORT THIS
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
print(f"๐Ÿš€ Running on device: {DEVICE}") # Good to log this
# Global model variable to load only once if not using gr.State for model object
# global_model = None
def set_seed(seed: int):
torch.manual_seed(seed)
if DEVICE == "cuda": # Only seed cuda if available
torch.cuda.manual_seed(seed)
torch.cuda.manual_seed_all(seed)
random.seed(seed)
np.random.seed(seed)
# Optional: Decorate model loading if it's done on first use within a GPU function
# However, it's often better to load the model once globally or manage with gr.State
# and ensure the function CALLING the model is decorated.
@spaces.GPU # <<< ADD THIS DECORATOR
def generate(model_obj, text, audio_prompt_path, exaggeration, temperature, seed_num, cfgw):
# It's better to load the model once, perhaps when the gr.State is initialized
# or globally, rather than checking `model_obj is None` on every call.
# For ZeroGPU, the decorated function handles the GPU context.
# Let's assume model_obj is passed correctly and is already on DEVICE
# or will be moved to DEVICE by ChatterboxTTS internally.
if model_obj is None:
print("Model is None, attempting to load...")
# This load should ideally happen on DEVICE and be efficient.
# If ChatterboxTTS.from_pretrained(DEVICE) is slow,
# this will happen inside the GPU-allocated time.
model_obj = ChatterboxTTS.from_pretrained(DEVICE)
print(f"Model loaded on device: {model_obj.device if hasattr(model_obj, 'device') else 'unknown'}")
if seed_num != 0:
set_seed(int(seed_num))
print(f"Generating audio for text: '{text}' on device: {DEVICE}")
wav = model_obj.generate(
text,
audio_prompt_path=audio_prompt_path,
exaggeration=exaggeration,
temperature=temperature,
cfg_weight=cfgw,
)
print("Audio generation complete.")
# The model state is passed back out, which is correct for gr.State
return (model_obj, (model_obj.sr, wav.squeeze(0).numpy()))
with gr.Blocks() as demo:
# To ensure model loads on app start and uses DEVICE correctly:
# Pre-load the model here if you want it loaded once globally for the Space instance.
# However, with gr.State(None) and loading in `generate`,
# the first user hitting "Generate" will trigger the load.
# This is fine if `ChatterboxTTS.from_pretrained(DEVICE)` correctly uses the GPU
# within the @spaces.GPU decorated `generate` function.
# For better clarity on model loading with ZeroGPU:
# Consider a dedicated function for loading the model that's called to initialize gr.State,
# or ensure the first call to `generate` handles it robustly within the GPU context.
# The current approach of loading if model_state is None within `generate` is okay
# as long as `generate` itself is decorated.
model_state = gr.State(None)
with gr.Row():
# ... (rest of your UI code is fine) ...
with gr.Column():
text = gr.Textbox(value="What does the fox say?", label="Text to synthesize")
ref_wav = gr.Audio(sources=["upload", "microphone"], type="filepath", label="Reference Audio File", value="https://storage.googleapis.com/chatterbox-demo-samples/prompts/wav7604828.wav")
exaggeration = gr.Slider(0.25, 2, step=.05, label="Exaggeration (Neutral = 0.5, extreme values can be unstable)", value=.5)
cfg_weight = gr.Slider(0.2, 1, step=.05, label="CFG/Pace", value=0.5)
with gr.Accordion("More options", open=False):
seed_num = gr.Number(value=0, label="Random seed (0 for random)")
temp = gr.Slider(0.05, 5, step=.05, label="temperature", value=.8)
run_btn = gr.Button("Generate", variant="primary")
with gr.Column():
audio_output = gr.Audio(label="Output Audio")
run_btn.click(
fn=generate,
inputs=[
model_state,
text,
ref_wav,
exaggeration,
temp,
seed_num,
cfg_weight,
],
outputs=[model_state, audio_output],
)
# The share=True in launch() will give a UserWarning on Spaces, it's not needed.
# Hugging Face Spaces provides the public link automatically.
demo.queue(
max_size=50,
default_concurrency_limit=1, # Good for single model instance on GPU
).launch() # Removed share=True