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			| 2252f3d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | #version 330
layout (location = 0) in vec3 Position;
layout (location = 1) in vec3 Normal;
out vec3 CamNormal;
uniform mat4 ModelMat;
uniform mat4 PerspMat;
void main()
{
	gl_Position = PerspMat * ModelMat * vec4(Position, 1.0);
	CamNormal = (ModelMat * vec4(Normal, 0.0)).xyz;
} | 
 
			
