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from typing import * |
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from functools import partial |
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import math |
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import cv2 |
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import numpy as np |
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from scipy.signal import fftconvolve |
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import numpy as np |
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import utils3d |
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from .tools import timeit |
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def weighted_mean_numpy(x: np.ndarray, w: np.ndarray = None, axis: Union[int, Tuple[int,...]] = None, keepdims: bool = False, eps: float = 1e-7) -> np.ndarray: |
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if w is None: |
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return np.mean(x, axis=axis) |
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else: |
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w = w.astype(x.dtype) |
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return (x * w).mean(axis=axis) / np.clip(w.mean(axis=axis), eps, None) |
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def harmonic_mean_numpy(x: np.ndarray, w: np.ndarray = None, axis: Union[int, Tuple[int,...]] = None, keepdims: bool = False, eps: float = 1e-7) -> np.ndarray: |
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if w is None: |
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return 1 / (1 / np.clip(x, eps, None)).mean(axis=axis) |
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else: |
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w = w.astype(x.dtype) |
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return 1 / (weighted_mean_numpy(1 / (x + eps), w, axis=axis, keepdims=keepdims, eps=eps) + eps) |
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def normalized_view_plane_uv_numpy(width: int, height: int, aspect_ratio: float = None, dtype: np.dtype = np.float32) -> np.ndarray: |
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"UV with left-top corner as (-width / diagonal, -height / diagonal) and right-bottom corner as (width / diagonal, height / diagonal)" |
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if aspect_ratio is None: |
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aspect_ratio = width / height |
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span_x = aspect_ratio / (1 + aspect_ratio ** 2) ** 0.5 |
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span_y = 1 / (1 + aspect_ratio ** 2) ** 0.5 |
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u = np.linspace(-span_x * (width - 1) / width, span_x * (width - 1) / width, width, dtype=dtype) |
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v = np.linspace(-span_y * (height - 1) / height, span_y * (height - 1) / height, height, dtype=dtype) |
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u, v = np.meshgrid(u, v, indexing='xy') |
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uv = np.stack([u, v], axis=-1) |
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return uv |
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def focal_to_fov_numpy(focal: np.ndarray): |
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return 2 * np.arctan(0.5 / focal) |
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def fov_to_focal_numpy(fov: np.ndarray): |
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return 0.5 / np.tan(fov / 2) |
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def intrinsics_to_fov_numpy(intrinsics: np.ndarray) -> Tuple[np.ndarray, np.ndarray]: |
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fov_x = focal_to_fov_numpy(intrinsics[..., 0, 0]) |
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fov_y = focal_to_fov_numpy(intrinsics[..., 1, 1]) |
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return fov_x, fov_y |
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def point_map_to_depth_legacy_numpy(points: np.ndarray): |
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height, width = points.shape[-3:-1] |
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diagonal = (height ** 2 + width ** 2) ** 0.5 |
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uv = normalized_view_plane_uv_numpy(width, height, dtype=points.dtype) |
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_, uv = np.broadcast_arrays(points[..., :2], uv) |
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b = (uv * points[..., 2:]).reshape(*points.shape[:-3], -1) |
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A = np.stack([points[..., :2], -uv], axis=-1).reshape(*points.shape[:-3], -1, 2) |
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M = A.swapaxes(-2, -1) @ A |
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solution = (np.linalg.inv(M + 1e-6 * np.eye(2)) @ (A.swapaxes(-2, -1) @ b[..., None])).squeeze(-1) |
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focal, shift = solution |
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depth = points[..., 2] + shift[..., None, None] |
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fov_x = np.arctan(width / diagonal / focal) * 2 |
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fov_y = np.arctan(height / diagonal / focal) * 2 |
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return depth, fov_x, fov_y, shift |
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def solve_optimal_focal_shift(uv: np.ndarray, xyz: np.ndarray): |
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"Solve `min |focal * xy / (z + shift) - uv|` with respect to shift and focal" |
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from scipy.optimize import least_squares |
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uv, xy, z = uv.reshape(-1, 2), xyz[..., :2].reshape(-1, 2), xyz[..., 2].reshape(-1) |
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def fn(uv: np.ndarray, xy: np.ndarray, z: np.ndarray, shift: np.ndarray): |
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xy_proj = xy / (z + shift)[: , None] |
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f = (xy_proj * uv).sum() / np.square(xy_proj).sum() |
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err = (f * xy_proj - uv).ravel() |
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return err |
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solution = least_squares(partial(fn, uv, xy, z), x0=0, ftol=1e-3, method='lm') |
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optim_shift = solution['x'].squeeze().astype(np.float32) |
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xy_proj = xy / (z + optim_shift)[: , None] |
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optim_focal = (xy_proj * uv).sum() / np.square(xy_proj).sum() |
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return optim_shift, optim_focal |
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def solve_optimal_shift(uv: np.ndarray, xyz: np.ndarray, focal: float): |
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"Solve `min |focal * xy / (z + shift) - uv|` with respect to shift" |
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from scipy.optimize import least_squares |
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uv, xy, z = uv.reshape(-1, 2), xyz[..., :2].reshape(-1, 2), xyz[..., 2].reshape(-1) |
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def fn(uv: np.ndarray, xy: np.ndarray, z: np.ndarray, shift: np.ndarray): |
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xy_proj = xy / (z + shift)[: , None] |
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err = (focal * xy_proj - uv).ravel() |
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return err |
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solution = least_squares(partial(fn, uv, xy, z), x0=0, ftol=1e-3, method='lm') |
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optim_shift = solution['x'].squeeze().astype(np.float32) |
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return optim_shift |
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def recover_focal_shift_numpy(points: np.ndarray, mask: np.ndarray = None, focal: float = None, downsample_size: Tuple[int, int] = (64, 64)): |
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import cv2 |
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assert points.shape[-1] == 3, "Points should (H, W, 3)" |
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height, width = points.shape[-3], points.shape[-2] |
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diagonal = (height ** 2 + width ** 2) ** 0.5 |
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uv = normalized_view_plane_uv_numpy(width=width, height=height) |
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if mask is None: |
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points_lr = cv2.resize(points, downsample_size, interpolation=cv2.INTER_LINEAR).reshape(-1, 3) |
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uv_lr = cv2.resize(uv, downsample_size, interpolation=cv2.INTER_LINEAR).reshape(-1, 2) |
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else: |
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(points_lr, uv_lr), mask_lr = mask_aware_nearest_resize_numpy((points, uv), mask, downsample_size) |
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if points_lr.size < 2: |
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return 1., 0. |
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if focal is None: |
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focal, shift = solve_optimal_focal_shift(uv_lr, points_lr) |
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else: |
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shift = solve_optimal_shift(uv_lr, points_lr, focal) |
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return focal, shift |
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def mask_aware_nearest_resize_numpy( |
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inputs: Union[np.ndarray, Tuple[np.ndarray, ...], None], |
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mask: np.ndarray, |
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size: Tuple[int, int], |
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return_index: bool = False |
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) -> Tuple[Union[np.ndarray, Tuple[np.ndarray, ...], None], np.ndarray, Tuple[np.ndarray, ...]]: |
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""" |
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Resize 2D map by nearest interpolation. Return the nearest neighbor index and mask of the resized map. |
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### Parameters |
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- `inputs`: a single or a list of input 2D map(s) of shape (..., H, W, ...). |
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- `mask`: input 2D mask of shape (..., H, W) |
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- `size`: target size (width, height) |
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### Returns |
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- `*resized_maps`: resized map(s) of shape (..., target_height, target_width, ...). |
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- `resized_mask`: mask of the resized map of shape (..., target_height, target_width) |
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- `nearest_idx`: if return_index is True, nearest neighbor index of the resized map of shape (..., target_height, target_width) for each dimension. |
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""" |
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height, width = mask.shape[-2:] |
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target_width, target_height = size |
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filter_h_f, filter_w_f = max(1, height / target_height), max(1, width / target_width) |
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filter_h_i, filter_w_i = math.ceil(filter_h_f), math.ceil(filter_w_f) |
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filter_size = filter_h_i * filter_w_i |
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padding_h, padding_w = filter_h_i // 2 + 1, filter_w_i // 2 + 1 |
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uv = utils3d.numpy.image_pixel_center(width=width, height=height, dtype=np.float32) |
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indices = np.arange(height * width, dtype=np.int32).reshape(height, width) |
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padded_uv = np.full((height + 2 * padding_h, width + 2 * padding_w, 2), 0, dtype=np.float32) |
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padded_uv[padding_h:padding_h + height, padding_w:padding_w + width] = uv |
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padded_mask = np.full((*mask.shape[:-2], height + 2 * padding_h, width + 2 * padding_w), False, dtype=bool) |
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padded_mask[..., padding_h:padding_h + height, padding_w:padding_w + width] = mask |
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padded_indices = np.full((height + 2 * padding_h, width + 2 * padding_w), 0, dtype=np.int32) |
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padded_indices[padding_h:padding_h + height, padding_w:padding_w + width] = indices |
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windowed_uv = utils3d.numpy.sliding_window_2d(padded_uv, (filter_h_i, filter_w_i), 1, axis=(0, 1)) |
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windowed_mask = utils3d.numpy.sliding_window_2d(padded_mask, (filter_h_i, filter_w_i), 1, axis=(-2, -1)) |
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windowed_indices = utils3d.numpy.sliding_window_2d(padded_indices, (filter_h_i, filter_w_i), 1, axis=(0, 1)) |
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target_centers = utils3d.numpy.image_uv(width=target_width, height=target_height, dtype=np.float32) * np.array([width, height], dtype=np.float32) |
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target_lefttop = target_centers - np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) |
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target_window = np.round(target_lefttop).astype(np.int32) + np.array((padding_w, padding_h), dtype=np.int32) |
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target_window_centers = windowed_uv[target_window[..., 1], target_window[..., 0], :, :, :].reshape(target_height, target_width, 2, filter_size) |
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target_window_mask = windowed_mask[..., target_window[..., 1], target_window[..., 0], :, :].reshape(*mask.shape[:-2], target_height, target_width, filter_size) |
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target_window_indices = windowed_indices[target_window[..., 1], target_window[..., 0], :, :].reshape(*([-1] * (mask.ndim - 2)), target_height, target_width, filter_size) |
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dist = np.square(target_window_centers - target_centers[..., None]) |
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dist = dist[..., 0, :] + dist[..., 1, :] |
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dist = np.where(target_window_mask, dist, np.inf) |
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nearest_in_window = np.argmin(dist, axis=-1, keepdims=True) |
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nearest_idx = np.take_along_axis(target_window_indices, nearest_in_window, axis=-1).squeeze(-1) |
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nearest_i, nearest_j = nearest_idx // width, nearest_idx % width |
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target_mask = np.any(target_window_mask, axis=-1) |
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batch_indices = [np.arange(n).reshape([1] * i + [n] + [1] * (mask.ndim - i - 1)) for i, n in enumerate(mask.shape[:-2])] |
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index = (*batch_indices, nearest_i, nearest_j) |
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if inputs is None: |
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outputs = None |
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elif isinstance(inputs, np.ndarray): |
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outputs = inputs[index] |
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elif isinstance(inputs, Sequence): |
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outputs = tuple(x[index] for x in inputs) |
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else: |
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raise ValueError(f'Invalid input type: {type(inputs)}') |
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if return_index: |
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return outputs, target_mask, index |
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else: |
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return outputs, target_mask |
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def mask_aware_area_resize_numpy(image: np.ndarray, mask: np.ndarray, target_width: int, target_height: int) -> Tuple[Tuple[np.ndarray, ...], np.ndarray]: |
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""" |
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Resize 2D map by nearest interpolation. Return the nearest neighbor index and mask of the resized map. |
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### Parameters |
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- `image`: Input 2D image of shape (..., H, W, C) |
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- `mask`: Input 2D mask of shape (..., H, W) |
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- `target_width`: target width of the resized map |
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- `target_height`: target height of the resized map |
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### Returns |
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- `nearest_idx`: Nearest neighbor index of the resized map of shape (..., target_height, target_width). |
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- `target_mask`: Mask of the resized map of shape (..., target_height, target_width) |
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""" |
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height, width = mask.shape[-2:] |
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if image.shape[-2:] == (height, width): |
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omit_channel_dim = True |
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else: |
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omit_channel_dim = False |
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if omit_channel_dim: |
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image = image[..., None] |
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image = np.where(mask[..., None], image, 0) |
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filter_h_f, filter_w_f = max(1, height / target_height), max(1, width / target_width) |
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filter_h_i, filter_w_i = math.ceil(filter_h_f) + 1, math.ceil(filter_w_f) + 1 |
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filter_size = filter_h_i * filter_w_i |
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padding_h, padding_w = filter_h_i // 2 + 1, filter_w_i // 2 + 1 |
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uv = utils3d.numpy.image_pixel_center(width=width, height=height, dtype=np.float32) |
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indices = np.arange(height * width, dtype=np.int32).reshape(height, width) |
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padded_uv = np.full((height + 2 * padding_h, width + 2 * padding_w, 2), 0, dtype=np.float32) |
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padded_uv[padding_h:padding_h + height, padding_w:padding_w + width] = uv |
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padded_mask = np.full((*mask.shape[:-2], height + 2 * padding_h, width + 2 * padding_w), False, dtype=bool) |
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padded_mask[..., padding_h:padding_h + height, padding_w:padding_w + width] = mask |
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padded_indices = np.full((height + 2 * padding_h, width + 2 * padding_w), 0, dtype=np.int32) |
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padded_indices[padding_h:padding_h + height, padding_w:padding_w + width] = indices |
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windowed_uv = utils3d.numpy.sliding_window_2d(padded_uv, (filter_h_i, filter_w_i), 1, axis=(0, 1)) |
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windowed_mask = utils3d.numpy.sliding_window_2d(padded_mask, (filter_h_i, filter_w_i), 1, axis=(-2, -1)) |
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windowed_indices = utils3d.numpy.sliding_window_2d(padded_indices, (filter_h_i, filter_w_i), 1, axis=(0, 1)) |
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target_center = utils3d.numpy.image_uv(width=target_width, height=target_height, dtype=np.float32) * np.array([width, height], dtype=np.float32) |
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target_lefttop = target_center - np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) |
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target_bottomright = target_center + np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) |
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target_window = np.floor(target_lefttop).astype(np.int32) + np.array((padding_w, padding_h), dtype=np.int32) |
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target_window_centers = windowed_uv[target_window[..., 1], target_window[..., 0], :, :, :].reshape(target_height, target_width, 2, filter_size) |
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target_window_mask = windowed_mask[..., target_window[..., 1], target_window[..., 0], :, :].reshape(*mask.shape[:-2], target_height, target_width, filter_size) |
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target_window_indices = windowed_indices[target_window[..., 1], target_window[..., 0], :, :].reshape(target_height, target_width, filter_size) |
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target_window_lefttop = np.maximum(target_window_centers - 0.5, target_lefttop[..., None]) |
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target_window_bottomright = np.minimum(target_window_centers + 0.5, target_bottomright[..., None]) |
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target_window_area = (target_window_bottomright - target_window_lefttop).clip(0, None) |
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target_window_area = np.where(target_window_mask, target_window_area[..., 0, :] * target_window_area[..., 1, :], 0) |
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target_window_image = image.reshape(*image.shape[:-3], height * width, -1)[..., target_window_indices, :].swapaxes(-2, -1) |
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target_mask = np.sum(target_window_area, axis=-1) >= 0.25 |
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target_image = weighted_mean_numpy(target_window_image, target_window_area[..., None, :], axis=-1) |
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if omit_channel_dim: |
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target_image = target_image[..., 0] |
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return target_image, target_mask |
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def norm3d(x: np.ndarray) -> np.ndarray: |
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"Faster `np.linalg.norm(x, axis=-1)` for 3D vectors" |
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return np.sqrt(np.square(x[..., 0]) + np.square(x[..., 1]) + np.square(x[..., 2])) |
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def depth_occlusion_edge_numpy(depth: np.ndarray, mask: np.ndarray, thickness: int = 1, tol: float = 0.1): |
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disp = np.where(mask, 1 / depth, 0) |
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disp_pad = np.pad(disp, (thickness, thickness), constant_values=0) |
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mask_pad = np.pad(mask, (thickness, thickness), constant_values=False) |
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kernel_size = 2 * thickness + 1 |
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disp_window = utils3d.numpy.sliding_window_2d(disp_pad, (kernel_size, kernel_size), 1, axis=(-2, -1)) |
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mask_window = utils3d.numpy.sliding_window_2d(mask_pad, (kernel_size, kernel_size), 1, axis=(-2, -1)) |
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disp_mean = weighted_mean_numpy(disp_window, mask_window, axis=(-2, -1)) |
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fg_edge_mask = mask & (disp > (1 + tol) * disp_mean) |
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bg_edge_mask = mask & (disp_mean > (1 + tol) * disp) |
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edge_mask = (cv2.dilate(fg_edge_mask.astype(np.uint8), np.ones((3, 3), dtype=np.uint8), iterations=thickness) > 0) \ |
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& (cv2.dilate(bg_edge_mask.astype(np.uint8), np.ones((3, 3), dtype=np.uint8), iterations=thickness) > 0) |
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return edge_mask |
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def disk_kernel(radius: int) -> np.ndarray: |
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""" |
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Generate disk kernel with given radius. |
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Args: |
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radius (int): Radius of the disk (in pixels). |
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Returns: |
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np.ndarray: (2*radius+1, 2*radius+1) normalized convolution kernel. |
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""" |
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L = np.arange(-radius, radius + 1) |
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X, Y = np.meshgrid(L, L) |
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kernel = ((X**2 + Y**2) <= radius**2).astype(np.float32) |
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kernel /= np.sum(kernel) |
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return kernel |
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def disk_blur(image: np.ndarray, radius: int) -> np.ndarray: |
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""" |
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Apply disk blur to an image using FFT convolution. |
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Args: |
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image (np.ndarray): Input image, can be grayscale or color. |
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radius (int): Blur radius (in pixels). |
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Returns: |
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np.ndarray: Blurred image. |
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""" |
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if radius == 0: |
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return image |
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kernel = disk_kernel(radius) |
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if image.ndim == 2: |
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blurred = fftconvolve(image, kernel, mode='same') |
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elif image.ndim == 3: |
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channels = [] |
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for i in range(image.shape[2]): |
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blurred_channel = fftconvolve(image[..., i], kernel, mode='same') |
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channels.append(blurred_channel) |
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blurred = np.stack(channels, axis=-1) |
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else: |
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raise ValueError("Image must be 2D or 3D.") |
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return blurred |
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def depth_of_field( |
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img: np.ndarray, |
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disp: np.ndarray, |
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focus_disp : float, |
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max_blur_radius : int = 10, |
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) -> np.ndarray: |
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""" |
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Apply depth of field effect to an image. |
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Args: |
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img (numpy.ndarray): (H, W, 3) input image. |
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depth (numpy.ndarray): (H, W) depth map of the scene. |
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focus_depth (float): Focus depth of the lens. |
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strength (float): Strength of the depth of field effect. |
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max_blur_radius (int): Maximum blur radius (in pixels). |
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Returns: |
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numpy.ndarray: (H, W, 3) output image with depth of field effect applied. |
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""" |
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max_disp = np.max(disp) |
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disp = disp / max_disp |
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focus_disp = focus_disp / max_disp |
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dilated_disp = [] |
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for radius in range(max_blur_radius + 1): |
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dilated_disp.append(cv2.dilate(disp, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (2*radius+1, 2*radius+1)), iterations=1)) |
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blur_radii = np.clip(abs(disp - focus_disp) * max_blur_radius, 0, max_blur_radius).astype(np.int32) |
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for radius in range(max_blur_radius + 1): |
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dialted_blur_radii = np.clip(abs(dilated_disp[radius] - focus_disp) * max_blur_radius, 0, max_blur_radius).astype(np.int32) |
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mask = (dialted_blur_radii >= radius) & (dialted_blur_radii >= blur_radii) & (dilated_disp[radius] > disp) |
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blur_radii[mask] = dialted_blur_radii[mask] |
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blur_radii = np.clip(blur_radii, 0, max_blur_radius) |
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blur_radii = cv2.blur(blur_radii, (5, 5)) |
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unique_radii = np.unique(blur_radii) |
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precomputed = {} |
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for radius in range(max_blur_radius + 1): |
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if radius not in unique_radii: |
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continue |
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precomputed[radius] = disk_blur(img, radius) |
|
|
|
|
|
output = np.zeros_like(img) |
|
for r in unique_radii: |
|
mask = blur_radii == r |
|
output[mask] = precomputed[r][mask] |
|
|
|
return output |
|
|