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Update app.py
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app.py
CHANGED
@@ -1,6 +1,5 @@
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import streamlit as st
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from
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from typing import List
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from bokeh.plotting import figure
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from bokeh.models import ColumnDataSource
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from bokeh.events import Tap
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@@ -12,19 +11,11 @@ DAMPING = 0.7
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# Create touch points
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num_points = 20
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touch_points = [(x, y) for x in range(50, WIDTH-50, int((WIDTH-100)/(num_points-1))) for y in range(50, HEIGHT-50, int((HEIGHT-100)/(num_points-1)))]
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original_points = touch_points.copy()
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class TouchPoint:
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x: float
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y: float
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velocity_x: float = 0.0
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velocity_y: float = 0.0
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touch_point_objects: List[TouchPoint] = [TouchPoint(x, y) for x, y in touch_points]
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source = ColumnDataSource(data=dict(x=[tp.x for tp in touch_point_objects], y=[tp.y for tp in touch_point_objects]))
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# Set up the Bokeh plot
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p = figure(width=WIDTH, height=HEIGHT, tools="", toolbar_location=None)
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@@ -37,39 +28,36 @@ st.title("Artificial Touch Simulation")
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chart = st.bokeh_chart(p)
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def update_points():
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global
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# Apply spring force
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for
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force_x = (original_points[
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force_y = (original_points[
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tp.velocity_y += force_y
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# Apply damping
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for
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tp.velocity_y *= DAMPING
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# Update position
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for
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# Update Bokeh data source
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source.data = dict(x=[
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def on_tap(event):
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global
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x, y = event.x, event.y
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for
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distance = ((
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if distance < 30:
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force_x = (
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force_y = (
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tp.velocity_y -= force_y * 10
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st.write(f"Touch at ({x:.2f}, {y:.2f})")
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update_points()
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import streamlit as st
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from typing import List, Tuple
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from bokeh.plotting import figure
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from bokeh.models import ColumnDataSource
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from bokeh.events import Tap
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# Create touch points
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num_points = 20
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touch_points: List[Tuple[float, float]] = [(x, y) for x in range(50, WIDTH-50, int((WIDTH-100)/(num_points-1))) for y in range(50, HEIGHT-50, int((HEIGHT-100)/(num_points-1)))]
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original_points = touch_points.copy()
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velocities: List[Tuple[float, float]] = [(0.0, 0.0)] * len(touch_points)
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source = ColumnDataSource(data=dict(x=[x for x, y in touch_points], y=[y for x, y in touch_points]))
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# Set up the Bokeh plot
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p = figure(width=WIDTH, height=HEIGHT, tools="", toolbar_location=None)
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chart = st.bokeh_chart(p)
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def update_points():
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global touch_points, velocities
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# Apply spring force
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for i, (x, y) in enumerate(touch_points):
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force_x = (original_points[i][0] - x) * ELASTICITY
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force_y = (original_points[i][1] - y) * ELASTICITY
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velocities[i] = (velocities[i][0] + force_x, velocities[i][1] + force_y)
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# Apply damping
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for i, (vx, vy) in enumerate(velocities):
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velocities[i] = (vx * DAMPING, vy * DAMPING)
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# Update position
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for i, (x, y) in enumerate(touch_points):
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vx, vy = velocities[i]
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touch_points[i] = (x + vx, y + vy)
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# Update Bokeh data source
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source.data = dict(x=[x for x, y in touch_points], y=[y for x, y in touch_points])
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def on_tap(event):
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global touch_points, velocities
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x, y = event.x, event.y
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for i, (tx, ty) in enumerate(touch_points):
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distance = ((tx - x)**2 + (ty - y)**2)**0.5
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if distance < 30:
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force_x = (tx - x) / distance
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force_y = (ty - y) / distance
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velocities[i] = (velocities[i][0] - force_x * 10, velocities[i][1] - force_y * 10)
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st.write(f"Touch at ({x:.2f}, {y:.2f})")
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update_points()
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