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Update static/js/game.js
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let sessionId = null;
let playerId = null;
let isMyTurn = false;
document.addEventListener('DOMContentLoaded', (event) => {
const playButton = document.getElementById('playButton');
if (playButton) playButton.addEventListener('click', startGame);
});
function startGame() {
fetch('/play', { method: 'POST' })
.then(response => response.json())
.then(data => {
sessionId = data.session_id;
playerId = data.player_id;
document.getElementById('sessionId').textContent = sessionId;
document.getElementById('playButton').style.display = 'none';
if (data.waiting) {
document.getElementById('waitingMessage').style.display = 'block';
checkGameStatus();
} else {
startGamePlay();
}
});
}
function checkGameStatus() {
fetch(`/check_status/${sessionId}`)
.then(response => response.json())
.then(data => {
if (data.players === 2) {
document.getElementById('waitingMessage').style.display = 'none';
document.getElementById('gameStarting').style.display = 'block';
setTimeout(startGamePlay, 2000);
} else {
setTimeout(checkGameStatus, 2000);
}
});
}
function startGamePlay() {
window.location.href = `/game.html?session=${sessionId}&player=${playerId}`;
}
// The following functions will be used in game.html
function submitWord() {
const word = document.getElementById('wordInputField').value;
if (word.length !== 7) {
alert('Word must be 7 letters long');
return;
}
fetch('/submit_word', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({ session_id: sessionId, player_id: playerId, word: word }),
})
.then(response => response.json())
.then(data => {
if (data.status === 'waiting_for_opponent') {
document.getElementById('wordInput').style.display = 'none';
document.getElementById('waitingMessage').style.display = 'block';
setTimeout(checkWordSubmissionStatus, 2000);
} else if (data.status === 'game_started') {
startHangmanGame();
}
});
}
function checkWordSubmissionStatus() {
fetch(`/game_state/${sessionId}`)
.then(response => response.json())
.then(data => {
if (Object.keys(data.words).length === 2) {
startHangmanGame();
} else {
setTimeout(checkWordSubmissionStatus, 2000);
}
});
}
function startHangmanGame() {
document.getElementById('waitingMessage').style.display = 'none';
document.getElementById('gameArea').style.display = 'block';
updateGameState();
}
function makeGuess() {
if (!isMyTurn) {
alert("It's not your turn!");
return;
}
const guess = document.getElementById('guessInput').value;
if (guess.length !== 1) {
alert('Please enter a single letter');
return;
}
fetch('/guess', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({ session_id: sessionId, player_id: playerId, guess: guess }),
})
.then(response => response.json())
.then(data => {
if (data.status === 'game_over') {
alert(data.winner === playerId ? 'You win!' : 'You lose!');
}
updateGameState();
});
}
function updateGameState() {
fetch(`/game_state/${sessionId}`)
.then(response => response.json())
.then(data => {
document.getElementById('playerWord').textContent = data.words[playerId];
document.getElementById('opponentWord').textContent = data.words[data.players.find(p => p !== playerId)];
document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', ');
isMyTurn = data.current_player === playerId;
document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn";
updateHangmanSVG(data.incorrect_guesses);
});
setTimeout(updateGameState, 2000); // Poll every 2 seconds
}
function updateHangmanSVG(stage) {
fetch(`/static/images/hangman-stage-${stage + 1}.svg`)
.then(response => response.text())
.then(svgContent => {
document.getElementById('hangmanSvg').innerHTML = svgContent;
});
}
// Initialize game when game.html loads
window.onload = function() {
const urlParams = new URLSearchParams(window.location.search);
sessionId = urlParams.get('session');
playerId = urlParams.get('player');
if (sessionId && playerId) {
document.getElementById('wordInput').style.display = 'block';
} else {
alert('Invalid game session');
}
}