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let sessionId = null; | |
let playerId = null; | |
let isMyTurn = false; | |
document.addEventListener('DOMContentLoaded', (event) => { | |
const playButton = document.getElementById('playButton'); | |
const submitWordButton = document.getElementById('submitWordButton'); | |
const guessButton = document.getElementById('guessButton'); | |
if (playButton) playButton.addEventListener('click', startGame); | |
if (submitWordButton) submitWordButton.addEventListener('click', submitWord); | |
if (guessButton) guessButton.addEventListener('click', makeGuess); | |
}); | |
function startGame() { | |
fetch('/play', { method: 'POST' }) | |
.then(response => response.json()) | |
.then(data => { | |
sessionId = data.session_id; | |
playerId = data.player_id; | |
document.getElementById('sessionId').textContent = sessionId; | |
hideAllSections(); | |
if (data.waiting) { | |
showSection('waitingMessage'); | |
checkGameStatus(); | |
} else { | |
showSection('wordInput'); | |
} | |
}); | |
} | |
function checkGameStatus() { | |
fetch(`/check_status/${sessionId}`) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.players === 2) { | |
hideAllSections(); | |
showSection('gameStarting'); | |
setTimeout(() => { | |
hideAllSections(); | |
showSection('wordInput'); | |
}, 2000); | |
} else { | |
setTimeout(checkGameStatus, 2000); | |
} | |
}); | |
} | |
function submitWord() { | |
const word = document.getElementById('wordInputField').value; | |
if (word.length !== 7) { | |
alert('Word must be 7 letters long'); | |
return; | |
} | |
fetch('/submit_word', { | |
method: 'POST', | |
headers: { | |
'Content-Type': 'application/json', | |
}, | |
body: JSON.stringify({ session_id: sessionId, player_id: playerId, word: word }), | |
}) | |
.then(response => response.json()) | |
.then(data => { | |
hideAllSections(); | |
if (data.status === 'waiting_for_opponent') { | |
showSection('waitingForWord'); | |
setTimeout(checkWordSubmissionStatus, 2000); | |
} else if (data.status === 'game_started') { | |
startHangmanGame(); | |
} | |
}); | |
} | |
function checkWordSubmissionStatus() { | |
fetch(`/game_state/${sessionId}`) | |
.then(response => response.json()) | |
.then(data => { | |
if (Object.keys(data.words).length === 2) { | |
startHangmanGame(); | |
} else { | |
setTimeout(checkWordSubmissionStatus, 2000); | |
} | |
}); | |
} | |
function startHangmanGame() { | |
hideAllSections(); | |
showSection('gameArea'); | |
updateGameState(); | |
} | |
function makeGuess() { | |
if (!isMyTurn) { | |
alert("It's not your turn!"); | |
return; | |
} | |
const guess = document.getElementById('guessInput').value; | |
if (guess.length !== 1) { | |
alert('Please enter a single letter'); | |
return; | |
} | |
fetch('/guess', { | |
method: 'POST', | |
headers: { | |
'Content-Type': 'application/json', | |
}, | |
body: JSON.stringify({ session_id: sessionId, player_id: playerId, guess: guess }), | |
}) | |
.then(response => response.json()) | |
.then(data => { | |
if (data.status === 'game_over') { | |
alert(data.winner === playerId ? 'You win!' : 'You lose!'); | |
hideAllSections(); | |
showSection('initialScreen'); | |
} | |
updateGameState(); | |
}); | |
} | |
function updateGameState() { | |
fetch(`/game_state/${sessionId}`) | |
.then(response => response.json()) | |
.then(data => { | |
document.getElementById('playerWord').textContent = data.words[playerId]; | |
document.getElementById('opponentWord').textContent = data.words[data.players.find(p => p !== playerId)]; | |
document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', '); | |
isMyTurn = data.current_player === playerId; | |
document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn"; | |
updateHangmanSVG(data.incorrect_guesses); | |
}); | |
setTimeout(updateGameState, 2000); // Poll every 2 seconds | |
} | |
function updateHangmanSVG(stage) { | |
fetch(`/static/images/hangman-stage-${stage + 1}.svg`) | |
.then(response => response.text()) | |
.then(svgContent => { | |
document.getElementById('hangmanSvg').innerHTML = svgContent; | |
}); | |
} | |
function hideAllSections() { | |
const sections = ['initialScreen', 'waitingMessage', 'gameStarting', 'wordInput', 'waitingForWord', 'gameArea']; | |
sections.forEach(section => { | |
document.getElementById(section).style.display = 'none'; | |
}); | |
} | |
function showSection(sectionId) { | |
document.getElementById(sectionId).style.display = 'block'; | |
} |