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Update static/js/game.js
Browse files- static/js/game.js +12 -44
static/js/game.js
CHANGED
@@ -1,5 +1,5 @@
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let sessionId = null;
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let
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let isMyTurn = false;
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document.addEventListener('DOMContentLoaded', (event) => {
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@@ -17,12 +17,12 @@ function startGame() {
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.then(response => response.json())
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.then(data => {
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sessionId = data.session_id;
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document.getElementById('sessionId').textContent = sessionId;
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document.getElementById('sessionInfo').style.display = 'block';
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document.getElementById('playButton').style.display = 'none';
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if (data.status === 'ready') {
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-
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} else {
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checkGameStatus();
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}
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@@ -34,48 +34,16 @@ function checkGameStatus() {
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.then(response => response.json())
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.then(data => {
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if (data.status === 'ready') {
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} else {
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setTimeout(checkGameStatus, 2000); // Check again in 2 seconds
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}
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});
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}
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function startWordInput() {
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document.getElementById('waitingMessage').style.display = 'none';
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document.getElementById('wordInput').style.display = 'block';
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}
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function submitWord() {
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const word = document.getElementById('wordInputField').value;
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if (word.length !== 7) {
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alert('Word must be 7 letters long');
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return;
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}
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fetch('/submit_word', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId, player_id: playerId, word: word }),
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'waiting_for_opponent') {
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document.getElementById('wordInput').style.display = 'none';
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document.getElementById('waitingMessage').style.display = 'block';
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document.getElementById('waitingMessage').textContent = 'Waiting for opponent to submit their word...';
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} else if (data.status === 'game_started') {
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startGamePlay();
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}
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});
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}
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function startGamePlay() {
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document.getElementById('waitingMessage').style.display = 'none';
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document.getElementById('wordInput').style.display = '
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document.getElementById('gameArea').style.display = 'block';
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updateGameState();
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}
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function submitWord() {
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@@ -89,7 +57,7 @@ function submitWord() {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId,
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})
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.then(response => response.json())
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.then(data => {
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@@ -120,25 +88,25 @@ function makeGuess() {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId,
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'game_over') {
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alert(data.winner
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}
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updateGameState();
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});
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}
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function updateGameState() {
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fetch(`/game_state/${sessionId}`)
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.then(response => response.json())
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.then(data => {
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document.getElementById('playerWord').textContent = data.
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document.getElementById('opponentWord').textContent = data.
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document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', ');
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isMyTurn = data.
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document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn";
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updateHangmanSVG(data.incorrect_guesses);
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});
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let sessionId = null;
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let playerIndex = null;
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let isMyTurn = false;
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document.addEventListener('DOMContentLoaded', (event) => {
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.then(response => response.json())
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.then(data => {
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sessionId = data.session_id;
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playerIndex = data.player_index;
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document.getElementById('sessionId').textContent = sessionId;
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document.getElementById('sessionInfo').style.display = 'block';
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document.getElementById('playButton').style.display = 'none';
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if (data.status === 'ready') {
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startGamePlay();
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} else {
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checkGameStatus();
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}
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.then(response => response.json())
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.then(data => {
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if (data.status === 'ready') {
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startGamePlay();
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} else {
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setTimeout(checkGameStatus, 2000); // Check again in 2 seconds
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}
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});
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}
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function startGamePlay() {
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document.getElementById('waitingMessage').style.display = 'none';
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document.getElementById('wordInput').style.display = 'block';
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}
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function submitWord() {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId, player_index: playerIndex, word: word }),
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})
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.then(response => response.json())
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.then(data => {
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({ session_id: sessionId, player_index: playerIndex, guess: guess }),
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})
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.then(response => response.json())
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.then(data => {
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if (data.status === 'game_over') {
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alert(data.winner == playerIndex ? 'You win!' : 'You lose!');
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}
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updateGameState();
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});
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}
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function updateGameState() {
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fetch(`/game_state/${sessionId}/${playerIndex}`)
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.then(response => response.json())
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.then(data => {
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document.getElementById('playerWord').textContent = data.player_word;
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document.getElementById('opponentWord').textContent = data.opponent_word;
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document.getElementById('guesses').textContent = 'Guessed letters: ' + data.guesses.join(', ');
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isMyTurn = data.current_player_index == playerIndex;
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document.getElementById('playerTurn').textContent = isMyTurn ? 'Your turn' : "Opponent's turn";
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updateHangmanSVG(data.incorrect_guesses);
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});
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