from flask import Flask, request, jsonify, render_template import random import string import time from threading import Timer app = Flask(__name__) # In-memory storage for game sessions and player data sessions = {} waiting_session = None def generate_session_id(): return ''.join(random.choices(string.digits, k=4)) def generate_player_id(): return ''.join(random.choices(string.ascii_uppercase + string.digits, k=6)) def create_game_session(): global waiting_session if waiting_session: session_id = waiting_session waiting_session = None else: session_id = generate_session_id() while session_id in sessions: session_id = generate_session_id() waiting_session = session_id if session_id not in sessions: sessions[session_id] = { 'players': [], 'words': {}, 'current_player': None, 'guesses': set(), 'incorrect_guesses': 0, 'last_activity': time.time() } return session_id def join_game_session(session_id): if session_id not in sessions: return None player_id = generate_player_id() sessions[session_id]['players'].append(player_id) sessions[session_id]['last_activity'] = time.time() return player_id @app.route('/') def index(): return render_template('index.html') @app.route('/play', methods=['POST']) def play(): session_id = create_game_session() player_id = join_game_session(session_id) return jsonify({ 'session_id': session_id, 'player_id': player_id, 'waiting': len(sessions[session_id]['players']) == 1 }) @app.route('/check_status/', methods=['GET']) def check_status(session_id): if session_id in sessions: return jsonify({ 'players': len(sessions[session_id]['players']), 'waiting': len(sessions[session_id]['players']) == 1 }) return jsonify({'error': 'Session not found'}), 404 @app.route('/submit_word', methods=['POST']) def submit_word(): data = request.json session_id = data['session_id'] player_id = data['player_id'] word = data['word'].lower() if len(word) != 7: return jsonify({'error': 'Word must be 7 letters long'}), 400 sessions[session_id]['words'][player_id] = word sessions[session_id]['last_activity'] = time.time() if len(sessions[session_id]['words']) == 2: sessions[session_id]['current_player'] = sessions[session_id]['players'][0] return jsonify({'status': 'game_started'}) return jsonify({'status': 'waiting_for_opponent'}) @app.route('/guess', methods=['POST']) def guess(): data = request.json session_id = data['session_id'] player_id = data['player_id'] guess = data['guess'].lower() if player_id != sessions[session_id]['current_player']: return jsonify({'error': 'Not your turn'}), 400 session = sessions[session_id] session['guesses'].add(guess) opponent = [p for p in session['players'] if p != player_id][0] if guess not in session['words'][opponent]: session['incorrect_guesses'] += 1 if session['incorrect_guesses'] >= 6: return jsonify({'status': 'game_over', 'winner': opponent}) if all(letter in session['guesses'] for letter in session['words'][opponent]): return jsonify({'status': 'game_over', 'winner': player_id}) session['current_player'] = opponent session['last_activity'] = time.time() return jsonify({'status': 'continue'}) @app.route('/game_state/') def game_state(session_id): if session_id not in sessions: return jsonify({'error': 'Session not found'}), 404 session = sessions[session_id] return jsonify({ 'players': session['players'], 'current_player': session['current_player'], 'guesses': list(session['guesses']), 'incorrect_guesses': session['incorrect_guesses'], 'words': {player: ''.join(['_' if letter not in session['guesses'] else letter for letter in word]) for player, word in session['words'].items()} }) def cleanup_inactive_sessions(): current_time = time.time() global waiting_session for session_id in list(sessions.keys()): if current_time - sessions[session_id]['last_activity'] > 60: if session_id == waiting_session: waiting_session = None del sessions[session_id] Timer(60, cleanup_inactive_sessions).start() if __name__ == '__main__': cleanup_inactive_sessions() app.run(host='0.0.0.0', port=7860)