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import img2img
import card_generator as card
import utilities as u
import ctypes
import user_input as useri
import gradio as gr
import template_builder as tb
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import threading
import time
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
# This is a fix for the way that python doesn't release system memory back to the OS and it was leading to locking up the system
libc = ctypes.cdll.LoadLibrary("libc.so.6")
M_MMAP_THRESHOLD = -3
# Set malloc mmap threshold.
libc.mallopt(M_MMAP_THRESHOLD, 2**20)
initial_name = "A Crowbar"
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
with gr.Blocks() as demo:
# Functions and State Variables
# Build functions W/in the Gradio format, because it only allows modification within it's context
# Define inputs to match what is called on click, and output of the function as a list that matches the list of outputs
textbox_default_dict = {'Name':'', \
'Type': '',
'Rarity':'',
'Value':'',
'Properties':'',
'Damage':'',
'Weight':'',
'Description':'',
'Quote':'',
'SD Prompt':''
}
item_name_var = gr.State()
item_type_var = gr.State()
item_rarity_var = gr.State()
item_value_var = gr.State()
item_properties_var = gr.State()
item_damage_var = gr.State()
item_weight_var = gr.State()
item_description_var = gr.State()
item_quote_var = gr.State()
item_sd_prompt_var = gr.State('')
selected_border_image = gr.State('./card_templates/Moonstone Border.png')
num_image_to_generate = gr.State(4)
generated_image_list = gr.State([])
selected_generated_image = gr.State()
selected_seed_image = gr.State()
built_template = gr.State()
mimic = None
def set_textbox_defaults(textbox_default_dict, key):
item_name = textbox_default_dict[key]
return item_name
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# Function called when user generates item info, then assign values of dictionary to variables, output once to State, twice to textbox
def generate_text_update_textboxes(user_input):
def generate_text_update_textboxes(user_input):
u.reclaim_mem()
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# Function called when user generates item info, then assign values of dictionary to variables, output once to State, twice to textbox
def generate_text_update_textboxes(user_input, progress = gr.Progress()):
u.reclaim_mem()
# Define a function to update progress
def update_progress(duration, progress):
for i in range(10):
time.sleep(duration / 10) # Wait for a fraction of the total duration
progress((i + 1) / 10, desc="Thinking...") # Update progress
# Start the progress update in a separate thread, passing `progress` explicitly
threading.Thread(target=update_progress, args=(10, progress)).start()
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
llm_output=useri.call_llm(user_input)
item_key = list(llm_output.keys())
item_key_values = list(llm_output[item_key[0]].keys())
item_name = llm_output[item_key[0]]['Name']
item_type = llm_output[item_key[0]]['Type']
item_rarity = llm_output[item_key[0]]['Rarity']
item_value = llm_output[item_key[0]]['Value']
item_properties = llm_output[item_key[0]]['Properties']
if 'Damage' in item_key_values:
item_damage = llm_output[item_key[0]]['Damage']
else: item_damage = ''
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item_weight = llm_output[item_key[0]]['Weight']
item_description = llm_output[item_key[0]]['Description']
item_quote = llm_output[item_key[0]]['Quote']
item_quote = llm_output[item_key[0]]['Quote']
sd_prompt = llm_output[item_key[0]]['SD Prompt']
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item_weight = llm_output[item_key[0]]['Weight']
item_description = llm_output[item_key[0]]['Description']
item_quote = llm_output[item_key[0]]['Quote']
sd_prompt = llm_output[item_key[0]]['SD Prompt']
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
return [item_name, item_name,
item_type, item_type,
item_rarity, item_rarity,
item_value, item_value,
item_properties, item_properties,
item_damage, item_damage,
item_weight, item_weight,
item_description, item_description,
item_quote, item_quote,
sd_prompt, sd_prompt]
# Called on user selecting an image from the gallery, outputs the path of the image
def assign_img_path(evt: gr.SelectData):
img_dict = evt.value
print(img_dict)
selected_image_path = img_dict['image']['url']
print(selected_image_path)
return selected_image_path
# Make a list of files in image_temp and delete them
def delete_temp_images():
image_list = u.directory_contents('./image_temp')
u.delete_files(image_list)
img2img.image_list.clear()
# Called when pressing button to generate image, updates gallery by returning the list of image URLs
def generate_image_update_gallery(num_img, sd_prompt,item_name, built_template):
delete_temp_images()
print(type(built_template))
image_list = []
img_gen, prompt = img2img.load_img_gen(sd_prompt, item_name)
for x in range(num_img):
preview = img2img.preview_and_generate_image(x,img_gen, prompt, built_template, item_name)
image_list.append(preview)
yield image_list
#generate_gallery.change(image_list)
del preview
u.reclaim_mem()
#generated_image_list = img2img.generate_image(num_img,sd_prompt,item_name,selected_border)
return image_list
def build_template(selected_border, selected_seed_image):
image_list = tb.build_card_template(selected_border, selected_seed_image)
return image_list, image_list
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# Beginning of UI Page
# Beginning of UI Page
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# Beginning of page format
# Title
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
gr.HTML(""" <div id="inner"> <header>
<h1>Item Card Generator</h1>
<p>
With this AI driven tool you will build a collectible style card of a fantasy flavored item with details.
</p>
</div>""")
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
gr.HTML(""" <div id="inner"> <header>
<h2><b>First:</b> Build a Card Template</h2>
</div>""")
with gr.Row():
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with gr.Column():
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
# Template Gallery instructions
gr.HTML(""" <div id="inner"> <header>
<h3>1. Click a border from the 'Card Template Gallery'</h3>
</div>""")
border_gallery = gr.Gallery(label = "Card Template Gallery",
scale = 2,
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value = useri.index_image_paths("Drakosfire/CardGenerator", "seed_images/card_templates"),
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value = useri.index_image_paths("./seed_images/card_templates/", "card_templates/"),
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
show_label = True,
columns = [3], rows = [3],
object_fit = "contain",
height = "auto",
elem_id = "Template Gallery")
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gr.HTML(""" <div id="inner"> <header>
<h3>2. Click a image from the Seed Image Gallery</h3><br>
</div>""")
border_gallery.select(assign_img_path, outputs = selected_border_image)
seed_image_gallery = gr.Gallery(label= " Image Seed Gallery",
scale = 2,
value = useri.index_image_paths("Drakosfire/CardGenerator", "seed_images/item_seeds"),
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gr.HTML(""" <div id="inner"> <header>
<h3>2. Click a image from the Seed Image Gallery</h3><br>
</div>""")
border_gallery.select(assign_img_path, outputs = selected_border_image)
seed_image_gallery = gr.Gallery(label= " Image Seed Gallery",
scale = 2,
value = useri.index_image_paths("./seed_images/item_seeds/","item_seeds/"),
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
show_label = True,
columns = [3], rows = [3],
object_fit = "contain",
height = "auto",
elem_id = "Template Gallery",
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interactive=True)
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interactive=True)
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
gr.HTML(""" <div id="inner"> <header><h4> -Or- Upload your own seed image, by dropping it into the 'Generated Template Gallery' </h4><br>
<h3>3. Click 'Generate Card Template'</h3><br>
</div>""")
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
built_template_gallery = gr.Gallery(label= "Generated Template Gallery",
scale = 1,
value = None,
show_label = True,
columns = [4], rows = [4],
object_fit = "contain",
height = "auto",
elem_id = "Template Gallery",
interactive=True)
seed_image_gallery.select(assign_img_path, outputs = selected_seed_image)
built_template_gallery.upload(u.receive_upload, inputs=built_template_gallery, outputs= selected_seed_image)
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
build_card_template_button = gr.Button(value = "Generate Card Template")
build_card_template_button.click(build_template, inputs = [selected_border_image, selected_seed_image], outputs = [built_template_gallery, built_template])
gr.HTML(""" <div id="inner"> <header>
<h2><b>Second:</b> Generate Item Text </h2>
</div>""")
gr.HTML(""" <div id="inner"> <header>
<h3>1. Use a few words to describe the item then click 'Generate Text' </h3>
</div>""")
with gr.Row():
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
user_input = gr.Textbox(label = 'Item', lines =1, placeholder= "Flaming Magical Sword", elem_id= "Item", scale =4)
item_text_generate = gr.Button(value = "Generate item text", scale=1)
gr.HTML(""" <div id="inner"> <header>
<h3> 2. Review and Edit the text</h3>
</div>""")
with gr.Row():
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# Build text boxes for the broken up item dictionary values
# Build text boxes for the broken up item dictionary values
with gr.Column(scale = 1):
=======
# Build text boxes for the broken up item dictionary values
with gr.Column(scale = 1):
>>>>>>> 9a956dd (Polished and launch to Hugging Face)
item_name_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Name'),label = 'Name', lines = 1, interactive=True, elem_id='Item Name')
item_type_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Type'),label = 'Type', lines = 1, interactive=True, elem_id='Item Type')
item_rarity_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Rarity'),label = 'Rarity : [Common, Uncommon, Rare, Very Rare, Legendary]', lines = 1, interactive=True, elem_id='Item Rarity')
item_value_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Value'),label = 'Value', lines = 1, interactive=True, elem_id='Item Value')
# Pass the user input and border template to the generator
with gr.Column(scale = 1):
item_damage_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Damage'),label = 'Damage', lines = 1, interactive=True, elem_id='Item Damage')
item_weight_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Weight'),label = 'Weight', lines = 1, interactive=True, elem_id='Item Weight')
item_description_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Description'),label = 'Description', lines = 1, interactive=True, elem_id='Item Description')
item_quote_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Quote'),label = 'Quote', lines = 1, interactive=True, elem_id='Item quote')
item_properties_output = gr.Textbox(value = set_textbox_defaults(textbox_default_dict, 'Properties'),label = 'Properties : [List of comma seperated values]', lines = 1, interactive=True, elem_id='Item Properties')
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
gr.HTML(""" <div id="inner"> <header>
<h3> 3. This text will be used to generate the card's image.</h3>
</div>""")
item_sd_prompt_output = gr.Textbox(label = 'Putting words or phrases in parenthesis adds weight. Example: (Flaming Magical :1.0) Sword.', value = set_textbox_defaults(textbox_default_dict, 'SD Prompt'), lines = 1, interactive=True, elem_id='SD Prompt')
gr.HTML(""" <div id="inner"> <header>
<h2> <b>Third:</b> Click 'Generate Cards' to generate 4 cards to choose from. </h2>
</div>""")
card_gen_button = gr.Button(value = "Generate Cards", elem_id="Generate Card Button")
# No longer Row Context, in context of entire Block
gr.HTML(""" <div id="inner"> <header>
<h2> <b>Fourth:</b> Click your favorite card then add text, or click 'Generate Four Card Options' again.<br>
</h2>
</div>""")
with gr.Row():
generate_gallery = gr.Gallery(label = "Generated Cards",
value = [],
show_label= True,
scale= 5,
columns =[2], rows = [2],
object_fit= "fill",
height = "768",
elem_id = "Generated Cards Gallery"
)
generate_final_item_card = gr.Button(value = "Add Text", elem_id = "Generate user card")
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
card_gen_button.click(fn = generate_image_update_gallery, inputs =[num_image_to_generate,item_sd_prompt_output,item_name_output,built_template], outputs= generate_gallery)
generate_gallery.select(assign_img_path, outputs = selected_generated_image)
# Button logice calls function when button object is pressed, passing inputs and passing output to components
llm_output = item_text_generate.click(generate_text_update_textboxes,
inputs = [user_input],
outputs= [item_name_var,
item_name_output,
item_type_var,
item_type_output,
item_rarity_var,
item_rarity_output,
item_value_var,
item_value_output,
item_properties_var,
item_properties_output,
item_damage_var,
item_damage_output,
item_weight_var,
item_weight_output,
item_description_var,
item_description_output,
item_quote_var,
item_quote_output,
item_sd_prompt_var,
item_sd_prompt_output])
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
generate_final_item_card.click(card.render_text_on_card, inputs = [selected_generated_image,
item_name_output,
item_type_output,
item_rarity_output,
item_value_output,
item_properties_output,
item_damage_output,
item_weight_output,
item_description_output,
item_quote_output
],
outputs = generate_gallery )
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>>>>>>> 9a956dd (Polished and launch to Hugging Face)
if __name__ == '__main__':
demo.launch(server_name = "0.0.0.0", server_port = 8000, share = False, allowed_paths = ["/media/drakosfire/Shared/","/media/drakosfire/Shared/MerchantBot/card_templates"])
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