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import img2img
import card_generator as card
import utilities as u
import os
import user_input as useri
import gradio as gr
import template_builder as tb
initial_name = "A Crowbar"
with gr.Blocks() as demo:
# Functions and State Variables
# Build functions W/in the Gradio format, because it only allows modification within it's context
# Define inputs to match what is called on click, and output of the function as a list that matches the list of outputs
textbox_default_dict = {'Name':'',
'Pet Species': '',
'Breed':'',
'Fur':'',
'Intelligence Level':'',
'Affection Level':'',
'Energy Level':'',
'Noise Level':'',
'Play Level':'',
'image Prompt':''
}
# Text states
pet_name_state = gr.State()
pet_species_state = gr.State()
pet_breed_state = gr.State()
pet_fur_state = gr.State()
pet_intelligence_level_state = gr.State()
pet_affection_level_state = gr.State()
pet_energy_level_state = gr.State()
pet_noise_level_state = gr.State()
pet_play_level_state = gr.State()
image_prompt_var = gr.State('')
selected_border_image = gr.State('./card_templates/Moonstone Border.png')
num_image_to_generate = gr.State(4)
generated_image_list = gr.State([])
selected_generated_image = gr.State()
selected_seed_image = gr.State()
built_template = gr.State()
mimic = None
def set_textbox_defaults(textbox_default_dict, key):
item_name = textbox_default_dict[key]
return item_name
# Function called when user generates item info, then assign values of dictionary to variables, output once to State, twice to textbox
def generate_text_update_textboxes(user_input):
llm_output=useri.call_llm(user_input)
pet_key = list(llm_output.keys())
pet_name = llm_output[pet_key[0]]['Name']
pet_species = llm_output[pet_key[0]]['Pet Species']
pet_breed = llm_output[pet_key[0]]['Breed']
pet_fur = llm_output[pet_key[0]]['Fur']
pet_intelligence_level = llm_output[pet_key[0]]['Intelligence Level']
pet_affection_level = llm_output[pet_key[0]]['Affection Level']
pet_energy_level = llm_output[pet_key[0]]['Energy Level']
pet_noise_level = llm_output[pet_key[0]]['Noise Level']
pet_play_level = llm_output[pet_key[0]]['Play Level']
image_prompt = llm_output[pet_key[0]]['Image Prompt']
return [pet_name, pet_name,
pet_species, pet_species,
pet_breed, pet_breed,
pet_fur, pet_fur,
pet_intelligence_level, pet_intelligence_level,
pet_affection_level, pet_affection_level,
pet_energy_level, pet_energy_level,
pet_noise_level, pet_noise_level,
pet_play_level, pet_play_level,
image_prompt, image_prompt]
# Called on user selecting an image from the gallery, outputs the path of the image
def assign_img_path(evt: gr.SelectData):
img_dict = evt.value
print(img_dict)
selected_image_path = img_dict['image']['url']
print(selected_image_path)
return selected_image_path
# Make a list of files in image_temp and delete them
def delete_temp_images():
image_list = u.directory_contents('./image_temp')
u.delete_files(image_list)
u.image_list.clear()
# Called when pressing button to generate image, updates gallery by returning the list of image URLs
def generate_image_update_gallery(num_img, sd_prompt,item_name, built_template):
delete_temp_images()
print(f"num_img is a {type(num_img)}")
print(f"sd_prompt is a {type(sd_prompt)}")
image_list = img2img.preview_and_generate_image(4,sd_prompt, built_template)
return image_list
def build_template(selected_border, selected_seed_image):
image_list = tb.build_card_template(selected_border, selected_seed_image)
return image_list, image_list
# Beginning of UI Page
# Beginning of UI Page
gr.HTML(""" <div id="inner"> <header>
<h1>Item Card Generator</h1>
<p>
With this AI driven tool you will build a collectible style card of a fantasy flavored item with details.
</p>
</div>""")
markdown_instructions = """## How It Works
1. Your intitial text along with the prompt is sent to OpenAI's GPT-4o to generate a JSON.
2. This JSON will be parsed into textboxes to review and edit.
3. The final text field is the image prompt, these generate like one sentence stories describing the scene of your pet.
4. **Image and Text Generation**: Now generate 4 blank cards in about 15 seconds.
5. Finally, click the add text button to add text to your favorite template.
3. **Result**: The final product is a beautifully crafted collectible pet card."""
gr.Markdown(markdown_instructions)
gr.HTML(""" <div id="inner"> <header>
<h2><b>First:</b> Build a Card Template</h2>
</div>""")
with gr.Row():
# Template Gallery instructions
gr.HTML(""" <div id="inner"> <header>
<h3>1. Click a border from the 'Card Template Gallery'</h3>
</div>""")
gr.HTML(""" <div id="inner"> <header>
<h3>2. Click a image from the Seed Image Gallery</h3><br>
</div>""")
gr.HTML(""" <div id="inner"> <header><h4> -Or- Upload your own seed image, by dropping it into the 'Generated Template Gallery' </h4><br>
<h3>3. Click 'Generate Card Template'</h3><br>
</div>""")
with gr.Row():
border_gallery = gr.Gallery(label = "Card Template Gallery",
scale = 2,
value = u.index_image_paths("Drakosfire/CardGenerator", "seed_images/card_templates"),
show_label = True,
columns = [3], rows = [3],
object_fit = "contain",
height = "auto",
elem_id = "Template Gallery")
border_gallery.select(assign_img_path, outputs = selected_border_image)
seed_image_gallery = gr.Gallery(label= " Image Seed Gallery",
scale = 2,
value = u.index_image_paths("Drakosfire/CardGenerator", "seed_images/item_seeds"),
show_label = True,
columns = [3], rows = [3],
object_fit = "contain",
height = None,
elem_id = "Template Gallery",
interactive=True)
built_template_gallery = gr.Gallery(label= "Generated Template Gallery",
scale = 1,
value = None,
show_label = True,
columns = [1], rows = [1],
object_fit = "contain",
height = None,
elem_id = "Template Gallery",
interactive=True,
type="filepath")
seed_image_gallery.select(assign_img_path, outputs = selected_seed_image)
built_template_gallery.upload(u.receive_upload, inputs=built_template_gallery, outputs= selected_seed_image)
build_card_template_button = gr.Button(value = "Generate Card Template")
build_card_template_button.click(build_template, inputs = [selected_border_image, selected_seed_image], outputs = [built_template_gallery, built_template])
gr.HTML(""" <div id="inner"> <header>
<h2><b>Second:</b> Generate Pet Text </h2>
</div>""")
gr.HTML(""" <div id="inner"> <header>
<h3>1. Use a name, a breed, some coloring and the animal type, Ex: 'Hermione the Stormy Grey English Shorthair Cat' then click 'Generate Text' </h3>
</div>""")
with gr.Row():
user_input = gr.Textbox(label = 'Item', lines =1, placeholder= "Flaming Magical Sword", elem_id= "Item", scale =4)
item_text_generate = gr.Button(value = "Generate item text", scale=1)
gr.HTML(""" <div id="inner"> <header>
<h3> 2. Review and Edit the text</h3>
</div>""")
with gr.Row():
# Build text boxes for the broken up item dictionary values
with gr.Column(scale = 1):
pet_name_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Name'),label = 'Name', lines = 1, interactive=True, elem_id='Pet Name')
pet_species_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Pet Species'),label = 'Type', lines = 1, interactive=True, elem_id='Pet Species')
pet_breed_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Breed'),label = 'Breed : [Common, Uncommon, Rare, Very Rare, Legendary]',
lines = 1, interactive=True, elem_id='Pet Breed')
pet_fur_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Fur'),label = 'Fur Quality', lines = 1, interactive=True, elem_id='Pet Fur')
# Pass the user input and border template to the generator
with gr.Column(scale = 1):
pet_affection_level_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Affection Level'),label = 'Affection Level', lines = 1, interactive=True, elem_id='Affection Level')
pet_energy_level_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Energy Level'),label = 'Energy Level', lines = 1, interactive=True, elem_id='Energy Level')
pet_noise_level_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Noise Level'),label = 'Noise Level', lines = 1, interactive=True, elem_id='Noise Level')
pet_play_level_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Play Level'),label = 'Play Level', lines = 1, interactive=True, elem_id='Play Level')
pet_intelligence_level_output = gr.Textbox(value = set_textbox_defaults(
textbox_default_dict, 'Intelligence Level'),label = 'Intelligence Level',
lines = 1, interactive=True, elem_id='Intelligence Level')
gr.HTML(""" <div id="inner"> <header>
<h3> 3. This text will be used to generate the card's image.</h3>
</div>""")
image_prompt_output = gr.Textbox(label = 'Putting words or phrases in parenthesis adds weight. Example: (Flaming Magical :1.0) Sword.', value = set_textbox_defaults(textbox_default_dict, 'image Prompt'), lines = 1, interactive=True, elem_id='image Prompt')
gr.HTML(""" <div id="inner"> <header>
<h2> <b>Third:</b> Click 'Generate Cards' to generate 4 cards to choose from. \n First image from a cold boot takes about 2 minutes. \n After that it's 10 seconds per image. </h2>
</div>""")
card_gen_button = gr.Button(value = "Generate Cards", elem_id="Generate Card Button")
# No longer Row Context, in context of entire Block
gr.HTML(""" <div id="inner"> <header>
<h2> <b>Fourth:</b> Click your favorite card then add text, or click 'Generate Four Card Options' again.<br>
</h2>
</div>""")
generate_final_item_card = gr.Button(value = "Add Text", elem_id = "Generate user card")
with gr.Row():
generate_gallery = gr.Gallery(label = "Generated Cards",
value = [],
show_label= True,
scale= 1,
columns =[4], rows = [1],
object_fit= "fill",
height = "auto",
elem_id = "Generated Cards Gallery",
allow_preview=True
)
card_gen_button.click(fn = generate_image_update_gallery, inputs =[num_image_to_generate,image_prompt_output,pet_name_output,built_template], outputs= generate_gallery)
generate_gallery.select(assign_img_path, outputs = selected_generated_image)
# Button logice calls function when button object is pressed, passing inputs and passing output to components
llm_output = item_text_generate.click(generate_text_update_textboxes,
inputs = [user_input],
outputs= [pet_name_state,
pet_name_output,
pet_species_state,
pet_species_output,
pet_breed_state,
pet_breed_output,
pet_fur_state,
pet_fur_output,
pet_intelligence_level_state,
pet_intelligence_level_output,
pet_affection_level_state,
pet_affection_level_output,
pet_energy_level_state,
pet_energy_level_output,
pet_noise_level_state,
pet_noise_level_output,
pet_play_level_state,
pet_play_level_output,
image_prompt_var,
image_prompt_output])
generate_final_item_card.click(card.render_text_on_card, inputs = [selected_generated_image,
pet_name_output,
pet_species_output,
pet_breed_output,
pet_fur_output,
pet_intelligence_level_output,
pet_affection_level_output,
pet_energy_level_output,
pet_noise_level_output,
pet_play_level_output
],
outputs = generate_gallery )
base_dir = os.path.dirname(os.path.abspath(__file__)) # Gets the directory where the script is located
print(f"Base Directory :",base_dir)
list_of_static_dir = [os.path.join(base_dir, "card_parts"),
os.path.join(base_dir, "fonts"),
os.path.join(base_dir, "image_temp")]
gr.set_static_paths(paths=list_of_static_dir)
if __name__ == "__main__":
demo.launch(allowed_paths=list_of_static_dir)
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