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"""
State Orchestrator for Flare Realtime Chat
==========================================
Central state machine and flow control
"""
import asyncio
from typing import Dict, Optional, Set, Any
from enum import Enum
from datetime import datetime
import traceback
from dataclasses import dataclass, field

from event_bus import EventBus, Event, EventType, publish_state_transition, publish_error
from session import Session
from utils.logger import log_info, log_error, log_debug, log_warning


class ConversationState(Enum):
    """Conversation states"""
    IDLE = "idle"
    INITIALIZING = "initializing"
    PREPARING_WELCOME = "preparing_welcome"
    PLAYING_WELCOME = "playing_welcome"
    LISTENING = "listening"
    PROCESSING_SPEECH = "processing_speech"
    PREPARING_RESPONSE = "preparing_response"
    PLAYING_RESPONSE = "playing_response"
    ERROR = "error"
    ENDED = "ended"


@dataclass
class SessionContext:
    """Context for a conversation session"""
    session_id: str
    session: Session
    state: ConversationState = ConversationState.IDLE
    stt_instance: Optional[Any] = None
    tts_instance: Optional[Any] = None
    llm_context: Optional[Any] = None
    audio_buffer: Optional[Any] = None
    websocket_connection: Optional[Any] = None
    created_at: datetime = field(default_factory=datetime.utcnow)
    last_activity: datetime = field(default_factory=datetime.utcnow)
    metadata: Dict[str, Any] = field(default_factory=dict)
    
    def update_activity(self):
        """Update last activity timestamp"""
        self.last_activity = datetime.utcnow()
        
    async def cleanup(self):
        """Cleanup all session resources"""
        # Cleanup will be implemented by resource managers
        log_debug(f"🧹 Cleaning up session context", session_id=self.session_id)


class StateOrchestrator:
    """Central state machine for conversation flow"""
    
    # Valid state transitions
    VALID_TRANSITIONS = {
        ConversationState.IDLE: {ConversationState.INITIALIZING},
        ConversationState.INITIALIZING: {ConversationState.PREPARING_WELCOME, ConversationState.LISTENING},
        ConversationState.PREPARING_WELCOME: {ConversationState.PLAYING_WELCOME, ConversationState.ERROR},
        ConversationState.PLAYING_WELCOME: {ConversationState.LISTENING, ConversationState.ERROR},
        ConversationState.LISTENING: {ConversationState.PROCESSING_SPEECH, ConversationState.ERROR, ConversationState.ENDED},
        ConversationState.PROCESSING_SPEECH: {ConversationState.PREPARING_RESPONSE, ConversationState.ERROR},
        ConversationState.PREPARING_RESPONSE: {ConversationState.PLAYING_RESPONSE, ConversationState.ERROR},
        ConversationState.PLAYING_RESPONSE: {ConversationState.LISTENING, ConversationState.ERROR},
        ConversationState.ERROR: {ConversationState.LISTENING, ConversationState.ENDED},
        ConversationState.ENDED: set()  # No transitions from ENDED
    }
    
    def __init__(self, event_bus: EventBus):
        self.event_bus = event_bus
        self.sessions: Dict[str, SessionContext] = {}
        self._setup_event_handlers()
        
    def _setup_event_handlers(self):
        """Subscribe to relevant events"""
        # Session lifecycle
        self.event_bus.subscribe(EventType.SESSION_STARTED, self._handle_session_started)
        self.event_bus.subscribe(EventType.SESSION_ENDED, self._handle_session_ended)
        
        # STT events
        self.event_bus.subscribe(EventType.STT_READY, self._handle_stt_ready)
        self.event_bus.subscribe(EventType.STT_RESULT, self._handle_stt_result)
        self.event_bus.subscribe(EventType.STT_ERROR, self._handle_stt_error)
        
        # TTS events
        self.event_bus.subscribe(EventType.TTS_COMPLETED, self._handle_tts_completed)
        self.event_bus.subscribe(EventType.TTS_ERROR, self._handle_tts_error)
        
        # Audio events
        self.event_bus.subscribe(EventType.AUDIO_PLAYBACK_COMPLETED, self._handle_audio_playback_completed)
        
        # LLM events
        self.event_bus.subscribe(EventType.LLM_RESPONSE_READY, self._handle_llm_response_ready)
        self.event_bus.subscribe(EventType.LLM_ERROR, self._handle_llm_error)
        
        # Error events
        self.event_bus.subscribe(EventType.CRITICAL_ERROR, self._handle_critical_error)
        
    async def _handle_session_started(self, event: Event):
        """Handle session start"""
        session_id = event.session_id
        session_data = event.data
        
        log_info(f"🎬 Session started", session_id=session_id)
        
        # Create session context
        context = SessionContext(
            session_id=session_id,
            session=session_data.get("session"),
            metadata={
                "has_welcome": session_data.get("has_welcome", False),
                "welcome_text": session_data.get("welcome_text", "")
            }
        )
        
        self.sessions[session_id] = context
        
        # Transition to INITIALIZING
        await self.transition_to(session_id, ConversationState.INITIALIZING)
        
        # Check if welcome prompt exists
        if session_data.get("has_welcome"):
            await self.transition_to(session_id, ConversationState.PREPARING_WELCOME)
            
            # Request TTS for welcome message
            await self.event_bus.publish(Event(
                type=EventType.TTS_STARTED,
                session_id=session_id,
                data={
                    "text": session_data.get("welcome_text", ""),
                    "is_welcome": True
                }
            ))
        else:
            # No welcome, go straight to listening
            await self.transition_to(session_id, ConversationState.LISTENING)
            
            # Request STT start
            await self.event_bus.publish(Event(
                type=EventType.STT_STARTED,
                session_id=session_id,
                data={}
            ))
            
    async def _handle_session_ended(self, event: Event):
        """Handle session end"""
        session_id = event.session_id
        
        log_info(f"🏁 Session ended", session_id=session_id)
        
        # Get context for cleanup
        context = self.sessions.get(session_id)
        
        # Transition to ended
        await self.transition_to(session_id, ConversationState.ENDED)
        
        # Stop all components
        await self.event_bus.publish(Event(
            type=EventType.STT_STOPPED,
            session_id=session_id,
            data={"reason": "session_ended"}
        ))
        
        # Cleanup session context
        if context:
            await context.cleanup()
            
        # Remove session
        self.sessions.pop(session_id, None)
        
        # Clear event bus session data
        self.event_bus.clear_session_data(session_id)
        
    async def _handle_stt_ready(self, event: Event):
        """Handle STT ready signal"""
        session_id = event.session_id
        current_state = self.get_state(session_id)
        
        log_debug(f"🎀 STT ready", session_id=session_id, current_state=current_state)
        
        # Only process if we're expecting STT to be ready
        if current_state in [ConversationState.LISTENING, ConversationState.PLAYING_WELCOME]:
            # STT is ready, we're already in the right state
            pass
            
    async def _handle_stt_result(self, event: Event):
        """Handle STT transcription result"""
        session_id = event.session_id
        current_state = self.get_state(session_id)
        
        if current_state != ConversationState.LISTENING:
            log_warning(
                f"⚠️ STT result in unexpected state",
                session_id=session_id,
                state=current_state
            )
            return
            
        result_data = event.data
        is_final = result_data.get("is_final", False)
        
        if is_final:
            text = result_data.get("text", "")
            log_info(f"πŸ’¬ Final transcription: '{text}'", session_id=session_id)
            
            # Stop STT
            await self.event_bus.publish(Event(
                type=EventType.STT_STOPPED,
                session_id=session_id,
                data={"reason": "final_result"}
            ))
            
            # Transition to processing
            await self.transition_to(session_id, ConversationState.PROCESSING_SPEECH)
            
            # Send to LLM
            await self.event_bus.publish(Event(
                type=EventType.LLM_PROCESSING_STARTED,
                session_id=session_id,
                data={"text": text}
            ))
            
    async def _handle_llm_response_ready(self, event: Event):
        """Handle LLM response"""
        session_id = event.session_id
        current_state = self.get_state(session_id)
        
        if current_state != ConversationState.PROCESSING_SPEECH:
            log_warning(
                f"⚠️ LLM response in unexpected state",
                session_id=session_id,
                state=current_state
            )
            return
            
        response_text = event.data.get("text", "")
        log_info(f"πŸ€– LLM response ready", session_id=session_id, length=len(response_text))
        
        # Transition to preparing response
        await self.transition_to(session_id, ConversationState.PREPARING_RESPONSE)
        
        # Request TTS
        await self.event_bus.publish(Event(
            type=EventType.TTS_STARTED,
            session_id=session_id,
            data={"text": response_text}
        ))
        
    async def _handle_tts_completed(self, event: Event):
        """Handle TTS completion"""
        session_id = event.session_id
        current_state = self.get_state(session_id)
        
        log_info(f"πŸ”Š TTS completed", session_id=session_id, state=current_state)
        
        if current_state == ConversationState.PREPARING_WELCOME:
            await self.transition_to(session_id, ConversationState.PLAYING_WELCOME)
        elif current_state == ConversationState.PREPARING_RESPONSE:
            await self.transition_to(session_id, ConversationState.PLAYING_RESPONSE)
            
    async def _handle_audio_playback_completed(self, event: Event):
        """Handle audio playback completion"""
        session_id = event.session_id
        current_state = self.get_state(session_id)
        
        log_info(f"🎡 Audio playback completed", session_id=session_id, state=current_state)
        
        if current_state in [ConversationState.PLAYING_WELCOME, ConversationState.PLAYING_RESPONSE]:
            # Transition back to listening
            await self.transition_to(session_id, ConversationState.LISTENING)
            
            # Start STT
            await self.event_bus.publish(Event(
                type=EventType.STT_STARTED,
                session_id=session_id,
                data={}
            ))
            
    async def _handle_stt_error(self, event: Event):
        """Handle STT errors"""
        session_id = event.session_id
        error_data = event.data
        
        log_error(
            f"❌ STT error",
            session_id=session_id,
            error=error_data.get("message")
        )
        
        # Try to recover by transitioning back to listening
        current_state = self.get_state(session_id)
        if current_state != ConversationState.ENDED:
            await self.transition_to(session_id, ConversationState.ERROR)
            
            # Try recovery after delay
            await asyncio.sleep(2.0)
            
            if self.get_state(session_id) == ConversationState.ERROR:
                await self.transition_to(session_id, ConversationState.LISTENING)
                
                # Restart STT
                await self.event_bus.publish(Event(
                    type=EventType.STT_STARTED,
                    session_id=session_id,
                    data={"retry": True}
                ))
                
    async def _handle_tts_error(self, event: Event):
        """Handle TTS errors"""
        session_id = event.session_id
        error_data = event.data
        
        log_error(
            f"❌ TTS error",
            session_id=session_id,
            error=error_data.get("message")
        )
        
        # Skip TTS and go to listening
        current_state = self.get_state(session_id)
        if current_state in [ConversationState.PREPARING_WELCOME, ConversationState.PREPARING_RESPONSE]:
            await self.transition_to(session_id, ConversationState.LISTENING)
            
            # Start STT
            await self.event_bus.publish(Event(
                type=EventType.STT_STARTED,
                session_id=session_id,
                data={}
            ))
            
    async def _handle_llm_error(self, event: Event):
        """Handle LLM errors"""
        session_id = event.session_id
        error_data = event.data
        
        log_error(
            f"❌ LLM error",
            session_id=session_id,
            error=error_data.get("message")
        )
        
        # Go back to listening
        await self.transition_to(session_id, ConversationState.LISTENING)
        
        # Start STT
        await self.event_bus.publish(Event(
            type=EventType.STT_STARTED,
            session_id=session_id,
            data={}
        ))
        
    async def _handle_critical_error(self, event: Event):
        """Handle critical errors"""
        session_id = event.session_id
        error_data = event.data
        
        log_error(
            f"πŸ’₯ Critical error",
            session_id=session_id,
            error=error_data.get("message")
        )
        
        # End session
        await self.transition_to(session_id, ConversationState.ENDED)
        
        # Publish session end event
        await self.event_bus.publish(Event(
            type=EventType.SESSION_ENDED,
            session_id=session_id,
            data={"reason": "critical_error"}
        ))
        
    async def transition_to(self, session_id: str, new_state: ConversationState):
        """Transition to a new state"""
        current_state = self.get_state(session_id)
        
        if current_state is None:
            log_warning(f"⚠️ Session not found for transition", session_id=session_id)
            return
            
        # Check if transition is valid
        if new_state not in self.VALID_TRANSITIONS.get(current_state, set()):
            log_error(
                f"❌ Invalid state transition",
                session_id=session_id,
                from_state=current_state.value,
                to_state=new_state.value
            )
            
            await publish_error(
                session_id=session_id,
                error_type="invalid_transition",
                error_message=f"Cannot transition from {current_state.value} to {new_state.value}"
            )
            return
            
        # Update state
        self.sessions[session_id] = new_state
        
        log_info(
            f"πŸ”„ State transition",
            session_id=session_id,
            from_state=current_state.value,
            to_state=new_state.value
        )
        
        # Publish state transition event
        await publish_state_transition(
            session_id=session_id,
            from_state=current_state.value,
            to_state=new_state.value
        )
        
    def get_state(self, session_id: str) -> Optional[ConversationState]:
        """Get current state for a session"""
        return self.sessions.get(session_id)
        
    def get_session_data(self, session_id: str) -> Optional[Dict[str, Any]]:
        """Get session data"""
        return self.session_data.get(session_id)
        
    async def handle_error_recovery(self, session_id: str, error_type: str):
        """Handle error recovery strategies"""
        context = self.sessions.get(session_id)
        
        if not context or context.state == ConversationState.ENDED:
            return
            
        log_info(
            f"πŸ”§ Attempting error recovery",
            session_id=session_id,
            error_type=error_type,
            current_state=context.state.value
        )
        
        # Update activity
        context.update_activity()
        
        # Define recovery strategies
        recovery_strategies = {
            "stt_error": self._recover_from_stt_error,
            "tts_error": self._recover_from_tts_error,
            "llm_error": self._recover_from_llm_error,
            "websocket_error": self._recover_from_websocket_error
        }
        
        strategy = recovery_strategies.get(error_type)
        if strategy:
            await strategy(session_id)
        else:
            # Default recovery: go to error state then back to listening
            await self.transition_to(session_id, ConversationState.ERROR)
            await asyncio.sleep(1.0)
            await self.transition_to(session_id, ConversationState.LISTENING)
            
    async def _recover_from_stt_error(self, session_id: str):
        """Recover from STT error"""
        # Stop STT, wait, restart
        await self.event_bus.publish(Event(
            type=EventType.STT_STOPPED,
            session_id=session_id,
            data={"reason": "error_recovery"}
        ))
        
        await asyncio.sleep(2.0)
        
        await self.transition_to(session_id, ConversationState.LISTENING)
        
        await self.event_bus.publish(Event(
            type=EventType.STT_STARTED,
            session_id=session_id,
            data={"retry": True}
        ))
        
    async def _recover_from_tts_error(self, session_id: str):
        """Recover from TTS error"""
        # Skip TTS, go directly to listening
        await self.transition_to(session_id, ConversationState.LISTENING)
        
        await self.event_bus.publish(Event(
            type=EventType.STT_STARTED,
            session_id=session_id,
            data={}
        ))
        
    async def _recover_from_llm_error(self, session_id: str):
        """Recover from LLM error"""
        # Go back to listening
        await self.transition_to(session_id, ConversationState.LISTENING)
        
        await self.event_bus.publish(Event(
            type=EventType.STT_STARTED,
            session_id=session_id,
            data={}
        ))
        
    async def _recover_from_websocket_error(self, session_id: str):
        """Recover from WebSocket error"""
        # End session cleanly
        await self.transition_to(session_id, ConversationState.ENDED)
        
        await self.event_bus.publish(Event(
            type=EventType.SESSION_ENDED,
            session_id=session_id,
            data={"reason": "websocket_error"}
        ))