Spaces:
Sleeping
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Update app.py
Browse files
app.py
CHANGED
@@ -3924,6 +3924,7 @@ def create_sb3_archive(project_folder, project_id):
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Returns:
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str: The path to the created .sb3 file, or None if an error occurred.
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"""
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output_filename = os.path.join("generated_projects", project_id)
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zip_path = None
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sb3_path = None
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@@ -3960,7 +3961,8 @@ def create_sb3_archive(project_folder, project_id):
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# --- New endpoint to fetch project.json ---
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@app.route("/get_project/<project_id>", methods=["GET"])
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def get_project(project_id):
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project_folder = os.path.join("generated_projects", project_id)
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project_json_path = os.path.join(project_folder, "project.json")
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try:
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@@ -3977,7 +3979,8 @@ def get_project(project_id):
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# --- New endpoint to fetch assets ---
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@app.route("/get_asset/<project_id>/<filename>", methods=["GET"])
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def get_asset(project_id, filename):
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project_folder = os.path.join("generated_projects", project_id)
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asset_path = os.path.join(project_folder, filename)
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try:
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@@ -4007,7 +4010,8 @@ def download_sb3(project_id):
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Allows users to download the generated .sb3 Scratch project file.
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"""
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sb3_filename = f"{project_id}.sb3"
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sb3_filepath = os.path.join("generated_projects", sb3_filename)
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try:
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if os.path.exists(sb3_filepath):
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@@ -4112,12 +4116,16 @@ def generate_game():
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logger.info("Initial project skeleton created with sounds for stage and sprites.")
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project_id = str(uuid.uuid4())
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project_folder = os.path.join("generated_projects", project_id)
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try:
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os.makedirs(project_folder, exist_ok=True)
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# Save initial skeleton and copy assets
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project_json_path = os.path.join(project_folder, "project.json")
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with open(project_json_path, "w") as f:
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json.dump(project_skeleton, f, indent=2)
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logger.info(f"Initial project skeleton saved to {project_json_path}")
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@@ -4204,9 +4212,11 @@ def generate_game():
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if __name__=="__main__":
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logger.info("Starting Flask application...")
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# Create the 'generated_projects' and 'static/assets' directories if they don't exist
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os.makedirs("generated_projects", exist_ok=True)
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os.makedirs("static/assets/backdrops", exist_ok=True)
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os.makedirs("static/assets/sprites", exist_ok=True)
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os.makedirs("static/assets/sounds", exist_ok=True)
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app.run(debug=True,port=5000)
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Returns:
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str: The path to the created .sb3 file, or None if an error occurred.
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"""
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+
#output_filename = os.path.join("generated_projects", project_id)
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output_filename = os.path.join("generated_projects", project_id)
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zip_path = None
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sb3_path = None
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# --- New endpoint to fetch project.json ---
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@app.route("/get_project/<project_id>", methods=["GET"])
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def get_project(project_id):
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#project_folder = os.path.join("generated_projects", project_id)
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project_folder = send_from_directory(directory="generated_projects", project_id)
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project_json_path = os.path.join(project_folder, "project.json")
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try:
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# --- New endpoint to fetch assets ---
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@app.route("/get_asset/<project_id>/<filename>", methods=["GET"])
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def get_asset(project_id, filename):
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#project_folder = os.path.join("generated_projects", project_id)
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project_folder = send_from_directory(directory="generated_projects", project_id)
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asset_path = os.path.join(project_folder, filename)
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try:
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Allows users to download the generated .sb3 Scratch project file.
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"""
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sb3_filename = f"{project_id}.sb3"
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#sb3_filepath = os.path.join("generated_projects", sb3_filename)
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sb3_filepath = send_from_directory(directory="generated_projects", sb3_filename)
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try:
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if os.path.exists(sb3_filepath):
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logger.info("Initial project skeleton created with sounds for stage and sprites.")
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project_id = str(uuid.uuid4())
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#project_folder = os.path.join("generated_projects", project_id)
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#project_folder = send_from_directory(directory="generated_projects", project_id)
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project_folder = GEN_PROJECT_DIR / project_id
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project_folder.mkdir(parents=True, exist_ok=True)
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try:
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os.makedirs(project_folder, exist_ok=True)
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# Save initial skeleton and copy assets
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project_json_path = os.path.join(project_folder, "project.json")
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with open(project_json_path, "w") as f:
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json.dump(project_skeleton, f, indent=2)
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logger.info(f"Initial project skeleton saved to {project_json_path}")
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if __name__=="__main__":
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logger.info("Starting Flask application...")
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# Create the 'generated_projects' and 'static/assets' directories if they don't exist
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#os.makedirs("generated_projects", exist_ok=True)
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#os.makedirs("static/assets/backdrops", exist_ok=True)
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#os.makedirs("static/assets/sprites", exist_ok=True)
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#os.makedirs("static/assets/sounds", exist_ok=True)
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for d in (GEN_PROJECT_DIR, BACKDROP_DIR, SPRITE_DIR, SOUND_DIR):
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d.mkdir(parents=True, exist_ok=True)
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app.run(debug=True,port=5000)
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