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修复其他语言默认无法重定向到英语的错误
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import time
import os
import logging
import gradio as gr
import numpy as np
import pandas as pd
from pypinyin import lazy_pinyin
from i18n import gettext, Translate
from api import generate_api, get_audio, generate_voice, load_characters_csv
from utils import get_length
# 翻译文件位置
trans_file = os.path.join(os.path.dirname(__file__), "i18n", "translations.json")
# 关闭aiohttp的DEBUG日志
logging.getLogger("aiohttp").setLevel(logging.WARNING)
# logging.getLogger("gradio").setLevel(logging.WARNING)
# 带有时间的log
logging.basicConfig(
level=logging.INFO, format="%(asctime)s - %(levelname)s - %(message)s"
)
header = """header"""
terms = "terms"
def update_all_characters(lang, category):
new_characters, category = load_characters_csv(lang)
initial_characters = get_characters(kind=category[0], all_characters=new_characters)
return (
new_characters,
initial_characters,
gr.Gallery(
value=[[char["头像"], char["名称"]] for char in initial_characters],
show_label=False,
elem_id="character_gallery",
columns=[11],
object_fit="contain",
height="auto",
interactive=False,
allow_preview=False,
selected_index=None,
),
category,
gr.update(choices=category, value=category[0])
)
def get_characters(
query=None, page=1, per_page=400, kind="原神", lang="zh", all_characters=None
):
# 使用传入的 all_characters 参数
filtered_characters = all_characters[all_characters["类别"] == kind]
if query:
# 使用拼音和汉字进行搜索
filtered_characters = filtered_characters[
filtered_characters["名称"].str.contains(query, case=False)
]
if filtered_characters.empty and lang == "zh":
filtered_characters = all_characters[all_characters["类别"] == kind]
filtered_characters = filtered_characters[
filtered_characters["名称"]
.apply(lambda x: "".join(lazy_pinyin(x)))
.str.contains(query, case=False)
]
# 按名称分组,并选择每组的第一个记录
unique_characters = (
filtered_characters.groupby("名称").first().reset_index().sort_values(by="id")
)
# 处理头像数据
import pickle
def process_avatar(avatar):
if not isinstance(avatar, str):
try:
return pickle.loads(bytes(avatar))
except:
return avatar
return avatar
unique_characters['头像'] = unique_characters['头像'].apply(process_avatar)
# 应用分页
start_index = (page - 1) * per_page
end_index = start_index + per_page
return unique_characters.iloc[start_index:end_index].to_dict("records")
async def generate(selected_character=None, selected_characters=[], text="", lang="zh"):
if selected_character:
characters = [selected_character] + selected_characters
else:
characters = selected_characters
if not selected_character and not selected_characters:
if lang == "zh":
raise gr.Error("请先选择一个角色")
elif lang == "en":
raise gr.Error("Please select a character first")
elif lang == "ja":
raise gr.Error("まず、キャラクターを選択してください")
elif lang == "ko":
raise gr.Error("먼저 캐릭터를 선택하세요")
voice_ids = [char.get("voice_id") for char in characters if char.get("voice_id")]
if not voice_ids:
raise gr.Error("所选角色没有关联的 voice_id")
start_time = time.time()
# 假设我们只使用第一个选择的角色的名称
if voice_ids == "1":
if lang == "zh":
raise gr.Error("该角色暂未创建语音")
elif lang == "en":
raise gr.Error("The character has not been created yet")
elif lang == "ja":
raise gr.Error("そのキャラクターの音声はまだ作成されていません")
elif lang == "ko":
raise gr.Error("해당 캐릭터의 음성이 아직 생성되지 않았습니다")
if text == "":
if lang == "zh":
raise gr.Error("请输入需要合成的文本")
elif lang == "en":
raise gr.Error("Please enter the text to be synthesized")
elif lang == "ja":
raise gr.Error("合成するテキストを入力してください")
elif lang == "ko":
raise gr.Error("합성할 텍스트를 입력하세요")
if get_length(text) > 1024:
if lang == "zh":
raise gr.Error("长度请控制在1024个字符以内")
elif lang == "en":
raise gr.Error("The text length exceeds 1024 words")
elif lang == "ja":
raise gr.Error("テキストの長さが1024文字を超えています")
elif lang == "ko":
raise gr.Error("텍스트 길이가 1024자를 초과합니다")
audio = await generate_api(voice_ids, text)
end_time = time.time()
if lang == "zh":
cost_time = f"合成共花费{end_time - start_time:.2f}秒"
elif lang == "en":
cost_time = (
f"Total time spent synthesizing: {end_time - start_time:.2f} seconds"
)
elif lang == "ja":
cost_time = f"合成にかかった時間: {end_time - start_time:.2f}秒"
elif lang == "ko":
cost_time = f"합성에 소요된 시간: {end_time - start_time:.2f}초"
if isinstance(audio, str):
print(audio)
raise gr.Error(audio)
else:
return audio, cost_time
def get_character_emotions(character, all_characters):
# 从all_characters中筛选出与当前角色名称相同的所有记录
character_records = all_characters[all_characters["名称"] == character["名称"]]
# 按情绪去重并获取完整的角色信息
character_infos = character_records.drop_duplicates(subset=["情绪"]).to_dict(
"records"
)
# 如果没有找到角色信息,返回一个包含默认值的字典
return (
character_infos
if character_infos
else [{"名称": character["名称"], "情绪": "默认情绪"}]
)
def update_character_info(character_name, emotion, current_character, all_characters):
character_info = None
if character_name and emotion:
character_info = all_characters[
(all_characters["名称"] == character_name)
& (all_characters["情绪"] == emotion)
]
if character_name == "":
return None
character_info = character_info.iloc[0].to_dict()
return character_info, all_characters
def add_new_voice(current_character, selected_characters, kind, lang, all_characters):
if not current_character:
if lang == "zh":
raise gr.Error("请先选择一个角色")
elif lang == "en":
raise gr.Error("Please select a character first")
elif lang == "ja":
raise gr.Error("まず、キャラクターを選択してください")
elif lang == "ko":
raise gr.Error("먼저 캐릭터를 선택하세요")
if len(selected_characters) >= 5:
raise gr.Error("已达到最大选择数(5个)")
# 检查是否已存在相同角色
existing_char = next(
(
char
for char in selected_characters
if char["名称"] == current_character["名称"]
),
None,
)
if existing_char:
# 如果情绪不同,更新情绪
if existing_char["情绪"] != current_character["情绪"]:
existing_char["情绪"] = current_character["情绪"]
else:
selected_characters.insert(0, current_character)
updated_characters = get_characters(
kind=kind, lang=lang, all_characters=all_characters
)
# ! 取消gallery选中状态,返回个新的gallery是必要的,否则会保留上一次的选中状态。这里sonnet很喜欢改成返回一个数组,但这不能清空gallery的选中状态
updated_gallery = gr.Gallery(
value=[[char["头像"], char["名称"]] for char in updated_characters],
show_label=False,
elem_id="character_gallery",
columns=[11],
object_fit="contain",
height="auto",
interactive=False,
allow_preview=False,
selected_index=None,
)
return (
None,
gr.update(value=""),
gr.update(choices=[]),
selected_characters,
updated_characters,
updated_gallery,
gr.update(visible=True),
all_characters,
)
def update_selected_chars_display(selected_characters):
updates = []
for i, (name, emotion, _, row) in enumerate(selected_chars_rows):
if i < len(selected_characters):
char = selected_characters[i]
updates.extend(
[
gr.update(value=char["名称"], visible=True),
gr.update(value=char["情绪"], visible=True),
gr.update(visible=True),
gr.update(visible=True),
]
)
else:
updates.extend(
[
gr.update(value="", visible=False),
gr.update(value="", visible=False),
gr.update(visible=False),
gr.update(visible=False),
]
)
return updates
def remove_character(index, selected_characters):
if 0 <= index < len(selected_characters):
del selected_characters[index]
return selected_characters, gr.update(visible=True)
def update_gallery(kind, query, all_characters):
updated_characters = get_characters(
kind=kind, query=query, lang=lang, all_characters=all_characters
)
return (
updated_characters,
[[char["头像"], char["名称"]] for char in updated_characters],
all_characters,
)
def on_select(evt: gr.SelectData, characters, selected_characters, all_characters):
# 如果没有选择角色,换人的时候清空
if len(selected_characters) == 0:
selected_characters = []
selected = characters[evt.index]
emotions = get_character_emotions(selected, all_characters)
normal_index = 0
for index, emotion in enumerate(emotions):
if (
emotion["情绪"] == "正常"
or emotion["情绪"] == "보통"
or emotion["情绪"] == "normal"
):
normal_index = index
break
default_emotion = emotions[normal_index]["情绪"] if emotions else ""
default_voice_id = emotions[normal_index]["voice_id"] if emotions else ""
character_dict = selected.copy()
character_dict["情绪"] = default_emotion
character_dict["voice_id"] = default_voice_id
return (
selected["名称"],
gr.Dropdown(
choices=[emotion["情绪"] for emotion in emotions], value=default_emotion
),
character_dict,
selected_characters,
)
async def update_prompt_audio(current_character):
if current_character:
return await get_audio(current_character.get("voice_id"))
else:
return None
async def create_voice(avatar, name, emotion, tags, gender, audio_data, lang):
updates = {}
for field, value in [("avatar", avatar), ("name", name), ("emotion", emotion), ("tags", tags), ("gender", gender), ("audio_data", audio_data)]:
if field in ["avatar", "audio_data"]:
if value is None or (isinstance(value, np.ndarray) and value.size == 0):
updates[field] = gr.update(value=None)
elif value == "":
updates[field] = gr.update(value="")
if updates:
if lang == "zh":
gr.Warning("请填写完整信息")
elif lang == "en":
gr.Warning("Please fill in all the information")
elif lang == "ja":
gr.Warning("すべての情報を入力してください")
elif lang == "ko":
gr.Warning("모든 정보를 입력하세요")
return tuple(updates.get(field, gr.update()) for field in ["avatar", "name", "emotion", "tags", "gender", "audio_data"])
duration = len(audio_data[1]) / audio_data[0]
if duration < 3.2 or duration > 8:
if lang == "zh":
gr.Warning("音频时长请控制在3.2-8秒之间")
elif lang == "en":
gr.Warning("The audio duration should be between 3.2 and 8 seconds")
elif lang == "ja":
gr.Warning("音声の長さは3.2秒から8秒の間にしてください")
elif lang == "ko":
gr.Warning("음성 길이는 3.2초에서 8초 사이로 설정해야 합니다")
return avatar, name, emotion, tags, gender, audio_data
await generate_voice(avatar, name, emotion, tags, gender, audio_data, lang)
if lang == "zh":
gr.Info("创建成功,您创建的语音将在审核后上线")
elif lang == "en":
gr.Info("Creation successful. The voice you created will be available after review.")
elif lang == "ja":
gr.Info("作成が完了しました。作成された音声は審査後に公開されます。")
elif lang == "ko":
gr.Info("생성 완료. 귀하가 생성한 음성은 검토 후 공개될 예정입니다.")
return avatar, name, emotion, tags, gender, audio_data
head = """
<title>Free Online Text to Speech (TTS) | Convert Text to Audio</title>
<meta name="description" content="Text to Speech(TTS) for free! 5-second voice cloning, no sign-up required.">
<meta name="keywords" content="text to speech, TTS, free TTS, online TTS, speech synthesis, voice generator">
"""
with gr.Blocks(title="Online Free TTS", theme=gr.themes.Soft(), head=head) as demo:
gr.Markdown(
"Online Free TTS(Text-to-Speech). Ultra-low latency, 5-second voice cloning."
)
lang = gr.Radio(
choices=[("中文", "zh"), ("English", "en"), ("日本語", "ja"), ("한국인", "ko")],
label=gettext("Language"),
value="en",
scale=1,
)
all_characters_state = gr.State(load_characters_csv("en")[0])
category = gr.State(load_characters_csv("en")[1])
with Translate(trans_file, lang, placeholder_langs=["en", "zh", "ja", "ko"]):
gr.Markdown(value=gettext(header))
with gr.Group():
initial_characters = get_characters(
kind="原神", lang="zh", all_characters=all_characters_state.value
)
characters = gr.State(initial_characters)
selected_characters = gr.State([])
current_character = gr.State(None)
with gr.Tab(gettext("Synthesis Voice")):
with gr.Blocks():
with gr.Row():
kind = gr.Dropdown(
choices=category.value,
value=category.value[0],
label=gettext("Select character category"),
)
query = gr.Textbox(
label=gettext("Search character"),
value="",
lines=1,
max_lines=1,
interactive=True,
)
with gr.Blocks():
gallery = gr.Gallery(
value=[
[char["头像"], char["名称"]] for char in characters.value
],
show_label=False,
elem_id="character_gallery",
columns=[11],
object_fit="contain",
height="auto",
interactive=False,
allow_preview=False,
selected_index=None,
)
with gr.Row():
character_name = gr.Textbox(
label=gettext("Currently selected character"),
interactive=False,
max_lines=1,
)
info_type = gr.Dropdown(choices=[], label=gettext("Select emotion"))
with gr.Row():
add_voice_button = gr.Button(
gettext("Add new voice"), variant="primary"
)
selected_chars_container = gr.Column(
elem_id="selected_chars_container", visible=False
)
with selected_chars_container:
gr.Markdown(gettext("### Selected characters"))
selected_chars_rows = []
for i in range(5): # 假设最多选择5个角色
with gr.Row() as row:
name = gr.Textbox(
label=gettext("Name"), interactive=False, max_lines=1
)
emotion = gr.Textbox(
label=gettext("Emotion"), interactive=False, max_lines=1
)
delete_btn = gr.Button(gettext("Delete"), scale=0)
selected_chars_rows.append((name, emotion, delete_btn, row))
with gr.Row():
with gr.Column():
text = gr.Textbox(
label=gettext("Text to synthesize"),
value="",
lines=10,
max_lines=10,
)
inference_button = gr.Button(
gettext("🎉 Synthesize Voice 🎉"), variant="primary", size="lg"
)
with gr.Column():
prompt_audio = gr.Audio(
label=gettext("Reference audio for synthesis"),
interactive=False,
type="numpy",
)
output = gr.Audio(
label=gettext("Output audio"), interactive=False, type="numpy"
)
cost_time = gr.Textbox(
label=gettext("Synthesis time"),
interactive=False,
show_label=False,
max_lines=1,
)
try:
inference_button.click(
fn=generate,
inputs=[current_character, selected_characters, text, lang],
outputs=[output, cost_time],
)
except gr.Error as e:
gr.Error(e)
except Exception as e:
pass
with gr.Tab(gettext("Create Voice")):
with gr.Row():
avatar = gr.Image(label=gettext("Avatar"), interactive=True, type="pil", image_mode="RGBA")
with gr.Column():
with gr.Row():
name = gr.Textbox(
label=gettext("Name"), interactive=True, max_lines=1
)
emotion = gr.Textbox(
label=gettext("Emotion\n(Happy, Sad, Angry)"), interactive=True, max_lines=1
)
tags = gr.Textbox(
label=gettext("Tags\n(Genshin, Cute, Girl, Boy, etc.)"), interactive=True, max_lines=1
)
gender = gr.Dropdown(
label=gettext("Gender"),
choices=[
(gettext("Male"), "male"),
(gettext("Female"), "female"),
(gettext("Non-Binary"), "non-binary"),
],
interactive=True,
)
audio_data = gr.Audio(label=gettext("Prompt Audio(min 3.2s, max 8s)"), interactive=True)
create_button = gr.Button(gettext("Create Voice"), variant="primary")
gr.Markdown(gettext(terms))
# -------------- 绑定事件 --------------
lang.change(
fn=update_all_characters,
inputs=[lang, category],
outputs=[all_characters_state, characters, gallery, category, kind],
)
demo.load(update_all_characters, inputs=[lang, category], outputs=[all_characters_state, characters, gallery, category, kind])
add_voice_button.click(
fn=add_new_voice,
inputs=[
current_character,
selected_characters,
kind,
lang,
all_characters_state,
],
outputs=[
current_character,
character_name,
info_type,
selected_characters,
characters,
gallery,
selected_chars_container,
all_characters_state,
],
).then(
fn=update_selected_chars_display,
inputs=[selected_characters],
outputs=[item for row in selected_chars_rows for item in row],
)
gallery.select(
fn=on_select,
inputs=[characters, selected_characters, all_characters_state],
outputs=[character_name, info_type, current_character, selected_characters],
).then(
fn=update_prompt_audio, inputs=[current_character], outputs=[prompt_audio]
)
info_type.change(
fn=update_character_info,
inputs=[character_name, info_type, current_character, all_characters_state],
outputs=[current_character, all_characters_state],
).then(
fn=update_prompt_audio, inputs=[current_character], outputs=[prompt_audio]
)
for i, (_, _, delete_btn, _) in enumerate(selected_chars_rows):
delete_btn.click(
fn=remove_character,
inputs=[gr.Number(value=i, visible=False), selected_characters],
outputs=[selected_characters, selected_chars_container],
).then(
fn=update_selected_chars_display,
inputs=[selected_characters],
outputs=[item for row in selected_chars_rows for item in row],
)
kind.change(
fn=update_gallery,
inputs=[kind, query, all_characters_state],
outputs=[characters, gallery, all_characters_state],
)
query.change(
fn=update_gallery,
inputs=[kind, query, all_characters_state],
outputs=[characters, gallery, all_characters_state],
)
create_button.click(
fn=create_voice,
inputs=[avatar, name, emotion, tags, gender, audio_data, lang],
outputs=[avatar, name, emotion, tags, gender, audio_data],
)
if __name__ == "__main__":
demo.queue(default_concurrency_limit=None).launch(
show_api=False
)