Update app.py
Browse files
app.py
CHANGED
@@ -1,429 +1,320 @@
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import
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}}
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</style>
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<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
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<script type="importmap">
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{{
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"imports": {{
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"three": "https://unpkg.com/[email protected]/build/three.module.js",
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"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
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}}
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}}
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</script>
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</head>
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<body>
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<div id="info">
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Controls:<br>
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W/S/A/D - Move<br>
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SPACE - Jump<br>
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Mouse - Look Around<br>
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HP: <span id="hp">100</span>
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</div>
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<div id="weather-controls">
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Weather:
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<select id="weather-select" onchange="changeWeather(this.value)">
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<option value="clear">Clear</option>
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<option value="rain">Rain</option>
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<option value="fog">Fog</option>
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</select>
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</div>
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<script type="module">
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import * as THREE from 'three';
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import {{ GLTFLoader }} from 'three/addons/loaders/GLTFLoader.js';
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import {{ PointerLockControls }} from 'three/addons/controls/PointerLockControls.js';
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// 기본 설정
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({{ antialias: true }});
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.body.appendChild(renderer.domElement);
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// 물리 시스템 변수
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const gravity = -0.5;
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let velocity = new THREE.Vector3();
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let isJumping = false;
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let canJump = true;
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let playerHeight = 2;
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// 캐릭터 상태
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let hp = 100;
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const hpElement = document.getElementById('hp');
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// 포인터 락 컨트롤
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const controls = new PointerLockControls(camera, document.body);
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// 키보드 입력 처리
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const moveState = {{
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forward: false,
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backward: false,
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left: false,
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right: false,
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jump: false
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}};
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document.addEventListener('keydown', (event) => {{
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switch (event.code) {{
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case 'KeyW': moveState.forward = true; break;
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case 'KeyS': moveState.backward = true; break;
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case 'KeyA': moveState.left = true; break;
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case 'KeyD': moveState.right = true; break;
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case 'Space':
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if (canJump) {{
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moveState.jump = true;
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velocity.y = 10;
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isJumping = true;
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canJump = false;
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}}
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break;
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}}
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}});
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document.addEventListener('keyup', (event) => {{
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switch (event.code) {{
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case 'KeyW': moveState.forward = false; break;
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case 'KeyS': moveState.backward = false; break;
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case 'KeyA': moveState.left = false; break;
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case 'KeyD': moveState.right = false; break;
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case 'Space': moveState.jump = false; break;
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}}
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}});
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// 클릭으로 게임 시작
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document.addEventListener('click', () => {{
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controls.lock();
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}});
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// 날씨 시스템
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let raindrops = [];
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const rainCount = 1000;
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const rainGeometry = new THREE.BufferGeometry();
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const rainMaterial = new THREE.PointsMaterial({{
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color: 0xaaaaaa,
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size: 0.1,
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transparent: true
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}});
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function createRain() {{
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const positions = new Float32Array(rainCount * 3);
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for (let i = 0; i < rainCount * 3; i += 3) {{
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positions[i] = (Math.random() - 0.5) * 1000;
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positions[i + 1] = Math.random() * 500;
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positions[i + 2] = (Math.random() - 0.5) * 1000;
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}}
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rainGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const rain = new THREE.Points(rainGeometry, rainMaterial);
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scene.add(rain);
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return rain;
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}}
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let rain = createRain();
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rain.visible = false;
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// 안개 설정
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scene.fog = new THREE.Fog(0xcce0ff, 1, 1000);
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scene.fog.near = 1;
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scene.fog.far = 1000;
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// 날씨 변경 함수
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window.changeWeather = function(weather) {{
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switch(weather) {{
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case 'clear':
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rain.visible = false;
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scene.fog.near = 1;
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scene.fog.far = 1000;
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break;
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case 'rain':
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rain.visible = true;
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scene.fog.near = 1;
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scene.fog.far = 100;
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break;
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case 'fog':
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rain.visible = false;
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scene.fog.near = 1;
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scene.fog.far = 50;
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break;
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}}
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}};
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// NPC 시스템
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class NPC {{
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constructor(position) {{
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const geometry = new THREE.CapsuleGeometry(1, 2, 4, 8);
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const material = new THREE.MeshPhongMaterial({{ color: 0xff0000 }});
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh.position.copy(position);
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this.mesh.castShadow = true;
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this.velocity = new THREE.Vector3();
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this.direction = new THREE.Vector3();
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scene.add(this.mesh);
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}}
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update(playerPosition) {{
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// 플레이어 방향으로 이동
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this.direction.subVectors(playerPosition, this.mesh.position);
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this.direction.normalize();
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this.velocity.add(this.direction.multiplyScalar(0.1));
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this.velocity.multiplyScalar(0.95); // 감속
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this.mesh.position.add(this.velocity);
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// 플레이어와의 충돌 검사
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const distance = this.mesh.position.distanceTo(playerPosition);
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if (distance < 2) {{
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hp -= 1;
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hpElement.textContent = hp;
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if (hp <= 0) {{
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alert('Game Over!');
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location.reload();
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}}
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}}
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}}
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}}
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// NPC 생성
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const npcs = [];
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for (let i = 0; i < 5; i++) {{
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const position = new THREE.Vector3(
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(Math.random() - 0.5) * 100,
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2,
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(Math.random() - 0.5) * 100
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);
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npcs.push(new NPC(position));
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}}
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// 지형 생성
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const terrainGeometry = new THREE.PlaneGeometry(1000, 1000, 100, 100);
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const terrainMaterial = new THREE.MeshStandardMaterial({{
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color: 0x3a8c3a,
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wireframe: false
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}});
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const terrain = new THREE.Mesh(terrainGeometry, terrainMaterial);
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terrain.rotation.x = -Math.PI / 2;
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terrain.receiveShadow = true;
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scene.add(terrain);
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// 지형 높낮이 설정
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const vertices = terrainGeometry.attributes.position.array;
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for (let i = 0; i < vertices.length; i += 3) {{
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vertices[i + 2] = Math.random() * 10;
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}}
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terrainGeometry.attributes.position.needsUpdate = true;
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terrainGeometry.computeVertexNormals();
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// 조명 설정
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(100, 100, 100);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// 배경 하늘 설정
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const skyGeometry = new THREE.SphereGeometry(500, 32, 32);
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const skyMaterial = new THREE.MeshBasicMaterial({{
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color: 0x87ceeb,
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side: THREE.BackSide
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}});
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const sky = new THREE.Mesh(skyGeometry, skyMaterial);
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scene.add(sky);
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// 나무와 바위 추가
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function addEnvironmentObject(geometry, material, count, yOffset) {{
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for (let i = 0; i < count; i++) {{
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const mesh = new THREE.Mesh(geometry, material);
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const x = (Math.random() - 0.5) * 900;
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const z = (Math.random() - 0.5) * 900;
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const y = yOffset;
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mesh.position.set(x, y, z);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add(mesh);
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}}
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}}
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// 나무 생성
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const treeGeometry = new THREE.ConeGeometry(2, 8, 8);
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const treeMaterial = new THREE.MeshStandardMaterial({{ color: 0x0d5c0d }});
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addEnvironmentObject(treeGeometry, treeMaterial, 100, 4);
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// 바위 생성
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const rockGeometry = new THREE.DodecahedronGeometry(2);
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const rockMaterial = new THREE.MeshStandardMaterial({{ color: 0x666666 }});
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addEnvironmentObject(rockGeometry, rockMaterial, 50, 1);
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// 캐릭터 모델 로드
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let character;
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const loader = new GLTFLoader();
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loader.load('{model_path}', (gltf) => {{
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character = gltf.scene;
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character.scale.set(0.5, 0.5, 0.5);
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character.position.y = 2;
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character.castShadow = true;
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character.receiveShadow = true;
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scene.add(character);
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// 캐릭터 그림자 설정
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character.traverse((node) => {{
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if (node.isMesh) {{
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node.castShadow = true;
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node.receiveShadow = true;
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}}
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}});
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}});
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// 카메라 초기 위치 설정
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camera.position.set(0, playerHeight, 0);
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// 애니메이션 루프
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function animate() {{
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requestAnimationFrame(animate);
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if (controls.isLocked) {{
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// 이동 처리
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const direction = new THREE.Vector3();
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const rotation = camera.getWorldDirection(new THREE.Vector3());
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if (moveState.forward) direction.add(rotation);
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if (moveState.backward) direction.sub(rotation);
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if (moveState.left) direction.cross(camera.up).negate();
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if (moveState.right) direction.cross(camera.up);
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direction.y = 0;
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direction.normalize();
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// 물리 시스템 적용
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velocity.y += gravity;
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camera.position.y += velocity.y * 0.1;
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// 바닥 충돌 검사
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if (camera.position.y <= playerHeight) {{
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camera.position.y = playerHeight;
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velocity.y = 0;
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isJumping = false;
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canJump = true;
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}}
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// 이동 속도 적용
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const moveSpeed = 0.5;
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controls.moveRight(-direction.z * moveSpeed);
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controls.moveForward(direction.x * moveSpeed);
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// 캐릭터 모델 업데이트
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if (character) {{
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character.position.copy(camera.position);
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character.position.y -= playerHeight;
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if (direction.length() > 0) {{
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const angle = Math.atan2(direction.x, direction.z);
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character.rotation.y = angle;
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}}
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}}
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// 비 업데이트
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if (rain.visible) {{
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const positions = rain.geometry.attributes.position.array;
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for (let i = 1; i < positions.length; i += 3) {{
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positions[i] -= 2;
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if (positions[i] < 0) {{
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positions[i] = 500;
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}}
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}}
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rain.geometry.attributes.position.needsUpdate = true;
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}}
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// NPC 업데이트
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npcs.forEach(npc => npc.update(camera.position));
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}}
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renderer.render(scene, camera);
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}}
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animate();
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// 윈도우 리사이즈 처리
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window.addEventListener('resize', () => {{
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}});
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</script>
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</body>
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</html>
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"""
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return html_template
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def process_upload(glb_file):
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if glb_file is None:
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return None
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# 업로드된 파일 처리
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upload_dir = "uploads"
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os.makedirs(upload_dir, exist_ok=True)
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dest_path = Path(upload_dir) / file_path.name
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shutil.copy(file_path, dest_path)
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427 |
|
428 |
-
if __name__ ==
|
429 |
-
|
|
|
1 |
+
from flask import Flask, render_template, request, jsonify
|
2 |
+
import os, re, json
|
3 |
+
|
4 |
+
app = Flask(__name__)
|
5 |
+
|
6 |
+
# ────────────────────────── 1. CONFIGURATION ──────────────────────────
|
7 |
+
# Domains that commonly block iframes
|
8 |
+
BLOCKED_DOMAINS = [
|
9 |
+
"naver.com", "daum.net", "google.com",
|
10 |
+
"facebook.com", "instagram.com", "kakao.com",
|
11 |
+
"ycombinator.com"
|
12 |
+
]
|
13 |
+
|
14 |
+
# ────────────────────────── 2. CURATED CATEGORIES ──────────────────────────
|
15 |
+
CATEGORIES = {
|
16 |
+
"Popular": [
|
17 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-REAL",
|
18 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored",
|
19 |
+
"https://huggingface.co/spaces/Dagfinn1962/Midjourney-Free", ####
|
20 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-photo",
|
21 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-video2",
|
22 |
+
"https://huggingface.co/spaces/Heartsync/Novel-NSFW",
|
23 |
+
|
24 |
+
"https://huggingface.co/spaces/erax/EraX-NSFW-V1.0", ###
|
25 |
+
"https://huggingface.co/spaces/yoinked/da_nsfw_checker", #####
|
26 |
+
"https://huggingface.co/spaces/LearningnRunning/adult_image_detector", ###
|
27 |
+
],
|
28 |
+
"BEST": [
|
29 |
+
"https://huggingface.co/spaces/Heartsync/adult",
|
30 |
+
"https://huggingface.co/spaces/ginigen/Flux-VIDEO",
|
31 |
+
"https://huggingface.co/spaces/openfree/DreamO-video",
|
32 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-video",
|
33 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-novels",
|
34 |
+
"https://huggingface.co/spaces/fantaxy/fantasy-novel",
|
|
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|
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|
|
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|
|
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|
|
35 |
|
36 |
+
],
|
|
|
|
|
37 |
|
38 |
+
"TEXT generate": [
|
39 |
+
"https://huggingface.co/spaces/Heartsync/Novel-NSFW",
|
40 |
+
"https://huggingface.co/spaces/fantaxy/fantasy-novel",
|
41 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-novels",
|
42 |
+
],
|
43 |
|
44 |
+
"TEXT TO IMAGE": [
|
45 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored",
|
46 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-photo",
|
47 |
+
"https://huggingface.co/spaces/Heartsync/adult",
|
48 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-novels",
|
49 |
+
"https://huggingface.co/spaces/IbarakiDouji/WAI-NSFW-illustrious-SDXL", ###
|
50 |
+
"https://huggingface.co/spaces/armen425221356/UnfilteredAI-NSFW-gen-v2_self_parms", ####
|
51 |
|
52 |
+
],
|
53 |
+
"IMAGE TO VIDEO": [
|
54 |
+
"https://huggingface.co/spaces/Heartsync/adult",
|
55 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-video",
|
56 |
+
"https://huggingface.co/spaces/Heartsync/NSFW-Uncensored-video2",
|
57 |
+
"https://huggingface.co/spaces/openfree/DreamO-video",
|
58 |
+
"https://huggingface.co/spaces/Heartsync/wan2-1-fast-security",
|
59 |
+
"https://huggingface.co/spaces/ginigen/Flux-VIDEO",
|
60 |
+
"https://huggingface.co/spaces/Heartsync/WAN-VIDEO-AUDIO",
|
61 |
+
],
|
62 |
|
63 |
+
"IMAGE IN/OUT-PAINTING": [
|
64 |
+
"https://huggingface.co/spaces/ginigen/FLUX-Ghibli-LoRA2",
|
65 |
+
"https://huggingface.co/spaces/davecarrau/nsfw-face-swap", ###
|
66 |
+
"https://huggingface.co/spaces/VIDraft/ReSize-Image-Outpainting",
|
67 |
+
"https://huggingface.co/spaces/aiqcamp/REMOVAL-TEXT-IMAGE",
|
68 |
+
"https://huggingface.co/spaces/ginigen/MagicFace-V3",
|
69 |
+
"https://huggingface.co/spaces/openfree/ColorRevive",
|
70 |
+
"https://huggingface.co/spaces/ginigen/VisualCloze",
|
71 |
+
"https://huggingface.co/spaces/fantos/textcutobject",
|
72 |
+
|
73 |
],
|
74 |
+
|
75 |
+
"Extension": [
|
76 |
+
"https://huggingface.co/spaces/erax/EraX-NSFW-V1.0", ###
|
77 |
+
"https://huggingface.co/spaces/yoinked/da_nsfw_checker", #####
|
78 |
+
"https://huggingface.co/spaces/LearningnRunning/adult_image_detector", ###
|
79 |
+
|
80 |
+
"https://huggingface.co/spaces/VIDraft/ACE-Singer",
|
81 |
+
"https://huggingface.co/spaces/VIDraft/Voice-Clone-Podcast",
|
82 |
+
"https://huggingface.co/spaces/ginigen/VoiceClone-TTS",
|
83 |
+
"https://huggingface.co/spaces/openfree/Multilingual-TTS",
|
84 |
+
"https://huggingface.co/spaces/fantaxy/Sound-AI-SFX",
|
85 |
+
"https://huggingface.co/spaces/ginigen/SFX-Sound-magic",
|
86 |
+
"https://huggingface.co/spaces/fantaxy/Remove-Video-Background",
|
87 |
+
"https://huggingface.co/spaces/VIDraft/stable-diffusion-3.5-large-turboX",
|
88 |
+
|
89 |
+
"https://huggingface.co/spaces/aiqtech/imaginpaint",
|
90 |
+
"https://huggingface.co/spaces/openfree/ultpixgen",
|
91 |
+
# "https://huggingface.co/spaces/ginipick/Change-Hair",
|
92 |
+
# "https://huggingface.co/spaces/ginigen/Every-Text",
|
93 |
+
|
94 |
+
],
|
95 |
+
|
96 |
+
"Utility": [
|
97 |
+
"https://huggingface.co/spaces/openfree/Chart-GPT",
|
98 |
+
"https://huggingface.co/spaces/ginipick/AI-BOOK",
|
99 |
+
"https://huggingface.co/spaces/openfree/Live-Podcast",
|
100 |
+
"https://huggingface.co/spaces/openfree/AI-Podcast",
|
101 |
+
"https://huggingface.co/spaces/ginipick/FLUXllama",
|
102 |
+
"https://huggingface.co/spaces/VIDraft/Polaroid-Style",
|
103 |
+
"https://huggingface.co/spaces/ginigen/text3d-r1",
|
104 |
+
"https://huggingface.co/spaces/openfree/Naming",
|
105 |
+
"https://huggingface.co/spaces/ginigen/3D-LLAMA-V1",
|
106 |
+
"https://huggingface.co/spaces/fantaxy/flx-pulid",
|
107 |
+
],
|
108 |
+
}
|
109 |
+
|
110 |
+
# ────────────────────────── 3. URL HELPERS ──────────────────────────
|
111 |
+
def direct_url(hf_url):
|
112 |
+
m = re.match(r"https?://huggingface\.co/spaces/([^/]+)/([^/?#]+)", hf_url)
|
113 |
+
if not m:
|
114 |
+
return hf_url
|
115 |
+
owner, name = m.groups()
|
116 |
+
owner = owner.lower()
|
117 |
+
name = name.replace('.', '-').replace('_', '-').lower()
|
118 |
+
return f"https://{owner}-{name}.hf.space"
|
119 |
+
|
120 |
+
def screenshot_url(url):
|
121 |
+
return f"https://image.thum.io/get/fullpage/{url}"
|
122 |
+
|
123 |
+
def process_url_for_preview(url):
|
124 |
+
"""Returns (preview_url, mode)"""
|
125 |
+
# Handle blocked domains first
|
126 |
+
if any(d for d in BLOCKED_DOMAINS if d in url):
|
127 |
+
return screenshot_url(url), "snapshot"
|
128 |
+
|
129 |
+
# Special case handling for problematic URLs
|
130 |
+
if "vibe-coding-tetris" in url or "World-of-Tank-GAME" in url or "Minesweeper-Game" in url:
|
131 |
+
return screenshot_url(url), "snapshot"
|
132 |
+
|
133 |
+
# General HF space handling
|
134 |
+
try:
|
135 |
+
if "huggingface.co/spaces" in url:
|
136 |
+
parts = url.rstrip("/").split("/")
|
137 |
+
if len(parts) >= 5:
|
138 |
+
owner = parts[-2]
|
139 |
+
name = parts[-1]
|
140 |
+
embed_url = f"https://huggingface.co/spaces/{owner}/{name}/embed"
|
141 |
+
return embed_url, "iframe"
|
142 |
+
except Exception:
|
143 |
+
return screenshot_url(url), "snapshot"
|
144 |
+
|
145 |
+
# Default handling
|
146 |
+
return url, "iframe"
|
147 |
+
|
148 |
+
# ────────────────────────── 4. API ROUTES ──────────────────────────
|
149 |
+
@app.route('/api/category')
|
150 |
+
def api_category():
|
151 |
+
cat = request.args.get('name', '')
|
152 |
+
urls = CATEGORIES.get(cat, [])
|
153 |
+
|
154 |
+
# Add pagination for categories
|
155 |
+
page = int(request.args.get('page', 1))
|
156 |
+
per_page = int(request.args.get('per_page', 4)) # 4 per page for 2x2 grid
|
157 |
+
|
158 |
+
total_pages = max(1, (len(urls) + per_page - 1) // per_page)
|
159 |
+
start = (page - 1) * per_page
|
160 |
+
end = min(start + per_page, len(urls))
|
161 |
+
|
162 |
+
urls_page = urls[start:end]
|
163 |
+
|
164 |
+
items = [
|
165 |
+
{
|
166 |
+
"title": url.split('/')[-1],
|
167 |
+
"owner": url.split('/')[-2] if '/spaces/' in url else '',
|
168 |
+
"iframe": direct_url(url),
|
169 |
+
"shot": screenshot_url(url),
|
170 |
+
"hf": url
|
171 |
+
} for url in urls_page
|
172 |
+
]
|
173 |
+
|
174 |
+
return jsonify({
|
175 |
+
"items": items,
|
176 |
+
"page": page,
|
177 |
+
"total_pages": total_pages
|
178 |
+
})
|
179 |
+
|
180 |
+
# ────────────────────────── 5. MAIN ROUTES ──────────────────────────
|
181 |
+
@app.route('/')
|
182 |
+
def home():
|
183 |
+
os.makedirs('templates', exist_ok=True)
|
184 |
+
|
185 |
+
with open('templates/index.html', 'w', encoding='utf-8') as fp:
|
186 |
+
fp.write(r'''<!DOCTYPE html>
|
187 |
+
<html>
|
188 |
+
<head>
|
189 |
+
<meta charset="utf-8">
|
190 |
+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
191 |
+
<title>Free NSFW Hub</title>
|
192 |
+
<style>
|
193 |
+
@import url('https://fonts.googleapis.com/css2?family=Nunito:wght@300;600&display=swap');
|
194 |
+
body{margin:0;font-family:Nunito,sans-serif;background:#f6f8fb;}
|
195 |
+
.tabs{display:flex;flex-wrap:wrap;gap:8px;padding:16px;}
|
196 |
+
.tab{padding:6px 14px;border:none;border-radius:18px;background:#e2e8f0;font-weight:600;cursor:pointer;}
|
197 |
+
.tab.active{background:#a78bfa;color:#1a202c;}
|
198 |
+
/* Updated grid to show 2x2 layout */
|
199 |
+
.grid{display:grid;grid-template-columns:repeat(2,1fr);gap:20px;padding:0 16px 60px;max-width:1200px;margin:0 auto;}
|
200 |
+
@media(max-width:800px){.grid{grid-template-columns:1fr;}}
|
201 |
+
/* Increased card height for larger display */
|
202 |
+
.card{background:#fff;border-radius:12px;box-shadow:0 2px 8px rgba(0,0,0,.08);overflow:hidden;height:540px;display:flex;flex-direction:column;position:relative;}
|
203 |
+
.frame{flex:1;position:relative;overflow:hidden;}
|
204 |
+
.frame iframe{position:absolute;width:166.667%;height:166.667%;transform:scale(.6);transform-origin:top left;border:0;}
|
205 |
+
.frame img{width:100%;height:100%;object-fit:cover;}
|
206 |
+
.card-label{position:absolute;top:10px;left:10px;padding:4px 8px;border-radius:4px;font-size:11px;font-weight:bold;z-index:100;text-transform:uppercase;letter-spacing:0.5px;box-shadow:0 2px 4px rgba(0,0,0,0.2);}
|
207 |
+
.label-live{background:linear-gradient(135deg, #00c6ff, #0072ff);color:white;}
|
208 |
+
.label-static{background:linear-gradient(135deg, #ff9a9e, #fad0c4);color:#333;}
|
209 |
+
.foot{height:44px;background:#fafafa;display:flex;align-items:center;justify-content:center;border-top:1px solid #eee;}
|
210 |
+
.foot a{font-size:.82rem;font-weight:700;color:#4a6dd8;text-decoration:none;}
|
211 |
+
.pagination{display:flex;justify-content:center;margin:20px 0;gap:10px;}
|
212 |
+
.pagination button{padding:5px 15px;border:none;border-radius:20px;background:#e2e8f0;cursor:pointer;}
|
213 |
+
.pagination button:disabled{opacity:0.5;cursor:not-allowed;}
|
214 |
+
</style>
|
215 |
+
</head>
|
216 |
+
<body>
|
217 |
+
<header style="text-align: center; padding: 20px; background: linear-gradient(135deg, #f6f8fb, #e2e8f0); border-bottom: 1px solid #ddd;">
|
218 |
+
<h1 style="margin-bottom: 10px;">🔥Free NSFW Hub</h1>
|
219 |
+
<p style="margin-bottom: 15px; color: #666; font-size: 14px;">
|
220 |
+
A curated collection of the most popular and polished NSFW Detection projects on Hugging Face Spaces,<br>
|
221 |
+
organized for easy visual exploration and discovery.
|
222 |
+
</p>
|
223 |
+
<p>
|
224 |
+
<a href="https://huggingface.co/spaces/Heartsync/FREE-NSFW-HUB" target="_blank"><img src="https://img.shields.io/static/v1?label=huggingface&message=FREE%20NSFW%20HUB&color=%230000ff&labelColor=%23800080&logo=huggingface&logoColor=%23ffa500&style=for-the-badge" alt="badge"></a>
|
225 |
+
</p>
|
226 |
+
|
227 |
+
</header>
|
228 |
+
<div class="tabs" id="tabs"></div>
|
229 |
+
<div id="content"></div>
|
230 |
+
<script>
|
231 |
+
// Basic configuration
|
232 |
+
const cats = {{cats|tojson}};
|
233 |
+
const tabs = document.getElementById('tabs');
|
234 |
+
const content = document.getElementById('content');
|
235 |
+
let active = "";
|
236 |
+
let currentPage = 1;
|
237 |
+
// Simple utility functions
|
238 |
+
function makeRequest(url, method, data, callback) {
|
239 |
+
const xhr = new XMLHttpRequest();
|
240 |
+
xhr.open(method, url, true);
|
241 |
+
xhr.onreadystatechange = function() {
|
242 |
+
if (xhr.readyState === 4 && xhr.status === 200) {
|
243 |
+
callback(JSON.parse(xhr.responseText));
|
244 |
+
}
|
245 |
+
};
|
246 |
+
if (method === 'POST') {
|
247 |
+
xhr.send(data);
|
248 |
+
} else {
|
249 |
+
xhr.send();
|
250 |
+
}
|
251 |
+
}
|
252 |
+
function updateTabs() {
|
253 |
+
Array.from(tabs.children).forEach(b => {
|
254 |
+
b.classList.toggle('active', b.dataset.c === active);
|
255 |
+
});
|
256 |
+
}
|
257 |
+
// Tab handler for categories
|
258 |
+
function loadCategory(cat, page) {
|
259 |
+
if(cat === active && currentPage === page) return;
|
260 |
+
active = cat;
|
261 |
+
currentPage = page || 1;
|
262 |
+
updateTabs();
|
263 |
+
|
264 |
+
content.innerHTML = '<p style="text-align:center;padding:40px">Loading…</p>';
|
265 |
+
|
266 |
+
makeRequest('/api/category?name=' + encodeURIComponent(cat) + '&page=' + currentPage + '&per_page=4', 'GET', null, function(data) {
|
267 |
+
let html = '<div class="grid">';
|
268 |
+
|
269 |
+
if(data.items.length === 0) {
|
270 |
+
html += '<p style="grid-column:1/-1;text-align:center;padding:40px">No items in this category.</p>';
|
271 |
+
} else {
|
272 |
+
data.items.forEach(item => {
|
273 |
+
html += `
|
274 |
+
<div class="card">
|
275 |
+
<div class="card-label label-live">LIVE</div>
|
276 |
+
<div class="frame">
|
277 |
+
<iframe src="${item.iframe}" loading="lazy" sandbox="allow-forms allow-modals allow-popups allow-same-origin allow-scripts allow-downloads"></iframe>
|
278 |
+
</div>
|
279 |
+
<div class="foot">
|
280 |
+
<a href="${item.hf}" target="_blank">${item.title}</a>
|
281 |
+
</div>
|
282 |
+
</div>
|
283 |
+
`;
|
284 |
+
});
|
285 |
+
}
|
286 |
+
|
287 |
+
html += '</div>';
|
288 |
+
|
289 |
+
// Add pagination
|
290 |
+
html += `
|
291 |
+
<div class="pagination">
|
292 |
+
<button ${currentPage <= 1 ? 'disabled' : ''} onclick="loadCategory('${cat}', ${currentPage-1})">« Previous</button>
|
293 |
+
<span>Page ${currentPage} of ${data.total_pages}</span>
|
294 |
+
<button ${currentPage >= data.total_pages ? 'disabled' : ''} onclick="loadCategory('${cat}', ${currentPage+1})">Next »</button>
|
295 |
+
</div>
|
296 |
+
`;
|
297 |
+
|
298 |
+
content.innerHTML = html;
|
299 |
+
});
|
300 |
+
}
|
301 |
+
// Create category tabs
|
302 |
+
cats.forEach(c => {
|
303 |
+
const b = document.createElement('button');
|
304 |
+
b.className = 'tab';
|
305 |
+
b.textContent = c;
|
306 |
+
b.dataset.c = c;
|
307 |
+
b.onclick = function() { loadCategory(c, 1); };
|
308 |
+
tabs.appendChild(b);
|
309 |
+
});
|
310 |
+
// Start with the first category (Productivity)
|
311 |
+
loadCategory(cats[0], 1);
|
312 |
+
</script>
|
313 |
+
</body>
|
314 |
+
</html>''')
|
315 |
+
|
316 |
+
# Return the rendered template
|
317 |
+
return render_template('index.html', cats=list(CATEGORIES.keys()))
|
318 |
|
319 |
+
if __name__ == '__main__':
|
320 |
+
app.run(host='0.0.0.0', port=7860)
|