from agent_build_sdk.model.roles import ROLE_WITCH from agent_build_sdk.model.werewolf_model import AgentResp, AgentReq, STATUS_START, STATUS_WOLF_SPEECH, \ STATUS_VOTE_RESULT, STATUS_SKILL, STATUS_SKILL_RESULT, STATUS_NIGHT_INFO, STATUS_DAY, STATUS_DISCUSS, STATUS_VOTE, \ STATUS_RESULT, STATUS_NIGHT, STATUS_SKILL from agent_build_sdk.utils.logger import logger from agent_build_sdk.sdk.role_agent import BasicRoleAgent from agent_build_sdk.sdk.agent import format_prompt from witch.prompt import DESC_PROMPT, VOTE_PROMPT, SKILL_PROMPT, GAME_RULE_PROMPT,CLEAN_USER_PROMPT class WitchAgent(BasicRoleAgent): """女巫角色Agent""" def __init__(self, model_name): super().__init__(ROLE_WITCH, model_name=model_name) # 初始化女巫的两瓶药 self.memory.set_variable("has_poison", True) self.memory.set_variable("has_antidote", True) def perceive(self, req=AgentReq): if req.status == STATUS_START: self.memory.clear() self.memory.set_variable("name", req.name) # 重置女巫的两瓶药 self.memory.set_variable("has_poison", True) self.memory.set_variable("has_antidote", True) self.memory.append_history(GAME_RULE_PROMPT) self.memory.append_history("主持人:你好,你分配到的角色是[女巫]") elif req.status == STATUS_NIGHT: self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼") elif req.status == STATUS_SKILL_RESULT: self.memory.append_history(f"主持人:女巫,你使用技能的结果是{req.message}") elif req.status == STATUS_NIGHT_INFO: self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}") elif req.status == STATUS_DISCUSS: # 发言环节 if req.name: # 其他玩家发言 # 可以使用模型来过滤掉玩家的注入消息,也可以换一个小模型,实际使用需要考虑对memory加锁,避免interact的时候丢失消息 # clean_user_message_prompt = format_prompt(CLEAN_USER_PROMPT, {"user_message": req.message}) # req.message = self.llm_caller(clean_user_message_prompt) self.memory.append_history(req.name + ': ' + req.message) else: # 主持人发言 self.memory.append_history('主持人: 现在进入第{}天。'.format(str(req.round))) self.memory.append_history('主持人: 每个玩家描述自己的信息。') elif req.status == STATUS_VOTE: # 投票环节 self.memory.append_history(f'第{req.round}天的投票环节,{req.name} 投了 {req.message}') elif req.status == STATUS_VOTE_RESULT: # 投票结果 out_player = req.name if req.name else req.message if out_player: self.memory.append_history('主持人: 投票结果是:{}。'.format(out_player)) else: self.memory.append_history('主持人: 无人出局。') elif req.status == STATUS_RESULT: self.memory.append_history(req.message) else: raise NotImplementedError def interact(self, req=AgentReq) -> AgentResp: logger.info("witch interact: {}".format(req)) if req.status == STATUS_DISCUSS: if req.message: self.memory.append_history(req.message) has_poison = self.memory.load_variable("has_poison") has_antidote = self.memory.load_variable("has_antidote") skill_info = "女巫有{}瓶毒药和{}瓶解药".format("1" if has_poison else "0", "1" if has_antidote else "0") prompt = format_prompt(DESC_PROMPT, {"name": self.memory.load_variable("name"), "skill_info": skill_info, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("witch interact result: {}".format(result)) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_VOTE: self.memory.append_history('主持人: 到了投票的时候了。每个人,请指向你认为可能是狼人的人。') choices = [name for name in req.message.split(",") if name != self.memory.load_variable("name")] # 排除自己 self.memory.set_variable("choices", choices) prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"), "choices": choices, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("witch interact result: {}".format(result)) return AgentResp(success=True, result=result, errMsg=None) elif req.status == STATUS_SKILL: has_poison = self.memory.load_variable("has_poison") has_antidote = self.memory.load_variable("has_antidote") tonight_killed = req.message skill_info = "女巫有{}瓶毒药和{}瓶解药".format("1" if has_poison else "0", "1" if has_antidote else "0") prompt = format_prompt(SKILL_PROMPT, { "name": self.memory.load_variable("name"), "tonight_killed": tonight_killed, "skill_info": skill_info, "history": "\n".join(self.memory.load_history()) }) logger.info("prompt:" + prompt) result = self.llm_caller(prompt) logger.info("witch skill result: {}".format(result)) # 根据结果更新药水状态 skill_target_person = None if result.startswith("救") and has_antidote: self.memory.set_variable("has_antidote", False) self.memory.append_history(f"女巫使用解药救活了{tonight_killed}") skill_target_person = tonight_killed elif result.startswith("毒") and has_poison: poisoned_player = result[1:].strip() self.memory.set_variable("has_poison", False) self.memory.append_history(f"女巫使用毒药杀死了{poisoned_player}") skill_target_person = poisoned_player return AgentResp(success=True, result=result, skillTargetPlayer=skill_target_person, errMsg=None) else: raise NotImplementedError