Spaces:
Running
on
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Running
on
Zero
Update app.py
Browse files
app.py
CHANGED
@@ -52,9 +52,10 @@ HEADER = """
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## 🚀 Launch Your Creation:
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1. **Upload an Image** (clear, single-object images shine brightest)
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2. **Choose a Style Filter** to infuse your unique vision
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-
3.
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4. Click **
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5. **
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<p style="font-size: 0.9em; margin-top: 10px; color: #D1D5DB;">Powered by cutting-edge AI and multi-view technology from AnvilInteractive Solutions. Join our <a href="https://www.anvilinteractive.com/community" style="color: #A78BFA; text-decoration: none;">PolyGenixAI Community</a> to connect with creators and spark inspiration.</p>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700&display=swap');
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@@ -192,7 +193,7 @@ def get_random_seed(randomize_seed, seed):
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return seed
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@spaces.GPU(duration=180)
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-
def run_full(image: str, req: gr.Request):
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seed = 0
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num_inference_steps = 50
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guidance_scale = 7.5
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@@ -217,8 +218,9 @@ def run_full(image: str, req: gr.Request):
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save_dir = os.path.join(TMP_DIR, "examples")
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os.makedirs(save_dir, exist_ok=True)
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-
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-
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print("save to ", mesh_path)
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torch.cuda.empty_cache()
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@@ -295,10 +297,10 @@ def run_full(image: str, req: gr.Request):
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device=DEVICE,
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)
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-
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mesh_path=mesh_path,
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save_dir=save_dir,
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save_name=f"polygenixai_texture_mesh_{get_random_hex()}.
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uv_unwarp=True,
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uv_size=4096,
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rgb_path=mv_image_path,
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@@ -306,8 +308,7 @@ def run_full(image: str, req: gr.Request):
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camera_azimuth_deg=[x - 90 for x in [0, 90, 180, 270, 180, 180]],
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)
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return image_seg, mesh_path,
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-
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@spaces.GPU()
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@torch.no_grad()
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@@ -324,6 +325,7 @@ def image_to_3d(
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guidance_scale: float,
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simplify: bool,
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target_face_num: int,
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req: gr.Request
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):
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outputs = triposg_pipe(
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@@ -341,8 +343,9 @@ def image_to_3d(
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mesh = simplify_mesh(mesh, target_face_num)
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save_dir = os.path.join(TMP_DIR, str(req.session_hash))
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-
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-
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print("save to ", mesh_path)
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torch.cuda.empty_cache()
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@@ -351,7 +354,7 @@ def image_to_3d(
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@spaces.GPU(duration=120)
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@torch.no_grad()
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def run_texture(image: Image, mesh_path: str, seed: int, req: gr.Request):
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height, width = 768, 768
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# Prepare cameras
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cameras = get_orthogonal_camera(
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@@ -425,10 +428,10 @@ def run_texture(image: Image, mesh_path: str, seed: int, req: gr.Request):
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device=DEVICE,
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)
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mesh_path=mesh_path,
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save_dir=save_dir,
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save_name=f"polygenixai_texture_mesh_{get_random_hex()}.
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uv_unwarp=True,
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uv_size=4096,
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rgb_path=mv_image_path,
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@@ -436,7 +439,7 @@ def run_texture(image: Image, mesh_path: str, seed: int, req: gr.Request):
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camera_azimuth_deg=[x - 90 for x in [0, 90, 180, 270, 180, 180]],
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)
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return
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with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr-panel { background-color: #2D2D2D; }") as demo:
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@@ -456,6 +459,13 @@ with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr
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info="Select a style to inspire your 3D model (optional)",
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elem_classes="gr-dropdown"
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)
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seed = gr.Slider(
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label="Seed",
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minimum=0,
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@@ -498,7 +508,7 @@ with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr
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with gr.Column(scale=1):
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model_output = gr.Model3D(label="3D Model Preview", interactive=False, height=400, elem_classes="gr-panel")
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textured_model_output = gr.Model3D(label="Textured 3D Model", interactive=False, height=400, elem_classes="gr-panel")
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download_button = gr.Button("Download
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with gr.Tab("Cosmic Gallery"):
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gr.Markdown("### Discover Stellar Creations")
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@@ -508,7 +518,7 @@ with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr
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for image in os.listdir(f"{TRIPOSG_CODE_DIR}/assets/example_data")
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],
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fn=run_full,
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inputs=[image_prompts],
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outputs=[seg_image, model_output, textured_model_output],
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cache_examples=True,
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)
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@@ -530,14 +540,15 @@ with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr
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num_inference_steps,
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guidance_scale,
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reduce_face,
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target_face_num
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],
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outputs=[model_output]
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).then(lambda: gr.Button(interactive=True), outputs=[gen_texture_button])
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gen_texture_button.click(
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run_texture,
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inputs=[image_prompts, model_output, seed],
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outputs=[textured_model_output]
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)
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## 🚀 Launch Your Creation:
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1. **Upload an Image** (clear, single-object images shine brightest)
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2. **Choose a Style Filter** to infuse your unique vision
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3. **Select Output Format** (OBJ or GLB)
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4. Click **Generate 3D Model** to sculpt your mesh
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5. Click **Apply Texture** to bring your model to life
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6. **Download** your creation in your chosen format
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<p style="font-size: 0.9em; margin-top: 10px; color: #D1D5DB;">Powered by cutting-edge AI and multi-view technology from AnvilInteractive Solutions. Join our <a href="https://www.anvilinteractive.com/community" style="color: #A78BFA; text-decoration: none;">PolyGenixAI Community</a> to connect with creators and spark inspiration.</p>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700&display=swap');
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return seed
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@spaces.GPU(duration=180)
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def run_full(image: str, output_format: str, req: gr.Request):
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seed = 0
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num_inference_steps = 50
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guidance_scale = 7.5
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save_dir = os.path.join(TMP_DIR, "examples")
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os.makedirs(save_dir, exist_ok=True)
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file_extension = output_format.lower()
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mesh_path = os.path.join(save_dir, f"polygenixai_{get_random_hex()}.{file_extension}")
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mesh.export(mesh_path, file_type=file_extension)
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print("save to ", mesh_path)
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torch.cuda.empty_cache()
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device=DEVICE,
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)
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textured_mesh_path = texture_pipe(
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mesh_path=mesh_path,
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save_dir=save_dir,
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save_name=f"polygenixai_texture_mesh_{get_random_hex()}.{file_extension}",
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uv_unwarp=True,
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uv_size=4096,
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rgb_path=mv_image_path,
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camera_azimuth_deg=[x - 90 for x in [0, 90, 180, 270, 180, 180]],
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)
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return image_seg, mesh_path, textured_mesh_path
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@spaces.GPU()
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@torch.no_grad()
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guidance_scale: float,
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simplify: bool,
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target_face_num: int,
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output_format: str,
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req: gr.Request
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):
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outputs = triposg_pipe(
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mesh = simplify_mesh(mesh, target_face_num)
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save_dir = os.path.join(TMP_DIR, str(req.session_hash))
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file_extension = output_format.lower()
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mesh_path = os.path.join(save_dir, f"polygenixai_{get_random_hex()}.{file_extension}")
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mesh.export(mesh_path, file_type=file_extension)
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print("save to ", mesh_path)
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torch.cuda.empty_cache()
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@spaces.GPU(duration=120)
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@torch.no_grad()
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def run_texture(image: Image, mesh_path: str, seed: int, output_format: str, req: gr.Request):
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height, width = 768, 768
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# Prepare cameras
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cameras = get_orthogonal_camera(
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device=DEVICE,
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)
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textured_mesh_path = texture_pipe(
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mesh_path=mesh_path,
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save_dir=save_dir,
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save_name=f"polygenixai_texture_mesh_{get_random_hex()}.{output_format.lower()}",
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uv_unwarp=True,
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uv_size=4096,
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rgb_path=mv_image_path,
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camera_azimuth_deg=[x - 90 for x in [0, 90, 180, 270, 180, 180]],
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)
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return textured_mesh_path
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with gr.Blocks(title="PolyGenixAI", css="body { background-color: #1A1A1A; } .gr-panel { background-color: #2D2D2D; }") as demo:
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info="Select a style to inspire your 3D model (optional)",
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elem_classes="gr-dropdown"
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)
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output_format = gr.Dropdown(
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choices=["GLB", "OBJ"],
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label="Output Format",
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value="GLB",
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info="Choose the format for your 3D model",
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elem_classes="gr-dropdown"
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)
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seed = gr.Slider(
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label="Seed",
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minimum=0,
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with gr.Column(scale=1):
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model_output = gr.Model3D(label="3D Model Preview", interactive=False, height=400, elem_classes="gr-panel")
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textured_model_output = gr.Model3D(label="Textured 3D Model", interactive=False, height=400, elem_classes="gr-panel")
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download_button = gr.Button("Download Model", variant="secondary", elem_classes="gr-button-secondary")
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with gr.Tab("Cosmic Gallery"):
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gr.Markdown("### Discover Stellar Creations")
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for image in os.listdir(f"{TRIPOSG_CODE_DIR}/assets/example_data")
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],
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fn=run_full,
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+
inputs=[image_prompts, output_format],
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outputs=[seg_image, model_output, textured_model_output],
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cache_examples=True,
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)
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num_inference_steps,
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guidance_scale,
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reduce_face,
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target_face_num,
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output_format
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],
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outputs=[model_output]
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).then(lambda: gr.Button(interactive=True), outputs=[gen_texture_button])
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gen_texture_button.click(
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run_texture,
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inputs=[image_prompts, model_output, seed, output_format],
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outputs=[textured_model_output]
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)
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