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| # | |
| # Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. | |
| # Use of this file is governed by the BSD 3-clause license that | |
| # can be found in the LICENSE.txt file in the project root. | |
| # | |
| # The following images show the relation of states and | |
| # {@link ATNState#transitions} for various grammar constructs. | |
| # | |
| # <ul> | |
| # | |
| # <li>Solid edges marked with an ε indicate a required | |
| # {@link EpsilonTransition}.</li> | |
| # | |
| # <li>Dashed edges indicate locations where any transition derived from | |
| # {@link Transition} might appear.</li> | |
| # | |
| # <li>Dashed nodes are place holders for either a sequence of linked | |
| # {@link BasicState} states or the inclusion of a block representing a nested | |
| # construct in one of the forms below.</li> | |
| # | |
| # <li>Nodes showing multiple outgoing alternatives with a {@code ...} support | |
| # any number of alternatives (one or more). Nodes without the {@code ...} only | |
| # support the exact number of alternatives shown in the diagram.</li> | |
| # | |
| # </ul> | |
| # | |
| # <h2>Basic Blocks</h2> | |
| # | |
| # <h3>Rule</h3> | |
| # | |
| # <embed src="images/Rule.svg" type="image/svg+xml"/> | |
| # | |
| # <h3>Block of 1 or more alternatives</h3> | |
| # | |
| # <embed src="images/Block.svg" type="image/svg+xml"/> | |
| # | |
| # <h2>Greedy Loops</h2> | |
| # | |
| # <h3>Greedy Closure: {@code (...)*}</h3> | |
| # | |
| # <embed src="images/ClosureGreedy.svg" type="image/svg+xml"/> | |
| # | |
| # <h3>Greedy Positive Closure: {@code (...)+}</h3> | |
| # | |
| # <embed src="images/PositiveClosureGreedy.svg" type="image/svg+xml"/> | |
| # | |
| # <h3>Greedy Optional: {@code (...)?}</h3> | |
| # | |
| # <embed src="images/OptionalGreedy.svg" type="image/svg+xml"/> | |
| # | |
| # <h2>Non-Greedy Loops</h2> | |
| # | |
| # <h3>Non-Greedy Closure: {@code (...)*?}</h3> | |
| # | |
| # <embed src="images/ClosureNonGreedy.svg" type="image/svg+xml"/> | |
| # | |
| # <h3>Non-Greedy Positive Closure: {@code (...)+?}</h3> | |
| # | |
| # <embed src="images/PositiveClosureNonGreedy.svg" type="image/svg+xml"/> | |
| # | |
| # <h3>Non-Greedy Optional: {@code (...)??}</h3> | |
| # | |
| # <embed src="images/OptionalNonGreedy.svg" type="image/svg+xml"/> | |
| # | |
| from antlr4.atn.Transition import Transition | |
| INITIAL_NUM_TRANSITIONS = 4 | |
| class ATNState(object): | |
| # constants for serialization | |
| INVALID_TYPE = 0 | |
| BASIC = 1 | |
| RULE_START = 2 | |
| BLOCK_START = 3 | |
| PLUS_BLOCK_START = 4 | |
| STAR_BLOCK_START = 5 | |
| TOKEN_START = 6 | |
| RULE_STOP = 7 | |
| BLOCK_END = 8 | |
| STAR_LOOP_BACK = 9 | |
| STAR_LOOP_ENTRY = 10 | |
| PLUS_LOOP_BACK = 11 | |
| LOOP_END = 12 | |
| serializationNames = [ | |
| "INVALID", | |
| "BASIC", | |
| "RULE_START", | |
| "BLOCK_START", | |
| "PLUS_BLOCK_START", | |
| "STAR_BLOCK_START", | |
| "TOKEN_START", | |
| "RULE_STOP", | |
| "BLOCK_END", | |
| "STAR_LOOP_BACK", | |
| "STAR_LOOP_ENTRY", | |
| "PLUS_LOOP_BACK", | |
| "LOOP_END" ] | |
| INVALID_STATE_NUMBER = -1 | |
| def __init__(self): | |
| # Which ATN are we in? | |
| self.atn = None | |
| self.stateNumber = ATNState.INVALID_STATE_NUMBER | |
| self.stateType = None | |
| self.ruleIndex = 0 # at runtime, we don't have Rule objects | |
| self.epsilonOnlyTransitions = False | |
| # Track the transitions emanating from this ATN state. | |
| self.transitions = [] | |
| # Used to cache lookahead during parsing, not used during construction | |
| self.nextTokenWithinRule = None | |
| def __hash__(self): | |
| return self.stateNumber | |
| def __eq__(self, other): | |
| return isinstance(other, ATNState) and self.stateNumber==other.stateNumber | |
| def onlyHasEpsilonTransitions(self): | |
| return self.epsilonOnlyTransitions | |
| def isNonGreedyExitState(self): | |
| return False | |
| def __str__(self): | |
| return str(self.stateNumber) | |
| def addTransition(self, trans:Transition, index:int=-1): | |
| if len(self.transitions)==0: | |
| self.epsilonOnlyTransitions = trans.isEpsilon | |
| elif self.epsilonOnlyTransitions != trans.isEpsilon: | |
| self.epsilonOnlyTransitions = False | |
| # TODO System.err.format(Locale.getDefault(), "ATN state %d has both epsilon and non-epsilon transitions.\n", stateNumber); | |
| if index==-1: | |
| self.transitions.append(trans) | |
| else: | |
| self.transitions.insert(index, trans) | |
| class BasicState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.BASIC | |
| class DecisionState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.decision = -1 | |
| self.nonGreedy = False | |
| # The start of a regular {@code (...)} block. | |
| class BlockStartState(DecisionState): | |
| def __init__(self): | |
| super().__init__() | |
| self.endState = None | |
| class BasicBlockStartState(BlockStartState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.BLOCK_START | |
| # Terminal node of a simple {@code (a|b|c)} block. | |
| class BlockEndState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.BLOCK_END | |
| self.startState = None | |
| # The last node in the ATN for a rule, unless that rule is the start symbol. | |
| # In that case, there is one transition to EOF. Later, we might encode | |
| # references to all calls to this rule to compute FOLLOW sets for | |
| # error handling. | |
| # | |
| class RuleStopState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.RULE_STOP | |
| class RuleStartState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.RULE_START | |
| self.stopState = None | |
| self.isPrecedenceRule = False | |
| # Decision state for {@code A+} and {@code (A|B)+}. It has two transitions: | |
| # one to the loop back to start of the block and one to exit. | |
| # | |
| class PlusLoopbackState(DecisionState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.PLUS_LOOP_BACK | |
| # Start of {@code (A|B|...)+} loop. Technically a decision state, but | |
| # we don't use for code generation; somebody might need it, so I'm defining | |
| # it for completeness. In reality, the {@link PlusLoopbackState} node is the | |
| # real decision-making note for {@code A+}. | |
| # | |
| class PlusBlockStartState(BlockStartState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.PLUS_BLOCK_START | |
| self.loopBackState = None | |
| # The block that begins a closure loop. | |
| class StarBlockStartState(BlockStartState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.STAR_BLOCK_START | |
| class StarLoopbackState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.STAR_LOOP_BACK | |
| class StarLoopEntryState(DecisionState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.STAR_LOOP_ENTRY | |
| self.loopBackState = None | |
| # Indicates whether this state can benefit from a precedence DFA during SLL decision making. | |
| self.isPrecedenceDecision = None | |
| # Mark the end of a * or + loop. | |
| class LoopEndState(ATNState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.LOOP_END | |
| self.loopBackState = None | |
| # The Tokens rule start state linking to each lexer rule start state */ | |
| class TokensStartState(DecisionState): | |
| def __init__(self): | |
| super().__init__() | |
| self.stateType = self.TOKEN_START | |