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import streamlit as st |
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import os, base64, shutil, random |
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from pathlib import Path |
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@st.cache_data |
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def load_aframe_and_extras(): |
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return """ |
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> |
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script> |
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<script> |
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let score = 0; |
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AFRAME.registerComponent('draggable', { |
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// ... (previous draggable component code) |
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}); |
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AFRAME.registerComponent('bouncing', { |
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schema: { |
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}}, |
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dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}} |
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}, |
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init: function () { |
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this.originalPos = this.el.getAttribute('position'); |
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this.dir = {x: 1, y: 1, z: 1}; |
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}, |
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tick: function (time, timeDelta) { |
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var currentPos = this.el.getAttribute('position'); |
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var speed = this.data.speed; |
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var dist = this.data.dist; |
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['x', 'y', 'z'].forEach(axis => { |
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000); |
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if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) { |
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this.dir[axis] *= -1; |
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} |
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}); |
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this.el.setAttribute('position', currentPos); |
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}, |
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boost: function() { |
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var speed = this.data.speed; |
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['x', 'y', 'z'].forEach(axis => { |
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speed[axis] *= 1.5; |
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}); |
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this.data.speed = speed; |
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this.dir = { |
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x: Math.random() > 0.5 ? 1 : -1, |
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y: Math.random() > 0.5 ? 1 : -1, |
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z: Math.random() > 0.5 ? 1 : -1 |
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}; |
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} |
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}); |
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AFRAME.registerComponent('moving-light', { |
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// ... (previous moving-light component code) |
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}); |
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function moveCamera(direction) { |
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var camera = document.querySelector('[camera]'); |
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var rig = document.querySelector('#rig'); |
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var pos = rig.getAttribute('position'); |
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var rot = rig.getAttribute('rotation'); |
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var speed = 0.5; |
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var rotationSpeed = 5; |
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switch(direction) { |
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case 'up': pos.y += speed; break; |
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case 'down': pos.y -= speed; break; |
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case 'forward': pos.z -= speed; break; |
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case 'left': pos.x -= speed; break; |
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case 'right': pos.x += speed; break; |
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case 'rotateLeft': rot.y += rotationSpeed; break; |
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case 'rotateRight': rot.y -= rotationSpeed; break; |
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case 'reset': pos = {x: 0, y: 10, z: 0}; rot = {x: -90, y: 0, z: 0}; break; |
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case 'ground': pos = {x: 0, y: 1.6, z: 0}; rot = {x: 0, y: 0, z: 0}; break; |
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} |
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rig.setAttribute('position', pos); |
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rig.setAttribute('rotation', rot); |
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} |
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function fireRaycast() { |
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var camera = document.querySelector('[camera]'); |
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var direction = new THREE.Vector3(); |
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camera.object3D.getWorldDirection(direction); |
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var raycaster = new THREE.Raycaster(); |
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raycaster.set(camera.object3D.position, direction); |
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var intersects = raycaster.intersectObjects(document.querySelectorAll('.raycastable').map(el => el.object3D), true); |
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if (intersects.length > 0) { |
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var hitObject = intersects[0].object.el; |
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if (hitObject.components.bouncing) { |
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hitObject.components.bouncing.boost(); |
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score += 10; |
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document.getElementById('score').innerText = 'Score: ' + score; |
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} |
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} |
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} |
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document.addEventListener('keydown', function(event) { |
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switch(event.key.toLowerCase()) { |
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case 'w': moveCamera('up'); break; |
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case 's': moveCamera('forward'); break; |
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case 'x': moveCamera('down'); break; |
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case 'q': moveCamera('rotateLeft'); break; |
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case 'e': moveCamera('rotateRight'); break; |
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case 'z': moveCamera('reset'); break; |
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case 'c': moveCamera('ground'); break; |
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case ' ': fireRaycast(); break; |
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} |
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}); |
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</script> |
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""" |
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def main(): |
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st.set_page_config(layout="wide") |
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with st.sidebar: |
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st.markdown("### ๐ค 3D AI Using Claude 3.5 Sonnet for AI Pair Programming") |
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st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) |
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st.markdown("### โฌ๏ธ Upload") |
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uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") |
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st.markdown("### ๐ฎ Camera Controls") |
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col1, col2, col3 = st.columns(3) |
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with col1: |
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st.button("โฌ
๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'left'})) |
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st.button("๐โบ", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'})) |
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st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'reset'})) |
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with col2: |
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'up'})) |
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st.button("๐", on_click=lambda: st.session_state.update({'camera_move': 'ground'})) |
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st.button("๐ซ", on_click=lambda: st.session_state.update({'camera_move': 'fire'})) |
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with col3: |
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st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'})) |
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st.button("โฌ๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'down'})) |
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st.button("โฉ", on_click=lambda: st.session_state.update({'camera_move': 'forward'})) |
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st.markdown("### ๐บ๏ธ Grid Size") |
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grid_width = st.slider("Grid Width", 1, 8, 8) |
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grid_height = st.slider("Grid Height", 1, 5, 5) |
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st.markdown("### โน๏ธ Instructions") |
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st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view") |
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st.markdown("### ๐ Directory") |
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directory = st.text_input("Enter path:", ".", key="directory_input") |
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aframe_scene = f""" |
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<a-scene embedded style="height: 600px; width: 100%;"> |
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<a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0"> |
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<a-camera fov="60" look-controls wasd-controls="enabled: false" cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera> |
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</a-entity> |
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<a-sky color="#87CEEB"></a-sky> |
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<a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity> |
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<a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity> |
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<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity> |
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<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text> |
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""" |
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assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5) |
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aframe_scene += assets + entities + "</a-scene>" |
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camera_move = st.session_state.get('camera_move', None) |
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if camera_move: |
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if camera_move == 'fire': |
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aframe_scene += "<script>fireRaycast();</script>" |
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else: |
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aframe_scene += f"<script>moveCamera('{camera_move}');</script>" |
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st.session_state.pop('camera_move') |
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st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) |
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if __name__ == "__main__": |
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main() |