Spaces:
Running
Running
Update index.html
Browse files- index.html +476 -1405
index.html
CHANGED
@@ -1,1295 +1,4 @@
|
|
1 |
-
|
2 |
-
const innerFlameMat = new THREE.MeshStandardMaterial({
|
3 |
-
color: 0xFFFF00,
|
4 |
-
roughness: 0.2,
|
5 |
-
metalness: 0.0,
|
6 |
-
emissive: 0xFFFF00,
|
7 |
-
emissiveIntensity: 1.0
|
8 |
-
});
|
9 |
-
const innerFlame = new THREE.Mesh(innerFlameGeo, innerFlameMat);
|
10 |
-
innerFlame.position.set(0, 0.04, 0);
|
11 |
-
flame.add(innerFlame);
|
12 |
-
|
13 |
-
group.position.y = 1.5; // Mount height
|
14 |
-
return group;
|
15 |
-
}
|
16 |
-
|
17 |
-
function createBonePile() {
|
18 |
-
const base = createObjectBase("Bone Pile");
|
19 |
-
const group = new THREE.Group();
|
20 |
-
Object.assign(group, base);
|
21 |
-
|
22 |
-
// Create various bones
|
23 |
-
for (let i = 0; i < 8; i++) {
|
24 |
-
let bone;
|
25 |
-
// Choose bone type
|
26 |
-
const boneType = Math.floor(Math.random() * 3);
|
27 |
-
|
28 |
-
if (boneType === 0) { // Long bone
|
29 |
-
const boneGeo = new THREE.CylinderGeometry(0.06, 0.08, 0.5 + Math.random() * 0.3, 8);
|
30 |
-
bone = new THREE.Mesh(boneGeo, materials.bone);
|
31 |
-
} else if (boneType === 1) { // Skull-like
|
32 |
-
const boneGeo = new THREE.SphereGeometry(0.15 + Math.random() * 0.1, 8, 8);
|
33 |
-
bone = new THREE.Mesh(boneGeo, materials.bone);
|
34 |
-
} else { // Smaller bone fragment
|
35 |
-
const boneGeo = new THREE.BoxGeometry(
|
36 |
-
0.1 + Math.random() * 0.1,
|
37 |
-
0.05 + Math.random() * 0.05,
|
38 |
-
0.2 + Math.random() * 0.1
|
39 |
-
);
|
40 |
-
bone = new THREE.Mesh(boneGeo, materials.bone);
|
41 |
-
}
|
42 |
-
|
43 |
-
// Position randomly within a circle
|
44 |
-
const angle = Math.random() * Math.PI * 2;
|
45 |
-
const distance = Math.random() * 0.6;
|
46 |
-
bone.position.set(
|
47 |
-
Math.sin(angle) * distance,
|
48 |
-
Math.random() * 0.2,
|
49 |
-
Math.cos(angle) * distance
|
50 |
-
);
|
51 |
-
|
52 |
-
// Random rotation
|
53 |
-
bone.rotation.set(
|
54 |
-
Math.random() * Math.PI,
|
55 |
-
Math.random() * Math.PI,
|
56 |
-
Math.random() * Math.PI
|
57 |
-
);
|
58 |
-
|
59 |
-
bone.castShadow = true;
|
60 |
-
bone.receiveShadow = true;
|
61 |
-
group.add(bone);
|
62 |
-
}
|
63 |
-
|
64 |
-
// Add a skull as centerpiece
|
65 |
-
const skullGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
66 |
-
const skull = new THREE.Mesh(skullGeo, materials.bone);
|
67 |
-
skull.scale.set(1, 0.8, 1.2);
|
68 |
-
skull.position.set(0, 0.15, 0);
|
69 |
-
skull.rotation.x = Math.PI/6;
|
70 |
-
skull.castShadow = true;
|
71 |
-
skull.receiveShadow = true;
|
72 |
-
group.add(skull);
|
73 |
-
|
74 |
-
// Eye sockets
|
75 |
-
const socketGeo = new THREE.SphereGeometry(0.06, 8, 8);
|
76 |
-
const blackMat = new THREE.MeshBasicMaterial({color: 0x000000});
|
77 |
-
|
78 |
-
const leftEye = new THREE.Mesh(socketGeo, blackMat);
|
79 |
-
leftEye.position.set(-0.07, 0.05, 0.15);
|
80 |
-
skull.add(leftEye);
|
81 |
-
|
82 |
-
const rightEye = new THREE.Mesh(socketGeo, blackMat);
|
83 |
-
rightEye.position.set(0.07, 0.05, 0.15);
|
84 |
-
skull.add(rightEye);
|
85 |
-
|
86 |
-
group.position.y = 0.05; // Slightly above ground
|
87 |
-
return group;
|
88 |
-
}
|
89 |
-
|
90 |
-
// =================== CHARACTERS CATEGORY ===================
|
91 |
-
|
92 |
-
function createKingFigure() {
|
93 |
-
const base = createObjectBase("King Figure");
|
94 |
-
const group = new THREE.Group();
|
95 |
-
Object.assign(group, base);
|
96 |
-
|
97 |
-
// Body
|
98 |
-
const bodyGeo = new THREE.CylinderGeometry(0.35, 0.25, 1.2, 8);
|
99 |
-
const body = new THREE.Mesh(bodyGeo, materials.cloth);
|
100 |
-
body.position.y = 0.6;
|
101 |
-
body.castShadow = true;
|
102 |
-
body.receiveShadow = true;
|
103 |
-
group.add(body);
|
104 |
-
|
105 |
-
// Head
|
106 |
-
const headGeo = new THREE.SphereGeometry(0.25, 8, 8);
|
107 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
108 |
-
head.position.y = 1.35;
|
109 |
-
head.castShadow = true;
|
110 |
-
head.receiveShadow = true;
|
111 |
-
group.add(head);
|
112 |
-
|
113 |
-
// Crown
|
114 |
-
const crownBaseGeo = new THREE.CylinderGeometry(0.28, 0.28, 0.15, 8);
|
115 |
-
const crownBase = new THREE.Mesh(crownBaseGeo, materials.goldMetal);
|
116 |
-
crownBase.position.y = 1.5;
|
117 |
-
crownBase.castShadow = true;
|
118 |
-
crownBase.receiveShadow = true;
|
119 |
-
group.add(crownBase);
|
120 |
-
|
121 |
-
// Crown spikes
|
122 |
-
for (let i = 0; i < 4; i++) {
|
123 |
-
const spikeGeo = new THREE.ConeGeometry(0.06, 0.15, 4);
|
124 |
-
const spike = new THREE.Mesh(spikeGeo, materials.goldMetal);
|
125 |
-
|
126 |
-
const angle = i * Math.PI / 2;
|
127 |
-
spike.position.set(
|
128 |
-
Math.sin(angle) * 0.2,
|
129 |
-
1.65,
|
130 |
-
Math.cos(angle) * 0.2
|
131 |
-
);
|
132 |
-
|
133 |
-
spike.castShadow = true;
|
134 |
-
spike.receiveShadow = true;
|
135 |
-
group.add(spike);
|
136 |
-
}
|
137 |
-
|
138 |
-
// Arms
|
139 |
-
const armGeo = new THREE.CylinderGeometry(0.08, 0.08, 0.6, 8);
|
140 |
-
|
141 |
-
const leftArm = new THREE.Mesh(armGeo, materials.cloth);
|
142 |
-
leftArm.position.set(-0.4, 0.9, 0);
|
143 |
-
leftArm.rotation.z = Math.PI / 4;
|
144 |
-
leftArm.castShadow = true;
|
145 |
-
leftArm.receiveShadow = true;
|
146 |
-
group.add(leftArm);
|
147 |
-
|
148 |
-
const rightArm = new THREE.Mesh(armGeo, materials.cloth);
|
149 |
-
rightArm.position.set(0.4, 0.9, 0);
|
150 |
-
rightArm.rotation.z = -Math.PI / 4;
|
151 |
-
rightArm.castShadow = true;
|
152 |
-
rightArm.receiveShadow = true;
|
153 |
-
group.add(rightArm);
|
154 |
-
|
155 |
-
// Cape
|
156 |
-
const capeGeo = new THREE.BoxGeometry(0.7, 1, 0.1);
|
157 |
-
const cape = new THREE.Mesh(capeGeo, new THREE.MeshStandardMaterial({
|
158 |
-
color: 0x880000,
|
159 |
-
roughness: 0.8
|
160 |
-
}));
|
161 |
-
cape.position.set(0, 0.7, -0.2);
|
162 |
-
cape.castShadow = true;
|
163 |
-
cape.receiveShadow = true;
|
164 |
-
group.add(cape);
|
165 |
-
|
166 |
-
// Scepter
|
167 |
-
const scepterGeo = new THREE.CylinderGeometry(0.03, 0.05, 0.8, 8);
|
168 |
-
const scepter = new THREE.Mesh(scepterGeo, materials.goldMetal);
|
169 |
-
scepter.position.set(0.65, 0.9, 0);
|
170 |
-
scepter.rotation.z = -Math.PI / 4;
|
171 |
-
scepter.castShadow = true;
|
172 |
-
scepter.receiveShadow = true;
|
173 |
-
group.add(scepter);
|
174 |
-
|
175 |
-
// Scepter orb
|
176 |
-
const orbGeo = new THREE.SphereGeometry(0.08, 8, 8);
|
177 |
-
const orb = new THREE.Mesh(orbGeo, materials.goldMetal);
|
178 |
-
orb.position.set(0, 0.45, 0);
|
179 |
-
orb.castShadow = true;
|
180 |
-
orb.receiveShadow = true;
|
181 |
-
scepter.add(orb);
|
182 |
-
|
183 |
-
return group;
|
184 |
-
}
|
185 |
-
|
186 |
-
function createSoldierFigure() {
|
187 |
-
const base = createObjectBase("Soldier Figure");
|
188 |
-
const group = new THREE.Group();
|
189 |
-
Object.assign(group, base);
|
190 |
-
|
191 |
-
// Body with armor
|
192 |
-
const bodyGeo = new THREE.CylinderGeometry(0.3, 0.25, 1, 8);
|
193 |
-
const body = new THREE.Mesh(bodyGeo, materials.metal);
|
194 |
-
body.position.y = 0.5;
|
195 |
-
body.castShadow = true;
|
196 |
-
body.receiveShadow = true;
|
197 |
-
group.add(body);
|
198 |
-
|
199 |
-
// Head
|
200 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
201 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
202 |
-
head.position.y = 1.1;
|
203 |
-
head.castShadow = true;
|
204 |
-
head.receiveShadow = true;
|
205 |
-
group.add(head);
|
206 |
-
|
207 |
-
// Helmet
|
208 |
-
const helmetGeo = new THREE.CylinderGeometry(0.22, 0.22, 0.2, 8);
|
209 |
-
const helmet = new THREE.Mesh(helmetGeo, materials.metal);
|
210 |
-
helmet.position.y = 1.2;
|
211 |
-
helmet.castShadow = true;
|
212 |
-
helmet.receiveShadow = true;
|
213 |
-
group.add(helmet);
|
214 |
-
|
215 |
-
const helmetTopGeo = new THREE.SphereGeometry(0.22, 8, 8);
|
216 |
-
const helmetTop = new THREE.Mesh(helmetTopGeo, materials.metal);
|
217 |
-
helmetTop.position.y = 1.3;
|
218 |
-
helmetTop.scale.y = 0.5;
|
219 |
-
helmetTop.castShadow = true;
|
220 |
-
helmetTop.receiveShadow = true;
|
221 |
-
group.add(helmetTop);
|
222 |
-
|
223 |
-
// Arms
|
224 |
-
const armGeo = new THREE.CylinderGeometry(0.07, 0.07, 0.5, 8);
|
225 |
-
|
226 |
-
const leftArm = new THREE.Mesh(armGeo, materials.metal);
|
227 |
-
leftArm.position.set(-0.3, 0.7, 0);
|
228 |
-
leftArm.rotation.z = Math.PI / 6;
|
229 |
-
leftArm.castShadow = true;
|
230 |
-
leftArm.receiveShadow = true;
|
231 |
-
group.add(leftArm);
|
232 |
-
|
233 |
-
const rightArm = new THREE.Mesh(armGeo, materials.metal);
|
234 |
-
rightArm.position.set(0.3, 0.7, 0);
|
235 |
-
rightArm.rotation.z = -Math.PI / 6;
|
236 |
-
rightArm.castShadow = true;
|
237 |
-
rightArm.receiveShadow = true;
|
238 |
-
group.add(rightArm);
|
239 |
-
|
240 |
-
// Shield
|
241 |
-
const shieldGeo = new THREE.BoxGeometry(0.4, 0.6, 0.1);
|
242 |
-
const shield = new THREE.Mesh(shieldGeo, materials.metal);
|
243 |
-
shield.position.set(-0.45, 0.6, 0.1);
|
244 |
-
shield.rotation.y = Math.PI / 10;
|
245 |
-
shield.castShadow = true;
|
246 |
-
shield.receiveShadow = true;
|
247 |
-
group.add(shield);
|
248 |
-
|
249 |
-
// Sword
|
250 |
-
const swordHandleGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.2, 8);
|
251 |
-
const swordHandle = new THREE.Mesh(swordHandleGeo, materials.leather);
|
252 |
-
swordHandle.position.set(0.4, 0.6, 0.2);
|
253 |
-
swordHandle.rotation.x = Math.PI / 2;
|
254 |
-
swordHandle.castShadow = true;
|
255 |
-
swordHandle.receiveShadow = true;
|
256 |
-
group.add(swordHandle);
|
257 |
-
|
258 |
-
const swordBladeGeo = new THREE.BoxGeometry(0.05, 0.6, 0.01);
|
259 |
-
const swordBlade = new THREE.Mesh(swordBladeGeo, materials.metal);
|
260 |
-
swordBlade.position.set(0, -0.3, 0);
|
261 |
-
swordBlade.castShadow = true;
|
262 |
-
swordBlade.receiveShadow = true;
|
263 |
-
swordHandle.add(swordBlade);
|
264 |
-
|
265 |
-
// Legs
|
266 |
-
const legGeo = new THREE.CylinderGeometry(0.09, 0.07, 0.5, 8);
|
267 |
-
|
268 |
-
const leftLeg = new THREE.Mesh(legGeo, materials.metal);
|
269 |
-
leftLeg.position.set(-0.1, 0, 0);
|
270 |
-
leftLeg.castShadow = true;
|
271 |
-
leftLeg.receiveShadow = true;
|
272 |
-
group.add(leftLeg);
|
273 |
-
|
274 |
-
const rightLeg = new THREE.Mesh(legGeo, materials.metal);
|
275 |
-
rightLeg.position.set(0.1, 0, 0);
|
276 |
-
rightLeg.castShadow = true;
|
277 |
-
rightLeg.receiveShadow = true;
|
278 |
-
group.add(rightLeg);
|
279 |
-
|
280 |
-
group.position.y = 0.5;
|
281 |
-
return group;
|
282 |
-
}
|
283 |
-
|
284 |
-
function createMageFigure() {
|
285 |
-
const base = createObjectBase("Mage Figure");
|
286 |
-
const group = new THREE.Group();
|
287 |
-
Object.assign(group, base);
|
288 |
-
|
289 |
-
// Body (robe)
|
290 |
-
const bodyGeo = new THREE.CylinderGeometry(0.4, 0.5, 1.3, 8);
|
291 |
-
const bodyMat = new THREE.MeshStandardMaterial({
|
292 |
-
color: 0x5522AA,
|
293 |
-
roughness: 0.8,
|
294 |
-
metalness: 0.1
|
295 |
-
});
|
296 |
-
const body = new THREE.Mesh(bodyGeo, bodyMat);
|
297 |
-
body.position.y = 0.65;
|
298 |
-
body.castShadow = true;
|
299 |
-
body.receiveShadow = true;
|
300 |
-
group.add(body);
|
301 |
-
|
302 |
-
// Head
|
303 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
304 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
305 |
-
head.position.y = 1.4;
|
306 |
-
head.castShadow = true;
|
307 |
-
head.receiveShadow = true;
|
308 |
-
group.add(head);
|
309 |
-
|
310 |
-
// Wizard hat
|
311 |
-
const hatBaseGeo = new THREE.CylinderGeometry(0.25, 0.25, 0.05, 8);
|
312 |
-
const hatBase = new THREE.Mesh(hatBaseGeo, bodyMat);
|
313 |
-
hatBase.position.y = 1.55;
|
314 |
-
hatBase.castShadow = true;
|
315 |
-
hatBase.receiveShadow = true;
|
316 |
-
group.add(hatBase);
|
317 |
-
|
318 |
-
const hatTopGeo = new THREE.ConeGeometry(0.2, 0.5, 8);
|
319 |
-
const hatTop = new THREE.Mesh(hatTopGeo, bodyMat);
|
320 |
-
hatTop.position.y = 1.8;
|
321 |
-
hatTop.castShadow = true;
|
322 |
-
hatTop.receiveShadow = true;
|
323 |
-
group.add(hatTop);
|
324 |
-
|
325 |
-
// Arms
|
326 |
-
const armGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.6, 8);
|
327 |
-
|
328 |
-
const leftArm = new THREE.Mesh(armGeo, bodyMat);
|
329 |
-
leftArm.position.set(-0.4, 0.9, 0);
|
330 |
-
leftArm.rotation.z = Math.PI / 4;
|
331 |
-
leftArm.castShadow = true;
|
332 |
-
leftArm.receiveShadow = true;
|
333 |
-
group.add(leftArm);
|
334 |
-
|
335 |
-
const rightArm = new THREE.Mesh(armGeo, bodyMat);
|
336 |
-
rightArm.position.set(0.4, 0.9, 0);
|
337 |
-
rightArm.rotation.z = -Math.PI / 4;
|
338 |
-
rightArm.castShadow = true;
|
339 |
-
rightArm.receiveShadow = true;
|
340 |
-
group.add(rightArm);
|
341 |
-
|
342 |
-
// Staff
|
343 |
-
const staffGeo = new THREE.CylinderGeometry(0.03, 0.05, 1.8, 8);
|
344 |
-
const staffMat = new THREE.MeshStandardMaterial({
|
345 |
-
color: 0x663300,
|
346 |
-
roughness: 0.9
|
347 |
-
});
|
348 |
-
const staff = new THREE.Mesh(staffGeo, staffMat);
|
349 |
-
staff.position.set(0.7, 0.9, 0);
|
350 |
-
staff.rotation.z = -0.2;
|
351 |
-
staff.castShadow = true;
|
352 |
-
staff.receiveShadow = true;
|
353 |
-
group.add(staff);
|
354 |
-
|
355 |
-
// Orb on staff
|
356 |
-
const orbGeo = new THREE.SphereGeometry(0.12, 8, 8);
|
357 |
-
const orbMat = new THREE.MeshStandardMaterial({
|
358 |
-
color: 0x00CCFF,
|
359 |
-
roughness: 0.2,
|
360 |
-
metalness: 0.5,
|
361 |
-
emissive: 0x0088FF,
|
362 |
-
emissiveIntensity: 0.8
|
363 |
-
});
|
364 |
-
const orb = new THREE.Mesh(orbGeo, orbMat);
|
365 |
-
orb.position.y = 0.9;
|
366 |
-
orb.castShadow = true;
|
367 |
-
orb.receiveShadow = true;
|
368 |
-
staff.add(orb);
|
369 |
-
|
370 |
-
// Cloak/cape
|
371 |
-
const cloakGeo = new THREE.BoxGeometry(0.8, 1.2, 0.1);
|
372 |
-
const cloak = new THREE.Mesh(cloakGeo, bodyMat);
|
373 |
-
cloak.position.set(0, 0.7, -0.25);
|
374 |
-
cloak.castShadow = true;
|
375 |
-
cloak.receiveShadow = true;
|
376 |
-
group.add(cloak);
|
377 |
-
|
378 |
-
group.position.y = 0.5;
|
379 |
-
return group;
|
380 |
-
}
|
381 |
-
|
382 |
-
function createZombieFigure() {
|
383 |
-
const base = createObjectBase("Zombie Figure");
|
384 |
-
const group = new THREE.Group();
|
385 |
-
Object.assign(group, base);
|
386 |
-
|
387 |
-
// Body
|
388 |
-
const bodyGeo = new THREE.CylinderGeometry(0.25, 0.25, 1, 8);
|
389 |
-
const body = new THREE.Mesh(bodyGeo, materials.zombie);
|
390 |
-
body.position.y = 0.5;
|
391 |
-
body.rotation.x = 0.2; // Leaning forward
|
392 |
-
body.castShadow = true;
|
393 |
-
body.receiveShadow = true;
|
394 |
-
group.add(body);
|
395 |
-
|
396 |
-
// Head
|
397 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
398 |
-
const head = new THREE.Mesh(headGeo, materials.zombie);
|
399 |
-
head.position.set(0, 1.1, 0.1); // Pushed forward due to leaning
|
400 |
-
head.castShadow = true;
|
401 |
-
head.receiveShadow = true;
|
402 |
-
group.add(head);
|
403 |
-
|
404 |
-
// Arms - asymmetrical for zombie look
|
405 |
-
const armGeo1 = new THREE.CylinderGeometry(0.08, 0.06, 0.6, 8);
|
406 |
-
const leftArm = new THREE.Mesh(armGeo1, materials.zombie);
|
407 |
-
leftArm.position.set(-0.3, 0.7, 0);
|
408 |
-
leftArm.rotation.set(0.1, 0, Math.PI / 2.5); // Extended forward
|
409 |
-
leftArm.castShadow = true;
|
410 |
-
leftArm.receiveShadow = true;
|
411 |
-
group.add(leftArm);
|
412 |
-
|
413 |
-
const armGeo2 = new THREE.CylinderGeometry(0.07, 0.07, 0.55, 8);
|
414 |
-
const rightArm = new THREE.Mesh(armGeo2, materials.zombie);
|
415 |
-
rightArm.position.set(0.3, 0.7, 0);
|
416 |
-
rightArm.rotation.set(-0.3, 0, -Math.PI / 3); // Hanging down
|
417 |
-
rightArm.castShadow = true;
|
418 |
-
rightArm.receiveShadow = true;
|
419 |
-
group.add(rightArm);
|
420 |
-
|
421 |
-
// Legs - asymmetrical stride
|
422 |
-
const legGeo1 = new THREE.CylinderGeometry(0.09, 0.07, 0.5, 8);
|
423 |
-
const leftLeg = new THREE.Mesh(legGeo1, materials.zombie);
|
424 |
-
leftLeg.position.set(-0.1, 0, 0);
|
425 |
-
leftLeg.rotation.x = -0.2; // Stepping forward
|
426 |
-
leftLeg.castShadow = true;
|
427 |
-
leftLeg.receiveShadow = true;
|
428 |
-
group.add(leftLeg);
|
429 |
-
|
430 |
-
const legGeo2 = new THREE.CylinderGeometry(0.08, 0.07, 0.5, 8);
|
431 |
-
const rightLeg = new THREE.Mesh(legGeo2, materials.zombie);
|
432 |
-
rightLeg.position.set(0.1, 0, -0.1);
|
433 |
-
rightLeg.castShadow = true;
|
434 |
-
rightLeg.receiveShadow = true;
|
435 |
-
group.add(rightLeg);
|
436 |
-
|
437 |
-
// Tattered clothes
|
438 |
-
const clothesGeo = new THREE.CylinderGeometry(0.26, 0.28, 0.7, 8);
|
439 |
-
const clothes = new THREE.Mesh(clothesGeo, new THREE.MeshStandardMaterial({
|
440 |
-
color: 0x445566,
|
441 |
-
roughness: 0.9,
|
442 |
-
metalness: 0.0
|
443 |
-
}));
|
444 |
-
clothes.position.y = 0.4;
|
445 |
-
clothes.castShadow = true;
|
446 |
-
clothes.receiveShadow = true;
|
447 |
-
body.add(clothes);
|
448 |
-
|
449 |
-
// Gore detail (blood)
|
450 |
-
const goreGeo = new THREE.SphereGeometry(0.1, 8, 8);
|
451 |
-
const gore = new THREE.Mesh(goreGeo, new THREE.MeshStandardMaterial({
|
452 |
-
color: 0x880000,
|
453 |
-
roughness: 0.8,
|
454 |
-
metalness: 0.2
|
455 |
-
}));
|
456 |
-
gore.position.set(0.15, 0.2, 0.1);
|
457 |
-
gore.scale.set(1, 0.3, 1);
|
458 |
-
body.add(gore);
|
459 |
-
|
460 |
-
group.position.y = 0.5;
|
461 |
-
return group;
|
462 |
-
}
|
463 |
-
|
464 |
-
function createSurvivorFigure() {
|
465 |
-
const base = createObjectBase("Survivor Figure");
|
466 |
-
const group = new THREE.Group();
|
467 |
-
Object.assign(group, base);
|
468 |
-
|
469 |
-
// Body
|
470 |
-
const bodyGeo = new THREE.CylinderGeometry(0.25, 0.25, 1, 8);
|
471 |
-
const body = new THREE.Mesh(bodyGeo, materials.leather);
|
472 |
-
body.position.y = 0.5;
|
473 |
-
body.castShadow = true;
|
474 |
-
body.receiveShadow = true;
|
475 |
-
group.add(body);
|
476 |
-
|
477 |
-
// Head
|
478 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
479 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
480 |
-
head.position.y = 1.1;
|
481 |
-
head.castShadow = true;
|
482 |
-
head.receiveShadow = true;
|
483 |
-
group.add(head);
|
484 |
-
|
485 |
-
// Arms
|
486 |
-
const armGeo = new THREE.CylinderGeometry(0.07, 0.07, 0.5, 8);
|
487 |
-
|
488 |
-
const leftArm = new THREE.Mesh(armGeo, materials.leather);
|
489 |
-
leftArm.position.set(-0.3, 0.7, 0);
|
490 |
-
leftArm.rotation.z = Math.PI / 6;
|
491 |
-
leftArm.castShadow = true;
|
492 |
-
leftArm.receiveShadow = true;
|
493 |
-
group.add(leftArm);
|
494 |
-
|
495 |
-
const rightArm = new THREE.Mesh(armGeo, materials.leather);
|
496 |
-
rightArm.position.set(0.3, 0.7, 0);
|
497 |
-
rightArm.rotation.z = -Math.PI / 6;
|
498 |
-
rightArm.castShadow = true;
|
499 |
-
rightArm.receiveShadow = true;
|
500 |
-
group.add(rightArm);
|
501 |
-
|
502 |
-
// Legs
|
503 |
-
const legGeo = new THREE.CylinderGeometry(0.08, 0.07, 0.5, 8);
|
504 |
-
|
505 |
-
const leftLeg = new THREE.Mesh(legGeo, new THREE.MeshStandardMaterial({
|
506 |
-
color: 0x223355, // Denim
|
507 |
-
roughness: 0.8,
|
508 |
-
}));
|
509 |
-
leftLeg.position.set(-0.1, 0, 0);
|
510 |
-
leftLeg.castShadow = true;
|
511 |
-
leftLeg.receiveShadow = true;
|
512 |
-
group.add(leftLeg);
|
513 |
-
|
514 |
-
const rightLeg = new THREE.Mesh(legGeo, new THREE.MeshStandardMaterial({
|
515 |
-
color: 0x223355, // Denim
|
516 |
-
roughness: 0.8
|
517 |
-
}));
|
518 |
-
rightLeg.position.set(0.1, 0, 0);
|
519 |
-
rightLeg.castShadow = true;
|
520 |
-
rightLeg.receiveShadow = true;
|
521 |
-
group.add(rightLeg);
|
522 |
-
|
523 |
-
// Backpack
|
524 |
-
const backpackGeo = new THREE.BoxGeometry(0.3, 0.4, 0.2);
|
525 |
-
const backpack = new THREE.Mesh(backpackGeo, new THREE.MeshStandardMaterial({
|
526 |
-
color: 0x556B2F, // Olive green
|
527 |
-
roughness: 0.9
|
528 |
-
}));
|
529 |
-
backpack.position.set(0, 0.6, -0.2);
|
530 |
-
backpack.castShadow = true;
|
531 |
-
backpack.receiveShadow = true;
|
532 |
-
group.add(backpack);
|
533 |
-
|
534 |
-
// Baseball bat or weapon
|
535 |
-
const batGeo = new THREE.CylinderGeometry(0.03, 0.05, 0.8, 8);
|
536 |
-
const bat = new THREE.Mesh(batGeo, materials.wood);
|
537 |
-
bat.position.set(0.45, 0.4, 0.2);
|
538 |
-
bat.rotation.set(Math.PI/6, 0, Math.PI/6);
|
539 |
-
bat.castShadow = true;
|
540 |
-
bat.receiveShadow = true;
|
541 |
-
group.add(bat);
|
542 |
-
|
543 |
-
group.position.y = 0.5;
|
544 |
-
return group;
|
545 |
-
}
|
546 |
-
|
547 |
-
function createDwarfMinerFigure() {
|
548 |
-
const base = createObjectBase("Dwarf Miner Figure");
|
549 |
-
const group = new THREE.Group();
|
550 |
-
Object.assign(group, base);
|
551 |
-
|
552 |
-
// Body - shorter, stockier
|
553 |
-
const bodyGeo = new THREE.CylinderGeometry(0.3, 0.3, 0.7, 8);
|
554 |
-
const body = new THREE.Mesh(bodyGeo, new THREE.MeshStandardMaterial({
|
555 |
-
color: 0x8B4513, // Brown leather
|
556 |
-
roughness: 0.8
|
557 |
-
}));
|
558 |
-
body.position.y = 0.35;
|
559 |
-
body.castShadow = true;
|
560 |
-
body.receiveShadow = true;
|
561 |
-
group.add(body);
|
562 |
-
|
563 |
-
// Head - larger in proportion
|
564 |
-
const headGeo = new THREE.SphereGeometry(0.22, 8, 8);
|
565 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
566 |
-
head.position.y = 0.8;
|
567 |
-
head.castShadow = true;
|
568 |
-
head.receiveShadow = true;
|
569 |
-
group.add(head);
|
570 |
-
|
571 |
-
// Beard
|
572 |
-
const beardGeo = new THREE.ConeGeometry(0.2, 0.3, 8);
|
573 |
-
const beard = new THREE.Mesh(beardGeo, new THREE.MeshStandardMaterial({
|
574 |
-
color: 0xDD9933, // Golden beard
|
575 |
-
roughness: 0.9
|
576 |
-
}));
|
577 |
-
beard.position.set(0, 0.7, 0.1);
|
578 |
-
beard.rotation.x = -Math.PI/2;
|
579 |
-
beard.castShadow = true;
|
580 |
-
beard.receiveShadow = true;
|
581 |
-
group.add(beard);
|
582 |
-
|
583 |
-
// Miner's helmet
|
584 |
-
const helmetGeo = new THREE.CylinderGeometry(0.23, 0.23, 0.15, 8);
|
585 |
-
const helmet = new THREE.Mesh(helmetGeo, materials.metal);
|
586 |
-
helmet.position.y = 0.95;
|
587 |
-
helmet.castShadow = true;
|
588 |
-
helmet.receiveShadow = true;
|
589 |
-
group.add(helmet);
|
590 |
-
|
591 |
-
// Helmet light
|
592 |
-
const lightGeo = new THREE.CylinderGeometry(0.05, 0.05, 0.07, 8);
|
593 |
-
const light = new THREE.Mesh(lightGeo, new THREE.MeshStandardMaterial({
|
594 |
-
color: 0xFFFF00,
|
595 |
-
emissive: 0xFFFF00,
|
596 |
-
emissiveIntensity: 0.8
|
597 |
-
}));
|
598 |
-
light.position.set(0, 0, 0.25);
|
599 |
-
helmet.add(light);
|
600 |
-
|
601 |
-
// Arms
|
602 |
-
const armGeo = new THREE.CylinderGeometry(0.08, 0.08, 0.4, 8);
|
603 |
-
|
604 |
-
const leftArm = new THREE.Mesh(armGeo, materials.leather);
|
605 |
-
leftArm.position.set(-0.35, 0.5, 0);
|
606 |
-
leftArm.rotation.z = Math.PI / 4;
|
607 |
-
leftArm.castShadow = true;
|
608 |
-
leftArm.receiveShadow = true;
|
609 |
-
group.add(leftArm);
|
610 |
-
|
611 |
-
const rightArm = new THREE.Mesh(armGeo, materials.leather);
|
612 |
-
rightArm.position.set(0.35, 0.5, 0);
|
613 |
-
rightArm.rotation.z = -Math.PI / 4;
|
614 |
-
rightArm.castShadow = true;
|
615 |
-
rightArm.receiveShadow = true;
|
616 |
-
group.add(rightArm);
|
617 |
-
|
618 |
-
// Legs - Short, sturdy
|
619 |
-
const legGeo = new THREE.CylinderGeometry(0.1, 0.08, 0.3, 8);
|
620 |
-
|
621 |
-
const leftLeg = new THREE.Mesh(legGeo, materials.leather);
|
622 |
-
leftLeg.position.set(-0.15, 0, 0);
|
623 |
-
leftLeg.castShadow = true;
|
624 |
-
leftLeg.receiveShadow = true;
|
625 |
-
group.add(leftLeg);
|
626 |
-
|
627 |
-
const rightLeg = new THREE.Mesh(legGeo, materials.leather);
|
628 |
-
rightLeg.position.set(0.15, 0 const wallGeo = new THREE.BoxGeometry(5, 3, 0.5);
|
629 |
-
const wall = new THREE.Mesh(wallGeo, materials.redBrick);
|
630 |
-
wall.castShadow = true;
|
631 |
-
wall.receiveShadow = true;
|
632 |
-
group.add(wall);
|
633 |
-
|
634 |
-
// Broken window
|
635 |
-
const windowGeo = new THREE.BoxGeometry(1.2, 1.2, 0.1);
|
636 |
-
const window = new THREE.Mesh(windowGeo, materials.glass);
|
637 |
-
window.position.set(-1.2, 0.5, 0.3);
|
638 |
-
window.material.opacity = 0.3; // Broken glass is more transparent
|
639 |
-
group.add(window);
|
640 |
-
|
641 |
-
// Door frame
|
642 |
-
const doorFrameGeo = new THREE.BoxGeometry(1.1, 2.2, 0.1);
|
643 |
-
const doorFrame = new THREE.Mesh(doorFrameGeo, materials.darkWood);
|
644 |
-
doorFrame.position.set(1.2, -0.4, 0.3);
|
645 |
-
group.add(doorFrame);
|
646 |
-
|
647 |
-
// Damage details
|
648 |
-
const damageGeo = new THREE.BoxGeometry(1.5, 1.2, 0.6);
|
649 |
-
const damage = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
650 |
-
damage.position.set(0.5, 1, 0.2);
|
651 |
-
group.add(damage);
|
652 |
-
|
653 |
-
// Add some rubble at the base
|
654 |
-
for (let i = 0; i < 5; i++) {
|
655 |
-
const rubbleGeo = new THREE.IcosahedronGeometry(0.3 * Math.random() + 0.1, 0);
|
656 |
-
const rubble = new THREE.Mesh(rubbleGeo, materials.redBrick);
|
657 |
-
rubble.position.set(
|
658 |
-
Math.random() * 4 - 2,
|
659 |
-
-1.5 + Math.random() * 0.3,
|
660 |
-
0.3 + Math.random() * 0.5
|
661 |
-
);
|
662 |
-
rubble.rotation.set(
|
663 |
-
Math.random() * Math.PI,
|
664 |
-
Math.random() * Math.PI,
|
665 |
-
Math.random() * Math.PI
|
666 |
-
);
|
667 |
-
rubble.castShadow = true;
|
668 |
-
rubble.receiveShadow = true;
|
669 |
-
group.add(rubble);
|
670 |
-
}
|
671 |
-
|
672 |
-
group.position.y = 1.5; // Raise to ground level
|
673 |
-
return group;
|
674 |
-
}
|
675 |
-
|
676 |
-
// =================== NATURE CATEGORY ===================
|
677 |
-
|
678 |
-
function createPineTree() {
|
679 |
-
const base = createObjectBase("Pine Tree");
|
680 |
-
const group = new THREE.Group();
|
681 |
-
Object.assign(group, base);
|
682 |
-
|
683 |
-
// Trunk
|
684 |
-
const trunkGeo = new THREE.CylinderGeometry(0.2, 0.3, 3, 8);
|
685 |
-
const trunk = new THREE.Mesh(trunkGeo, materials.wood);
|
686 |
-
trunk.position.y = 1.5;
|
687 |
-
trunk.castShadow = true;
|
688 |
-
trunk.receiveShadow = true;
|
689 |
-
group.add(trunk);
|
690 |
-
|
691 |
-
// Pine layers - cones stacked
|
692 |
-
const colors = [0x005500, 0x006600, 0x007700];
|
693 |
-
for (let i = 0; i < 3; i++) {
|
694 |
-
const coneGeo = new THREE.ConeGeometry(1.2 - i * 0.3, 1.5, 8);
|
695 |
-
const leafMat = new THREE.MeshStandardMaterial({
|
696 |
-
color: colors[i],
|
697 |
-
roughness: 0.8
|
698 |
-
});
|
699 |
-
const foliage = new THREE.Mesh(coneGeo, leafMat);
|
700 |
-
foliage.position.y = 2 + i*1.2;
|
701 |
-
foliage.castShadow = true;
|
702 |
-
foliage.receiveShadow = true;
|
703 |
-
group.add(foliage);
|
704 |
-
}
|
705 |
-
|
706 |
-
return group;
|
707 |
-
}
|
708 |
-
|
709 |
-
function createBoulder() {
|
710 |
-
const base = createObjectBase("Boulder");
|
711 |
-
const group = new THREE.Group();
|
712 |
-
Object.assign(group, base);
|
713 |
-
|
714 |
-
// Main boulder
|
715 |
-
const boulderGeo = new THREE.IcosahedronGeometry(1.2, 1);
|
716 |
-
const boulder = new THREE.Mesh(boulderGeo, materials.stone);
|
717 |
-
boulder.castShadow = true;
|
718 |
-
boulder.receiveShadow = true;
|
719 |
-
boulder.scale.y = 0.8;
|
720 |
-
boulder.rotation.set(Math.random() * Math.PI, Math.random() * Math.PI, Math.random() * Math.PI);
|
721 |
-
group.add(boulder);
|
722 |
-
|
723 |
-
// Add some smaller stones nearby
|
724 |
-
for (let i = 0; i < 3; i++) {
|
725 |
-
const smallStoneGeo = new THREE.IcosahedronGeometry(0.3 * Math.random() + 0.2, 0);
|
726 |
-
const smallStone = new THREE.Mesh(smallStoneGeo, materials.stone);
|
727 |
-
smallStone.position.set(
|
728 |
-
Math.random() * 2 - 1,
|
729 |
-
Math.random() * 0.3,
|
730 |
-
Math.random() * 2 - 1
|
731 |
-
);
|
732 |
-
smallStone.rotation.set(
|
733 |
-
Math.random() * Math.PI,
|
734 |
-
Math.random() * Math.PI,
|
735 |
-
Math.random() * Math.PI
|
736 |
-
);
|
737 |
-
smallStone.castShadow = true;
|
738 |
-
smallStone.receiveShadow = true;
|
739 |
-
group.add(smallStone);
|
740 |
-
}
|
741 |
-
|
742 |
-
group.position.y = 0.6; // Raise to ground level
|
743 |
-
return group;
|
744 |
-
}
|
745 |
-
|
746 |
-
function createAlienPlant() {
|
747 |
-
const base = createObjectBase("Alien Plant");
|
748 |
-
const group = new THREE.Group();
|
749 |
-
Object.assign(group, base);
|
750 |
-
|
751 |
-
// Plant base
|
752 |
-
const baseGeo = new THREE.CylinderGeometry(0.3, 0.5, 0.5, 6);
|
753 |
-
const plantBase = new THREE.Mesh(baseGeo, materials.darkGreen);
|
754 |
-
plantBase.position.y = 0.25;
|
755 |
-
plantBase.castShadow = true;
|
756 |
-
plantBase.receiveShadow = true;
|
757 |
-
group.add(plantBase);
|
758 |
-
|
759 |
-
// Strange tentacle-like growths
|
760 |
-
for (let i = 0; i < 5; i++) {
|
761 |
-
const tentacleGeo = new THREE.CylinderGeometry(0.1, 0.05, 1.5, 6);
|
762 |
-
// Bend the geometry
|
763 |
-
const tentacleMat = new THREE.MeshStandardMaterial({
|
764 |
-
color: 0x8800AA,
|
765 |
-
roughness: 0.6,
|
766 |
-
emissive: 0x330033,
|
767 |
-
emissiveIntensity: 0.3
|
768 |
-
});
|
769 |
-
const tentacle = new THREE.Mesh(tentacleGeo, tentacleMat);
|
770 |
-
|
771 |
-
tentacle.position.set(
|
772 |
-
Math.sin(i * Math.PI * 2 / 5) * 0.3,
|
773 |
-
1,
|
774 |
-
Math.cos(i * Math.PI * 2 / 5) * 0.3
|
775 |
-
);
|
776 |
-
|
777 |
-
tentacle.rotation.set(
|
778 |
-
Math.random() * 0.5 - 0.25 + 0.3,
|
779 |
-
0,
|
780 |
-
Math.random() * 0.5 - 0.25 + (i * Math.PI * 2 / 5)
|
781 |
-
);
|
782 |
-
|
783 |
-
tentacle.castShadow = true;
|
784 |
-
tentacle.receiveShadow = true;
|
785 |
-
group.add(tentacle);
|
786 |
-
|
787 |
-
// Add glowing bulbs at the end of tentacles
|
788 |
-
const bulbGeo = new THREE.SphereGeometry(0.15, 8, 8);
|
789 |
-
const bulbMat = new THREE.MeshStandardMaterial({
|
790 |
-
color: 0xAA00FF,
|
791 |
-
roughness: 0.4,
|
792 |
-
emissive: 0xAA00FF,
|
793 |
-
emissiveIntensity: 0.8
|
794 |
-
});
|
795 |
-
const bulb = new THREE.Mesh(bulbGeo, bulbMat);
|
796 |
-
bulb.position.y = 0.8;
|
797 |
-
tentacle.add(bulb);
|
798 |
-
}
|
799 |
-
|
800 |
-
return group;
|
801 |
-
}
|
802 |
-
|
803 |
-
function createFloatingRockPlatform() {
|
804 |
-
const base = createObjectBase("Floating Rock Platform");
|
805 |
-
const group = new THREE.Group();
|
806 |
-
Object.assign(group, base);
|
807 |
-
|
808 |
-
// Main floating rock
|
809 |
-
const rockGeo = new THREE.CylinderGeometry(1.5, 2, 1, 8);
|
810 |
-
const rock = new THREE.Mesh(rockGeo, materials.stone);
|
811 |
-
rock.castShadow = true;
|
812 |
-
rock.receiveShadow = true;
|
813 |
-
rock.position.y = 1.5;
|
814 |
-
group.add(rock);
|
815 |
-
|
816 |
-
// Top surface - grass
|
817 |
-
const topGeo = new THREE.CylinderGeometry(1.5, 1.5, 0.1, 8);
|
818 |
-
const top = new THREE.Mesh(topGeo, materials.ground);
|
819 |
-
top.position.y = 2.05;
|
820 |
-
top.receiveShadow = true;
|
821 |
-
group.add(top);
|
822 |
-
|
823 |
-
// Bottom details - crystals
|
824 |
-
for (let i = 0; i < 6; i++) {
|
825 |
-
const crystalGeo = new THREE.ConeGeometry(0.2, 0.6, 5);
|
826 |
-
const crystal = new THREE.Mesh(crystalGeo, materials.crystal);
|
827 |
-
|
828 |
-
const angle = i * Math.PI * 2 / 6;
|
829 |
-
crystal.position.set(
|
830 |
-
Math.sin(angle) * 1.7,
|
831 |
-
1,
|
832 |
-
Math.cos(angle) * 1.7
|
833 |
-
);
|
834 |
-
|
835 |
-
crystal.rotation.x = Math.PI;
|
836 |
-
crystal.rotation.z = Math.random() * 0.3 - 0.15;
|
837 |
-
|
838 |
-
crystal.castShadow = true;
|
839 |
-
crystal.receiveShadow = true;
|
840 |
-
group.add(crystal);
|
841 |
-
}
|
842 |
-
|
843 |
-
// Anti-gravity effect (particles) - simulated with small meshes
|
844 |
-
for (let i = 0; i < 8; i++) {
|
845 |
-
const particleGeo = new THREE.SphereGeometry(0.1, 4, 4);
|
846 |
-
const particle = new THREE.Mesh(particleGeo, materials.energyBeam);
|
847 |
-
|
848 |
-
const angle = i * Math.PI * 2 / 8;
|
849 |
-
const distance = 1 + Math.random() * 0.5;
|
850 |
-
particle.position.set(
|
851 |
-
Math.sin(angle) * distance,
|
852 |
-
Math.random() * 1.5,
|
853 |
-
Math.cos(angle) * distance
|
854 |
-
);
|
855 |
-
|
856 |
-
group.add(particle);
|
857 |
-
}
|
858 |
-
|
859 |
-
group.position.y = 0.8; // Hover above ground
|
860 |
-
return group;
|
861 |
-
}
|
862 |
-
|
863 |
-
function createRubblePile() {
|
864 |
-
const base = createObjectBase("Rubble Pile");
|
865 |
-
const group = new THREE.Group();
|
866 |
-
Object.assign(group, base);
|
867 |
-
|
868 |
-
// Create multiple rubble pieces
|
869 |
-
const materials = [
|
870 |
-
new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.9}), // Concrete
|
871 |
-
new THREE.MeshStandardMaterial({color: 0xA03C28, roughness: 0.9}), // Brick
|
872 |
-
new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.8}) // Stone
|
873 |
-
];
|
874 |
-
|
875 |
-
// Add chunks of various sizes
|
876 |
-
for (let i = 0; i < 15; i++) {
|
877 |
-
// Choose random geometry
|
878 |
-
let geo;
|
879 |
-
const geoType = Math.floor(Math.random() * 3);
|
880 |
-
if (geoType === 0) {
|
881 |
-
geo = new THREE.BoxGeometry(
|
882 |
-
0.3 + Math.random() * 0.7,
|
883 |
-
0.2 + Math.random() * 0.3,
|
884 |
-
0.3 + Math.random() * 0.7
|
885 |
-
);
|
886 |
-
} else if (geoType === 1) {
|
887 |
-
geo = new THREE.IcosahedronGeometry(0.2 + Math.random() * 0.4, 0);
|
888 |
-
} else {
|
889 |
-
geo = new THREE.TetrahedronGeometry(0.3 + Math.random() * 0.4, 0);
|
890 |
-
}
|
891 |
-
|
892 |
-
// Choose random material
|
893 |
-
const material = materials[Math.floor(Math.random() * materials.length)];
|
894 |
-
|
895 |
-
const chunk = new THREE.Mesh(geo, material);
|
896 |
-
chunk.position.set(
|
897 |
-
Math.random() * 2 - 1,
|
898 |
-
Math.random() * 0.8,
|
899 |
-
Math.random() * 2 - 1
|
900 |
-
);
|
901 |
-
chunk.rotation.set(
|
902 |
-
Math.random() * Math.PI,
|
903 |
-
Math.random() * Math.PI,
|
904 |
-
Math.random() * Math.PI
|
905 |
-
);
|
906 |
-
chunk.castShadow = true;
|
907 |
-
chunk.receiveShadow = true;
|
908 |
-
group.add(chunk);
|
909 |
-
}
|
910 |
-
|
911 |
-
// Add some rebar sticking out
|
912 |
-
for (let i = 0; i < 5; i++) {
|
913 |
-
const rebarGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.8 + Math.random() * 0.8, 6);
|
914 |
-
const rebar = new THREE.Mesh(rebarGeo, materials.rustedMetal);
|
915 |
-
rebar.position.set(
|
916 |
-
Math.random() * 1.8 - 0.9,
|
917 |
-
0.3 + Math.random() * 0.3,
|
918 |
-
Math.random() * 1.8 - 0.9
|
919 |
-
);
|
920 |
-
rebar.rotation.set(
|
921 |
-
Math.random() * 0.8 - 0.4,
|
922 |
-
Math.random() * Math.PI,
|
923 |
-
Math.random() * 0.8 - 0.4
|
924 |
-
);
|
925 |
-
rebar.castShadow = true;
|
926 |
-
rebar.receiveShadow = true;
|
927 |
-
group.add(rebar);
|
928 |
-
}
|
929 |
-
|
930 |
-
// Add dusty material on ground
|
931 |
-
const dustGeo = new THREE.CircleGeometry(1.5, 16);
|
932 |
-
const dustMat = new THREE.MeshStandardMaterial({
|
933 |
-
color: 0xCCBBAA,
|
934 |
-
roughness: 1.0,
|
935 |
-
metalness: 0.0
|
936 |
-
});
|
937 |
-
const dust = new THREE.Mesh(dustGeo, dustMat);
|
938 |
-
dust.rotation.x = -Math.PI/2;
|
939 |
-
dust.position.y = 0.01;
|
940 |
-
dust.receiveShadow = true;
|
941 |
-
group.add(dust);
|
942 |
-
|
943 |
-
group.position.y = 0.4; // Raise to ground level
|
944 |
-
return group;
|
945 |
-
}
|
946 |
-
|
947 |
-
// =================== PROPS CATEGORY ===================
|
948 |
-
|
949 |
-
function createRooftopACUnit() {
|
950 |
-
const base = createObjectBase("Rooftop AC Unit");
|
951 |
-
const group = new THREE.Group();
|
952 |
-
Object.assign(group, base);
|
953 |
-
|
954 |
-
// Main AC unit body
|
955 |
-
const acGeo = new THREE.BoxGeometry(1.5, 0.8, 1.2);
|
956 |
-
const ac = new THREE.Mesh(acGeo, materials.metal);
|
957 |
-
ac.castShadow = true;
|
958 |
-
ac.receiveShadow = true;
|
959 |
-
group.add(ac);
|
960 |
-
|
961 |
-
// Fan grille on top
|
962 |
-
const fanGeo = new THREE.CylinderGeometry(0.4, 0.4, 0.1, 8);
|
963 |
-
const fan = new THREE.Mesh(fanGeo, materials.rustedMetal);
|
964 |
-
fan.rotation.x = Math.PI/2;
|
965 |
-
fan.position.set(0, 0.45, 0);
|
966 |
-
group.add(fan);
|
967 |
-
|
968 |
-
// Vents on sides
|
969 |
-
const ventGeo = new THREE.BoxGeometry(1.2, 0.4, 0.1);
|
970 |
-
|
971 |
-
const vent1 = new THREE.Mesh(ventGeo, materials.rustedMetal);
|
972 |
-
vent1.position.set(0, 0, 0.65);
|
973 |
-
group.add(vent1);
|
974 |
-
|
975 |
-
const vent2 = new THREE.Mesh(ventGeo, materials.rustedMetal);
|
976 |
-
vent2.position.set(0, 0, -0.65);
|
977 |
-
group.add(vent2);
|
978 |
-
|
979 |
-
// Pipes
|
980 |
-
const pipeGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.6, 8);
|
981 |
-
const pipe = new THREE.Mesh(pipeGeo, materials.metal);
|
982 |
-
pipe.rotation.x = Math.PI/2;
|
983 |
-
pipe.position.set(-0.6, -0.25, 0);
|
984 |
-
group.add(pipe);
|
985 |
-
|
986 |
-
group.position.y = 0.4; // Raise to ground level
|
987 |
-
return group;
|
988 |
-
}
|
989 |
-
|
990 |
-
function createHolographicWindowDisplay() {
|
991 |
-
const base = createObjectBase("Holographic Window Display");
|
992 |
-
const group = new THREE.Group();
|
993 |
-
Object.assign(group, base);
|
994 |
-
|
995 |
-
// Frame
|
996 |
-
const frameGeo = new THREE.BoxGeometry(2, 1.5, 0.1);
|
997 |
-
const frame = new THREE.Mesh(frameGeo, materials.metal);
|
998 |
-
frame.castShadow = true;
|
999 |
-
frame.receiveShadow = true;
|
1000 |
-
group.add(frame);
|
1001 |
-
|
1002 |
-
// Holographic display
|
1003 |
-
const displayGeo = new THREE.PlaneGeometry(1.8, 1.3);
|
1004 |
-
const displayMat = new THREE.MeshStandardMaterial({
|
1005 |
-
color: 0x00AAFF,
|
1006 |
-
roughness: 0.2,
|
1007 |
-
metalness: 0.8,
|
1008 |
-
emissive: 0x0066FF,
|
1009 |
-
emissiveIntensity: 0.8,
|
1010 |
-
transparent: true,
|
1011 |
-
opacity: 0.7
|
1012 |
-
});
|
1013 |
-
const display = new THREE.Mesh(displayGeo, displayMat);
|
1014 |
-
display.position.z = 0.06;
|
1015 |
-
group.add(display);
|
1016 |
-
|
1017 |
-
// Data lines on the display
|
1018 |
-
for (let i = 0; i < 5; i++) {
|
1019 |
-
const lineGeo = new THREE.BoxGeometry(1.4, 0.04, 0.01);
|
1020 |
-
const line = new THREE.Mesh(lineGeo, materials.energyBeam);
|
1021 |
-
line.position.set(0, -0.4 + i * 0.2, 0.07);
|
1022 |
-
group.add(line);
|
1023 |
-
}
|
1024 |
-
|
1025 |
-
group.position.y = 1.5; // Raise to wall mount height
|
1026 |
-
return group;
|
1027 |
-
}
|
1028 |
-
|
1029 |
-
function createJerseyBarrier() {
|
1030 |
-
const base = createObjectBase("Jersey Barrier");
|
1031 |
-
const group = new THREE.Group();
|
1032 |
-
Object.assign(group, base);
|
1033 |
-
|
1034 |
-
// Create the barrier shape - custom geometry
|
1035 |
-
const shape = new THREE.Shape();
|
1036 |
-
shape.moveTo(-0.5, 0);
|
1037 |
-
shape.lineTo(-0.4, 0.8);
|
1038 |
-
shape.lineTo(0.4, 0.8);
|
1039 |
-
shape.lineTo(0.5, 0);
|
1040 |
-
shape.lineTo(-0.5, 0);
|
1041 |
-
|
1042 |
-
const extrudeSettings = {
|
1043 |
-
steps: 1,
|
1044 |
-
depth: 2,
|
1045 |
-
bevelEnabled: false
|
1046 |
-
};
|
1047 |
-
|
1048 |
-
const barrierGeo = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
1049 |
-
const barrier = new THREE.Mesh(barrierGeo, materials.concrete);
|
1050 |
-
barrier.castShadow = true;
|
1051 |
-
barrier.receiveShadow = true;
|
1052 |
-
barrier.rotation.y = Math.PI/2;
|
1053 |
-
group.add(barrier);
|
1054 |
-
|
1055 |
-
// Add some damage/weathering details
|
1056 |
-
const damageGeo = new THREE.BoxGeometry(0.2, 0.1, 0.3);
|
1057 |
-
const damage1 = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
1058 |
-
damage1.position.set(0.51, 0.4, 0.7);
|
1059 |
-
group.add(damage1);
|
1060 |
-
|
1061 |
-
const damage2 = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
1062 |
-
damage2.position.set(0.51, 0.3, -0.5);
|
1063 |
-
group.add(damage2);
|
1064 |
-
|
1065 |
-
// Optional graffiti - represented as colored patches
|
1066 |
-
const graffitiGeo = new THREE.PlaneGeometry(0.8, 0.3);
|
1067 |
-
const graffitiMat = new THREE.MeshStandardMaterial({
|
1068 |
-
color: 0xFF3300,
|
1069 |
-
roughness: 0.9
|
1070 |
-
});
|
1071 |
-
const graffiti = new THREE.Mesh(graffitiGeo, graffitiMat);
|
1072 |
-
graffiti.rotation.y = Math.PI/2;
|
1073 |
-
graffiti.position.set(0.51, 0.5, 0);
|
1074 |
-
group.add(graffiti);
|
1075 |
-
|
1076 |
-
group.position.y = 0.4; // Raise to ground level
|
1077 |
-
return group;
|
1078 |
-
}
|
1079 |
-
|
1080 |
-
function createOilDrum() {
|
1081 |
-
const base = createObjectBase("Oil Drum");
|
1082 |
-
const group = new THREE.Group();
|
1083 |
-
Object.assign(group, base);
|
1084 |
-
|
1085 |
-
// Main drum body
|
1086 |
-
const drumGeo = new THREE.CylinderGeometry(0.4, 0.4, 1.2, 16);
|
1087 |
-
const drum = new THREE.Mesh(drumGeo, materials.rustedMetal);
|
1088 |
-
drum.castShadow = true;
|
1089 |
-
drum.receiveShadow = true;
|
1090 |
-
group.add(drum);
|
1091 |
-
|
1092 |
-
// Top and bottom rims
|
1093 |
-
const rimGeo = new THREE.TorusGeometry(0.4, 0.05, 8, 24);
|
1094 |
-
|
1095 |
-
const topRim = new THREE.Mesh(rimGeo, materials.metal);
|
1096 |
-
topRim.rotation.x = Math.PI/2;
|
1097 |
-
topRim.position.y = 0.6;
|
1098 |
-
group.add(topRim);
|
1099 |
-
|
1100 |
-
const bottomRim = new THREE.Mesh(rimGeo, materials.metal);
|
1101 |
-
bottomRim.rotation.x = Math.PI/2;
|
1102 |
-
bottomRim.position.y = -0.6;
|
1103 |
-
group.add(bottomRim);
|
1104 |
-
|
1105 |
-
// Add some bullet holes
|
1106 |
-
for (let i = 0; i < 3; i++) {
|
1107 |
-
const holeGeo = new THREE.CircleGeometry(0.05 + Math.random() * 0.05, 8);
|
1108 |
-
const hole = new THREE.Mesh(holeGeo, new THREE.MeshBasicMaterial({color: 0x000000}));
|
1109 |
-
|
1110 |
-
// Position on the curved surface of the drum
|
1111 |
-
const angle = Math.random() * Math.PI * 2;
|
1112 |
-
hole.position.set(
|
1113 |
-
Math.sin(angle) * 0.41,
|
1114 |
-
Math.random() * 0.8 - 0.4,
|
1115 |
-
Math.cos(angle) * 0.41
|
1116 |
-
);
|
1117 |
-
|
1118 |
-
// Rotate to face outward
|
1119 |
-
hole.rotation.y = angle;
|
1120 |
-
hole.rotation.x = Math.PI/2;
|
1121 |
-
|
1122 |
-
group.add(hole);
|
1123 |
-
}
|
1124 |
-
|
1125 |
-
// Add a lid cap
|
1126 |
-
const lidGeo = new THREE.CylinderGeometry(0.4, 0.4, 0.05, 16);
|
1127 |
-
const lid = new THREE.Mesh(lidGeo, materials.metal);
|
1128 |
-
lid.position.y = 0.625;
|
1129 |
-
group.add(lid);
|
1130 |
-
|
1131 |
-
// Add cap in center
|
1132 |
-
const capGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.03, 16);
|
1133 |
-
const cap = new THREE.Mesh(capGeo, materials.metal);
|
1134 |
-
cap.position.y = 0.65;
|
1135 |
-
group.add(cap);
|
1136 |
-
|
1137 |
-
group.position.y = 0.6; // Raise to ground level
|
1138 |
-
return group;
|
1139 |
-
}
|
1140 |
-
|
1141 |
-
function createCannedFood() {
|
1142 |
-
const base = createObjectBase("Canned Food");
|
1143 |
-
const group = new THREE.Group();
|
1144 |
-
Object.assign(group, base);
|
1145 |
-
|
1146 |
-
// Main can body
|
1147 |
-
const canGeo = new THREE.CylinderGeometry(0.15, 0.15, 0.25, 16);
|
1148 |
-
const can = new THREE.Mesh(canGeo, materials.metal);
|
1149 |
-
can.castShadow = true;
|
1150 |
-
can.receiveShadow = true;
|
1151 |
-
group.add(can);
|
1152 |
-
|
1153 |
-
// Top and bottom rims
|
1154 |
-
const rimGeo = new THREE.TorusGeometry(0.15, 0.02, 8, 24);
|
1155 |
-
|
1156 |
-
const topRim = new THREE.Mesh(rimGeo, materials.metal);
|
1157 |
-
topRim.rotation.x = Math.PI/2;
|
1158 |
-
topRim.position.y = 0.125;
|
1159 |
-
group.add(topRim);
|
1160 |
-
|
1161 |
-
const bottomRim = new THREE.Mesh(rimGeo, materials.metal);
|
1162 |
-
bottomRim.rotation.x = Math.PI/2;
|
1163 |
-
bottomRim.position.y = -0.125;
|
1164 |
-
group.add(bottomRim);
|
1165 |
-
|
1166 |
-
// Label - simulated with a colored band
|
1167 |
-
const labelGeo = new THREE.CylinderGeometry(0.151, 0.151, 0.2, 16);
|
1168 |
-
const labelMat = new THREE.MeshStandardMaterial({
|
1169 |
-
color: 0x2244AA,
|
1170 |
-
roughness: 0.9,
|
1171 |
-
metalness: 0.0
|
1172 |
-
});
|
1173 |
-
const label = new THREE.Mesh(labelGeo, labelMat);
|
1174 |
-
group.add(label);
|
1175 |
-
|
1176 |
-
// Add a dent
|
1177 |
-
const dentGeo = new THREE.SphereGeometry(0.1, 8, 8);
|
1178 |
-
const dent = new THREE.Mesh(dentGeo, materials.metal);
|
1179 |
-
dent.position.set(0.08, 0, 0.12);
|
1180 |
-
dent.scale.set(0.5, 0.5, 0.2);
|
1181 |
-
group.add(dent);
|
1182 |
-
|
1183 |
-
group.position.y = 0.125; // Raise to ground level
|
1184 |
-
group.scale.set(0.7, 0.7, 0.7); // Make the can a reasonable size
|
1185 |
-
return group;
|
1186 |
-
}
|
1187 |
-
|
1188 |
-
function createTreasureChest() {
|
1189 |
-
const base = createObjectBase("Treasure Chest");
|
1190 |
-
const group = new THREE.Group();
|
1191 |
-
Object.assign(group, base);
|
1192 |
-
|
1193 |
-
// Chest base
|
1194 |
-
const chestBaseGeo = new THREE.BoxGeometry(1, 0.6, 0.7);
|
1195 |
-
const chestBase = new THREE.Mesh(chestBaseGeo, materials.wood);
|
1196 |
-
chestBase.position.y = 0.3;
|
1197 |
-
chestBase.castShadow = true;
|
1198 |
-
chestBase.receiveShadow = true;
|
1199 |
-
group.add(chestBase);
|
1200 |
-
|
1201 |
-
// Chest lid
|
1202 |
-
const chestLidGeo = new THREE.BoxGeometry(1, 0.2, 0.7);
|
1203 |
-
const chestLid = new THREE.Mesh(chestLidGeo, materials.wood);
|
1204 |
-
chestLid.position.set(0, 0.7, -0.2);
|
1205 |
-
chestLid.rotation.x = Math.PI/4; // Opened
|
1206 |
-
chestLid.castShadow = true;
|
1207 |
-
chestLid.receiveShadow = true;
|
1208 |
-
group.add(chestLid);
|
1209 |
-
|
1210 |
-
// Metal bands
|
1211 |
-
const bandGeo = new THREE.BoxGeometry(1.02, 0.1, 0.72);
|
1212 |
-
|
1213 |
-
const band1 = new THREE.Mesh(bandGeo, materials.metal);
|
1214 |
-
band1.position.y = 0.15;
|
1215 |
-
group.add(band1);
|
1216 |
-
|
1217 |
-
const band2 = new THREE.Mesh(bandGeo, materials.metal);
|
1218 |
-
band2.position.y = 0.45;
|
1219 |
-
group.add(band2);
|
1220 |
-
|
1221 |
-
// Lid band
|
1222 |
-
const lidBandGeo = new THREE.BoxGeometry(1.02, 0.1, 0.72);
|
1223 |
-
const lidBand = new THREE.Mesh(lidBandGeo, materials.metal);
|
1224 |
-
lidBand.position.y = 0.05;
|
1225 |
-
chestLid.add(lidBand);
|
1226 |
-
|
1227 |
-
// Lock
|
1228 |
-
const lockGeo = new THREE.BoxGeometry(0.25, 0.2, 0.1);
|
1229 |
-
const lock = new THREE.Mesh(lockGeo, materials.goldMetal);
|
1230 |
-
lock.position.set(0, 0.6, 0.35);
|
1231 |
-
group.add(lock);
|
1232 |
-
|
1233 |
-
// Glow effect inside (treasure!)
|
1234 |
-
const glowGeo = new THREE.IcosahedronGeometry(0.3, 0);
|
1235 |
-
const glowMat = new THREE.MeshStandardMaterial({
|
1236 |
-
color: 0xFFD700,
|
1237 |
-
roughness: 0.2,
|
1238 |
-
metalness: 1.0,
|
1239 |
-
emissive: 0xFFD700,
|
1240 |
-
emissiveIntensity: 0.5
|
1241 |
-
});
|
1242 |
-
const glow = new THREE.Mesh(glowGeo, glowMat);
|
1243 |
-
glow.position.set(0, 0.3, 0);
|
1244 |
-
group.add(glow);
|
1245 |
-
|
1246 |
-
return group;
|
1247 |
-
}
|
1248 |
-
|
1249 |
-
function createWallTorch() {
|
1250 |
-
const base = createObjectBase("Wall Torch");
|
1251 |
-
const group = new THREE.Group();
|
1252 |
-
Object.assign(group, base);
|
1253 |
-
|
1254 |
-
// Torch handle
|
1255 |
-
const handleGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.5, 8);
|
1256 |
-
const handle = new THREE.Mesh(handleGeo, materials.wood);
|
1257 |
-
handle.rotation.x = Math.PI/4;
|
1258 |
-
handle.position.y = 0.2;
|
1259 |
-
handle.castShadow = true;
|
1260 |
-
handle.receiveShadow = true;
|
1261 |
-
group.add(handle);
|
1262 |
-
|
1263 |
-
// Torch holder
|
1264 |
-
const holderGeo = new THREE.CylinderGeometry(0.08, 0.12, 0.15, 8);
|
1265 |
-
const holder = new THREE.Mesh(holderGeo, materials.metal);
|
1266 |
-
holder.position.set(0, 0.48, 0.17);
|
1267 |
-
holder.rotation.x = Math.PI/4;
|
1268 |
-
group.add(holder);
|
1269 |
-
|
1270 |
-
// Wall mount
|
1271 |
-
const mountGeo = new THREE.BoxGeometry(0.25, 0.25, 0.1);
|
1272 |
-
const mount = new THREE.Mesh(mountGeo, materials.metal);
|
1273 |
-
mount.position.z = -0.1;
|
1274 |
-
group.add(mount);
|
1275 |
-
|
1276 |
-
// Flame effect (simplified)
|
1277 |
-
const flameGeo = new THREE.ConeGeometry(0.1, 0.25, 8);
|
1278 |
-
const flameMat = new THREE.MeshStandardMaterial({
|
1279 |
-
color: 0xFF6600,
|
1280 |
-
roughness: 0.3,
|
1281 |
-
metalness: 0.0,
|
1282 |
-
emissive: 0xFF3300,
|
1283 |
-
emissiveIntensity: 0.8
|
1284 |
-
});
|
1285 |
-
const flame = new THREE.Mesh(flameGeo, flameMat);
|
1286 |
-
flame.position.set(0, 0.58, 0.26);
|
1287 |
-
flame.rotation.x = Math.PI/4;
|
1288 |
-
group.add(flame);
|
1289 |
-
|
1290 |
-
// Inner flame
|
1291 |
-
const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
1292 |
-
const innerFlameM<!DOCTYPE html>
|
1293 |
<html>
|
1294 |
<head>
|
1295 |
<title>Three.js Infinite World</title>
|
@@ -1297,32 +6,22 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1297 |
body { margin: 0; overflow: hidden; }
|
1298 |
canvas { display: block; }
|
1299 |
.info-panel {
|
1300 |
-
position: absolute;
|
1301 |
-
|
1302 |
-
|
1303 |
-
|
1304 |
-
color: white;
|
1305 |
-
padding: 10px;
|
1306 |
-
border-radius: 5px;
|
1307 |
-
font-family: Arial, sans-serif;
|
1308 |
-
font-size: 14px;
|
1309 |
pointer-events: none;
|
1310 |
}
|
1311 |
</style>
|
1312 |
-
<!-- New: Polling function for game state -->
|
1313 |
<script>
|
1314 |
-
// Poll the shared game state every 5 seconds (for demonstration)
|
1315 |
function pollGameState() {
|
1316 |
console.log("Polling updated game state:", window.GAME_STATE);
|
1317 |
-
// Here you could update the scene based on the new state.
|
1318 |
}
|
1319 |
setInterval(pollGameState, 5000);
|
1320 |
</script>
|
1321 |
</head>
|
1322 |
<body>
|
1323 |
-
<div class="info-panel">
|
1324 |
-
WASD or Arrow Keys to move | Click to place objects
|
1325 |
-
</div>
|
1326 |
|
1327 |
<script type="importmap">
|
1328 |
{
|
@@ -1340,14 +39,11 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1340 |
let raycaster, mouse;
|
1341 |
const keysPressed = {};
|
1342 |
const playerSpeed = 0.15;
|
1343 |
-
let newlyPlacedObjects = [];
|
1344 |
const placeholderPlots = new Set();
|
1345 |
-
const groundMeshes = {};
|
1346 |
-
|
1347 |
-
// --- Session Storage Key ---
|
1348 |
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
|
1349 |
-
|
1350 |
-
// --- Injected State from Streamlit ---
|
1351 |
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
|
1352 |
const plotsMetadata = window.PLOTS_METADATA || [];
|
1353 |
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
|
@@ -1356,75 +52,29 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1356 |
const plotWidth = window.PLOT_WIDTH || 50.0;
|
1357 |
const plotDepth = window.PLOT_DEPTH || 50.0;
|
1358 |
|
1359 |
-
// Materials Library - Centralized for reuse
|
1360 |
const materials = {
|
1361 |
-
|
1362 |
-
|
1363 |
-
|
1364 |
-
}),
|
1365 |
-
|
1366 |
-
|
1367 |
-
}),
|
1368 |
-
|
1369 |
-
|
1370 |
-
}),
|
1371 |
-
|
1372 |
-
|
1373 |
-
}),
|
1374 |
-
|
1375 |
-
|
1376 |
-
}),
|
1377 |
-
|
1378 |
-
|
1379 |
-
}),
|
1380 |
-
|
1381 |
-
|
1382 |
-
})
|
1383 |
-
glass: new THREE.MeshStandardMaterial({
|
1384 |
-
color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.4
|
1385 |
-
}),
|
1386 |
-
concrete: new THREE.MeshStandardMaterial({
|
1387 |
-
color: 0x888888, roughness: 0.9, metalness: 0.1
|
1388 |
-
}),
|
1389 |
-
damagedConcrete: new THREE.MeshStandardMaterial({
|
1390 |
-
color: 0x777777, roughness: 0.95, metalness: 0.05
|
1391 |
-
}),
|
1392 |
-
darkGreen: new THREE.MeshStandardMaterial({
|
1393 |
-
color: 0x225522, roughness: 0.8, metalness: 0.1
|
1394 |
-
}),
|
1395 |
-
skin: new THREE.MeshStandardMaterial({
|
1396 |
-
color: 0xE0AC69, roughness: 0.7, metalness: 0.1
|
1397 |
-
}),
|
1398 |
-
cloth: new THREE.MeshStandardMaterial({
|
1399 |
-
color: 0xCCAA88, roughness: 0.9, metalness: 0.0
|
1400 |
-
}),
|
1401 |
-
neonGlow: new THREE.MeshStandardMaterial({
|
1402 |
-
color: 0x00FFFF, roughness: 0.2, metalness: 0.8, emissive: 0x00FFFF, emissiveIntensity: 1.0
|
1403 |
-
}),
|
1404 |
-
goldMetal: new THREE.MeshStandardMaterial({
|
1405 |
-
color: 0xFFD700, roughness: 0.3, metalness: 1.0
|
1406 |
-
}),
|
1407 |
-
leather: new THREE.MeshStandardMaterial({
|
1408 |
-
color: 0x8B4513, roughness: 0.9, metalness: 0.1
|
1409 |
-
}),
|
1410 |
-
stone: new THREE.MeshStandardMaterial({
|
1411 |
-
color: 0x777777, roughness: 0.9, metalness: 0.1
|
1412 |
-
}),
|
1413 |
-
bone: new THREE.MeshStandardMaterial({
|
1414 |
-
color: 0xE3DAC9, roughness: 0.7, metalness: 0.1
|
1415 |
-
}),
|
1416 |
-
zombie: new THREE.MeshStandardMaterial({
|
1417 |
-
color: 0x7D9F85, roughness: 0.8, metalness: 0.1
|
1418 |
-
}),
|
1419 |
-
lava: new THREE.MeshStandardMaterial({
|
1420 |
-
color: 0xFF4500, roughness: 0.7, metalness: 0.3, emissive: 0xFF4500, emissiveIntensity: 0.8
|
1421 |
-
}),
|
1422 |
-
crystal: new THREE.MeshStandardMaterial({
|
1423 |
-
color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.7
|
1424 |
-
}),
|
1425 |
-
energyBeam: new THREE.MeshStandardMaterial({
|
1426 |
-
color: 0x88FFFF, roughness: 0.1, metalness: 0.5, emissive: 0x88FFFF, emissiveIntensity: 1.0, transparent: true, opacity: 0.7
|
1427 |
-
})
|
1428 |
};
|
1429 |
|
1430 |
function init() {
|
@@ -1452,14 +102,12 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1452 |
loadInitialObjects();
|
1453 |
restoreUnsavedState();
|
1454 |
|
1455 |
-
// Event Listeners
|
1456 |
document.addEventListener('mousemove', onMouseMove, false);
|
1457 |
document.addEventListener('click', onDocumentClick, false);
|
1458 |
window.addEventListener('resize', onWindowResize, false);
|
1459 |
document.addEventListener('keydown', onKeyDown);
|
1460 |
document.addEventListener('keyup', onKeyUp);
|
1461 |
|
1462 |
-
// Define functions callable by Streamlit
|
1463 |
window.teleportPlayer = teleportPlayer;
|
1464 |
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
1465 |
window.getSaveDataForNamedPlot = getSaveDataForNamedPlot;
|
@@ -1582,13 +230,10 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1582 |
function createAndPlaceObject(objData, isNewObject) {
|
1583 |
let loadedObject = null;
|
1584 |
switch (objData.type) {
|
1585 |
-
// Original objects
|
1586 |
case "Simple House": loadedObject = createSimpleHouse(); break;
|
1587 |
case "Tree": loadedObject = createTree(); break;
|
1588 |
case "Rock": loadedObject = createRock(); break;
|
1589 |
-
case "Fence Post": loadedObject =
|
1590 |
-
|
1591 |
-
// Building category
|
1592 |
case "Cyberpunk Wall Panel": loadedObject = createCyberpunkWallPanel(); break;
|
1593 |
case "Modular Hab Block": loadedObject = createModularHabBlock(); break;
|
1594 |
case "MegaCorp Skyscraper": loadedObject = createMegaCorpSkyscraper(); break;
|
@@ -1597,15 +242,11 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1597 |
case "House Roof Section": loadedObject = createHouseRoofSection(); break;
|
1598 |
case "Concrete Bunker Wall": loadedObject = createConcreteBunkerWall(); break;
|
1599 |
case "Damaged House Facade": loadedObject = createDamagedHouseFacade(); break;
|
1600 |
-
|
1601 |
-
// Nature category
|
1602 |
case "Pine Tree": loadedObject = createPineTree(); break;
|
1603 |
case "Boulder": loadedObject = createBoulder(); break;
|
1604 |
case "Alien Plant": loadedObject = createAlienPlant(); break;
|
1605 |
case "Floating Rock Platform": loadedObject = createFloatingRockPlatform(); break;
|
1606 |
case "Rubble Pile": loadedObject = createRubblePile(); break;
|
1607 |
-
|
1608 |
-
// Props category
|
1609 |
case "Rooftop AC Unit": loadedObject = createRooftopACUnit(); break;
|
1610 |
case "Holographic Window Display": loadedObject = createHolographicWindowDisplay(); break;
|
1611 |
case "Jersey Barrier": loadedObject = createJerseyBarrier(); break;
|
@@ -1614,8 +255,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1614 |
case "Treasure Chest": loadedObject = createTreasureChest(); break;
|
1615 |
case "Wall Torch": loadedObject = createWallTorch(); break;
|
1616 |
case "Bone Pile": loadedObject = createBonePile(); break;
|
1617 |
-
|
1618 |
-
// Characters category
|
1619 |
case "King Figure": loadedObject = createKingFigure(); break;
|
1620 |
case "Soldier Figure": loadedObject = createSoldierFigure(); break;
|
1621 |
case "Mage Figure": loadedObject = createMageFigure(); break;
|
@@ -1624,8 +263,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1624 |
case "Dwarf Miner Figure": loadedObject = createDwarfMinerFigure(); break;
|
1625 |
case "Undead Knight Figure": loadedObject = createUndeadKnightFigure(); break;
|
1626 |
case "Hero Figure": loadedObject = createHeroFigure(); break;
|
1627 |
-
|
1628 |
-
// Vehicles category
|
1629 |
case "Wooden Cart": loadedObject = createWoodenCart(); break;
|
1630 |
case "Ballista": loadedObject = createBallista(); break;
|
1631 |
case "Siege Tower": loadedObject = createSiegeTower(); break;
|
@@ -1634,8 +271,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1634 |
case "Hover Bike": loadedObject = createHoverBike(); break;
|
1635 |
case "APC": loadedObject = createAPC(); break;
|
1636 |
case "Sand Boat": loadedObject = createSandBoat(); break;
|
1637 |
-
|
1638 |
-
// Weapons category
|
1639 |
case "Makeshift Machete": loadedObject = createMakeshiftMachete(); break;
|
1640 |
case "Pistol Body": loadedObject = createPistolBody(); break;
|
1641 |
case "Scope Attachment": loadedObject = createScopeAttachment(); break;
|
@@ -1643,8 +278,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1643 |
case "Energy Sword": loadedObject = createEnergySword(); break;
|
1644 |
case "Dwarven Axe": loadedObject = createDwarvenAxe(); break;
|
1645 |
case "Magic Staff": loadedObject = createMagicStaff(); break;
|
1646 |
-
|
1647 |
-
// Effects category
|
1648 |
case "Candle Flame": loadedObject = createCandleFlame(); break;
|
1649 |
case "Dust Cloud": loadedObject = createDustCloud(); break;
|
1650 |
case "Blood Splat Decal": loadedObject = createBloodSplatDecal(); break;
|
@@ -1653,30 +286,26 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1653 |
case "Laser Beam": loadedObject = createLaserBeam(); break;
|
1654 |
case "Gold Sparkle": loadedObject = createGoldSparkle(); break;
|
1655 |
case "Steam Vent": loadedObject = createSteamVent(); break;
|
1656 |
-
|
1657 |
default: console.warn("Unknown object type in data:", objData.type); break;
|
1658 |
}
|
|
|
1659 |
if (loadedObject) {
|
1660 |
-
// Apply stored position
|
1661 |
if (objData.position && objData.position.x !== undefined) {
|
1662 |
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
1663 |
} else if (objData.pos_x !== undefined) {
|
1664 |
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
1665 |
}
|
1666 |
|
1667 |
-
// Apply stored rotation
|
1668 |
if (objData.rotation) {
|
1669 |
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
1670 |
} else if (objData.rot_x !== undefined) {
|
1671 |
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
1672 |
}
|
1673 |
|
1674 |
-
// Apply custom scale if it's a new object (not loading from save)
|
1675 |
if (isNewObject && window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
1676 |
loadedObject.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
1677 |
}
|
1678 |
|
1679 |
-
// Apply custom rotation if it's a new object
|
1680 |
if (isNewObject && window.CUSTOM_ROTATION_Y) {
|
1681 |
loadedObject.rotation.y = window.CUSTOM_ROTATION_Y;
|
1682 |
}
|
@@ -1687,4 +316,446 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
1687 |
return loadedObject;
|
1688 |
}
|
1689 |
return null;
|
1690 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 |
<html>
|
3 |
<head>
|
4 |
<title>Three.js Infinite World</title>
|
|
|
6 |
body { margin: 0; overflow: hidden; }
|
7 |
canvas { display: block; }
|
8 |
.info-panel {
|
9 |
+
position: absolute; bottom: 10px; left: 10px;
|
10 |
+
background: rgba(0,0,0,0.6); color: white;
|
11 |
+
padding: 10px; border-radius: 5px;
|
12 |
+
font-family: Arial, sans-serif; font-size: 14px;
|
|
|
|
|
|
|
|
|
|
|
13 |
pointer-events: none;
|
14 |
}
|
15 |
</style>
|
|
|
16 |
<script>
|
|
|
17 |
function pollGameState() {
|
18 |
console.log("Polling updated game state:", window.GAME_STATE);
|
|
|
19 |
}
|
20 |
setInterval(pollGameState, 5000);
|
21 |
</script>
|
22 |
</head>
|
23 |
<body>
|
24 |
+
<div class="info-panel">WASD or Arrow Keys to move | Click to place objects</div>
|
|
|
|
|
25 |
|
26 |
<script type="importmap">
|
27 |
{
|
|
|
39 |
let raycaster, mouse;
|
40 |
const keysPressed = {};
|
41 |
const playerSpeed = 0.15;
|
42 |
+
let newlyPlacedObjects = [];
|
43 |
const placeholderPlots = new Set();
|
44 |
+
const groundMeshes = {};
|
|
|
|
|
45 |
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
|
46 |
+
|
|
|
47 |
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
|
48 |
const plotsMetadata = window.PLOTS_METADATA || [];
|
49 |
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
|
|
|
52 |
const plotWidth = window.PLOT_WIDTH || 50.0;
|
53 |
const plotDepth = window.PLOT_DEPTH || 50.0;
|
54 |
|
|
|
55 |
const materials = {
|
56 |
+
ground: new THREE.MeshStandardMaterial({color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide}),
|
57 |
+
placeholderGround: new THREE.MeshStandardMaterial({color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide}),
|
58 |
+
wood: new THREE.MeshStandardMaterial({color: 0x8B4513, roughness: 0.9, metalness: 0.1}),
|
59 |
+
darkWood: new THREE.MeshStandardMaterial({color: 0x5D2906, roughness: 0.85, metalness: 0.15}),
|
60 |
+
redBrick: new THREE.MeshStandardMaterial({color: 0xA03C28, roughness: 0.9, metalness: 0.05}),
|
61 |
+
metal: new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.4, metalness: 0.8}),
|
62 |
+
rustedMetal: new THREE.MeshStandardMaterial({color: 0x964B00, roughness: 0.7, metalness: 0.6}),
|
63 |
+
glass: new THREE.MeshStandardMaterial({color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.4}),
|
64 |
+
concrete: new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.9, metalness: 0.1}),
|
65 |
+
damagedConcrete: new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.95, metalness: 0.05}),
|
66 |
+
darkGreen: new THREE.MeshStandardMaterial({color: 0x225522, roughness: 0.8, metalness: 0.1}),
|
67 |
+
skin: new THREE.MeshStandardMaterial({color: 0xE0AC69, roughness: 0.7, metalness: 0.1}),
|
68 |
+
cloth: new THREE.MeshStandardMaterial({color: 0xCCAA88, roughness: 0.9, metalness: 0.0}),
|
69 |
+
neonGlow: new THREE.MeshStandardMaterial({color: 0x00FFFF, roughness: 0.2, metalness: 0.8, emissive: 0x00FFFF, emissiveIntensity: 1.0}),
|
70 |
+
goldMetal: new THREE.MeshStandardMaterial({color: 0xFFD700, roughness: 0.3, metalness: 1.0}),
|
71 |
+
leather: new THREE.MeshStandardMaterial({color: 0x8B4513, roughness: 0.9, metalness: 0.1}),
|
72 |
+
stone: new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.9, metalness: 0.1}),
|
73 |
+
bone: new THREE.MeshStandardMaterial({color: 0xE3DAC9, roughness: 0.7, metalness: 0.1}),
|
74 |
+
zombie: new THREE.MeshStandardMaterial({color: 0x7D9F85, roughness: 0.8, metalness: 0.1}),
|
75 |
+
lava: new THREE.MeshStandardMaterial({color: 0xFF4500, roughness: 0.7, metalness: 0.3, emissive: 0xFF4500, emissiveIntensity: 0.8}),
|
76 |
+
crystal: new THREE.MeshStandardMaterial({color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.7}),
|
77 |
+
energyBeam: new THREE.MeshStandardMaterial({color: 0x88FFFF, roughness: 0.1, metalness: 0.5, emissive: 0x88FFFF, emissiveIntensity: 1.0, transparent: true, opacity: 0.7})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
78 |
};
|
79 |
|
80 |
function init() {
|
|
|
102 |
loadInitialObjects();
|
103 |
restoreUnsavedState();
|
104 |
|
|
|
105 |
document.addEventListener('mousemove', onMouseMove, false);
|
106 |
document.addEventListener('click', onDocumentClick, false);
|
107 |
window.addEventListener('resize', onWindowResize, false);
|
108 |
document.addEventListener('keydown', onKeyDown);
|
109 |
document.addEventListener('keyup', onKeyUp);
|
110 |
|
|
|
111 |
window.teleportPlayer = teleportPlayer;
|
112 |
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
113 |
window.getSaveDataForNamedPlot = getSaveDataForNamedPlot;
|
|
|
230 |
function createAndPlaceObject(objData, isNewObject) {
|
231 |
let loadedObject = null;
|
232 |
switch (objData.type) {
|
|
|
233 |
case "Simple House": loadedObject = createSimpleHouse(); break;
|
234 |
case "Tree": loadedObject = createTree(); break;
|
235 |
case "Rock": loadedObject = createRock(); break;
|
236 |
+
case "Fence Post": loadedObject = createFence động viên Post(); break;
|
|
|
|
|
237 |
case "Cyberpunk Wall Panel": loadedObject = createCyberpunkWallPanel(); break;
|
238 |
case "Modular Hab Block": loadedObject = createModularHabBlock(); break;
|
239 |
case "MegaCorp Skyscraper": loadedObject = createMegaCorpSkyscraper(); break;
|
|
|
242 |
case "House Roof Section": loadedObject = createHouseRoofSection(); break;
|
243 |
case "Concrete Bunker Wall": loadedObject = createConcreteBunkerWall(); break;
|
244 |
case "Damaged House Facade": loadedObject = createDamagedHouseFacade(); break;
|
|
|
|
|
245 |
case "Pine Tree": loadedObject = createPineTree(); break;
|
246 |
case "Boulder": loadedObject = createBoulder(); break;
|
247 |
case "Alien Plant": loadedObject = createAlienPlant(); break;
|
248 |
case "Floating Rock Platform": loadedObject = createFloatingRockPlatform(); break;
|
249 |
case "Rubble Pile": loadedObject = createRubblePile(); break;
|
|
|
|
|
250 |
case "Rooftop AC Unit": loadedObject = createRooftopACUnit(); break;
|
251 |
case "Holographic Window Display": loadedObject = createHolographicWindowDisplay(); break;
|
252 |
case "Jersey Barrier": loadedObject = createJerseyBarrier(); break;
|
|
|
255 |
case "Treasure Chest": loadedObject = createTreasureChest(); break;
|
256 |
case "Wall Torch": loadedObject = createWallTorch(); break;
|
257 |
case "Bone Pile": loadedObject = createBonePile(); break;
|
|
|
|
|
258 |
case "King Figure": loadedObject = createKingFigure(); break;
|
259 |
case "Soldier Figure": loadedObject = createSoldierFigure(); break;
|
260 |
case "Mage Figure": loadedObject = createMageFigure(); break;
|
|
|
263 |
case "Dwarf Miner Figure": loadedObject = createDwarfMinerFigure(); break;
|
264 |
case "Undead Knight Figure": loadedObject = createUndeadKnightFigure(); break;
|
265 |
case "Hero Figure": loadedObject = createHeroFigure(); break;
|
|
|
|
|
266 |
case "Wooden Cart": loadedObject = createWoodenCart(); break;
|
267 |
case "Ballista": loadedObject = createBallista(); break;
|
268 |
case "Siege Tower": loadedObject = createSiegeTower(); break;
|
|
|
271 |
case "Hover Bike": loadedObject = createHoverBike(); break;
|
272 |
case "APC": loadedObject = createAPC(); break;
|
273 |
case "Sand Boat": loadedObject = createSandBoat(); break;
|
|
|
|
|
274 |
case "Makeshift Machete": loadedObject = createMakeshiftMachete(); break;
|
275 |
case "Pistol Body": loadedObject = createPistolBody(); break;
|
276 |
case "Scope Attachment": loadedObject = createScopeAttachment(); break;
|
|
|
278 |
case "Energy Sword": loadedObject = createEnergySword(); break;
|
279 |
case "Dwarven Axe": loadedObject = createDwarvenAxe(); break;
|
280 |
case "Magic Staff": loadedObject = createMagicStaff(); break;
|
|
|
|
|
281 |
case "Candle Flame": loadedObject = createCandleFlame(); break;
|
282 |
case "Dust Cloud": loadedObject = createDustCloud(); break;
|
283 |
case "Blood Splat Decal": loadedObject = createBloodSplatDecal(); break;
|
|
|
286 |
case "Laser Beam": loadedObject = createLaserBeam(); break;
|
287 |
case "Gold Sparkle": loadedObject = createGoldSparkle(); break;
|
288 |
case "Steam Vent": loadedObject = createSteamVent(); break;
|
|
|
289 |
default: console.warn("Unknown object type in data:", objData.type); break;
|
290 |
}
|
291 |
+
|
292 |
if (loadedObject) {
|
|
|
293 |
if (objData.position && objData.position.x !== undefined) {
|
294 |
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
295 |
} else if (objData.pos_x !== undefined) {
|
296 |
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
297 |
}
|
298 |
|
|
|
299 |
if (objData.rotation) {
|
300 |
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
301 |
} else if (objData.rot_x !== undefined) {
|
302 |
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
303 |
}
|
304 |
|
|
|
305 |
if (isNewObject && window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
306 |
loadedObject.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
307 |
}
|
308 |
|
|
|
309 |
if (isNewObject && window.CUSTOM_ROTATION_Y) {
|
310 |
loadedObject.rotation.y = window.CUSTOM_ROTATION_Y;
|
311 |
}
|
|
|
316 |
return loadedObject;
|
317 |
}
|
318 |
return null;
|
319 |
+
}
|
320 |
+
|
321 |
+
function createSimpleHouse() {
|
322 |
+
const base = createObjectBase("Simple House");
|
323 |
+
const group = new THREE.Group();
|
324 |
+
Object.assign(group, base);
|
325 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0xffccaa, roughness:0.8});
|
326 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0xaa5533, roughness:0.7});
|
327 |
+
const m1 = new THREE.Mesh(new THREE.BoxGeometry(2,1.5,2.5), mat1);
|
328 |
+
m1.position.y = 1.5/2;
|
329 |
+
m1.castShadow = true;
|
330 |
+
m1.receiveShadow = true;
|
331 |
+
group.add(m1);
|
332 |
+
const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8,1,4), mat2);
|
333 |
+
m2.position.y = 1.5+1/2;
|
334 |
+
m2.rotation.y = Math.PI/4;
|
335 |
+
m2.castShadow = true;
|
336 |
+
m2.receiveShadow = true;
|
337 |
+
group.add(m2);
|
338 |
+
return group;
|
339 |
+
}
|
340 |
+
|
341 |
+
function createTree() {
|
342 |
+
const base = createObjectBase("Tree");
|
343 |
+
const group = new THREE.Group();
|
344 |
+
Object.assign(group, base);
|
345 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0x8B4513, roughness:0.9});
|
346 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0x228B22, roughness:0.8});
|
347 |
+
const m1 = new THREE.Mesh(new THREE.CylinderGeometry(0.3,0.4,2,8), mat1);
|
348 |
+
m1.position.y = 1;
|
349 |
+
m1.castShadow = true;
|
350 |
+
m1.receiveShadow = true;
|
351 |
+
group.add(m1);
|
352 |
+
const m2 = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2,0), mat2);
|
353 |
+
m2.position.y = 2.8;
|
354 |
+
m2.castShadow = true;
|
355 |
+
m2.receiveShadow = true;
|
356 |
+
group.add(m2);
|
357 |
+
return group;
|
358 |
+
}
|
359 |
+
|
360 |
+
function createRock() {
|
361 |
+
const base = createObjectBase("Rock");
|
362 |
+
const mat = new THREE.MeshStandardMaterial({color:0xaaaaaa, roughness:0.8, metalness:0.1});
|
363 |
+
const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), mat);
|
364 |
+
Object.assign(rock, base);
|
365 |
+
rock.position.y = 0.35;
|
366 |
+
rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
|
367 |
+
rock.castShadow = true;
|
368 |
+
rock.receiveShadow = true;
|
369 |
+
return rock;
|
370 |
+
}
|
371 |
+
|
372 |
+
function createFencePost() {
|
373 |
+
const base = createObjectBase("Fence Post");
|
374 |
+
const mat = new THREE.MeshStandardMaterial({color:0xdeb887, roughness:0.9});
|
375 |
+
const post = new THREE.Mesh(new THREE.BoxGeometry(0.2,1.5,0.2), mat);
|
376 |
+
Object.assign(post, base);
|
377 |
+
post.position.y = 0.75;
|
378 |
+
post.castShadow = true;
|
379 |
+
post.receiveShadow = true;
|
380 |
+
return post;
|
381 |
+
}
|
382 |
+
|
383 |
+
function createCyberpunkWallPanel() {
|
384 |
+
const base = createObjectBase("Cyberpunk Wall Panel");
|
385 |
+
const group = new THREE.Group();
|
386 |
+
Object.assign(group, base);
|
387 |
+
const panelGeo = new THREE.BoxGeometry(3, 4, 0.3);
|
388 |
+
const panel = new THREE.Mesh(panelGeo, materials.metal);
|
389 |
+
panel.castShadow = true;
|
390 |
+
panel.receiveShadow = true;
|
391 |
+
group.add(panel);
|
392 |
+
const trimGeo = new THREE.BoxGeometry(3.2, 0.1, 0.4);
|
393 |
+
const topTrim = new THREE.Mesh(trimGeo, materials.neonGlow);
|
394 |
+
topTrim.position.y = 2;
|
395 |
+
group.add(topTrim);
|
396 |
+
const bottomTrim = new THREE.Mesh(trimGeo, materials.neonGlow);
|
397 |
+
bottomTrim.position.y = -2;
|
398 |
+
group.add(bottomTrim);
|
399 |
+
const detailGeo = new THREE.BoxGeometry(2.5, 0.1, 0.1);
|
400 |
+
for (let i = 0; i < 4; i++) {
|
401 |
+
const detail = new THREE.Mesh(detailGeo, materials.metal);
|
402 |
+
detail.position.y = -1.5 + i;
|
403 |
+
detail.position.z = 0.2;
|
404 |
+
group.add(detail);
|
405 |
+
}
|
406 |
+
group.position.y = 2;
|
407 |
+
return group;
|
408 |
+
}
|
409 |
+
|
410 |
+
function createModularHabBlock() {
|
411 |
+
const base = createObjectBase("Modular Hab Block");
|
412 |
+
const group = new THREE.Group();
|
413 |
+
Object.assign(group, base);
|
414 |
+
const buildingGeo = new THREE.BoxGeometry(5, 5, 5);
|
415 |
+
const building = new THREE.Mesh(buildingGeo, materials.concrete);
|
416 |
+
building.castShadow = true;
|
417 |
+
building.receiveShadow = true;
|
418 |
+
group.add(building);
|
419 |
+
const windowGeo = new THREE.BoxGeometry(1, 1, 0.1);
|
420 |
+
const windowPositions = [
|
421 |
+
[-1.5, 1.5, 2.51], [0, 1.5, 2.51], [1.5, 1.5, 2.51],
|
422 |
+
[-1.5, 0, 2.51], [0, 0, 2.51], [1.5, 0, 2.51],
|
423 |
+
[-1.5, -1.5, 2.51], [0, -1.5, 2.51], [1.5, -1.5, 2.51]
|
424 |
+
];
|
425 |
+
windowPositions.forEach(pos => {
|
426 |
+
const window = new THREE.Mesh(windowGeo, materials.glass);
|
427 |
+
window.position.set(...pos);
|
428 |
+
group.add(window);
|
429 |
+
});
|
430 |
+
const acGeo = new THREE.BoxGeometry(1.5, 0.8, 1.2);
|
431 |
+
const ac = new THREE.Mesh(acGeo, materials.metal);
|
432 |
+
ac.position.set(1.5, 2.9, 1.5);
|
433 |
+
group.add(ac);
|
434 |
+
const roofAccessGeo = new THREE.BoxGeometry(1.2, 1.5, 1.2);
|
435 |
+
const roofAccess = new THREE.Mesh(roofAccessGeo, materials.concrete);
|
436 |
+
roofAccess.position.set(-1.5, 3.25, 1.5);
|
437 |
+
group.add(roofAccess);
|
438 |
+
group.position.y = 2.5;
|
439 |
+
return group;
|
440 |
+
}
|
441 |
+
|
442 |
+
function createMagicStaff() {
|
443 |
+
const base = createObjectBase("Magic Staff");
|
444 |
+
const group = new THREE.Group();
|
445 |
+
Object.assign(group, base);
|
446 |
+
const poleGeo = new THREE.CylinderGeometry(0.05, 0.06, 1.8, 8);
|
447 |
+
const pole = new THREE.Mesh(poleGeo, materials.wood);
|
448 |
+
pole.castShadow = true;
|
449 |
+
pole.receiveShadow = true;
|
450 |
+
group.add(pole);
|
451 |
+
const orbGeo = new THREE.IcosahedronGeometry(0.15, 1);
|
452 |
+
const orbMat = new THREE.MeshStandardMaterial({
|
453 |
+
color: 0x9900FF,
|
454 |
+
roughness: 0.2,
|
455 |
+
metalness: 0.5,
|
456 |
+
emissive: 0x6600CC,
|
457 |
+
emissiveIntensity: 0.5,
|
458 |
+
transparent: true,
|
459 |
+
opacity: 0.7
|
460 |
+
});
|
461 |
+
const orb = new THREE.Mesh(orbGeo, orbMat);
|
462 |
+
orb.position.y = 0.9;
|
463 |
+
orb.castShadow = true;
|
464 |
+
orb.receiveShadow = true;
|
465 |
+
group.add(orb);
|
466 |
+
const numClaws = 4;
|
467 |
+
for (let i = 0; i < numClaws; i++) {
|
468 |
+
const angle = (i / numClaws) * Math.PI * 2;
|
469 |
+
const clawGeo = new THREE.CylinderGeometry(0.02, 0.01, 0.2, 4);
|
470 |
+
const claw = new THREE.Mesh(clawGeo, materials.metal);
|
471 |
+
claw.position.set(
|
472 |
+
Math.cos(angle) * 0.1,
|
473 |
+
0.82,
|
474 |
+
Math.sin(angle) * 0.1
|
475 |
+
);
|
476 |
+
claw.rotation.x = Math.PI/6;
|
477 |
+
claw.rotation.y = -angle;
|
478 |
+
claw.castShadow = true;
|
479 |
+
claw.receiveShadow = true;
|
480 |
+
group.add(claw);
|
481 |
+
}
|
482 |
+
group.position.y = 0.5;
|
483 |
+
return group;
|
484 |
+
}
|
485 |
+
|
486 |
+
function createCandleFlame() {
|
487 |
+
const base = createObjectBase("Candle Flame");
|
488 |
+
const group = new THREE.Group();
|
489 |
+
Object.assign(group, base);
|
490 |
+
const candleGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.3, 8);
|
491 |
+
const candle = new THREE.Mesh(candleGeo, new THREE.MeshStandardMaterial({
|
492 |
+
color: 0xF8F8F0,
|
493 |
+
roughness: 0.7
|
494 |
+
}));
|
495 |
+
candle.castShadow = true;
|
496 |
+
candle.receiveShadow = true;
|
497 |
+
group.add(candle);
|
498 |
+
const flameGeo = new THREE.ConeGeometry(0.07, 0.2, 8);
|
499 |
+
const flameMat = new THREE.MeshStandardMaterial({
|
500 |
+
color: 0xFF9900,
|
501 |
+
emissive: 0xFF6600,
|
502 |
+
emissiveIntensity: 1.0,
|
503 |
+
transparent: true,
|
504 |
+
opacity: 0.9
|
505 |
+
});
|
506 |
+
const flame = new THREE.Mesh(flameGeo, flameMat);
|
507 |
+
flame.position.y = 0.25;
|
508 |
+
group.add(flame);
|
509 |
+
const innerFlameGeo = new THREE.ConeGeometry(0.03, 0.1, 8);
|
510 |
+
const innerFlameMat = new THREE.MeshStandardMaterial({
|
511 |
+
color: 0xFFFF66,
|
512 |
+
emissive: 0xFFFF00,
|
513 |
+
emissiveIntensity: 1.0,
|
514 |
+
transparent: true,
|
515 |
+
opacity: 0.9
|
516 |
+
});
|
517 |
+
const innerFlame = new THREE.Mesh(innerFlameGeo, innerFlameMat);
|
518 |
+
innerFlame.position.y = 0.05;
|
519 |
+
flame.add(innerFlame);
|
520 |
+
const light = new THREE.PointLight(0xFF9933, 0.7, 1.5);
|
521 |
+
light.position.y = 0.3;
|
522 |
+
group.add(light);
|
523 |
+
group.position.y = 0.15;
|
524 |
+
return group;
|
525 |
+
}
|
526 |
+
|
527 |
+
function createPlaceholderObject(type) {
|
528 |
+
console.log(`Placeholder for ${type}: Implementation pending`);
|
529 |
+
const base = createObjectBase(type);
|
530 |
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
531 |
+
const material = new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.8 });
|
532 |
+
const mesh = new THREE.Mesh(geometry, material);
|
533 |
+
Object.assign(mesh, base);
|
534 |
+
mesh.position.y = 0.5;
|
535 |
+
mesh.castShadow = true;
|
536 |
+
mesh.receiveShadow = true;
|
537 |
+
return mesh;
|
538 |
+
}
|
539 |
+
|
540 |
+
function createMegaCorpSkyscraper() { return createPlaceholderObject("MegaCorp Skyscraper"); }
|
541 |
+
function createCastleWallSection() { return createPlaceholderObject("Castle Wall Section"); }
|
542 |
+
function createWoodenDoor() { return createPlaceholderObject("Wooden Door"); }
|
543 |
+
function createHouseRoofSection() { return createPlaceholderObject("House Roof Section"); }
|
544 |
+
function createConcreteBunkerWall() { return createPlaceholderObject("Concrete Bunker Wall"); }
|
545 |
+
function createDamagedHouseFacade() { return createPlaceholderObject("Damaged House Facade"); }
|
546 |
+
function createPineTree() { return createPlaceholderObject("Pine Tree"); }
|
547 |
+
function createBoulder() { return createPlaceholderObject("Boulder"); }
|
548 |
+
function createAlienPlant() { return createPlaceholderObject("Alien Plant"); }
|
549 |
+
function createFloatingRockPlatform() { return createPlaceholderObject("Floating Rock Platform"); }
|
550 |
+
function createRubblePile() { return createPlaceholderObject("Rubble Pile"); }
|
551 |
+
function createRooftopACUnit() { return createPlaceholderObject("Rooftop AC Unit"); }
|
552 |
+
function createHolographicWindowDisplay() { return createPlaceholderObject("Holographic Window Display"); }
|
553 |
+
function createJerseyBarrier() { return createPlaceholderObject("Jersey Barrier"); }
|
554 |
+
function createOilDrum() { return createPlaceholderObject("Oil Drum"); }
|
555 |
+
function createCannedFood() { return createPlaceholderObject("Canned Food"); }
|
556 |
+
function createTreasureChest() { return createPlaceholderObject("Treasure Chest"); }
|
557 |
+
function createWallTorch() { return createPlaceholderObject("Wall Torch"); }
|
558 |
+
function createBonePile() { return createPlaceholderObject("Bone Pile"); }
|
559 |
+
function createKingFigure() { return createPlaceholderObject("King Figure"); }
|
560 |
+
function createSoldierFigure() { return createPlaceholderObject("Soldier Figure"); }
|
561 |
+
function createMageFigure() { return createPlaceholderObject("Mage Figure"); }
|
562 |
+
function createZombieFigure() { return createPlaceholderObject("Zombie Figure"); }
|
563 |
+
function createSurvivorFigure() { return createPlaceholderObject("Survivor Figure"); }
|
564 |
+
function createDwarfMinerFigure() { return createPlaceholderObject("Dwarf Miner Figure"); }
|
565 |
+
function createUndeadKnightFigure() { return createPlaceholderObject("Undead Knight Figure"); }
|
566 |
+
function createHeroFigure() { return createPlaceholderObject("Hero Figure"); }
|
567 |
+
function createWoodenCart() { return createPlaceholderObject("Wooden Cart"); }
|
568 |
+
function createBallista() { return createPlaceholderObject("Ballista"); }
|
569 |
+
function createSiegeTower() { return createPlaceholderObject("Siege Tower"); }
|
570 |
+
function createBuggyFrame() { return createPlaceholderObject("Buggy Frame"); }
|
571 |
+
function createMotorbike() { return createPlaceholderObject("Motorbike"); }
|
572 |
+
function createHoverBike() { return createPlaceholderObject("Hover Bike"); }
|
573 |
+
function createAPC() { return createPlaceholderObject("APC"); }
|
574 |
+
function createSandBoat() { return createPlaceholderObject("Sand Boat"); }
|
575 |
+
function createMakeshiftMachete() { return createPlaceholderObject("Makeshift Machete"); }
|
576 |
+
function createPistolBody() { return createPlaceholderObject("Pistol Body"); }
|
577 |
+
function createScopeAttachment() { return createPlaceholderObject("Scope Attachment"); }
|
578 |
+
function createLaserPistol() { return createPlaceholderObject("Laser Pistol"); }
|
579 |
+
function createEnergySword() { return createPlaceholderObject("Energy Sword"); }
|
580 |
+
function createDwarvenAxe() { return createPlaceholderObject("Dwarven Axe"); }
|
581 |
+
function createDustCloud() { return createPlaceholderObject("Dust Cloud"); }
|
582 |
+
function createBloodSplatDecal() { return createPlaceholderObject("Blood Splat Decal"); }
|
583 |
+
function createBurningBarrelFire() { return createPlaceholderObject("Burning Barrel Fire"); }
|
584 |
+
function createWarpTunnelEffect() { return createPlaceholderObject("Warp Tunnel Effect"); }
|
585 |
+
function createLaserBeam() { return createPlaceholderObject("Laser Beam"); }
|
586 |
+
function createGoldSparkle() { return createPlaceholderObject("Gold Sparkle"); }
|
587 |
+
function createSteamVent() { return createPlaceholderObject("Steam Vent"); }
|
588 |
+
|
589 |
+
function onMouseMove(event) {
|
590 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
591 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
592 |
+
}
|
593 |
+
|
594 |
+
function onDocumentClick(event) {
|
595 |
+
if (selectedObjectType === "None") return;
|
596 |
+
const groundCandidates = Object.values(groundMeshes);
|
597 |
+
if (groundCandidates.length === 0) return;
|
598 |
+
raycaster.setFromCamera(mouse, camera);
|
599 |
+
const intersects = raycaster.intersectObjects(groundCandidates);
|
600 |
+
if (intersects.length > 0) {
|
601 |
+
const intersectPoint = intersects[0].point;
|
602 |
+
let newObjectToPlace = null;
|
603 |
+
|
604 |
+
switch (selectedObjectType) {
|
605 |
+
case "Simple House": newObjectToPlace = createSimpleHouse(); break;
|
606 |
+
case "Tree": newObjectToPlace = createTree(); break;
|
607 |
+
case "Rock": newObjectToPlace = createRock(); break;
|
608 |
+
case "Fence Post": newObjectToPlace = createFencePost(); break;
|
609 |
+
case "Cyberpunk Wall Panel": newObjectToPlace = createCyberpunkWallPanel(); break;
|
610 |
+
case "Modular Hab Block": newObjectToPlace = createModularHabBlock(); break;
|
611 |
+
case "MegaCorp Skyscraper": newObjectToPlace = createMegaCorpSkyscraper(); break;
|
612 |
+
case "Castle Wall Section": newObjectToPlace = createCastleWallSection(); break;
|
613 |
+
case "Wooden Door": newObjectToPlace = createWoodenDoor(); break;
|
614 |
+
case "House Roof Section": newObjectToPlace = createHouseRoofSection(); break;
|
615 |
+
case "Concrete Bunker Wall": newObjectToPlace = createConcreteBunkerWall(); break;
|
616 |
+
case "Damaged House Facade": newObjectToPlace = createDamagedHouseFacade(); break;
|
617 |
+
case "Pine Tree": newObjectToPlace = createPineTree(); break;
|
618 |
+
case "Boulder": newObjectToPlace = createBoulder(); break;
|
619 |
+
case "Alien Plant": newObjectToPlace = createAlienPlant(); break;
|
620 |
+
case "Floating Rock Platform": newObjectToPlace = createFloatingRockPlatform(); break;
|
621 |
+
case "Rubble Pile": newObjectToPlace = createRubblePile(); break;
|
622 |
+
case "Rooftop AC Unit": newObjectToPlace = createRooftopACUnit(); break;
|
623 |
+
case "Holographic Window Display": newObjectხ4>0.5, 0.5)).toFixed(2);
|
624 |
+
const newObjectToPlace = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshStandardMaterial({color: 0xff0000}));
|
625 |
+
newObjectToPlace.position.copy(intersectPoint);
|
626 |
+
newObjectToPlace.position.y += 0.01;
|
627 |
+
if (window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
628 |
+
newObjectToPlace.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
629 |
+
}
|
630 |
+
if (window.CUSTOM_ROTATION_Y) {
|
631 |
+
newObjectToPlace.rotation.y = window.CUSTOM_ROTATION_Y;
|
632 |
+
}
|
633 |
+
scene.add(newObjectToPlace);
|
634 |
+
newlyPlacedObjects.push(newObjectToPlace);
|
635 |
+
saveUnsavedState();
|
636 |
+
console.log(`Placed new ${selectedObjectType}. Total unsaved: ${newlyPlacedObjects.length}`);
|
637 |
+
}
|
638 |
+
}
|
639 |
+
}
|
640 |
+
|
641 |
+
function onKeyDown(event) {
|
642 |
+
keysPressed[event.code] = true;
|
643 |
+
}
|
644 |
+
|
645 |
+
function onKeyUp(event) {
|
646 |
+
keysPressed[event.code] = false;
|
647 |
+
}
|
648 |
+
|
649 |
+
function teleportPlayer(targetX, targetZ) {
|
650 |
+
console.log(`JS teleportPlayer called with targetX: ${targetX}, targetZ: ${targetZ}`);
|
651 |
+
if (playerMesh) {
|
652 |
+
playerMesh.position.x = targetX;
|
653 |
+
playerMesh.position.z = targetZ;
|
654 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
655 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
656 |
+
camera.position.copy(targetPosition);
|
657 |
+
camera.lookAt(playerMesh.position);
|
658 |
+
console.log("Player teleported to:", playerMesh.position);
|
659 |
+
} else {
|
660 |
+
console.error("Player mesh not found for teleport.");
|
661 |
+
}
|
662 |
+
}
|
663 |
+
|
664 |
+
function getSaveDataAndPosition() {
|
665 |
+
console.log(`JS getSaveDataAndPosition called. Found ${newlyPlacedObjects.length} new objects.`);
|
666 |
+
const objectsToSave = newlyPlacedObjects.map(obj => {
|
667 |
+
if (!obj.userData || !obj.userData.type) { return null; }
|
668 |
+
const rotation = { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order };
|
669 |
+
return {
|
670 |
+
obj_id: obj.userData.obj_id, type: obj.userData.type,
|
671 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
|
672 |
+
rotation: rotation
|
673 |
+
};
|
674 |
+
}).filter(obj => obj !== null);
|
675 |
+
const playerPos = playerMesh ? { x: playerMesh.position.x, y: playerMesh.position.y, z: playerMesh.position.z } : {x:0, y:0, z:0};
|
676 |
+
const payload = {
|
677 |
+
playerPosition: playerPos,
|
678 |
+
objectsToSave: objectsToSave
|
679 |
+
};
|
680 |
+
console.log("Prepared payload for saving:", payload);
|
681 |
+
return JSON.stringify(payload);
|
682 |
+
}
|
683 |
+
|
684 |
+
function getSaveDataForNamedPlot() {
|
685 |
+
return getSaveDataAndPosition();
|
686 |
+
}
|
687 |
+
|
688 |
+
function resetNewlyPlacedObjects() {
|
689 |
+
console.log(`JS resetNewlyPlacedObjects called.`);
|
690 |
+
clearUnsavedState();
|
691 |
+
}
|
692 |
+
|
693 |
+
function updatePlayerMovement() {
|
694 |
+
if (!playerMesh) return;
|
695 |
+
const moveDirection = new THREE.Vector3(0, 0, 0);
|
696 |
+
if (keysPressed['KeyW'] || keysPressed['ArrowUp']) moveDirection.z -= 1;
|
697 |
+
if (keysPressed['KeyS'] || keysPressed['ArrowDown']) moveDirection.z += 1;
|
698 |
+
if (keysPressed['KeyA'] || keysPressed['ArrowLeft']) moveDirection.x -= 1;
|
699 |
+
if (keysPressed['KeyD'] || keysPressed['ArrowRight']) moveDirection.x += 1;
|
700 |
+
if (moveDirection.lengthSq() > 0) {
|
701 |
+
moveDirection.normalize().multiplyScalar(playerSpeed);
|
702 |
+
const forward = new THREE.Vector3();
|
703 |
+
camera.getWorldDirection(forward);
|
704 |
+
forward.y = 0;
|
705 |
+
forward.normalize();
|
706 |
+
const right = new THREE.Vector3().crossVectors(camera.up, forward).normalize();
|
707 |
+
const worldMove = new THREE.Vector3();
|
708 |
+
worldMove.add(forward.multiplyScalar(-moveDirection.z));
|
709 |
+
worldMove.add(right.multiplyScalar(-moveDirection.x));
|
710 |
+
worldMove.normalize().multiplyScalar(playerSpeed);
|
711 |
+
playerMesh.position.add(worldMove);
|
712 |
+
playerMesh.position.y = Math.max(playerMesh.position.y, 0.4 + 0.8/2);
|
713 |
+
checkAndExpandGround();
|
714 |
+
}
|
715 |
+
}
|
716 |
+
|
717 |
+
function checkAndExpandGround() {
|
718 |
+
if (!playerMesh) return;
|
719 |
+
const currentGridX = Math.floor(playerMesh.position.x / plotWidth);
|
720 |
+
const currentGridZ = Math.floor(playerMesh.position.z / plotDepth);
|
721 |
+
for (let dx = -1; dx <= 1; dx++) {
|
722 |
+
for (let dz = -1; dz <= 1; dz++) {
|
723 |
+
if (dx === 0 && dz === 0) continue;
|
724 |
+
const checkX = currentGridX + dx;
|
725 |
+
const checkZ = currentGridZ + dz;
|
726 |
+
const gridKey = `${checkX}_${checkZ}`;
|
727 |
+
if (!groundMeshes[gridKey]) {
|
728 |
+
const isSavedPlot = plotsMetadata.some(plot => plot.grid_x === checkX && plot.grid_z === checkZ);
|
729 |
+
if (!isSavedPlot) {
|
730 |
+
createGroundPlane(checkX, checkZ, true);
|
731 |
+
}
|
732 |
+
}
|
733 |
+
}
|
734 |
+
}
|
735 |
+
}
|
736 |
+
|
737 |
+
function updateCamera() {
|
738 |
+
if (!playerMesh) return;
|
739 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
740 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
741 |
+
camera.position.lerp(targetPosition, 0.08);
|
742 |
+
camera.lookAt(playerMesh.position);
|
743 |
+
}
|
744 |
+
|
745 |
+
function onWindowResize() {
|
746 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
747 |
+
camera.updateProjectionMatrix();
|
748 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
749 |
+
}
|
750 |
+
|
751 |
+
function animate() {
|
752 |
+
requestAnimationFrame(animate);
|
753 |
+
updatePlayerMovement();
|
754 |
+
updateCamera();
|
755 |
+
renderer.render(scene, camera);
|
756 |
+
}
|
757 |
+
|
758 |
+
init();
|
759 |
+
</script>
|
760 |
+
</body>
|
761 |
+
</html>
|