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Update index.html
Browse files- index.html +476 -1405
index.html
CHANGED
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const innerFlameMat = new THREE.MeshStandardMaterial({
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color: 0xFFFF00,
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roughness: 0.2,
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metalness: 0.0,
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emissive: 0xFFFF00,
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emissiveIntensity: 1.0
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});
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const innerFlame = new THREE.Mesh(innerFlameGeo, innerFlameMat);
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innerFlame.position.set(0, 0.04, 0);
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flame.add(innerFlame);
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group.position.y = 1.5; // Mount height
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return group;
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}
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function createBonePile() {
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const base = createObjectBase("Bone Pile");
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const group = new THREE.Group();
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Object.assign(group, base);
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// Create various bones
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for (let i = 0; i < 8; i++) {
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let bone;
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// Choose bone type
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const boneType = Math.floor(Math.random() * 3);
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if (boneType === 0) { // Long bone
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const boneGeo = new THREE.CylinderGeometry(0.06, 0.08, 0.5 + Math.random() * 0.3, 8);
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bone = new THREE.Mesh(boneGeo, materials.bone);
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} else if (boneType === 1) { // Skull-like
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const boneGeo = new THREE.SphereGeometry(0.15 + Math.random() * 0.1, 8, 8);
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bone = new THREE.Mesh(boneGeo, materials.bone);
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} else { // Smaller bone fragment
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const boneGeo = new THREE.BoxGeometry(
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0.1 + Math.random() * 0.1,
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0.05 + Math.random() * 0.05,
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0.2 + Math.random() * 0.1
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);
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bone = new THREE.Mesh(boneGeo, materials.bone);
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}
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// Position randomly within a circle
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const angle = Math.random() * Math.PI * 2;
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const distance = Math.random() * 0.6;
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bone.position.set(
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Math.sin(angle) * distance,
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Math.random() * 0.2,
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Math.cos(angle) * distance
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);
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// Random rotation
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bone.rotation.set(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI
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);
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bone.castShadow = true;
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bone.receiveShadow = true;
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group.add(bone);
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}
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// Add a skull as centerpiece
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const skullGeo = new THREE.SphereGeometry(0.2, 8, 8);
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const skull = new THREE.Mesh(skullGeo, materials.bone);
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skull.scale.set(1, 0.8, 1.2);
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skull.position.set(0, 0.15, 0);
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skull.rotation.x = Math.PI/6;
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skull.castShadow = true;
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skull.receiveShadow = true;
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group.add(skull);
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// Eye sockets
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const socketGeo = new THREE.SphereGeometry(0.06, 8, 8);
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const blackMat = new THREE.MeshBasicMaterial({color: 0x000000});
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const leftEye = new THREE.Mesh(socketGeo, blackMat);
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leftEye.position.set(-0.07, 0.05, 0.15);
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skull.add(leftEye);
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const rightEye = new THREE.Mesh(socketGeo, blackMat);
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rightEye.position.set(0.07, 0.05, 0.15);
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skull.add(rightEye);
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group.position.y = 0.05; // Slightly above ground
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return group;
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}
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// =================== CHARACTERS CATEGORY ===================
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function createKingFigure() {
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const base = createObjectBase("King Figure");
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const group = new THREE.Group();
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Object.assign(group, base);
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// Body
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const bodyGeo = new THREE.CylinderGeometry(0.35, 0.25, 1.2, 8);
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const body = new THREE.Mesh(bodyGeo, materials.cloth);
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body.position.y = 0.6;
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body.castShadow = true;
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body.receiveShadow = true;
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group.add(body);
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// Head
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const headGeo = new THREE.SphereGeometry(0.25, 8, 8);
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const head = new THREE.Mesh(headGeo, materials.skin);
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head.position.y = 1.35;
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head.castShadow = true;
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head.receiveShadow = true;
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group.add(head);
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// Crown
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const crownBaseGeo = new THREE.CylinderGeometry(0.28, 0.28, 0.15, 8);
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const crownBase = new THREE.Mesh(crownBaseGeo, materials.goldMetal);
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crownBase.position.y = 1.5;
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crownBase.castShadow = true;
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crownBase.receiveShadow = true;
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group.add(crownBase);
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// Crown spikes
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for (let i = 0; i < 4; i++) {
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const spikeGeo = new THREE.ConeGeometry(0.06, 0.15, 4);
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const spike = new THREE.Mesh(spikeGeo, materials.goldMetal);
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const angle = i * Math.PI / 2;
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spike.position.set(
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Math.sin(angle) * 0.2,
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1.65,
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Math.cos(angle) * 0.2
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);
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spike.castShadow = true;
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spike.receiveShadow = true;
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group.add(spike);
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}
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// Arms
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const armGeo = new THREE.CylinderGeometry(0.08, 0.08, 0.6, 8);
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const leftArm = new THREE.Mesh(armGeo, materials.cloth);
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leftArm.position.set(-0.4, 0.9, 0);
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leftArm.rotation.z = Math.PI / 4;
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leftArm.castShadow = true;
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leftArm.receiveShadow = true;
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group.add(leftArm);
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const rightArm = new THREE.Mesh(armGeo, materials.cloth);
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rightArm.position.set(0.4, 0.9, 0);
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rightArm.rotation.z = -Math.PI / 4;
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rightArm.castShadow = true;
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rightArm.receiveShadow = true;
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group.add(rightArm);
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// Cape
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const capeGeo = new THREE.BoxGeometry(0.7, 1, 0.1);
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const cape = new THREE.Mesh(capeGeo, new THREE.MeshStandardMaterial({
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color: 0x880000,
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roughness: 0.8
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}));
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cape.position.set(0, 0.7, -0.2);
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cape.castShadow = true;
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cape.receiveShadow = true;
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group.add(cape);
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// Scepter
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const scepterGeo = new THREE.CylinderGeometry(0.03, 0.05, 0.8, 8);
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const scepter = new THREE.Mesh(scepterGeo, materials.goldMetal);
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scepter.position.set(0.65, 0.9, 0);
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scepter.rotation.z = -Math.PI / 4;
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scepter.castShadow = true;
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scepter.receiveShadow = true;
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group.add(scepter);
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// Scepter orb
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const orbGeo = new THREE.SphereGeometry(0.08, 8, 8);
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const orb = new THREE.Mesh(orbGeo, materials.goldMetal);
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orb.position.set(0, 0.45, 0);
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orb.castShadow = true;
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orb.receiveShadow = true;
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scepter.add(orb);
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return group;
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}
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function createSoldierFigure() {
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const base = createObjectBase("Soldier Figure");
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const group = new THREE.Group();
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Object.assign(group, base);
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// Body with armor
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const bodyGeo = new THREE.CylinderGeometry(0.3, 0.25, 1, 8);
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const body = new THREE.Mesh(bodyGeo, materials.metal);
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body.position.y = 0.5;
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body.castShadow = true;
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body.receiveShadow = true;
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group.add(body);
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// Head
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const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
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const head = new THREE.Mesh(headGeo, materials.skin);
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head.position.y = 1.1;
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head.castShadow = true;
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head.receiveShadow = true;
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group.add(head);
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// Helmet
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const helmetGeo = new THREE.CylinderGeometry(0.22, 0.22, 0.2, 8);
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const helmet = new THREE.Mesh(helmetGeo, materials.metal);
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helmet.position.y = 1.2;
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helmet.castShadow = true;
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helmet.receiveShadow = true;
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group.add(helmet);
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const helmetTopGeo = new THREE.SphereGeometry(0.22, 8, 8);
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const helmetTop = new THREE.Mesh(helmetTopGeo, materials.metal);
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helmetTop.position.y = 1.3;
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helmetTop.scale.y = 0.5;
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helmetTop.castShadow = true;
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helmetTop.receiveShadow = true;
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group.add(helmetTop);
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// Arms
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const armGeo = new THREE.CylinderGeometry(0.07, 0.07, 0.5, 8);
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const leftArm = new THREE.Mesh(armGeo, materials.metal);
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leftArm.position.set(-0.3, 0.7, 0);
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leftArm.rotation.z = Math.PI / 6;
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leftArm.castShadow = true;
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leftArm.receiveShadow = true;
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group.add(leftArm);
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const rightArm = new THREE.Mesh(armGeo, materials.metal);
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rightArm.position.set(0.3, 0.7, 0);
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rightArm.rotation.z = -Math.PI / 6;
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rightArm.castShadow = true;
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rightArm.receiveShadow = true;
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group.add(rightArm);
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// Shield
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const shieldGeo = new THREE.BoxGeometry(0.4, 0.6, 0.1);
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const shield = new THREE.Mesh(shieldGeo, materials.metal);
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shield.position.set(-0.45, 0.6, 0.1);
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shield.rotation.y = Math.PI / 10;
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shield.castShadow = true;
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shield.receiveShadow = true;
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group.add(shield);
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// Sword
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const swordHandleGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.2, 8);
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const swordHandle = new THREE.Mesh(swordHandleGeo, materials.leather);
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swordHandle.position.set(0.4, 0.6, 0.2);
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swordHandle.rotation.x = Math.PI / 2;
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swordHandle.castShadow = true;
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swordHandle.receiveShadow = true;
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group.add(swordHandle);
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const swordBladeGeo = new THREE.BoxGeometry(0.05, 0.6, 0.01);
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const swordBlade = new THREE.Mesh(swordBladeGeo, materials.metal);
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swordBlade.position.set(0, -0.3, 0);
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swordBlade.castShadow = true;
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swordBlade.receiveShadow = true;
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swordHandle.add(swordBlade);
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// Legs
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const legGeo = new THREE.CylinderGeometry(0.09, 0.07, 0.5, 8);
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const leftLeg = new THREE.Mesh(legGeo, materials.metal);
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leftLeg.position.set(-0.1, 0, 0);
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leftLeg.castShadow = true;
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leftLeg.receiveShadow = true;
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group.add(leftLeg);
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const rightLeg = new THREE.Mesh(legGeo, materials.metal);
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rightLeg.position.set(0.1, 0, 0);
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rightLeg.castShadow = true;
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rightLeg.receiveShadow = true;
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group.add(rightLeg);
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group.position.y = 0.5;
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return group;
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}
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function createMageFigure() {
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const base = createObjectBase("Mage Figure");
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const group = new THREE.Group();
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Object.assign(group, base);
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// Body (robe)
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const bodyGeo = new THREE.CylinderGeometry(0.4, 0.5, 1.3, 8);
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const bodyMat = new THREE.MeshStandardMaterial({
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color: 0x5522AA,
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roughness: 0.8,
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metalness: 0.1
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});
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const body = new THREE.Mesh(bodyGeo, bodyMat);
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body.position.y = 0.65;
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body.castShadow = true;
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body.receiveShadow = true;
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group.add(body);
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// Head
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const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
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const head = new THREE.Mesh(headGeo, materials.skin);
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head.position.y = 1.4;
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head.castShadow = true;
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head.receiveShadow = true;
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group.add(head);
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// Wizard hat
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const hatBaseGeo = new THREE.CylinderGeometry(0.25, 0.25, 0.05, 8);
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const hatBase = new THREE.Mesh(hatBaseGeo, bodyMat);
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hatBase.position.y = 1.55;
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hatBase.castShadow = true;
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hatBase.receiveShadow = true;
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group.add(hatBase);
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const hatTopGeo = new THREE.ConeGeometry(0.2, 0.5, 8);
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const hatTop = new THREE.Mesh(hatTopGeo, bodyMat);
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hatTop.position.y = 1.8;
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hatTop.castShadow = true;
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hatTop.receiveShadow = true;
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group.add(hatTop);
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// Arms
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| 326 |
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const armGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.6, 8);
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const leftArm = new THREE.Mesh(armGeo, bodyMat);
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leftArm.position.set(-0.4, 0.9, 0);
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leftArm.rotation.z = Math.PI / 4;
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leftArm.castShadow = true;
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leftArm.receiveShadow = true;
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group.add(leftArm);
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const rightArm = new THREE.Mesh(armGeo, bodyMat);
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rightArm.position.set(0.4, 0.9, 0);
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rightArm.rotation.z = -Math.PI / 4;
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rightArm.castShadow = true;
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rightArm.receiveShadow = true;
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group.add(rightArm);
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// Staff
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const staffGeo = new THREE.CylinderGeometry(0.03, 0.05, 1.8, 8);
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const staffMat = new THREE.MeshStandardMaterial({
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color: 0x663300,
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roughness: 0.9
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});
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const staff = new THREE.Mesh(staffGeo, staffMat);
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staff.position.set(0.7, 0.9, 0);
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staff.rotation.z = -0.2;
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staff.castShadow = true;
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staff.receiveShadow = true;
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group.add(staff);
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// Orb on staff
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const orbGeo = new THREE.SphereGeometry(0.12, 8, 8);
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const orbMat = new THREE.MeshStandardMaterial({
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color: 0x00CCFF,
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roughness: 0.2,
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metalness: 0.5,
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emissive: 0x0088FF,
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emissiveIntensity: 0.8
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});
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const orb = new THREE.Mesh(orbGeo, orbMat);
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orb.position.y = 0.9;
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orb.castShadow = true;
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orb.receiveShadow = true;
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staff.add(orb);
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// Cloak/cape
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-
const cloakGeo = new THREE.BoxGeometry(0.8, 1.2, 0.1);
|
| 372 |
-
const cloak = new THREE.Mesh(cloakGeo, bodyMat);
|
| 373 |
-
cloak.position.set(0, 0.7, -0.25);
|
| 374 |
-
cloak.castShadow = true;
|
| 375 |
-
cloak.receiveShadow = true;
|
| 376 |
-
group.add(cloak);
|
| 377 |
-
|
| 378 |
-
group.position.y = 0.5;
|
| 379 |
-
return group;
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
function createZombieFigure() {
|
| 383 |
-
const base = createObjectBase("Zombie Figure");
|
| 384 |
-
const group = new THREE.Group();
|
| 385 |
-
Object.assign(group, base);
|
| 386 |
-
|
| 387 |
-
// Body
|
| 388 |
-
const bodyGeo = new THREE.CylinderGeometry(0.25, 0.25, 1, 8);
|
| 389 |
-
const body = new THREE.Mesh(bodyGeo, materials.zombie);
|
| 390 |
-
body.position.y = 0.5;
|
| 391 |
-
body.rotation.x = 0.2; // Leaning forward
|
| 392 |
-
body.castShadow = true;
|
| 393 |
-
body.receiveShadow = true;
|
| 394 |
-
group.add(body);
|
| 395 |
-
|
| 396 |
-
// Head
|
| 397 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
| 398 |
-
const head = new THREE.Mesh(headGeo, materials.zombie);
|
| 399 |
-
head.position.set(0, 1.1, 0.1); // Pushed forward due to leaning
|
| 400 |
-
head.castShadow = true;
|
| 401 |
-
head.receiveShadow = true;
|
| 402 |
-
group.add(head);
|
| 403 |
-
|
| 404 |
-
// Arms - asymmetrical for zombie look
|
| 405 |
-
const armGeo1 = new THREE.CylinderGeometry(0.08, 0.06, 0.6, 8);
|
| 406 |
-
const leftArm = new THREE.Mesh(armGeo1, materials.zombie);
|
| 407 |
-
leftArm.position.set(-0.3, 0.7, 0);
|
| 408 |
-
leftArm.rotation.set(0.1, 0, Math.PI / 2.5); // Extended forward
|
| 409 |
-
leftArm.castShadow = true;
|
| 410 |
-
leftArm.receiveShadow = true;
|
| 411 |
-
group.add(leftArm);
|
| 412 |
-
|
| 413 |
-
const armGeo2 = new THREE.CylinderGeometry(0.07, 0.07, 0.55, 8);
|
| 414 |
-
const rightArm = new THREE.Mesh(armGeo2, materials.zombie);
|
| 415 |
-
rightArm.position.set(0.3, 0.7, 0);
|
| 416 |
-
rightArm.rotation.set(-0.3, 0, -Math.PI / 3); // Hanging down
|
| 417 |
-
rightArm.castShadow = true;
|
| 418 |
-
rightArm.receiveShadow = true;
|
| 419 |
-
group.add(rightArm);
|
| 420 |
-
|
| 421 |
-
// Legs - asymmetrical stride
|
| 422 |
-
const legGeo1 = new THREE.CylinderGeometry(0.09, 0.07, 0.5, 8);
|
| 423 |
-
const leftLeg = new THREE.Mesh(legGeo1, materials.zombie);
|
| 424 |
-
leftLeg.position.set(-0.1, 0, 0);
|
| 425 |
-
leftLeg.rotation.x = -0.2; // Stepping forward
|
| 426 |
-
leftLeg.castShadow = true;
|
| 427 |
-
leftLeg.receiveShadow = true;
|
| 428 |
-
group.add(leftLeg);
|
| 429 |
-
|
| 430 |
-
const legGeo2 = new THREE.CylinderGeometry(0.08, 0.07, 0.5, 8);
|
| 431 |
-
const rightLeg = new THREE.Mesh(legGeo2, materials.zombie);
|
| 432 |
-
rightLeg.position.set(0.1, 0, -0.1);
|
| 433 |
-
rightLeg.castShadow = true;
|
| 434 |
-
rightLeg.receiveShadow = true;
|
| 435 |
-
group.add(rightLeg);
|
| 436 |
-
|
| 437 |
-
// Tattered clothes
|
| 438 |
-
const clothesGeo = new THREE.CylinderGeometry(0.26, 0.28, 0.7, 8);
|
| 439 |
-
const clothes = new THREE.Mesh(clothesGeo, new THREE.MeshStandardMaterial({
|
| 440 |
-
color: 0x445566,
|
| 441 |
-
roughness: 0.9,
|
| 442 |
-
metalness: 0.0
|
| 443 |
-
}));
|
| 444 |
-
clothes.position.y = 0.4;
|
| 445 |
-
clothes.castShadow = true;
|
| 446 |
-
clothes.receiveShadow = true;
|
| 447 |
-
body.add(clothes);
|
| 448 |
-
|
| 449 |
-
// Gore detail (blood)
|
| 450 |
-
const goreGeo = new THREE.SphereGeometry(0.1, 8, 8);
|
| 451 |
-
const gore = new THREE.Mesh(goreGeo, new THREE.MeshStandardMaterial({
|
| 452 |
-
color: 0x880000,
|
| 453 |
-
roughness: 0.8,
|
| 454 |
-
metalness: 0.2
|
| 455 |
-
}));
|
| 456 |
-
gore.position.set(0.15, 0.2, 0.1);
|
| 457 |
-
gore.scale.set(1, 0.3, 1);
|
| 458 |
-
body.add(gore);
|
| 459 |
-
|
| 460 |
-
group.position.y = 0.5;
|
| 461 |
-
return group;
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
function createSurvivorFigure() {
|
| 465 |
-
const base = createObjectBase("Survivor Figure");
|
| 466 |
-
const group = new THREE.Group();
|
| 467 |
-
Object.assign(group, base);
|
| 468 |
-
|
| 469 |
-
// Body
|
| 470 |
-
const bodyGeo = new THREE.CylinderGeometry(0.25, 0.25, 1, 8);
|
| 471 |
-
const body = new THREE.Mesh(bodyGeo, materials.leather);
|
| 472 |
-
body.position.y = 0.5;
|
| 473 |
-
body.castShadow = true;
|
| 474 |
-
body.receiveShadow = true;
|
| 475 |
-
group.add(body);
|
| 476 |
-
|
| 477 |
-
// Head
|
| 478 |
-
const headGeo = new THREE.SphereGeometry(0.2, 8, 8);
|
| 479 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
| 480 |
-
head.position.y = 1.1;
|
| 481 |
-
head.castShadow = true;
|
| 482 |
-
head.receiveShadow = true;
|
| 483 |
-
group.add(head);
|
| 484 |
-
|
| 485 |
-
// Arms
|
| 486 |
-
const armGeo = new THREE.CylinderGeometry(0.07, 0.07, 0.5, 8);
|
| 487 |
-
|
| 488 |
-
const leftArm = new THREE.Mesh(armGeo, materials.leather);
|
| 489 |
-
leftArm.position.set(-0.3, 0.7, 0);
|
| 490 |
-
leftArm.rotation.z = Math.PI / 6;
|
| 491 |
-
leftArm.castShadow = true;
|
| 492 |
-
leftArm.receiveShadow = true;
|
| 493 |
-
group.add(leftArm);
|
| 494 |
-
|
| 495 |
-
const rightArm = new THREE.Mesh(armGeo, materials.leather);
|
| 496 |
-
rightArm.position.set(0.3, 0.7, 0);
|
| 497 |
-
rightArm.rotation.z = -Math.PI / 6;
|
| 498 |
-
rightArm.castShadow = true;
|
| 499 |
-
rightArm.receiveShadow = true;
|
| 500 |
-
group.add(rightArm);
|
| 501 |
-
|
| 502 |
-
// Legs
|
| 503 |
-
const legGeo = new THREE.CylinderGeometry(0.08, 0.07, 0.5, 8);
|
| 504 |
-
|
| 505 |
-
const leftLeg = new THREE.Mesh(legGeo, new THREE.MeshStandardMaterial({
|
| 506 |
-
color: 0x223355, // Denim
|
| 507 |
-
roughness: 0.8,
|
| 508 |
-
}));
|
| 509 |
-
leftLeg.position.set(-0.1, 0, 0);
|
| 510 |
-
leftLeg.castShadow = true;
|
| 511 |
-
leftLeg.receiveShadow = true;
|
| 512 |
-
group.add(leftLeg);
|
| 513 |
-
|
| 514 |
-
const rightLeg = new THREE.Mesh(legGeo, new THREE.MeshStandardMaterial({
|
| 515 |
-
color: 0x223355, // Denim
|
| 516 |
-
roughness: 0.8
|
| 517 |
-
}));
|
| 518 |
-
rightLeg.position.set(0.1, 0, 0);
|
| 519 |
-
rightLeg.castShadow = true;
|
| 520 |
-
rightLeg.receiveShadow = true;
|
| 521 |
-
group.add(rightLeg);
|
| 522 |
-
|
| 523 |
-
// Backpack
|
| 524 |
-
const backpackGeo = new THREE.BoxGeometry(0.3, 0.4, 0.2);
|
| 525 |
-
const backpack = new THREE.Mesh(backpackGeo, new THREE.MeshStandardMaterial({
|
| 526 |
-
color: 0x556B2F, // Olive green
|
| 527 |
-
roughness: 0.9
|
| 528 |
-
}));
|
| 529 |
-
backpack.position.set(0, 0.6, -0.2);
|
| 530 |
-
backpack.castShadow = true;
|
| 531 |
-
backpack.receiveShadow = true;
|
| 532 |
-
group.add(backpack);
|
| 533 |
-
|
| 534 |
-
// Baseball bat or weapon
|
| 535 |
-
const batGeo = new THREE.CylinderGeometry(0.03, 0.05, 0.8, 8);
|
| 536 |
-
const bat = new THREE.Mesh(batGeo, materials.wood);
|
| 537 |
-
bat.position.set(0.45, 0.4, 0.2);
|
| 538 |
-
bat.rotation.set(Math.PI/6, 0, Math.PI/6);
|
| 539 |
-
bat.castShadow = true;
|
| 540 |
-
bat.receiveShadow = true;
|
| 541 |
-
group.add(bat);
|
| 542 |
-
|
| 543 |
-
group.position.y = 0.5;
|
| 544 |
-
return group;
|
| 545 |
-
}
|
| 546 |
-
|
| 547 |
-
function createDwarfMinerFigure() {
|
| 548 |
-
const base = createObjectBase("Dwarf Miner Figure");
|
| 549 |
-
const group = new THREE.Group();
|
| 550 |
-
Object.assign(group, base);
|
| 551 |
-
|
| 552 |
-
// Body - shorter, stockier
|
| 553 |
-
const bodyGeo = new THREE.CylinderGeometry(0.3, 0.3, 0.7, 8);
|
| 554 |
-
const body = new THREE.Mesh(bodyGeo, new THREE.MeshStandardMaterial({
|
| 555 |
-
color: 0x8B4513, // Brown leather
|
| 556 |
-
roughness: 0.8
|
| 557 |
-
}));
|
| 558 |
-
body.position.y = 0.35;
|
| 559 |
-
body.castShadow = true;
|
| 560 |
-
body.receiveShadow = true;
|
| 561 |
-
group.add(body);
|
| 562 |
-
|
| 563 |
-
// Head - larger in proportion
|
| 564 |
-
const headGeo = new THREE.SphereGeometry(0.22, 8, 8);
|
| 565 |
-
const head = new THREE.Mesh(headGeo, materials.skin);
|
| 566 |
-
head.position.y = 0.8;
|
| 567 |
-
head.castShadow = true;
|
| 568 |
-
head.receiveShadow = true;
|
| 569 |
-
group.add(head);
|
| 570 |
-
|
| 571 |
-
// Beard
|
| 572 |
-
const beardGeo = new THREE.ConeGeometry(0.2, 0.3, 8);
|
| 573 |
-
const beard = new THREE.Mesh(beardGeo, new THREE.MeshStandardMaterial({
|
| 574 |
-
color: 0xDD9933, // Golden beard
|
| 575 |
-
roughness: 0.9
|
| 576 |
-
}));
|
| 577 |
-
beard.position.set(0, 0.7, 0.1);
|
| 578 |
-
beard.rotation.x = -Math.PI/2;
|
| 579 |
-
beard.castShadow = true;
|
| 580 |
-
beard.receiveShadow = true;
|
| 581 |
-
group.add(beard);
|
| 582 |
-
|
| 583 |
-
// Miner's helmet
|
| 584 |
-
const helmetGeo = new THREE.CylinderGeometry(0.23, 0.23, 0.15, 8);
|
| 585 |
-
const helmet = new THREE.Mesh(helmetGeo, materials.metal);
|
| 586 |
-
helmet.position.y = 0.95;
|
| 587 |
-
helmet.castShadow = true;
|
| 588 |
-
helmet.receiveShadow = true;
|
| 589 |
-
group.add(helmet);
|
| 590 |
-
|
| 591 |
-
// Helmet light
|
| 592 |
-
const lightGeo = new THREE.CylinderGeometry(0.05, 0.05, 0.07, 8);
|
| 593 |
-
const light = new THREE.Mesh(lightGeo, new THREE.MeshStandardMaterial({
|
| 594 |
-
color: 0xFFFF00,
|
| 595 |
-
emissive: 0xFFFF00,
|
| 596 |
-
emissiveIntensity: 0.8
|
| 597 |
-
}));
|
| 598 |
-
light.position.set(0, 0, 0.25);
|
| 599 |
-
helmet.add(light);
|
| 600 |
-
|
| 601 |
-
// Arms
|
| 602 |
-
const armGeo = new THREE.CylinderGeometry(0.08, 0.08, 0.4, 8);
|
| 603 |
-
|
| 604 |
-
const leftArm = new THREE.Mesh(armGeo, materials.leather);
|
| 605 |
-
leftArm.position.set(-0.35, 0.5, 0);
|
| 606 |
-
leftArm.rotation.z = Math.PI / 4;
|
| 607 |
-
leftArm.castShadow = true;
|
| 608 |
-
leftArm.receiveShadow = true;
|
| 609 |
-
group.add(leftArm);
|
| 610 |
-
|
| 611 |
-
const rightArm = new THREE.Mesh(armGeo, materials.leather);
|
| 612 |
-
rightArm.position.set(0.35, 0.5, 0);
|
| 613 |
-
rightArm.rotation.z = -Math.PI / 4;
|
| 614 |
-
rightArm.castShadow = true;
|
| 615 |
-
rightArm.receiveShadow = true;
|
| 616 |
-
group.add(rightArm);
|
| 617 |
-
|
| 618 |
-
// Legs - Short, sturdy
|
| 619 |
-
const legGeo = new THREE.CylinderGeometry(0.1, 0.08, 0.3, 8);
|
| 620 |
-
|
| 621 |
-
const leftLeg = new THREE.Mesh(legGeo, materials.leather);
|
| 622 |
-
leftLeg.position.set(-0.15, 0, 0);
|
| 623 |
-
leftLeg.castShadow = true;
|
| 624 |
-
leftLeg.receiveShadow = true;
|
| 625 |
-
group.add(leftLeg);
|
| 626 |
-
|
| 627 |
-
const rightLeg = new THREE.Mesh(legGeo, materials.leather);
|
| 628 |
-
rightLeg.position.set(0.15, 0 const wallGeo = new THREE.BoxGeometry(5, 3, 0.5);
|
| 629 |
-
const wall = new THREE.Mesh(wallGeo, materials.redBrick);
|
| 630 |
-
wall.castShadow = true;
|
| 631 |
-
wall.receiveShadow = true;
|
| 632 |
-
group.add(wall);
|
| 633 |
-
|
| 634 |
-
// Broken window
|
| 635 |
-
const windowGeo = new THREE.BoxGeometry(1.2, 1.2, 0.1);
|
| 636 |
-
const window = new THREE.Mesh(windowGeo, materials.glass);
|
| 637 |
-
window.position.set(-1.2, 0.5, 0.3);
|
| 638 |
-
window.material.opacity = 0.3; // Broken glass is more transparent
|
| 639 |
-
group.add(window);
|
| 640 |
-
|
| 641 |
-
// Door frame
|
| 642 |
-
const doorFrameGeo = new THREE.BoxGeometry(1.1, 2.2, 0.1);
|
| 643 |
-
const doorFrame = new THREE.Mesh(doorFrameGeo, materials.darkWood);
|
| 644 |
-
doorFrame.position.set(1.2, -0.4, 0.3);
|
| 645 |
-
group.add(doorFrame);
|
| 646 |
-
|
| 647 |
-
// Damage details
|
| 648 |
-
const damageGeo = new THREE.BoxGeometry(1.5, 1.2, 0.6);
|
| 649 |
-
const damage = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
| 650 |
-
damage.position.set(0.5, 1, 0.2);
|
| 651 |
-
group.add(damage);
|
| 652 |
-
|
| 653 |
-
// Add some rubble at the base
|
| 654 |
-
for (let i = 0; i < 5; i++) {
|
| 655 |
-
const rubbleGeo = new THREE.IcosahedronGeometry(0.3 * Math.random() + 0.1, 0);
|
| 656 |
-
const rubble = new THREE.Mesh(rubbleGeo, materials.redBrick);
|
| 657 |
-
rubble.position.set(
|
| 658 |
-
Math.random() * 4 - 2,
|
| 659 |
-
-1.5 + Math.random() * 0.3,
|
| 660 |
-
0.3 + Math.random() * 0.5
|
| 661 |
-
);
|
| 662 |
-
rubble.rotation.set(
|
| 663 |
-
Math.random() * Math.PI,
|
| 664 |
-
Math.random() * Math.PI,
|
| 665 |
-
Math.random() * Math.PI
|
| 666 |
-
);
|
| 667 |
-
rubble.castShadow = true;
|
| 668 |
-
rubble.receiveShadow = true;
|
| 669 |
-
group.add(rubble);
|
| 670 |
-
}
|
| 671 |
-
|
| 672 |
-
group.position.y = 1.5; // Raise to ground level
|
| 673 |
-
return group;
|
| 674 |
-
}
|
| 675 |
-
|
| 676 |
-
// =================== NATURE CATEGORY ===================
|
| 677 |
-
|
| 678 |
-
function createPineTree() {
|
| 679 |
-
const base = createObjectBase("Pine Tree");
|
| 680 |
-
const group = new THREE.Group();
|
| 681 |
-
Object.assign(group, base);
|
| 682 |
-
|
| 683 |
-
// Trunk
|
| 684 |
-
const trunkGeo = new THREE.CylinderGeometry(0.2, 0.3, 3, 8);
|
| 685 |
-
const trunk = new THREE.Mesh(trunkGeo, materials.wood);
|
| 686 |
-
trunk.position.y = 1.5;
|
| 687 |
-
trunk.castShadow = true;
|
| 688 |
-
trunk.receiveShadow = true;
|
| 689 |
-
group.add(trunk);
|
| 690 |
-
|
| 691 |
-
// Pine layers - cones stacked
|
| 692 |
-
const colors = [0x005500, 0x006600, 0x007700];
|
| 693 |
-
for (let i = 0; i < 3; i++) {
|
| 694 |
-
const coneGeo = new THREE.ConeGeometry(1.2 - i * 0.3, 1.5, 8);
|
| 695 |
-
const leafMat = new THREE.MeshStandardMaterial({
|
| 696 |
-
color: colors[i],
|
| 697 |
-
roughness: 0.8
|
| 698 |
-
});
|
| 699 |
-
const foliage = new THREE.Mesh(coneGeo, leafMat);
|
| 700 |
-
foliage.position.y = 2 + i*1.2;
|
| 701 |
-
foliage.castShadow = true;
|
| 702 |
-
foliage.receiveShadow = true;
|
| 703 |
-
group.add(foliage);
|
| 704 |
-
}
|
| 705 |
-
|
| 706 |
-
return group;
|
| 707 |
-
}
|
| 708 |
-
|
| 709 |
-
function createBoulder() {
|
| 710 |
-
const base = createObjectBase("Boulder");
|
| 711 |
-
const group = new THREE.Group();
|
| 712 |
-
Object.assign(group, base);
|
| 713 |
-
|
| 714 |
-
// Main boulder
|
| 715 |
-
const boulderGeo = new THREE.IcosahedronGeometry(1.2, 1);
|
| 716 |
-
const boulder = new THREE.Mesh(boulderGeo, materials.stone);
|
| 717 |
-
boulder.castShadow = true;
|
| 718 |
-
boulder.receiveShadow = true;
|
| 719 |
-
boulder.scale.y = 0.8;
|
| 720 |
-
boulder.rotation.set(Math.random() * Math.PI, Math.random() * Math.PI, Math.random() * Math.PI);
|
| 721 |
-
group.add(boulder);
|
| 722 |
-
|
| 723 |
-
// Add some smaller stones nearby
|
| 724 |
-
for (let i = 0; i < 3; i++) {
|
| 725 |
-
const smallStoneGeo = new THREE.IcosahedronGeometry(0.3 * Math.random() + 0.2, 0);
|
| 726 |
-
const smallStone = new THREE.Mesh(smallStoneGeo, materials.stone);
|
| 727 |
-
smallStone.position.set(
|
| 728 |
-
Math.random() * 2 - 1,
|
| 729 |
-
Math.random() * 0.3,
|
| 730 |
-
Math.random() * 2 - 1
|
| 731 |
-
);
|
| 732 |
-
smallStone.rotation.set(
|
| 733 |
-
Math.random() * Math.PI,
|
| 734 |
-
Math.random() * Math.PI,
|
| 735 |
-
Math.random() * Math.PI
|
| 736 |
-
);
|
| 737 |
-
smallStone.castShadow = true;
|
| 738 |
-
smallStone.receiveShadow = true;
|
| 739 |
-
group.add(smallStone);
|
| 740 |
-
}
|
| 741 |
-
|
| 742 |
-
group.position.y = 0.6; // Raise to ground level
|
| 743 |
-
return group;
|
| 744 |
-
}
|
| 745 |
-
|
| 746 |
-
function createAlienPlant() {
|
| 747 |
-
const base = createObjectBase("Alien Plant");
|
| 748 |
-
const group = new THREE.Group();
|
| 749 |
-
Object.assign(group, base);
|
| 750 |
-
|
| 751 |
-
// Plant base
|
| 752 |
-
const baseGeo = new THREE.CylinderGeometry(0.3, 0.5, 0.5, 6);
|
| 753 |
-
const plantBase = new THREE.Mesh(baseGeo, materials.darkGreen);
|
| 754 |
-
plantBase.position.y = 0.25;
|
| 755 |
-
plantBase.castShadow = true;
|
| 756 |
-
plantBase.receiveShadow = true;
|
| 757 |
-
group.add(plantBase);
|
| 758 |
-
|
| 759 |
-
// Strange tentacle-like growths
|
| 760 |
-
for (let i = 0; i < 5; i++) {
|
| 761 |
-
const tentacleGeo = new THREE.CylinderGeometry(0.1, 0.05, 1.5, 6);
|
| 762 |
-
// Bend the geometry
|
| 763 |
-
const tentacleMat = new THREE.MeshStandardMaterial({
|
| 764 |
-
color: 0x8800AA,
|
| 765 |
-
roughness: 0.6,
|
| 766 |
-
emissive: 0x330033,
|
| 767 |
-
emissiveIntensity: 0.3
|
| 768 |
-
});
|
| 769 |
-
const tentacle = new THREE.Mesh(tentacleGeo, tentacleMat);
|
| 770 |
-
|
| 771 |
-
tentacle.position.set(
|
| 772 |
-
Math.sin(i * Math.PI * 2 / 5) * 0.3,
|
| 773 |
-
1,
|
| 774 |
-
Math.cos(i * Math.PI * 2 / 5) * 0.3
|
| 775 |
-
);
|
| 776 |
-
|
| 777 |
-
tentacle.rotation.set(
|
| 778 |
-
Math.random() * 0.5 - 0.25 + 0.3,
|
| 779 |
-
0,
|
| 780 |
-
Math.random() * 0.5 - 0.25 + (i * Math.PI * 2 / 5)
|
| 781 |
-
);
|
| 782 |
-
|
| 783 |
-
tentacle.castShadow = true;
|
| 784 |
-
tentacle.receiveShadow = true;
|
| 785 |
-
group.add(tentacle);
|
| 786 |
-
|
| 787 |
-
// Add glowing bulbs at the end of tentacles
|
| 788 |
-
const bulbGeo = new THREE.SphereGeometry(0.15, 8, 8);
|
| 789 |
-
const bulbMat = new THREE.MeshStandardMaterial({
|
| 790 |
-
color: 0xAA00FF,
|
| 791 |
-
roughness: 0.4,
|
| 792 |
-
emissive: 0xAA00FF,
|
| 793 |
-
emissiveIntensity: 0.8
|
| 794 |
-
});
|
| 795 |
-
const bulb = new THREE.Mesh(bulbGeo, bulbMat);
|
| 796 |
-
bulb.position.y = 0.8;
|
| 797 |
-
tentacle.add(bulb);
|
| 798 |
-
}
|
| 799 |
-
|
| 800 |
-
return group;
|
| 801 |
-
}
|
| 802 |
-
|
| 803 |
-
function createFloatingRockPlatform() {
|
| 804 |
-
const base = createObjectBase("Floating Rock Platform");
|
| 805 |
-
const group = new THREE.Group();
|
| 806 |
-
Object.assign(group, base);
|
| 807 |
-
|
| 808 |
-
// Main floating rock
|
| 809 |
-
const rockGeo = new THREE.CylinderGeometry(1.5, 2, 1, 8);
|
| 810 |
-
const rock = new THREE.Mesh(rockGeo, materials.stone);
|
| 811 |
-
rock.castShadow = true;
|
| 812 |
-
rock.receiveShadow = true;
|
| 813 |
-
rock.position.y = 1.5;
|
| 814 |
-
group.add(rock);
|
| 815 |
-
|
| 816 |
-
// Top surface - grass
|
| 817 |
-
const topGeo = new THREE.CylinderGeometry(1.5, 1.5, 0.1, 8);
|
| 818 |
-
const top = new THREE.Mesh(topGeo, materials.ground);
|
| 819 |
-
top.position.y = 2.05;
|
| 820 |
-
top.receiveShadow = true;
|
| 821 |
-
group.add(top);
|
| 822 |
-
|
| 823 |
-
// Bottom details - crystals
|
| 824 |
-
for (let i = 0; i < 6; i++) {
|
| 825 |
-
const crystalGeo = new THREE.ConeGeometry(0.2, 0.6, 5);
|
| 826 |
-
const crystal = new THREE.Mesh(crystalGeo, materials.crystal);
|
| 827 |
-
|
| 828 |
-
const angle = i * Math.PI * 2 / 6;
|
| 829 |
-
crystal.position.set(
|
| 830 |
-
Math.sin(angle) * 1.7,
|
| 831 |
-
1,
|
| 832 |
-
Math.cos(angle) * 1.7
|
| 833 |
-
);
|
| 834 |
-
|
| 835 |
-
crystal.rotation.x = Math.PI;
|
| 836 |
-
crystal.rotation.z = Math.random() * 0.3 - 0.15;
|
| 837 |
-
|
| 838 |
-
crystal.castShadow = true;
|
| 839 |
-
crystal.receiveShadow = true;
|
| 840 |
-
group.add(crystal);
|
| 841 |
-
}
|
| 842 |
-
|
| 843 |
-
// Anti-gravity effect (particles) - simulated with small meshes
|
| 844 |
-
for (let i = 0; i < 8; i++) {
|
| 845 |
-
const particleGeo = new THREE.SphereGeometry(0.1, 4, 4);
|
| 846 |
-
const particle = new THREE.Mesh(particleGeo, materials.energyBeam);
|
| 847 |
-
|
| 848 |
-
const angle = i * Math.PI * 2 / 8;
|
| 849 |
-
const distance = 1 + Math.random() * 0.5;
|
| 850 |
-
particle.position.set(
|
| 851 |
-
Math.sin(angle) * distance,
|
| 852 |
-
Math.random() * 1.5,
|
| 853 |
-
Math.cos(angle) * distance
|
| 854 |
-
);
|
| 855 |
-
|
| 856 |
-
group.add(particle);
|
| 857 |
-
}
|
| 858 |
-
|
| 859 |
-
group.position.y = 0.8; // Hover above ground
|
| 860 |
-
return group;
|
| 861 |
-
}
|
| 862 |
-
|
| 863 |
-
function createRubblePile() {
|
| 864 |
-
const base = createObjectBase("Rubble Pile");
|
| 865 |
-
const group = new THREE.Group();
|
| 866 |
-
Object.assign(group, base);
|
| 867 |
-
|
| 868 |
-
// Create multiple rubble pieces
|
| 869 |
-
const materials = [
|
| 870 |
-
new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.9}), // Concrete
|
| 871 |
-
new THREE.MeshStandardMaterial({color: 0xA03C28, roughness: 0.9}), // Brick
|
| 872 |
-
new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.8}) // Stone
|
| 873 |
-
];
|
| 874 |
-
|
| 875 |
-
// Add chunks of various sizes
|
| 876 |
-
for (let i = 0; i < 15; i++) {
|
| 877 |
-
// Choose random geometry
|
| 878 |
-
let geo;
|
| 879 |
-
const geoType = Math.floor(Math.random() * 3);
|
| 880 |
-
if (geoType === 0) {
|
| 881 |
-
geo = new THREE.BoxGeometry(
|
| 882 |
-
0.3 + Math.random() * 0.7,
|
| 883 |
-
0.2 + Math.random() * 0.3,
|
| 884 |
-
0.3 + Math.random() * 0.7
|
| 885 |
-
);
|
| 886 |
-
} else if (geoType === 1) {
|
| 887 |
-
geo = new THREE.IcosahedronGeometry(0.2 + Math.random() * 0.4, 0);
|
| 888 |
-
} else {
|
| 889 |
-
geo = new THREE.TetrahedronGeometry(0.3 + Math.random() * 0.4, 0);
|
| 890 |
-
}
|
| 891 |
-
|
| 892 |
-
// Choose random material
|
| 893 |
-
const material = materials[Math.floor(Math.random() * materials.length)];
|
| 894 |
-
|
| 895 |
-
const chunk = new THREE.Mesh(geo, material);
|
| 896 |
-
chunk.position.set(
|
| 897 |
-
Math.random() * 2 - 1,
|
| 898 |
-
Math.random() * 0.8,
|
| 899 |
-
Math.random() * 2 - 1
|
| 900 |
-
);
|
| 901 |
-
chunk.rotation.set(
|
| 902 |
-
Math.random() * Math.PI,
|
| 903 |
-
Math.random() * Math.PI,
|
| 904 |
-
Math.random() * Math.PI
|
| 905 |
-
);
|
| 906 |
-
chunk.castShadow = true;
|
| 907 |
-
chunk.receiveShadow = true;
|
| 908 |
-
group.add(chunk);
|
| 909 |
-
}
|
| 910 |
-
|
| 911 |
-
// Add some rebar sticking out
|
| 912 |
-
for (let i = 0; i < 5; i++) {
|
| 913 |
-
const rebarGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.8 + Math.random() * 0.8, 6);
|
| 914 |
-
const rebar = new THREE.Mesh(rebarGeo, materials.rustedMetal);
|
| 915 |
-
rebar.position.set(
|
| 916 |
-
Math.random() * 1.8 - 0.9,
|
| 917 |
-
0.3 + Math.random() * 0.3,
|
| 918 |
-
Math.random() * 1.8 - 0.9
|
| 919 |
-
);
|
| 920 |
-
rebar.rotation.set(
|
| 921 |
-
Math.random() * 0.8 - 0.4,
|
| 922 |
-
Math.random() * Math.PI,
|
| 923 |
-
Math.random() * 0.8 - 0.4
|
| 924 |
-
);
|
| 925 |
-
rebar.castShadow = true;
|
| 926 |
-
rebar.receiveShadow = true;
|
| 927 |
-
group.add(rebar);
|
| 928 |
-
}
|
| 929 |
-
|
| 930 |
-
// Add dusty material on ground
|
| 931 |
-
const dustGeo = new THREE.CircleGeometry(1.5, 16);
|
| 932 |
-
const dustMat = new THREE.MeshStandardMaterial({
|
| 933 |
-
color: 0xCCBBAA,
|
| 934 |
-
roughness: 1.0,
|
| 935 |
-
metalness: 0.0
|
| 936 |
-
});
|
| 937 |
-
const dust = new THREE.Mesh(dustGeo, dustMat);
|
| 938 |
-
dust.rotation.x = -Math.PI/2;
|
| 939 |
-
dust.position.y = 0.01;
|
| 940 |
-
dust.receiveShadow = true;
|
| 941 |
-
group.add(dust);
|
| 942 |
-
|
| 943 |
-
group.position.y = 0.4; // Raise to ground level
|
| 944 |
-
return group;
|
| 945 |
-
}
|
| 946 |
-
|
| 947 |
-
// =================== PROPS CATEGORY ===================
|
| 948 |
-
|
| 949 |
-
function createRooftopACUnit() {
|
| 950 |
-
const base = createObjectBase("Rooftop AC Unit");
|
| 951 |
-
const group = new THREE.Group();
|
| 952 |
-
Object.assign(group, base);
|
| 953 |
-
|
| 954 |
-
// Main AC unit body
|
| 955 |
-
const acGeo = new THREE.BoxGeometry(1.5, 0.8, 1.2);
|
| 956 |
-
const ac = new THREE.Mesh(acGeo, materials.metal);
|
| 957 |
-
ac.castShadow = true;
|
| 958 |
-
ac.receiveShadow = true;
|
| 959 |
-
group.add(ac);
|
| 960 |
-
|
| 961 |
-
// Fan grille on top
|
| 962 |
-
const fanGeo = new THREE.CylinderGeometry(0.4, 0.4, 0.1, 8);
|
| 963 |
-
const fan = new THREE.Mesh(fanGeo, materials.rustedMetal);
|
| 964 |
-
fan.rotation.x = Math.PI/2;
|
| 965 |
-
fan.position.set(0, 0.45, 0);
|
| 966 |
-
group.add(fan);
|
| 967 |
-
|
| 968 |
-
// Vents on sides
|
| 969 |
-
const ventGeo = new THREE.BoxGeometry(1.2, 0.4, 0.1);
|
| 970 |
-
|
| 971 |
-
const vent1 = new THREE.Mesh(ventGeo, materials.rustedMetal);
|
| 972 |
-
vent1.position.set(0, 0, 0.65);
|
| 973 |
-
group.add(vent1);
|
| 974 |
-
|
| 975 |
-
const vent2 = new THREE.Mesh(ventGeo, materials.rustedMetal);
|
| 976 |
-
vent2.position.set(0, 0, -0.65);
|
| 977 |
-
group.add(vent2);
|
| 978 |
-
|
| 979 |
-
// Pipes
|
| 980 |
-
const pipeGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.6, 8);
|
| 981 |
-
const pipe = new THREE.Mesh(pipeGeo, materials.metal);
|
| 982 |
-
pipe.rotation.x = Math.PI/2;
|
| 983 |
-
pipe.position.set(-0.6, -0.25, 0);
|
| 984 |
-
group.add(pipe);
|
| 985 |
-
|
| 986 |
-
group.position.y = 0.4; // Raise to ground level
|
| 987 |
-
return group;
|
| 988 |
-
}
|
| 989 |
-
|
| 990 |
-
function createHolographicWindowDisplay() {
|
| 991 |
-
const base = createObjectBase("Holographic Window Display");
|
| 992 |
-
const group = new THREE.Group();
|
| 993 |
-
Object.assign(group, base);
|
| 994 |
-
|
| 995 |
-
// Frame
|
| 996 |
-
const frameGeo = new THREE.BoxGeometry(2, 1.5, 0.1);
|
| 997 |
-
const frame = new THREE.Mesh(frameGeo, materials.metal);
|
| 998 |
-
frame.castShadow = true;
|
| 999 |
-
frame.receiveShadow = true;
|
| 1000 |
-
group.add(frame);
|
| 1001 |
-
|
| 1002 |
-
// Holographic display
|
| 1003 |
-
const displayGeo = new THREE.PlaneGeometry(1.8, 1.3);
|
| 1004 |
-
const displayMat = new THREE.MeshStandardMaterial({
|
| 1005 |
-
color: 0x00AAFF,
|
| 1006 |
-
roughness: 0.2,
|
| 1007 |
-
metalness: 0.8,
|
| 1008 |
-
emissive: 0x0066FF,
|
| 1009 |
-
emissiveIntensity: 0.8,
|
| 1010 |
-
transparent: true,
|
| 1011 |
-
opacity: 0.7
|
| 1012 |
-
});
|
| 1013 |
-
const display = new THREE.Mesh(displayGeo, displayMat);
|
| 1014 |
-
display.position.z = 0.06;
|
| 1015 |
-
group.add(display);
|
| 1016 |
-
|
| 1017 |
-
// Data lines on the display
|
| 1018 |
-
for (let i = 0; i < 5; i++) {
|
| 1019 |
-
const lineGeo = new THREE.BoxGeometry(1.4, 0.04, 0.01);
|
| 1020 |
-
const line = new THREE.Mesh(lineGeo, materials.energyBeam);
|
| 1021 |
-
line.position.set(0, -0.4 + i * 0.2, 0.07);
|
| 1022 |
-
group.add(line);
|
| 1023 |
-
}
|
| 1024 |
-
|
| 1025 |
-
group.position.y = 1.5; // Raise to wall mount height
|
| 1026 |
-
return group;
|
| 1027 |
-
}
|
| 1028 |
-
|
| 1029 |
-
function createJerseyBarrier() {
|
| 1030 |
-
const base = createObjectBase("Jersey Barrier");
|
| 1031 |
-
const group = new THREE.Group();
|
| 1032 |
-
Object.assign(group, base);
|
| 1033 |
-
|
| 1034 |
-
// Create the barrier shape - custom geometry
|
| 1035 |
-
const shape = new THREE.Shape();
|
| 1036 |
-
shape.moveTo(-0.5, 0);
|
| 1037 |
-
shape.lineTo(-0.4, 0.8);
|
| 1038 |
-
shape.lineTo(0.4, 0.8);
|
| 1039 |
-
shape.lineTo(0.5, 0);
|
| 1040 |
-
shape.lineTo(-0.5, 0);
|
| 1041 |
-
|
| 1042 |
-
const extrudeSettings = {
|
| 1043 |
-
steps: 1,
|
| 1044 |
-
depth: 2,
|
| 1045 |
-
bevelEnabled: false
|
| 1046 |
-
};
|
| 1047 |
-
|
| 1048 |
-
const barrierGeo = new THREE.ExtrudeGeometry(shape, extrudeSettings);
|
| 1049 |
-
const barrier = new THREE.Mesh(barrierGeo, materials.concrete);
|
| 1050 |
-
barrier.castShadow = true;
|
| 1051 |
-
barrier.receiveShadow = true;
|
| 1052 |
-
barrier.rotation.y = Math.PI/2;
|
| 1053 |
-
group.add(barrier);
|
| 1054 |
-
|
| 1055 |
-
// Add some damage/weathering details
|
| 1056 |
-
const damageGeo = new THREE.BoxGeometry(0.2, 0.1, 0.3);
|
| 1057 |
-
const damage1 = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
| 1058 |
-
damage1.position.set(0.51, 0.4, 0.7);
|
| 1059 |
-
group.add(damage1);
|
| 1060 |
-
|
| 1061 |
-
const damage2 = new THREE.Mesh(damageGeo, materials.damagedConcrete);
|
| 1062 |
-
damage2.position.set(0.51, 0.3, -0.5);
|
| 1063 |
-
group.add(damage2);
|
| 1064 |
-
|
| 1065 |
-
// Optional graffiti - represented as colored patches
|
| 1066 |
-
const graffitiGeo = new THREE.PlaneGeometry(0.8, 0.3);
|
| 1067 |
-
const graffitiMat = new THREE.MeshStandardMaterial({
|
| 1068 |
-
color: 0xFF3300,
|
| 1069 |
-
roughness: 0.9
|
| 1070 |
-
});
|
| 1071 |
-
const graffiti = new THREE.Mesh(graffitiGeo, graffitiMat);
|
| 1072 |
-
graffiti.rotation.y = Math.PI/2;
|
| 1073 |
-
graffiti.position.set(0.51, 0.5, 0);
|
| 1074 |
-
group.add(graffiti);
|
| 1075 |
-
|
| 1076 |
-
group.position.y = 0.4; // Raise to ground level
|
| 1077 |
-
return group;
|
| 1078 |
-
}
|
| 1079 |
-
|
| 1080 |
-
function createOilDrum() {
|
| 1081 |
-
const base = createObjectBase("Oil Drum");
|
| 1082 |
-
const group = new THREE.Group();
|
| 1083 |
-
Object.assign(group, base);
|
| 1084 |
-
|
| 1085 |
-
// Main drum body
|
| 1086 |
-
const drumGeo = new THREE.CylinderGeometry(0.4, 0.4, 1.2, 16);
|
| 1087 |
-
const drum = new THREE.Mesh(drumGeo, materials.rustedMetal);
|
| 1088 |
-
drum.castShadow = true;
|
| 1089 |
-
drum.receiveShadow = true;
|
| 1090 |
-
group.add(drum);
|
| 1091 |
-
|
| 1092 |
-
// Top and bottom rims
|
| 1093 |
-
const rimGeo = new THREE.TorusGeometry(0.4, 0.05, 8, 24);
|
| 1094 |
-
|
| 1095 |
-
const topRim = new THREE.Mesh(rimGeo, materials.metal);
|
| 1096 |
-
topRim.rotation.x = Math.PI/2;
|
| 1097 |
-
topRim.position.y = 0.6;
|
| 1098 |
-
group.add(topRim);
|
| 1099 |
-
|
| 1100 |
-
const bottomRim = new THREE.Mesh(rimGeo, materials.metal);
|
| 1101 |
-
bottomRim.rotation.x = Math.PI/2;
|
| 1102 |
-
bottomRim.position.y = -0.6;
|
| 1103 |
-
group.add(bottomRim);
|
| 1104 |
-
|
| 1105 |
-
// Add some bullet holes
|
| 1106 |
-
for (let i = 0; i < 3; i++) {
|
| 1107 |
-
const holeGeo = new THREE.CircleGeometry(0.05 + Math.random() * 0.05, 8);
|
| 1108 |
-
const hole = new THREE.Mesh(holeGeo, new THREE.MeshBasicMaterial({color: 0x000000}));
|
| 1109 |
-
|
| 1110 |
-
// Position on the curved surface of the drum
|
| 1111 |
-
const angle = Math.random() * Math.PI * 2;
|
| 1112 |
-
hole.position.set(
|
| 1113 |
-
Math.sin(angle) * 0.41,
|
| 1114 |
-
Math.random() * 0.8 - 0.4,
|
| 1115 |
-
Math.cos(angle) * 0.41
|
| 1116 |
-
);
|
| 1117 |
-
|
| 1118 |
-
// Rotate to face outward
|
| 1119 |
-
hole.rotation.y = angle;
|
| 1120 |
-
hole.rotation.x = Math.PI/2;
|
| 1121 |
-
|
| 1122 |
-
group.add(hole);
|
| 1123 |
-
}
|
| 1124 |
-
|
| 1125 |
-
// Add a lid cap
|
| 1126 |
-
const lidGeo = new THREE.CylinderGeometry(0.4, 0.4, 0.05, 16);
|
| 1127 |
-
const lid = new THREE.Mesh(lidGeo, materials.metal);
|
| 1128 |
-
lid.position.y = 0.625;
|
| 1129 |
-
group.add(lid);
|
| 1130 |
-
|
| 1131 |
-
// Add cap in center
|
| 1132 |
-
const capGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.03, 16);
|
| 1133 |
-
const cap = new THREE.Mesh(capGeo, materials.metal);
|
| 1134 |
-
cap.position.y = 0.65;
|
| 1135 |
-
group.add(cap);
|
| 1136 |
-
|
| 1137 |
-
group.position.y = 0.6; // Raise to ground level
|
| 1138 |
-
return group;
|
| 1139 |
-
}
|
| 1140 |
-
|
| 1141 |
-
function createCannedFood() {
|
| 1142 |
-
const base = createObjectBase("Canned Food");
|
| 1143 |
-
const group = new THREE.Group();
|
| 1144 |
-
Object.assign(group, base);
|
| 1145 |
-
|
| 1146 |
-
// Main can body
|
| 1147 |
-
const canGeo = new THREE.CylinderGeometry(0.15, 0.15, 0.25, 16);
|
| 1148 |
-
const can = new THREE.Mesh(canGeo, materials.metal);
|
| 1149 |
-
can.castShadow = true;
|
| 1150 |
-
can.receiveShadow = true;
|
| 1151 |
-
group.add(can);
|
| 1152 |
-
|
| 1153 |
-
// Top and bottom rims
|
| 1154 |
-
const rimGeo = new THREE.TorusGeometry(0.15, 0.02, 8, 24);
|
| 1155 |
-
|
| 1156 |
-
const topRim = new THREE.Mesh(rimGeo, materials.metal);
|
| 1157 |
-
topRim.rotation.x = Math.PI/2;
|
| 1158 |
-
topRim.position.y = 0.125;
|
| 1159 |
-
group.add(topRim);
|
| 1160 |
-
|
| 1161 |
-
const bottomRim = new THREE.Mesh(rimGeo, materials.metal);
|
| 1162 |
-
bottomRim.rotation.x = Math.PI/2;
|
| 1163 |
-
bottomRim.position.y = -0.125;
|
| 1164 |
-
group.add(bottomRim);
|
| 1165 |
-
|
| 1166 |
-
// Label - simulated with a colored band
|
| 1167 |
-
const labelGeo = new THREE.CylinderGeometry(0.151, 0.151, 0.2, 16);
|
| 1168 |
-
const labelMat = new THREE.MeshStandardMaterial({
|
| 1169 |
-
color: 0x2244AA,
|
| 1170 |
-
roughness: 0.9,
|
| 1171 |
-
metalness: 0.0
|
| 1172 |
-
});
|
| 1173 |
-
const label = new THREE.Mesh(labelGeo, labelMat);
|
| 1174 |
-
group.add(label);
|
| 1175 |
-
|
| 1176 |
-
// Add a dent
|
| 1177 |
-
const dentGeo = new THREE.SphereGeometry(0.1, 8, 8);
|
| 1178 |
-
const dent = new THREE.Mesh(dentGeo, materials.metal);
|
| 1179 |
-
dent.position.set(0.08, 0, 0.12);
|
| 1180 |
-
dent.scale.set(0.5, 0.5, 0.2);
|
| 1181 |
-
group.add(dent);
|
| 1182 |
-
|
| 1183 |
-
group.position.y = 0.125; // Raise to ground level
|
| 1184 |
-
group.scale.set(0.7, 0.7, 0.7); // Make the can a reasonable size
|
| 1185 |
-
return group;
|
| 1186 |
-
}
|
| 1187 |
-
|
| 1188 |
-
function createTreasureChest() {
|
| 1189 |
-
const base = createObjectBase("Treasure Chest");
|
| 1190 |
-
const group = new THREE.Group();
|
| 1191 |
-
Object.assign(group, base);
|
| 1192 |
-
|
| 1193 |
-
// Chest base
|
| 1194 |
-
const chestBaseGeo = new THREE.BoxGeometry(1, 0.6, 0.7);
|
| 1195 |
-
const chestBase = new THREE.Mesh(chestBaseGeo, materials.wood);
|
| 1196 |
-
chestBase.position.y = 0.3;
|
| 1197 |
-
chestBase.castShadow = true;
|
| 1198 |
-
chestBase.receiveShadow = true;
|
| 1199 |
-
group.add(chestBase);
|
| 1200 |
-
|
| 1201 |
-
// Chest lid
|
| 1202 |
-
const chestLidGeo = new THREE.BoxGeometry(1, 0.2, 0.7);
|
| 1203 |
-
const chestLid = new THREE.Mesh(chestLidGeo, materials.wood);
|
| 1204 |
-
chestLid.position.set(0, 0.7, -0.2);
|
| 1205 |
-
chestLid.rotation.x = Math.PI/4; // Opened
|
| 1206 |
-
chestLid.castShadow = true;
|
| 1207 |
-
chestLid.receiveShadow = true;
|
| 1208 |
-
group.add(chestLid);
|
| 1209 |
-
|
| 1210 |
-
// Metal bands
|
| 1211 |
-
const bandGeo = new THREE.BoxGeometry(1.02, 0.1, 0.72);
|
| 1212 |
-
|
| 1213 |
-
const band1 = new THREE.Mesh(bandGeo, materials.metal);
|
| 1214 |
-
band1.position.y = 0.15;
|
| 1215 |
-
group.add(band1);
|
| 1216 |
-
|
| 1217 |
-
const band2 = new THREE.Mesh(bandGeo, materials.metal);
|
| 1218 |
-
band2.position.y = 0.45;
|
| 1219 |
-
group.add(band2);
|
| 1220 |
-
|
| 1221 |
-
// Lid band
|
| 1222 |
-
const lidBandGeo = new THREE.BoxGeometry(1.02, 0.1, 0.72);
|
| 1223 |
-
const lidBand = new THREE.Mesh(lidBandGeo, materials.metal);
|
| 1224 |
-
lidBand.position.y = 0.05;
|
| 1225 |
-
chestLid.add(lidBand);
|
| 1226 |
-
|
| 1227 |
-
// Lock
|
| 1228 |
-
const lockGeo = new THREE.BoxGeometry(0.25, 0.2, 0.1);
|
| 1229 |
-
const lock = new THREE.Mesh(lockGeo, materials.goldMetal);
|
| 1230 |
-
lock.position.set(0, 0.6, 0.35);
|
| 1231 |
-
group.add(lock);
|
| 1232 |
-
|
| 1233 |
-
// Glow effect inside (treasure!)
|
| 1234 |
-
const glowGeo = new THREE.IcosahedronGeometry(0.3, 0);
|
| 1235 |
-
const glowMat = new THREE.MeshStandardMaterial({
|
| 1236 |
-
color: 0xFFD700,
|
| 1237 |
-
roughness: 0.2,
|
| 1238 |
-
metalness: 1.0,
|
| 1239 |
-
emissive: 0xFFD700,
|
| 1240 |
-
emissiveIntensity: 0.5
|
| 1241 |
-
});
|
| 1242 |
-
const glow = new THREE.Mesh(glowGeo, glowMat);
|
| 1243 |
-
glow.position.set(0, 0.3, 0);
|
| 1244 |
-
group.add(glow);
|
| 1245 |
-
|
| 1246 |
-
return group;
|
| 1247 |
-
}
|
| 1248 |
-
|
| 1249 |
-
function createWallTorch() {
|
| 1250 |
-
const base = createObjectBase("Wall Torch");
|
| 1251 |
-
const group = new THREE.Group();
|
| 1252 |
-
Object.assign(group, base);
|
| 1253 |
-
|
| 1254 |
-
// Torch handle
|
| 1255 |
-
const handleGeo = new THREE.CylinderGeometry(0.03, 0.03, 0.5, 8);
|
| 1256 |
-
const handle = new THREE.Mesh(handleGeo, materials.wood);
|
| 1257 |
-
handle.rotation.x = Math.PI/4;
|
| 1258 |
-
handle.position.y = 0.2;
|
| 1259 |
-
handle.castShadow = true;
|
| 1260 |
-
handle.receiveShadow = true;
|
| 1261 |
-
group.add(handle);
|
| 1262 |
-
|
| 1263 |
-
// Torch holder
|
| 1264 |
-
const holderGeo = new THREE.CylinderGeometry(0.08, 0.12, 0.15, 8);
|
| 1265 |
-
const holder = new THREE.Mesh(holderGeo, materials.metal);
|
| 1266 |
-
holder.position.set(0, 0.48, 0.17);
|
| 1267 |
-
holder.rotation.x = Math.PI/4;
|
| 1268 |
-
group.add(holder);
|
| 1269 |
-
|
| 1270 |
-
// Wall mount
|
| 1271 |
-
const mountGeo = new THREE.BoxGeometry(0.25, 0.25, 0.1);
|
| 1272 |
-
const mount = new THREE.Mesh(mountGeo, materials.metal);
|
| 1273 |
-
mount.position.z = -0.1;
|
| 1274 |
-
group.add(mount);
|
| 1275 |
-
|
| 1276 |
-
// Flame effect (simplified)
|
| 1277 |
-
const flameGeo = new THREE.ConeGeometry(0.1, 0.25, 8);
|
| 1278 |
-
const flameMat = new THREE.MeshStandardMaterial({
|
| 1279 |
-
color: 0xFF6600,
|
| 1280 |
-
roughness: 0.3,
|
| 1281 |
-
metalness: 0.0,
|
| 1282 |
-
emissive: 0xFF3300,
|
| 1283 |
-
emissiveIntensity: 0.8
|
| 1284 |
-
});
|
| 1285 |
-
const flame = new THREE.Mesh(flameGeo, flameMat);
|
| 1286 |
-
flame.position.set(0, 0.58, 0.26);
|
| 1287 |
-
flame.rotation.x = Math.PI/4;
|
| 1288 |
-
group.add(flame);
|
| 1289 |
-
|
| 1290 |
-
// Inner flame
|
| 1291 |
-
const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
| 1292 |
-
const innerFlameM<!DOCTYPE html>
|
| 1293 |
<html>
|
| 1294 |
<head>
|
| 1295 |
<title>Three.js Infinite World</title>
|
|
@@ -1297,32 +6,22 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1297 |
body { margin: 0; overflow: hidden; }
|
| 1298 |
canvas { display: block; }
|
| 1299 |
.info-panel {
|
| 1300 |
-
position: absolute;
|
| 1301 |
-
|
| 1302 |
-
|
| 1303 |
-
|
| 1304 |
-
color: white;
|
| 1305 |
-
padding: 10px;
|
| 1306 |
-
border-radius: 5px;
|
| 1307 |
-
font-family: Arial, sans-serif;
|
| 1308 |
-
font-size: 14px;
|
| 1309 |
pointer-events: none;
|
| 1310 |
}
|
| 1311 |
</style>
|
| 1312 |
-
<!-- New: Polling function for game state -->
|
| 1313 |
<script>
|
| 1314 |
-
// Poll the shared game state every 5 seconds (for demonstration)
|
| 1315 |
function pollGameState() {
|
| 1316 |
console.log("Polling updated game state:", window.GAME_STATE);
|
| 1317 |
-
// Here you could update the scene based on the new state.
|
| 1318 |
}
|
| 1319 |
setInterval(pollGameState, 5000);
|
| 1320 |
</script>
|
| 1321 |
</head>
|
| 1322 |
<body>
|
| 1323 |
-
<div class="info-panel">
|
| 1324 |
-
WASD or Arrow Keys to move | Click to place objects
|
| 1325 |
-
</div>
|
| 1326 |
|
| 1327 |
<script type="importmap">
|
| 1328 |
{
|
|
@@ -1340,14 +39,11 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1340 |
let raycaster, mouse;
|
| 1341 |
const keysPressed = {};
|
| 1342 |
const playerSpeed = 0.15;
|
| 1343 |
-
let newlyPlacedObjects = [];
|
| 1344 |
const placeholderPlots = new Set();
|
| 1345 |
-
const groundMeshes = {};
|
| 1346 |
-
|
| 1347 |
-
// --- Session Storage Key ---
|
| 1348 |
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
|
| 1349 |
-
|
| 1350 |
-
// --- Injected State from Streamlit ---
|
| 1351 |
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
|
| 1352 |
const plotsMetadata = window.PLOTS_METADATA || [];
|
| 1353 |
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
|
|
@@ -1356,75 +52,29 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1356 |
const plotWidth = window.PLOT_WIDTH || 50.0;
|
| 1357 |
const plotDepth = window.PLOT_DEPTH || 50.0;
|
| 1358 |
|
| 1359 |
-
// Materials Library - Centralized for reuse
|
| 1360 |
const materials = {
|
| 1361 |
-
|
| 1362 |
-
|
| 1363 |
-
|
| 1364 |
-
}),
|
| 1365 |
-
|
| 1366 |
-
|
| 1367 |
-
}),
|
| 1368 |
-
|
| 1369 |
-
|
| 1370 |
-
}),
|
| 1371 |
-
|
| 1372 |
-
|
| 1373 |
-
}),
|
| 1374 |
-
|
| 1375 |
-
|
| 1376 |
-
}),
|
| 1377 |
-
|
| 1378 |
-
|
| 1379 |
-
}),
|
| 1380 |
-
|
| 1381 |
-
|
| 1382 |
-
})
|
| 1383 |
-
glass: new THREE.MeshStandardMaterial({
|
| 1384 |
-
color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.4
|
| 1385 |
-
}),
|
| 1386 |
-
concrete: new THREE.MeshStandardMaterial({
|
| 1387 |
-
color: 0x888888, roughness: 0.9, metalness: 0.1
|
| 1388 |
-
}),
|
| 1389 |
-
damagedConcrete: new THREE.MeshStandardMaterial({
|
| 1390 |
-
color: 0x777777, roughness: 0.95, metalness: 0.05
|
| 1391 |
-
}),
|
| 1392 |
-
darkGreen: new THREE.MeshStandardMaterial({
|
| 1393 |
-
color: 0x225522, roughness: 0.8, metalness: 0.1
|
| 1394 |
-
}),
|
| 1395 |
-
skin: new THREE.MeshStandardMaterial({
|
| 1396 |
-
color: 0xE0AC69, roughness: 0.7, metalness: 0.1
|
| 1397 |
-
}),
|
| 1398 |
-
cloth: new THREE.MeshStandardMaterial({
|
| 1399 |
-
color: 0xCCAA88, roughness: 0.9, metalness: 0.0
|
| 1400 |
-
}),
|
| 1401 |
-
neonGlow: new THREE.MeshStandardMaterial({
|
| 1402 |
-
color: 0x00FFFF, roughness: 0.2, metalness: 0.8, emissive: 0x00FFFF, emissiveIntensity: 1.0
|
| 1403 |
-
}),
|
| 1404 |
-
goldMetal: new THREE.MeshStandardMaterial({
|
| 1405 |
-
color: 0xFFD700, roughness: 0.3, metalness: 1.0
|
| 1406 |
-
}),
|
| 1407 |
-
leather: new THREE.MeshStandardMaterial({
|
| 1408 |
-
color: 0x8B4513, roughness: 0.9, metalness: 0.1
|
| 1409 |
-
}),
|
| 1410 |
-
stone: new THREE.MeshStandardMaterial({
|
| 1411 |
-
color: 0x777777, roughness: 0.9, metalness: 0.1
|
| 1412 |
-
}),
|
| 1413 |
-
bone: new THREE.MeshStandardMaterial({
|
| 1414 |
-
color: 0xE3DAC9, roughness: 0.7, metalness: 0.1
|
| 1415 |
-
}),
|
| 1416 |
-
zombie: new THREE.MeshStandardMaterial({
|
| 1417 |
-
color: 0x7D9F85, roughness: 0.8, metalness: 0.1
|
| 1418 |
-
}),
|
| 1419 |
-
lava: new THREE.MeshStandardMaterial({
|
| 1420 |
-
color: 0xFF4500, roughness: 0.7, metalness: 0.3, emissive: 0xFF4500, emissiveIntensity: 0.8
|
| 1421 |
-
}),
|
| 1422 |
-
crystal: new THREE.MeshStandardMaterial({
|
| 1423 |
-
color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.7
|
| 1424 |
-
}),
|
| 1425 |
-
energyBeam: new THREE.MeshStandardMaterial({
|
| 1426 |
-
color: 0x88FFFF, roughness: 0.1, metalness: 0.5, emissive: 0x88FFFF, emissiveIntensity: 1.0, transparent: true, opacity: 0.7
|
| 1427 |
-
})
|
| 1428 |
};
|
| 1429 |
|
| 1430 |
function init() {
|
|
@@ -1452,14 +102,12 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1452 |
loadInitialObjects();
|
| 1453 |
restoreUnsavedState();
|
| 1454 |
|
| 1455 |
-
// Event Listeners
|
| 1456 |
document.addEventListener('mousemove', onMouseMove, false);
|
| 1457 |
document.addEventListener('click', onDocumentClick, false);
|
| 1458 |
window.addEventListener('resize', onWindowResize, false);
|
| 1459 |
document.addEventListener('keydown', onKeyDown);
|
| 1460 |
document.addEventListener('keyup', onKeyUp);
|
| 1461 |
|
| 1462 |
-
// Define functions callable by Streamlit
|
| 1463 |
window.teleportPlayer = teleportPlayer;
|
| 1464 |
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
| 1465 |
window.getSaveDataForNamedPlot = getSaveDataForNamedPlot;
|
|
@@ -1582,13 +230,10 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1582 |
function createAndPlaceObject(objData, isNewObject) {
|
| 1583 |
let loadedObject = null;
|
| 1584 |
switch (objData.type) {
|
| 1585 |
-
// Original objects
|
| 1586 |
case "Simple House": loadedObject = createSimpleHouse(); break;
|
| 1587 |
case "Tree": loadedObject = createTree(); break;
|
| 1588 |
case "Rock": loadedObject = createRock(); break;
|
| 1589 |
-
case "Fence Post": loadedObject =
|
| 1590 |
-
|
| 1591 |
-
// Building category
|
| 1592 |
case "Cyberpunk Wall Panel": loadedObject = createCyberpunkWallPanel(); break;
|
| 1593 |
case "Modular Hab Block": loadedObject = createModularHabBlock(); break;
|
| 1594 |
case "MegaCorp Skyscraper": loadedObject = createMegaCorpSkyscraper(); break;
|
|
@@ -1597,15 +242,11 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1597 |
case "House Roof Section": loadedObject = createHouseRoofSection(); break;
|
| 1598 |
case "Concrete Bunker Wall": loadedObject = createConcreteBunkerWall(); break;
|
| 1599 |
case "Damaged House Facade": loadedObject = createDamagedHouseFacade(); break;
|
| 1600 |
-
|
| 1601 |
-
// Nature category
|
| 1602 |
case "Pine Tree": loadedObject = createPineTree(); break;
|
| 1603 |
case "Boulder": loadedObject = createBoulder(); break;
|
| 1604 |
case "Alien Plant": loadedObject = createAlienPlant(); break;
|
| 1605 |
case "Floating Rock Platform": loadedObject = createFloatingRockPlatform(); break;
|
| 1606 |
case "Rubble Pile": loadedObject = createRubblePile(); break;
|
| 1607 |
-
|
| 1608 |
-
// Props category
|
| 1609 |
case "Rooftop AC Unit": loadedObject = createRooftopACUnit(); break;
|
| 1610 |
case "Holographic Window Display": loadedObject = createHolographicWindowDisplay(); break;
|
| 1611 |
case "Jersey Barrier": loadedObject = createJerseyBarrier(); break;
|
|
@@ -1614,8 +255,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1614 |
case "Treasure Chest": loadedObject = createTreasureChest(); break;
|
| 1615 |
case "Wall Torch": loadedObject = createWallTorch(); break;
|
| 1616 |
case "Bone Pile": loadedObject = createBonePile(); break;
|
| 1617 |
-
|
| 1618 |
-
// Characters category
|
| 1619 |
case "King Figure": loadedObject = createKingFigure(); break;
|
| 1620 |
case "Soldier Figure": loadedObject = createSoldierFigure(); break;
|
| 1621 |
case "Mage Figure": loadedObject = createMageFigure(); break;
|
|
@@ -1624,8 +263,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1624 |
case "Dwarf Miner Figure": loadedObject = createDwarfMinerFigure(); break;
|
| 1625 |
case "Undead Knight Figure": loadedObject = createUndeadKnightFigure(); break;
|
| 1626 |
case "Hero Figure": loadedObject = createHeroFigure(); break;
|
| 1627 |
-
|
| 1628 |
-
// Vehicles category
|
| 1629 |
case "Wooden Cart": loadedObject = createWoodenCart(); break;
|
| 1630 |
case "Ballista": loadedObject = createBallista(); break;
|
| 1631 |
case "Siege Tower": loadedObject = createSiegeTower(); break;
|
|
@@ -1634,8 +271,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1634 |
case "Hover Bike": loadedObject = createHoverBike(); break;
|
| 1635 |
case "APC": loadedObject = createAPC(); break;
|
| 1636 |
case "Sand Boat": loadedObject = createSandBoat(); break;
|
| 1637 |
-
|
| 1638 |
-
// Weapons category
|
| 1639 |
case "Makeshift Machete": loadedObject = createMakeshiftMachete(); break;
|
| 1640 |
case "Pistol Body": loadedObject = createPistolBody(); break;
|
| 1641 |
case "Scope Attachment": loadedObject = createScopeAttachment(); break;
|
|
@@ -1643,8 +278,6 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1643 |
case "Energy Sword": loadedObject = createEnergySword(); break;
|
| 1644 |
case "Dwarven Axe": loadedObject = createDwarvenAxe(); break;
|
| 1645 |
case "Magic Staff": loadedObject = createMagicStaff(); break;
|
| 1646 |
-
|
| 1647 |
-
// Effects category
|
| 1648 |
case "Candle Flame": loadedObject = createCandleFlame(); break;
|
| 1649 |
case "Dust Cloud": loadedObject = createDustCloud(); break;
|
| 1650 |
case "Blood Splat Decal": loadedObject = createBloodSplatDecal(); break;
|
|
@@ -1653,30 +286,26 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1653 |
case "Laser Beam": loadedObject = createLaserBeam(); break;
|
| 1654 |
case "Gold Sparkle": loadedObject = createGoldSparkle(); break;
|
| 1655 |
case "Steam Vent": loadedObject = createSteamVent(); break;
|
| 1656 |
-
|
| 1657 |
default: console.warn("Unknown object type in data:", objData.type); break;
|
| 1658 |
}
|
|
|
|
| 1659 |
if (loadedObject) {
|
| 1660 |
-
// Apply stored position
|
| 1661 |
if (objData.position && objData.position.x !== undefined) {
|
| 1662 |
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
| 1663 |
} else if (objData.pos_x !== undefined) {
|
| 1664 |
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
| 1665 |
}
|
| 1666 |
|
| 1667 |
-
// Apply stored rotation
|
| 1668 |
if (objData.rotation) {
|
| 1669 |
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
| 1670 |
} else if (objData.rot_x !== undefined) {
|
| 1671 |
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
| 1672 |
}
|
| 1673 |
|
| 1674 |
-
// Apply custom scale if it's a new object (not loading from save)
|
| 1675 |
if (isNewObject && window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
| 1676 |
loadedObject.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
| 1677 |
}
|
| 1678 |
|
| 1679 |
-
// Apply custom rotation if it's a new object
|
| 1680 |
if (isNewObject && window.CUSTOM_ROTATION_Y) {
|
| 1681 |
loadedObject.rotation.y = window.CUSTOM_ROTATION_Y;
|
| 1682 |
}
|
|
@@ -1687,4 +316,446 @@ const innerFlameGeo = new THREE.ConeGeometry(0.05, 0.15, 8);
|
|
| 1687 |
return loadedObject;
|
| 1688 |
}
|
| 1689 |
return null;
|
| 1690 |
-
}
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| 1 |
+
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|
| 2 |
<html>
|
| 3 |
<head>
|
| 4 |
<title>Three.js Infinite World</title>
|
|
|
|
| 6 |
body { margin: 0; overflow: hidden; }
|
| 7 |
canvas { display: block; }
|
| 8 |
.info-panel {
|
| 9 |
+
position: absolute; bottom: 10px; left: 10px;
|
| 10 |
+
background: rgba(0,0,0,0.6); color: white;
|
| 11 |
+
padding: 10px; border-radius: 5px;
|
| 12 |
+
font-family: Arial, sans-serif; font-size: 14px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 13 |
pointer-events: none;
|
| 14 |
}
|
| 15 |
</style>
|
|
|
|
| 16 |
<script>
|
|
|
|
| 17 |
function pollGameState() {
|
| 18 |
console.log("Polling updated game state:", window.GAME_STATE);
|
|
|
|
| 19 |
}
|
| 20 |
setInterval(pollGameState, 5000);
|
| 21 |
</script>
|
| 22 |
</head>
|
| 23 |
<body>
|
| 24 |
+
<div class="info-panel">WASD or Arrow Keys to move | Click to place objects</div>
|
|
|
|
|
|
|
| 25 |
|
| 26 |
<script type="importmap">
|
| 27 |
{
|
|
|
|
| 39 |
let raycaster, mouse;
|
| 40 |
const keysPressed = {};
|
| 41 |
const playerSpeed = 0.15;
|
| 42 |
+
let newlyPlacedObjects = [];
|
| 43 |
const placeholderPlots = new Set();
|
| 44 |
+
const groundMeshes = {};
|
|
|
|
|
|
|
| 45 |
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
|
| 46 |
+
|
|
|
|
| 47 |
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
|
| 48 |
const plotsMetadata = window.PLOTS_METADATA || [];
|
| 49 |
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
|
|
|
|
| 52 |
const plotWidth = window.PLOT_WIDTH || 50.0;
|
| 53 |
const plotDepth = window.PLOT_DEPTH || 50.0;
|
| 54 |
|
|
|
|
| 55 |
const materials = {
|
| 56 |
+
ground: new THREE.MeshStandardMaterial({color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide}),
|
| 57 |
+
placeholderGround: new THREE.MeshStandardMaterial({color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide}),
|
| 58 |
+
wood: new THREE.MeshStandardMaterial({color: 0x8B4513, roughness: 0.9, metalness: 0.1}),
|
| 59 |
+
darkWood: new THREE.MeshStandardMaterial({color: 0x5D2906, roughness: 0.85, metalness: 0.15}),
|
| 60 |
+
redBrick: new THREE.MeshStandardMaterial({color: 0xA03C28, roughness: 0.9, metalness: 0.05}),
|
| 61 |
+
metal: new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.4, metalness: 0.8}),
|
| 62 |
+
rustedMetal: new THREE.MeshStandardMaterial({color: 0x964B00, roughness: 0.7, metalness: 0.6}),
|
| 63 |
+
glass: new THREE.MeshStandardMaterial({color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.4}),
|
| 64 |
+
concrete: new THREE.MeshStandardMaterial({color: 0x888888, roughness: 0.9, metalness: 0.1}),
|
| 65 |
+
damagedConcrete: new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.95, metalness: 0.05}),
|
| 66 |
+
darkGreen: new THREE.MeshStandardMaterial({color: 0x225522, roughness: 0.8, metalness: 0.1}),
|
| 67 |
+
skin: new THREE.MeshStandardMaterial({color: 0xE0AC69, roughness: 0.7, metalness: 0.1}),
|
| 68 |
+
cloth: new THREE.MeshStandardMaterial({color: 0xCCAA88, roughness: 0.9, metalness: 0.0}),
|
| 69 |
+
neonGlow: new THREE.MeshStandardMaterial({color: 0x00FFFF, roughness: 0.2, metalness: 0.8, emissive: 0x00FFFF, emissiveIntensity: 1.0}),
|
| 70 |
+
goldMetal: new THREE.MeshStandardMaterial({color: 0xFFD700, roughness: 0.3, metalness: 1.0}),
|
| 71 |
+
leather: new THREE.MeshStandardMaterial({color: 0x8B4513, roughness: 0.9, metalness: 0.1}),
|
| 72 |
+
stone: new THREE.MeshStandardMaterial({color: 0x777777, roughness: 0.9, metalness: 0.1}),
|
| 73 |
+
bone: new THREE.MeshStandardMaterial({color: 0xE3DAC9, roughness: 0.7, metalness: 0.1}),
|
| 74 |
+
zombie: new THREE.MeshStandardMaterial({color: 0x7D9F85, roughness: 0.8, metalness: 0.1}),
|
| 75 |
+
lava: new THREE.MeshStandardMaterial({color: 0xFF4500, roughness: 0.7, metalness: 0.3, emissive: 0xFF4500, emissiveIntensity: 0.8}),
|
| 76 |
+
crystal: new THREE.MeshStandardMaterial({color: 0x88CCFF, roughness: 0.1, metalness: 0.9, transparent: true, opacity: 0.7}),
|
| 77 |
+
energyBeam: new THREE.MeshStandardMaterial({color: 0x88FFFF, roughness: 0.1, metalness: 0.5, emissive: 0x88FFFF, emissiveIntensity: 1.0, transparent: true, opacity: 0.7})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 78 |
};
|
| 79 |
|
| 80 |
function init() {
|
|
|
|
| 102 |
loadInitialObjects();
|
| 103 |
restoreUnsavedState();
|
| 104 |
|
|
|
|
| 105 |
document.addEventListener('mousemove', onMouseMove, false);
|
| 106 |
document.addEventListener('click', onDocumentClick, false);
|
| 107 |
window.addEventListener('resize', onWindowResize, false);
|
| 108 |
document.addEventListener('keydown', onKeyDown);
|
| 109 |
document.addEventListener('keyup', onKeyUp);
|
| 110 |
|
|
|
|
| 111 |
window.teleportPlayer = teleportPlayer;
|
| 112 |
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
| 113 |
window.getSaveDataForNamedPlot = getSaveDataForNamedPlot;
|
|
|
|
| 230 |
function createAndPlaceObject(objData, isNewObject) {
|
| 231 |
let loadedObject = null;
|
| 232 |
switch (objData.type) {
|
|
|
|
| 233 |
case "Simple House": loadedObject = createSimpleHouse(); break;
|
| 234 |
case "Tree": loadedObject = createTree(); break;
|
| 235 |
case "Rock": loadedObject = createRock(); break;
|
| 236 |
+
case "Fence Post": loadedObject = createFence động viên Post(); break;
|
|
|
|
|
|
|
| 237 |
case "Cyberpunk Wall Panel": loadedObject = createCyberpunkWallPanel(); break;
|
| 238 |
case "Modular Hab Block": loadedObject = createModularHabBlock(); break;
|
| 239 |
case "MegaCorp Skyscraper": loadedObject = createMegaCorpSkyscraper(); break;
|
|
|
|
| 242 |
case "House Roof Section": loadedObject = createHouseRoofSection(); break;
|
| 243 |
case "Concrete Bunker Wall": loadedObject = createConcreteBunkerWall(); break;
|
| 244 |
case "Damaged House Facade": loadedObject = createDamagedHouseFacade(); break;
|
|
|
|
|
|
|
| 245 |
case "Pine Tree": loadedObject = createPineTree(); break;
|
| 246 |
case "Boulder": loadedObject = createBoulder(); break;
|
| 247 |
case "Alien Plant": loadedObject = createAlienPlant(); break;
|
| 248 |
case "Floating Rock Platform": loadedObject = createFloatingRockPlatform(); break;
|
| 249 |
case "Rubble Pile": loadedObject = createRubblePile(); break;
|
|
|
|
|
|
|
| 250 |
case "Rooftop AC Unit": loadedObject = createRooftopACUnit(); break;
|
| 251 |
case "Holographic Window Display": loadedObject = createHolographicWindowDisplay(); break;
|
| 252 |
case "Jersey Barrier": loadedObject = createJerseyBarrier(); break;
|
|
|
|
| 255 |
case "Treasure Chest": loadedObject = createTreasureChest(); break;
|
| 256 |
case "Wall Torch": loadedObject = createWallTorch(); break;
|
| 257 |
case "Bone Pile": loadedObject = createBonePile(); break;
|
|
|
|
|
|
|
| 258 |
case "King Figure": loadedObject = createKingFigure(); break;
|
| 259 |
case "Soldier Figure": loadedObject = createSoldierFigure(); break;
|
| 260 |
case "Mage Figure": loadedObject = createMageFigure(); break;
|
|
|
|
| 263 |
case "Dwarf Miner Figure": loadedObject = createDwarfMinerFigure(); break;
|
| 264 |
case "Undead Knight Figure": loadedObject = createUndeadKnightFigure(); break;
|
| 265 |
case "Hero Figure": loadedObject = createHeroFigure(); break;
|
|
|
|
|
|
|
| 266 |
case "Wooden Cart": loadedObject = createWoodenCart(); break;
|
| 267 |
case "Ballista": loadedObject = createBallista(); break;
|
| 268 |
case "Siege Tower": loadedObject = createSiegeTower(); break;
|
|
|
|
| 271 |
case "Hover Bike": loadedObject = createHoverBike(); break;
|
| 272 |
case "APC": loadedObject = createAPC(); break;
|
| 273 |
case "Sand Boat": loadedObject = createSandBoat(); break;
|
|
|
|
|
|
|
| 274 |
case "Makeshift Machete": loadedObject = createMakeshiftMachete(); break;
|
| 275 |
case "Pistol Body": loadedObject = createPistolBody(); break;
|
| 276 |
case "Scope Attachment": loadedObject = createScopeAttachment(); break;
|
|
|
|
| 278 |
case "Energy Sword": loadedObject = createEnergySword(); break;
|
| 279 |
case "Dwarven Axe": loadedObject = createDwarvenAxe(); break;
|
| 280 |
case "Magic Staff": loadedObject = createMagicStaff(); break;
|
|
|
|
|
|
|
| 281 |
case "Candle Flame": loadedObject = createCandleFlame(); break;
|
| 282 |
case "Dust Cloud": loadedObject = createDustCloud(); break;
|
| 283 |
case "Blood Splat Decal": loadedObject = createBloodSplatDecal(); break;
|
|
|
|
| 286 |
case "Laser Beam": loadedObject = createLaserBeam(); break;
|
| 287 |
case "Gold Sparkle": loadedObject = createGoldSparkle(); break;
|
| 288 |
case "Steam Vent": loadedObject = createSteamVent(); break;
|
|
|
|
| 289 |
default: console.warn("Unknown object type in data:", objData.type); break;
|
| 290 |
}
|
| 291 |
+
|
| 292 |
if (loadedObject) {
|
|
|
|
| 293 |
if (objData.position && objData.position.x !== undefined) {
|
| 294 |
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
| 295 |
} else if (objData.pos_x !== undefined) {
|
| 296 |
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
| 297 |
}
|
| 298 |
|
|
|
|
| 299 |
if (objData.rotation) {
|
| 300 |
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
| 301 |
} else if (objData.rot_x !== undefined) {
|
| 302 |
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
| 303 |
}
|
| 304 |
|
|
|
|
| 305 |
if (isNewObject && window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
| 306 |
loadedObject.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
| 307 |
}
|
| 308 |
|
|
|
|
| 309 |
if (isNewObject && window.CUSTOM_ROTATION_Y) {
|
| 310 |
loadedObject.rotation.y = window.CUSTOM_ROTATION_Y;
|
| 311 |
}
|
|
|
|
| 316 |
return loadedObject;
|
| 317 |
}
|
| 318 |
return null;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
function createSimpleHouse() {
|
| 322 |
+
const base = createObjectBase("Simple House");
|
| 323 |
+
const group = new THREE.Group();
|
| 324 |
+
Object.assign(group, base);
|
| 325 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0xffccaa, roughness:0.8});
|
| 326 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0xaa5533, roughness:0.7});
|
| 327 |
+
const m1 = new THREE.Mesh(new THREE.BoxGeometry(2,1.5,2.5), mat1);
|
| 328 |
+
m1.position.y = 1.5/2;
|
| 329 |
+
m1.castShadow = true;
|
| 330 |
+
m1.receiveShadow = true;
|
| 331 |
+
group.add(m1);
|
| 332 |
+
const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8,1,4), mat2);
|
| 333 |
+
m2.position.y = 1.5+1/2;
|
| 334 |
+
m2.rotation.y = Math.PI/4;
|
| 335 |
+
m2.castShadow = true;
|
| 336 |
+
m2.receiveShadow = true;
|
| 337 |
+
group.add(m2);
|
| 338 |
+
return group;
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
function createTree() {
|
| 342 |
+
const base = createObjectBase("Tree");
|
| 343 |
+
const group = new THREE.Group();
|
| 344 |
+
Object.assign(group, base);
|
| 345 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0x8B4513, roughness:0.9});
|
| 346 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0x228B22, roughness:0.8});
|
| 347 |
+
const m1 = new THREE.Mesh(new THREE.CylinderGeometry(0.3,0.4,2,8), mat1);
|
| 348 |
+
m1.position.y = 1;
|
| 349 |
+
m1.castShadow = true;
|
| 350 |
+
m1.receiveShadow = true;
|
| 351 |
+
group.add(m1);
|
| 352 |
+
const m2 = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2,0), mat2);
|
| 353 |
+
m2.position.y = 2.8;
|
| 354 |
+
m2.castShadow = true;
|
| 355 |
+
m2.receiveShadow = true;
|
| 356 |
+
group.add(m2);
|
| 357 |
+
return group;
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
function createRock() {
|
| 361 |
+
const base = createObjectBase("Rock");
|
| 362 |
+
const mat = new THREE.MeshStandardMaterial({color:0xaaaaaa, roughness:0.8, metalness:0.1});
|
| 363 |
+
const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), mat);
|
| 364 |
+
Object.assign(rock, base);
|
| 365 |
+
rock.position.y = 0.35;
|
| 366 |
+
rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
|
| 367 |
+
rock.castShadow = true;
|
| 368 |
+
rock.receiveShadow = true;
|
| 369 |
+
return rock;
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
function createFencePost() {
|
| 373 |
+
const base = createObjectBase("Fence Post");
|
| 374 |
+
const mat = new THREE.MeshStandardMaterial({color:0xdeb887, roughness:0.9});
|
| 375 |
+
const post = new THREE.Mesh(new THREE.BoxGeometry(0.2,1.5,0.2), mat);
|
| 376 |
+
Object.assign(post, base);
|
| 377 |
+
post.position.y = 0.75;
|
| 378 |
+
post.castShadow = true;
|
| 379 |
+
post.receiveShadow = true;
|
| 380 |
+
return post;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
function createCyberpunkWallPanel() {
|
| 384 |
+
const base = createObjectBase("Cyberpunk Wall Panel");
|
| 385 |
+
const group = new THREE.Group();
|
| 386 |
+
Object.assign(group, base);
|
| 387 |
+
const panelGeo = new THREE.BoxGeometry(3, 4, 0.3);
|
| 388 |
+
const panel = new THREE.Mesh(panelGeo, materials.metal);
|
| 389 |
+
panel.castShadow = true;
|
| 390 |
+
panel.receiveShadow = true;
|
| 391 |
+
group.add(panel);
|
| 392 |
+
const trimGeo = new THREE.BoxGeometry(3.2, 0.1, 0.4);
|
| 393 |
+
const topTrim = new THREE.Mesh(trimGeo, materials.neonGlow);
|
| 394 |
+
topTrim.position.y = 2;
|
| 395 |
+
group.add(topTrim);
|
| 396 |
+
const bottomTrim = new THREE.Mesh(trimGeo, materials.neonGlow);
|
| 397 |
+
bottomTrim.position.y = -2;
|
| 398 |
+
group.add(bottomTrim);
|
| 399 |
+
const detailGeo = new THREE.BoxGeometry(2.5, 0.1, 0.1);
|
| 400 |
+
for (let i = 0; i < 4; i++) {
|
| 401 |
+
const detail = new THREE.Mesh(detailGeo, materials.metal);
|
| 402 |
+
detail.position.y = -1.5 + i;
|
| 403 |
+
detail.position.z = 0.2;
|
| 404 |
+
group.add(detail);
|
| 405 |
+
}
|
| 406 |
+
group.position.y = 2;
|
| 407 |
+
return group;
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
function createModularHabBlock() {
|
| 411 |
+
const base = createObjectBase("Modular Hab Block");
|
| 412 |
+
const group = new THREE.Group();
|
| 413 |
+
Object.assign(group, base);
|
| 414 |
+
const buildingGeo = new THREE.BoxGeometry(5, 5, 5);
|
| 415 |
+
const building = new THREE.Mesh(buildingGeo, materials.concrete);
|
| 416 |
+
building.castShadow = true;
|
| 417 |
+
building.receiveShadow = true;
|
| 418 |
+
group.add(building);
|
| 419 |
+
const windowGeo = new THREE.BoxGeometry(1, 1, 0.1);
|
| 420 |
+
const windowPositions = [
|
| 421 |
+
[-1.5, 1.5, 2.51], [0, 1.5, 2.51], [1.5, 1.5, 2.51],
|
| 422 |
+
[-1.5, 0, 2.51], [0, 0, 2.51], [1.5, 0, 2.51],
|
| 423 |
+
[-1.5, -1.5, 2.51], [0, -1.5, 2.51], [1.5, -1.5, 2.51]
|
| 424 |
+
];
|
| 425 |
+
windowPositions.forEach(pos => {
|
| 426 |
+
const window = new THREE.Mesh(windowGeo, materials.glass);
|
| 427 |
+
window.position.set(...pos);
|
| 428 |
+
group.add(window);
|
| 429 |
+
});
|
| 430 |
+
const acGeo = new THREE.BoxGeometry(1.5, 0.8, 1.2);
|
| 431 |
+
const ac = new THREE.Mesh(acGeo, materials.metal);
|
| 432 |
+
ac.position.set(1.5, 2.9, 1.5);
|
| 433 |
+
group.add(ac);
|
| 434 |
+
const roofAccessGeo = new THREE.BoxGeometry(1.2, 1.5, 1.2);
|
| 435 |
+
const roofAccess = new THREE.Mesh(roofAccessGeo, materials.concrete);
|
| 436 |
+
roofAccess.position.set(-1.5, 3.25, 1.5);
|
| 437 |
+
group.add(roofAccess);
|
| 438 |
+
group.position.y = 2.5;
|
| 439 |
+
return group;
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
function createMagicStaff() {
|
| 443 |
+
const base = createObjectBase("Magic Staff");
|
| 444 |
+
const group = new THREE.Group();
|
| 445 |
+
Object.assign(group, base);
|
| 446 |
+
const poleGeo = new THREE.CylinderGeometry(0.05, 0.06, 1.8, 8);
|
| 447 |
+
const pole = new THREE.Mesh(poleGeo, materials.wood);
|
| 448 |
+
pole.castShadow = true;
|
| 449 |
+
pole.receiveShadow = true;
|
| 450 |
+
group.add(pole);
|
| 451 |
+
const orbGeo = new THREE.IcosahedronGeometry(0.15, 1);
|
| 452 |
+
const orbMat = new THREE.MeshStandardMaterial({
|
| 453 |
+
color: 0x9900FF,
|
| 454 |
+
roughness: 0.2,
|
| 455 |
+
metalness: 0.5,
|
| 456 |
+
emissive: 0x6600CC,
|
| 457 |
+
emissiveIntensity: 0.5,
|
| 458 |
+
transparent: true,
|
| 459 |
+
opacity: 0.7
|
| 460 |
+
});
|
| 461 |
+
const orb = new THREE.Mesh(orbGeo, orbMat);
|
| 462 |
+
orb.position.y = 0.9;
|
| 463 |
+
orb.castShadow = true;
|
| 464 |
+
orb.receiveShadow = true;
|
| 465 |
+
group.add(orb);
|
| 466 |
+
const numClaws = 4;
|
| 467 |
+
for (let i = 0; i < numClaws; i++) {
|
| 468 |
+
const angle = (i / numClaws) * Math.PI * 2;
|
| 469 |
+
const clawGeo = new THREE.CylinderGeometry(0.02, 0.01, 0.2, 4);
|
| 470 |
+
const claw = new THREE.Mesh(clawGeo, materials.metal);
|
| 471 |
+
claw.position.set(
|
| 472 |
+
Math.cos(angle) * 0.1,
|
| 473 |
+
0.82,
|
| 474 |
+
Math.sin(angle) * 0.1
|
| 475 |
+
);
|
| 476 |
+
claw.rotation.x = Math.PI/6;
|
| 477 |
+
claw.rotation.y = -angle;
|
| 478 |
+
claw.castShadow = true;
|
| 479 |
+
claw.receiveShadow = true;
|
| 480 |
+
group.add(claw);
|
| 481 |
+
}
|
| 482 |
+
group.position.y = 0.5;
|
| 483 |
+
return group;
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
function createCandleFlame() {
|
| 487 |
+
const base = createObjectBase("Candle Flame");
|
| 488 |
+
const group = new THREE.Group();
|
| 489 |
+
Object.assign(group, base);
|
| 490 |
+
const candleGeo = new THREE.CylinderGeometry(0.1, 0.1, 0.3, 8);
|
| 491 |
+
const candle = new THREE.Mesh(candleGeo, new THREE.MeshStandardMaterial({
|
| 492 |
+
color: 0xF8F8F0,
|
| 493 |
+
roughness: 0.7
|
| 494 |
+
}));
|
| 495 |
+
candle.castShadow = true;
|
| 496 |
+
candle.receiveShadow = true;
|
| 497 |
+
group.add(candle);
|
| 498 |
+
const flameGeo = new THREE.ConeGeometry(0.07, 0.2, 8);
|
| 499 |
+
const flameMat = new THREE.MeshStandardMaterial({
|
| 500 |
+
color: 0xFF9900,
|
| 501 |
+
emissive: 0xFF6600,
|
| 502 |
+
emissiveIntensity: 1.0,
|
| 503 |
+
transparent: true,
|
| 504 |
+
opacity: 0.9
|
| 505 |
+
});
|
| 506 |
+
const flame = new THREE.Mesh(flameGeo, flameMat);
|
| 507 |
+
flame.position.y = 0.25;
|
| 508 |
+
group.add(flame);
|
| 509 |
+
const innerFlameGeo = new THREE.ConeGeometry(0.03, 0.1, 8);
|
| 510 |
+
const innerFlameMat = new THREE.MeshStandardMaterial({
|
| 511 |
+
color: 0xFFFF66,
|
| 512 |
+
emissive: 0xFFFF00,
|
| 513 |
+
emissiveIntensity: 1.0,
|
| 514 |
+
transparent: true,
|
| 515 |
+
opacity: 0.9
|
| 516 |
+
});
|
| 517 |
+
const innerFlame = new THREE.Mesh(innerFlameGeo, innerFlameMat);
|
| 518 |
+
innerFlame.position.y = 0.05;
|
| 519 |
+
flame.add(innerFlame);
|
| 520 |
+
const light = new THREE.PointLight(0xFF9933, 0.7, 1.5);
|
| 521 |
+
light.position.y = 0.3;
|
| 522 |
+
group.add(light);
|
| 523 |
+
group.position.y = 0.15;
|
| 524 |
+
return group;
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
function createPlaceholderObject(type) {
|
| 528 |
+
console.log(`Placeholder for ${type}: Implementation pending`);
|
| 529 |
+
const base = createObjectBase(type);
|
| 530 |
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
| 531 |
+
const material = new THREE.MeshStandardMaterial({ color: 0xff0000, roughness: 0.8 });
|
| 532 |
+
const mesh = new THREE.Mesh(geometry, material);
|
| 533 |
+
Object.assign(mesh, base);
|
| 534 |
+
mesh.position.y = 0.5;
|
| 535 |
+
mesh.castShadow = true;
|
| 536 |
+
mesh.receiveShadow = true;
|
| 537 |
+
return mesh;
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
function createMegaCorpSkyscraper() { return createPlaceholderObject("MegaCorp Skyscraper"); }
|
| 541 |
+
function createCastleWallSection() { return createPlaceholderObject("Castle Wall Section"); }
|
| 542 |
+
function createWoodenDoor() { return createPlaceholderObject("Wooden Door"); }
|
| 543 |
+
function createHouseRoofSection() { return createPlaceholderObject("House Roof Section"); }
|
| 544 |
+
function createConcreteBunkerWall() { return createPlaceholderObject("Concrete Bunker Wall"); }
|
| 545 |
+
function createDamagedHouseFacade() { return createPlaceholderObject("Damaged House Facade"); }
|
| 546 |
+
function createPineTree() { return createPlaceholderObject("Pine Tree"); }
|
| 547 |
+
function createBoulder() { return createPlaceholderObject("Boulder"); }
|
| 548 |
+
function createAlienPlant() { return createPlaceholderObject("Alien Plant"); }
|
| 549 |
+
function createFloatingRockPlatform() { return createPlaceholderObject("Floating Rock Platform"); }
|
| 550 |
+
function createRubblePile() { return createPlaceholderObject("Rubble Pile"); }
|
| 551 |
+
function createRooftopACUnit() { return createPlaceholderObject("Rooftop AC Unit"); }
|
| 552 |
+
function createHolographicWindowDisplay() { return createPlaceholderObject("Holographic Window Display"); }
|
| 553 |
+
function createJerseyBarrier() { return createPlaceholderObject("Jersey Barrier"); }
|
| 554 |
+
function createOilDrum() { return createPlaceholderObject("Oil Drum"); }
|
| 555 |
+
function createCannedFood() { return createPlaceholderObject("Canned Food"); }
|
| 556 |
+
function createTreasureChest() { return createPlaceholderObject("Treasure Chest"); }
|
| 557 |
+
function createWallTorch() { return createPlaceholderObject("Wall Torch"); }
|
| 558 |
+
function createBonePile() { return createPlaceholderObject("Bone Pile"); }
|
| 559 |
+
function createKingFigure() { return createPlaceholderObject("King Figure"); }
|
| 560 |
+
function createSoldierFigure() { return createPlaceholderObject("Soldier Figure"); }
|
| 561 |
+
function createMageFigure() { return createPlaceholderObject("Mage Figure"); }
|
| 562 |
+
function createZombieFigure() { return createPlaceholderObject("Zombie Figure"); }
|
| 563 |
+
function createSurvivorFigure() { return createPlaceholderObject("Survivor Figure"); }
|
| 564 |
+
function createDwarfMinerFigure() { return createPlaceholderObject("Dwarf Miner Figure"); }
|
| 565 |
+
function createUndeadKnightFigure() { return createPlaceholderObject("Undead Knight Figure"); }
|
| 566 |
+
function createHeroFigure() { return createPlaceholderObject("Hero Figure"); }
|
| 567 |
+
function createWoodenCart() { return createPlaceholderObject("Wooden Cart"); }
|
| 568 |
+
function createBallista() { return createPlaceholderObject("Ballista"); }
|
| 569 |
+
function createSiegeTower() { return createPlaceholderObject("Siege Tower"); }
|
| 570 |
+
function createBuggyFrame() { return createPlaceholderObject("Buggy Frame"); }
|
| 571 |
+
function createMotorbike() { return createPlaceholderObject("Motorbike"); }
|
| 572 |
+
function createHoverBike() { return createPlaceholderObject("Hover Bike"); }
|
| 573 |
+
function createAPC() { return createPlaceholderObject("APC"); }
|
| 574 |
+
function createSandBoat() { return createPlaceholderObject("Sand Boat"); }
|
| 575 |
+
function createMakeshiftMachete() { return createPlaceholderObject("Makeshift Machete"); }
|
| 576 |
+
function createPistolBody() { return createPlaceholderObject("Pistol Body"); }
|
| 577 |
+
function createScopeAttachment() { return createPlaceholderObject("Scope Attachment"); }
|
| 578 |
+
function createLaserPistol() { return createPlaceholderObject("Laser Pistol"); }
|
| 579 |
+
function createEnergySword() { return createPlaceholderObject("Energy Sword"); }
|
| 580 |
+
function createDwarvenAxe() { return createPlaceholderObject("Dwarven Axe"); }
|
| 581 |
+
function createDustCloud() { return createPlaceholderObject("Dust Cloud"); }
|
| 582 |
+
function createBloodSplatDecal() { return createPlaceholderObject("Blood Splat Decal"); }
|
| 583 |
+
function createBurningBarrelFire() { return createPlaceholderObject("Burning Barrel Fire"); }
|
| 584 |
+
function createWarpTunnelEffect() { return createPlaceholderObject("Warp Tunnel Effect"); }
|
| 585 |
+
function createLaserBeam() { return createPlaceholderObject("Laser Beam"); }
|
| 586 |
+
function createGoldSparkle() { return createPlaceholderObject("Gold Sparkle"); }
|
| 587 |
+
function createSteamVent() { return createPlaceholderObject("Steam Vent"); }
|
| 588 |
+
|
| 589 |
+
function onMouseMove(event) {
|
| 590 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 591 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
function onDocumentClick(event) {
|
| 595 |
+
if (selectedObjectType === "None") return;
|
| 596 |
+
const groundCandidates = Object.values(groundMeshes);
|
| 597 |
+
if (groundCandidates.length === 0) return;
|
| 598 |
+
raycaster.setFromCamera(mouse, camera);
|
| 599 |
+
const intersects = raycaster.intersectObjects(groundCandidates);
|
| 600 |
+
if (intersects.length > 0) {
|
| 601 |
+
const intersectPoint = intersects[0].point;
|
| 602 |
+
let newObjectToPlace = null;
|
| 603 |
+
|
| 604 |
+
switch (selectedObjectType) {
|
| 605 |
+
case "Simple House": newObjectToPlace = createSimpleHouse(); break;
|
| 606 |
+
case "Tree": newObjectToPlace = createTree(); break;
|
| 607 |
+
case "Rock": newObjectToPlace = createRock(); break;
|
| 608 |
+
case "Fence Post": newObjectToPlace = createFencePost(); break;
|
| 609 |
+
case "Cyberpunk Wall Panel": newObjectToPlace = createCyberpunkWallPanel(); break;
|
| 610 |
+
case "Modular Hab Block": newObjectToPlace = createModularHabBlock(); break;
|
| 611 |
+
case "MegaCorp Skyscraper": newObjectToPlace = createMegaCorpSkyscraper(); break;
|
| 612 |
+
case "Castle Wall Section": newObjectToPlace = createCastleWallSection(); break;
|
| 613 |
+
case "Wooden Door": newObjectToPlace = createWoodenDoor(); break;
|
| 614 |
+
case "House Roof Section": newObjectToPlace = createHouseRoofSection(); break;
|
| 615 |
+
case "Concrete Bunker Wall": newObjectToPlace = createConcreteBunkerWall(); break;
|
| 616 |
+
case "Damaged House Facade": newObjectToPlace = createDamagedHouseFacade(); break;
|
| 617 |
+
case "Pine Tree": newObjectToPlace = createPineTree(); break;
|
| 618 |
+
case "Boulder": newObjectToPlace = createBoulder(); break;
|
| 619 |
+
case "Alien Plant": newObjectToPlace = createAlienPlant(); break;
|
| 620 |
+
case "Floating Rock Platform": newObjectToPlace = createFloatingRockPlatform(); break;
|
| 621 |
+
case "Rubble Pile": newObjectToPlace = createRubblePile(); break;
|
| 622 |
+
case "Rooftop AC Unit": newObjectToPlace = createRooftopACUnit(); break;
|
| 623 |
+
case "Holographic Window Display": newObjectხ4>0.5, 0.5)).toFixed(2);
|
| 624 |
+
const newObjectToPlace = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshStandardMaterial({color: 0xff0000}));
|
| 625 |
+
newObjectToPlace.position.copy(intersectPoint);
|
| 626 |
+
newObjectToPlace.position.y += 0.01;
|
| 627 |
+
if (window.CUSTOM_SCALE && window.CUSTOM_SCALE !== 1.0) {
|
| 628 |
+
newObjectToPlace.scale.set(window.CUSTOM_SCALE, window.CUSTOM_SCALE, window.CUSTOM_SCALE);
|
| 629 |
+
}
|
| 630 |
+
if (window.CUSTOM_ROTATION_Y) {
|
| 631 |
+
newObjectToPlace.rotation.y = window.CUSTOM_ROTATION_Y;
|
| 632 |
+
}
|
| 633 |
+
scene.add(newObjectToPlace);
|
| 634 |
+
newlyPlacedObjects.push(newObjectToPlace);
|
| 635 |
+
saveUnsavedState();
|
| 636 |
+
console.log(`Placed new ${selectedObjectType}. Total unsaved: ${newlyPlacedObjects.length}`);
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
}
|
| 640 |
+
|
| 641 |
+
function onKeyDown(event) {
|
| 642 |
+
keysPressed[event.code] = true;
|
| 643 |
+
}
|
| 644 |
+
|
| 645 |
+
function onKeyUp(event) {
|
| 646 |
+
keysPressed[event.code] = false;
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
function teleportPlayer(targetX, targetZ) {
|
| 650 |
+
console.log(`JS teleportPlayer called with targetX: ${targetX}, targetZ: ${targetZ}`);
|
| 651 |
+
if (playerMesh) {
|
| 652 |
+
playerMesh.position.x = targetX;
|
| 653 |
+
playerMesh.position.z = targetZ;
|
| 654 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
| 655 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
| 656 |
+
camera.position.copy(targetPosition);
|
| 657 |
+
camera.lookAt(playerMesh.position);
|
| 658 |
+
console.log("Player teleported to:", playerMesh.position);
|
| 659 |
+
} else {
|
| 660 |
+
console.error("Player mesh not found for teleport.");
|
| 661 |
+
}
|
| 662 |
+
}
|
| 663 |
+
|
| 664 |
+
function getSaveDataAndPosition() {
|
| 665 |
+
console.log(`JS getSaveDataAndPosition called. Found ${newlyPlacedObjects.length} new objects.`);
|
| 666 |
+
const objectsToSave = newlyPlacedObjects.map(obj => {
|
| 667 |
+
if (!obj.userData || !obj.userData.type) { return null; }
|
| 668 |
+
const rotation = { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order };
|
| 669 |
+
return {
|
| 670 |
+
obj_id: obj.userData.obj_id, type: obj.userData.type,
|
| 671 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
|
| 672 |
+
rotation: rotation
|
| 673 |
+
};
|
| 674 |
+
}).filter(obj => obj !== null);
|
| 675 |
+
const playerPos = playerMesh ? { x: playerMesh.position.x, y: playerMesh.position.y, z: playerMesh.position.z } : {x:0, y:0, z:0};
|
| 676 |
+
const payload = {
|
| 677 |
+
playerPosition: playerPos,
|
| 678 |
+
objectsToSave: objectsToSave
|
| 679 |
+
};
|
| 680 |
+
console.log("Prepared payload for saving:", payload);
|
| 681 |
+
return JSON.stringify(payload);
|
| 682 |
+
}
|
| 683 |
+
|
| 684 |
+
function getSaveDataForNamedPlot() {
|
| 685 |
+
return getSaveDataAndPosition();
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
function resetNewlyPlacedObjects() {
|
| 689 |
+
console.log(`JS resetNewlyPlacedObjects called.`);
|
| 690 |
+
clearUnsavedState();
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
function updatePlayerMovement() {
|
| 694 |
+
if (!playerMesh) return;
|
| 695 |
+
const moveDirection = new THREE.Vector3(0, 0, 0);
|
| 696 |
+
if (keysPressed['KeyW'] || keysPressed['ArrowUp']) moveDirection.z -= 1;
|
| 697 |
+
if (keysPressed['KeyS'] || keysPressed['ArrowDown']) moveDirection.z += 1;
|
| 698 |
+
if (keysPressed['KeyA'] || keysPressed['ArrowLeft']) moveDirection.x -= 1;
|
| 699 |
+
if (keysPressed['KeyD'] || keysPressed['ArrowRight']) moveDirection.x += 1;
|
| 700 |
+
if (moveDirection.lengthSq() > 0) {
|
| 701 |
+
moveDirection.normalize().multiplyScalar(playerSpeed);
|
| 702 |
+
const forward = new THREE.Vector3();
|
| 703 |
+
camera.getWorldDirection(forward);
|
| 704 |
+
forward.y = 0;
|
| 705 |
+
forward.normalize();
|
| 706 |
+
const right = new THREE.Vector3().crossVectors(camera.up, forward).normalize();
|
| 707 |
+
const worldMove = new THREE.Vector3();
|
| 708 |
+
worldMove.add(forward.multiplyScalar(-moveDirection.z));
|
| 709 |
+
worldMove.add(right.multiplyScalar(-moveDirection.x));
|
| 710 |
+
worldMove.normalize().multiplyScalar(playerSpeed);
|
| 711 |
+
playerMesh.position.add(worldMove);
|
| 712 |
+
playerMesh.position.y = Math.max(playerMesh.position.y, 0.4 + 0.8/2);
|
| 713 |
+
checkAndExpandGround();
|
| 714 |
+
}
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
function checkAndExpandGround() {
|
| 718 |
+
if (!playerMesh) return;
|
| 719 |
+
const currentGridX = Math.floor(playerMesh.position.x / plotWidth);
|
| 720 |
+
const currentGridZ = Math.floor(playerMesh.position.z / plotDepth);
|
| 721 |
+
for (let dx = -1; dx <= 1; dx++) {
|
| 722 |
+
for (let dz = -1; dz <= 1; dz++) {
|
| 723 |
+
if (dx === 0 && dz === 0) continue;
|
| 724 |
+
const checkX = currentGridX + dx;
|
| 725 |
+
const checkZ = currentGridZ + dz;
|
| 726 |
+
const gridKey = `${checkX}_${checkZ}`;
|
| 727 |
+
if (!groundMeshes[gridKey]) {
|
| 728 |
+
const isSavedPlot = plotsMetadata.some(plot => plot.grid_x === checkX && plot.grid_z === checkZ);
|
| 729 |
+
if (!isSavedPlot) {
|
| 730 |
+
createGroundPlane(checkX, checkZ, true);
|
| 731 |
+
}
|
| 732 |
+
}
|
| 733 |
+
}
|
| 734 |
+
}
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
function updateCamera() {
|
| 738 |
+
if (!playerMesh) return;
|
| 739 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
| 740 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
| 741 |
+
camera.position.lerp(targetPosition, 0.08);
|
| 742 |
+
camera.lookAt(playerMesh.position);
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
function onWindowResize() {
|
| 746 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 747 |
+
camera.updateProjectionMatrix();
|
| 748 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 749 |
+
}
|
| 750 |
+
|
| 751 |
+
function animate() {
|
| 752 |
+
requestAnimationFrame(animate);
|
| 753 |
+
updatePlayerMovement();
|
| 754 |
+
updateCamera();
|
| 755 |
+
renderer.render(scene, camera);
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
init();
|
| 759 |
+
</script>
|
| 760 |
+
</body>
|
| 761 |
+
</html>
|