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Update index.html
Browse files- index.html +435 -181
index.html
CHANGED
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@@ -1,187 +1,441 @@
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<!DOCTYPE html>
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<html
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<head>
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const mat = new THREE.MeshStandardMaterial(materialProps);
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const mesh = new THREE.Mesh(geom, mat);
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mesh.position.copy(position);
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return mesh;
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}
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// β¦ any other helpers like createPlane(), createSplineTube(), createParticles() β¦
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// βββ Existing simple creators βββββββββββββββββββββββββββββββββββββββββββ
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// function createSimpleHouse(...) { β¦ }
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// function createTree(...) { β¦ }
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// function createRock(...) { β¦ }
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// function createFencePost(...) { β¦ }
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// βββ 1. Cyberpunk City Builder Kit ββββββββββββββββββββββββββββββββββββββββ
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function createCyberpunkWallPanel({
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width=2, height=3, depth=0.2,
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baseMaterial={ color:0x555555, metalness:0.8, roughness:0.4 },
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trimMaterial={ emissive:0x00ffff, emissiveIntensity:1.2 },
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windowCutouts=true, doorCutouts=false,
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position=new THREE.Vector3()
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}) {
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const panel = createBox({ width, height, depth, materialProps: baseMaterial, position });
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// trim
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const trim = createBox({
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width: width * 0.1, height: height, depth: depth + 0.01,
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materialProps: trimMaterial,
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position: position.clone().add(new THREE.Vector3(width/2 + 0.05, 0, 0))
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});
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panel.add(trim);
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// TODO: boolean cutouts for windows/doors
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return panel;
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}
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function createRooftopACUnit({
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width=1, height=0.5, depth=1,
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materialProps={ color:0x777777, roughness:0.7, metalness:0.3 },
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position=new THREE.Vector3()
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}) {
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const unit = createBox({ width, height, depth, materialProps, position });
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// grill detail, pipes, etc.
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return unit;
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}
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function createHolographicWindowDisplay({
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width=1.5, height=1, position=new THREE.Vector3()
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}) {
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const planeMat = new THREE.MeshBasicMaterial({
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color: 0xffffff, transparent:true, opacity:0.6
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});
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const geom = new THREE.PlaneGeometry(width, height);
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const display = new THREE.Mesh(geom, planeMat);
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display.position.copy(position);
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// animate emissive shader parameter hereβ¦
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return display;
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}
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function createGreebleSet({
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count=10, scale=0.2, position=new THREE.Vector3()
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}) {
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const group = new THREE.Group();
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for(let i=0; i<count; i++){
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const x = (Math.random()-0.5)*2;
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const y = (Math.random()-0.5)*2;
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const z = (Math.random()-0.5)*0.2;
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const pebble = createBox({
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width: scale, height: scale, depth: scale,
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materialProps:{ color:0x444444, roughness:0.6, metalness:0.4 },
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position: position.clone().add(new THREE.Vector3(x,y,z))
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});
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group.add(pebble);
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}
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return group;
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}
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function createCyberpunkKit(position=new THREE.Vector3()) {
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const kit = new THREE.Group();
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kit.add(createCyberpunkWallPanel({ position: position.clone() }));
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kit.add(createRooftopACUnit({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
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kit.add(createHolographicWindowDisplay({ position: position.clone().add(new THREE.Vector3(6,1,0)) }));
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kit.add(createGreebleSet({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
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scene.add(kit);
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}
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// βββ 2. POLYGON β Fantasy Kingdom Pack βββββββββββββββββββββββββββββββββββ
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function createKingFigure({
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scale=1, materialProps={ color:0xffd700, metalness:0.9, roughness:0.2 },
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position=new THREE.Vector3()
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}) {
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// placeholder lowβpoly silhouette
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const geom = new THREE.CylinderGeometry(0.3*scale, 0.5*scale, 1.8*scale, 6);
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const mesh = new THREE.Mesh(geom, new THREE.MeshStandardMaterial(materialProps));
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mesh.position.copy(position);
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return mesh;
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}
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function createSoldierFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createMageFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createFantasyKingdomPack(position=new THREE.Vector3()) {
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const pack = new THREE.Group();
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pack.add(createKingFigure({ position }));
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pack.add(createSoldierFigure({ position: position.clone().add(new THREE.Vector3(2,0,0)) }));
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pack.add(createMageFigure({ position: position.clone().add(new THREE.Vector3(4,0,0)) }));
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scene.add(pack);
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}
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// βββ 3. HEROIC FANTASY CREATURES FULL PACK VOLΒ 1 βββββββββββββββββββββββββ
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function createDemonicCreatureBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createFantasyAnimalBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createFantasyLizardBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createLivingDeadBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createFantasyVillainBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createMythologicalCreatureBase({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createHeroicFantasyCreaturesPack(position=new THREE.Vector3()) {
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const grp = new THREE.Group();
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grp.add(createDemonicCreatureBase({ position }));
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grp.add(createFantasyAnimalBase({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
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grp.add(createFantasyLizardBase({ position: position.clone().add(new THREE.Vector3(6,0,0)) }));
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grp.add(createLivingDeadBase({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
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grp.add(createFantasyVillainBase({ position: position.clone().add(new THREE.Vector3(12,0,0)) }));
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grp.add(createMythologicalCreatureBase({ position: position.clone().add(new THREE.Vector3(15,0,0)) }));
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scene.add(grp);
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}
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// βββ 4. POLYGON β Apocalypse Pack βββββββββββββββββββββββββββββββββββββββββ
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function createZombieFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createSurvivorFigure({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createBackpack({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createMakeshiftArmor({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createBuggyFrame({ position=new THREE.Vector3() }) { /*β¦*/ }
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function createApocalypsePack(position=new THREE.Vector3()) {
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const pack = new THREE.Group();
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pack.add(createZombieFigure({ position }));
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pack.add(createSurvivorFigure({ position: position.clone().add(new THREE.Vector3(3,0,0)) }));
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pack.add(createBackpack({ position: position.clone().add(new THREE.Vector3(6,0,0)) }));
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pack.add(createMakeshiftArmor({ position: position.clone().add(new THREE.Vector3(9,0,0)) }));
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pack.add(createBuggyFrame({ position: position.clone().add(new THREE.Vector3(12,0,0)) }));
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scene.add(pack);
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}
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// βββ Hook into your existing objectβplacement switch βββββββββββββββββββββ
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window.placeObject = function(type, position) {
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switch(type) {
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case 'Cyberpunk City Builder Kit':
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createCyberpunkKit(position);
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break;
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case 'POLYGON - Fantasy Kingdom Pack':
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createFantasyKingdomPack(position);
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break;
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case 'HEROIC FANTASY CREATURES FULL PACKΒ VOLΒ 1':
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createHeroicFantasyCreaturesPack(position);
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break;
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case 'POLYGON - Apocalypse Pack':
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createApocalypsePack(position);
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break;
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// β¦ your existing cases for Simple House, Tree, etc. β¦
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}
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};
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// βββ Initialize scene βββββββββββββββββββββββββββββββββββββββββββββββββββ
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init();
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</script>
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</head>
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<body>
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|
| 186 |
</body>
|
| 187 |
</html>
|
|
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|
| 1 |
<!DOCTYPE html>
|
| 2 |
+
<html>
|
| 3 |
<head>
|
| 4 |
+
<title>Three.js Infinite World</title>
|
| 5 |
+
<style>
|
| 6 |
+
body { margin: 0; overflow: hidden; }
|
| 7 |
+
canvas { display: block; }
|
| 8 |
+
</style>
|
| 9 |
+
<!-- New: Polling function for game state -->
|
| 10 |
+
<script>
|
| 11 |
+
// Poll the shared game state every 5 seconds (for demonstration)
|
| 12 |
+
function pollGameState() {
|
| 13 |
+
console.log("Polling updated game state:", window.GAME_STATE);
|
| 14 |
+
// Here you could update the scene based on the new state.
|
| 15 |
+
}
|
| 16 |
+
setInterval(pollGameState, 5000);
|
| 17 |
+
</script>
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|
| 18 |
</head>
|
| 19 |
<body>
|
| 20 |
+
<script type="importmap">
|
| 21 |
+
{
|
| 22 |
+
"imports": {
|
| 23 |
+
"three": "https://unpkg.com/[email protected]/build/three.module.js",
|
| 24 |
+
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
|
| 25 |
+
}
|
| 26 |
+
}
|
| 27 |
+
</script>
|
| 28 |
+
|
| 29 |
+
<script type="module">
|
| 30 |
+
import * as THREE from 'three';
|
| 31 |
+
|
| 32 |
+
let scene, camera, renderer, playerMesh;
|
| 33 |
+
let raycaster, mouse;
|
| 34 |
+
const keysPressed = {};
|
| 35 |
+
const playerSpeed = 0.15;
|
| 36 |
+
let newlyPlacedObjects = []; // Track objects added THIS session for saving
|
| 37 |
+
const placeholderPlots = new Set();
|
| 38 |
+
const groundMeshes = {}; // Store ground mesh references
|
| 39 |
+
|
| 40 |
+
// --- Session Storage Key ---
|
| 41 |
+
const SESSION_STORAGE_KEY = 'unsavedInfiniteWorldState';
|
| 42 |
+
|
| 43 |
+
// --- Injected State from Streamlit ---
|
| 44 |
+
const allInitialObjects = window.ALL_INITIAL_OBJECTS || [];
|
| 45 |
+
const plotsMetadata = window.PLOTS_METADATA || [];
|
| 46 |
+
const selectedObjectType = window.SELECTED_OBJECT_TYPE || "None";
|
| 47 |
+
const plotWidth = window.PLOT_WIDTH || 50.0;
|
| 48 |
+
const plotDepth = window.PLOT_DEPTH || 50.0;
|
| 49 |
+
|
| 50 |
+
const groundMaterial = new THREE.MeshStandardMaterial({
|
| 51 |
+
color: 0x55aa55, roughness: 0.9, metalness: 0.1, side: THREE.DoubleSide
|
| 52 |
+
});
|
| 53 |
+
const placeholderGroundMaterial = new THREE.MeshStandardMaterial({
|
| 54 |
+
color: 0x448844, roughness: 0.95, metalness: 0.1, side: THREE.DoubleSide
|
| 55 |
+
});
|
| 56 |
+
|
| 57 |
+
function init() {
|
| 58 |
+
scene = new THREE.Scene();
|
| 59 |
+
scene.background = new THREE.Color(0xabcdef);
|
| 60 |
+
const aspect = window.innerWidth / window.innerHeight;
|
| 61 |
+
camera = new THREE.PerspectiveCamera(60, aspect, 0.1, 4000);
|
| 62 |
+
camera.position.set(0, 15, 20);
|
| 63 |
+
camera.lookAt(0, 0, 0);
|
| 64 |
+
scene.add(camera);
|
| 65 |
+
|
| 66 |
+
setupLighting();
|
| 67 |
+
setupInitialGround();
|
| 68 |
+
setupPlayer();
|
| 69 |
+
|
| 70 |
+
raycaster = new THREE.Raycaster();
|
| 71 |
+
mouse = new THREE.Vector2();
|
| 72 |
+
|
| 73 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 74 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 75 |
+
renderer.shadowMap.enabled = true;
|
| 76 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 77 |
+
document.body.appendChild(renderer.domElement);
|
| 78 |
+
|
| 79 |
+
loadInitialObjects();
|
| 80 |
+
restoreUnsavedState();
|
| 81 |
+
|
| 82 |
+
// Event Listeners
|
| 83 |
+
document.addEventListener('mousemove', onMouseMove, false);
|
| 84 |
+
document.addEventListener('click', onDocumentClick, false);
|
| 85 |
+
window.addEventListener('resize', onWindowResize, false);
|
| 86 |
+
document.addEventListener('keydown', onKeyDown);
|
| 87 |
+
document.addEventListener('keyup', onKeyUp);
|
| 88 |
+
|
| 89 |
+
// Define functions callable by Streamlit
|
| 90 |
+
window.teleportPlayer = teleportPlayer;
|
| 91 |
+
window.getSaveDataAndPosition = getSaveDataAndPosition;
|
| 92 |
+
window.resetNewlyPlacedObjects = resetNewlyPlacedObjects;
|
| 93 |
+
|
| 94 |
+
console.log("Three.js Initialized. World ready.");
|
| 95 |
+
animate();
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
function setupLighting() {
|
| 99 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
| 100 |
+
scene.add(ambientLight);
|
| 101 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
|
| 102 |
+
directionalLight.position.set(50, 150, 100);
|
| 103 |
+
directionalLight.castShadow = true;
|
| 104 |
+
directionalLight.shadow.mapSize.width = 4096;
|
| 105 |
+
directionalLight.shadow.mapSize.height = 4096;
|
| 106 |
+
directionalLight.shadow.camera.near = 0.5;
|
| 107 |
+
directionalLight.shadow.camera.far = 500;
|
| 108 |
+
directionalLight.shadow.camera.left = -150;
|
| 109 |
+
directionalLight.shadow.camera.right = 150;
|
| 110 |
+
directionalLight.shadow.camera.top = 150;
|
| 111 |
+
directionalLight.shadow.camera.bottom = -150;
|
| 112 |
+
directionalLight.shadow.bias = -0.001;
|
| 113 |
+
scene.add(directionalLight);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
function setupInitialGround() {
|
| 117 |
+
console.log(`Setting up initial ground for ${plotsMetadata.length} plots.`);
|
| 118 |
+
plotsMetadata.forEach(plot => {
|
| 119 |
+
createGroundPlane(plot.grid_x, plot.grid_z, false);
|
| 120 |
+
});
|
| 121 |
+
if (plotsMetadata.length === 0) {
|
| 122 |
+
createGroundPlane(0, 0, false);
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
function createGroundPlane(gridX, gridZ, isPlaceholder) {
|
| 127 |
+
const gridKey = `${gridX}_${gridZ}`;
|
| 128 |
+
if (groundMeshes[gridKey]) return;
|
| 129 |
+
console.log(`Creating ${isPlaceholder ? 'placeholder' : 'initial'} ground at ${gridX}, ${gridZ}`);
|
| 130 |
+
const groundGeometry = new THREE.PlaneGeometry(plotWidth, plotDepth);
|
| 131 |
+
const material = isPlaceholder ? placeholderGroundMaterial : groundMaterial;
|
| 132 |
+
const groundMesh = new THREE.Mesh(groundGeometry, material);
|
| 133 |
+
groundMesh.rotation.x = -Math.PI / 2;
|
| 134 |
+
groundMesh.position.y = -0.05;
|
| 135 |
+
groundMesh.position.x = gridX * plotWidth + plotWidth / 2.0;
|
| 136 |
+
groundMesh.position.z = gridZ * plotDepth + plotDepth / 2.0;
|
| 137 |
+
groundMesh.receiveShadow = true;
|
| 138 |
+
groundMesh.userData.gridKey = gridKey;
|
| 139 |
+
scene.add(groundMesh);
|
| 140 |
+
groundMeshes[gridKey] = groundMesh;
|
| 141 |
+
if (isPlaceholder) placeholderPlots.add(gridKey);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
function setupPlayer() {
|
| 145 |
+
const playerGeo = new THREE.CapsuleGeometry(0.4, 0.8, 4, 8);
|
| 146 |
+
const playerMat = new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.6 });
|
| 147 |
+
playerMesh = new THREE.Mesh(playerGeo, playerMat);
|
| 148 |
+
playerMesh.position.set(plotWidth / 2, 0.4 + 0.8/2, plotDepth/2);
|
| 149 |
+
playerMesh.castShadow = true;
|
| 150 |
+
playerMesh.receiveShadow = true;
|
| 151 |
+
scene.add(playerMesh);
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
function loadInitialObjects() {
|
| 155 |
+
console.log(`Loading ${allInitialObjects.length} initial objects from Python.`);
|
| 156 |
+
allInitialObjects.forEach(objData => { createAndPlaceObject(objData, false); });
|
| 157 |
+
console.log("Finished loading initial objects.");
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
function createAndPlaceObject(objData, isNewObject) {
|
| 161 |
+
let loadedObject = null;
|
| 162 |
+
switch (objData.type) {
|
| 163 |
+
case "Simple House": loadedObject = createSimpleHouse(); break;
|
| 164 |
+
case "Tree": loadedObject = createTree(); break;
|
| 165 |
+
case "Rock": loadedObject = createRock(); break;
|
| 166 |
+
case "Fence Post": loadedObject = createFencePost(); break;
|
| 167 |
+
default: console.warn("Unknown object type in data:", objData.type); break;
|
| 168 |
+
}
|
| 169 |
+
if (loadedObject) {
|
| 170 |
+
if (objData.position && objData.position.x !== undefined) {
|
| 171 |
+
loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
|
| 172 |
+
} else if (objData.pos_x !== undefined) {
|
| 173 |
+
loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
|
| 174 |
+
}
|
| 175 |
+
if (objData.rotation) {
|
| 176 |
+
loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
|
| 177 |
+
} else if (objData.rot_x !== undefined) {
|
| 178 |
+
loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
|
| 179 |
+
}
|
| 180 |
+
loadedObject.userData.obj_id = objData.obj_id || loadedObject.userData.obj_id;
|
| 181 |
+
scene.add(loadedObject);
|
| 182 |
+
if (isNewObject) newlyPlacedObjects.push(loadedObject);
|
| 183 |
+
return loadedObject;
|
| 184 |
+
}
|
| 185 |
+
return null;
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
function saveUnsavedState() {
|
| 189 |
+
try {
|
| 190 |
+
const stateToSave = newlyPlacedObjects.map(obj => ({
|
| 191 |
+
obj_id: obj.userData.obj_id,
|
| 192 |
+
type: obj.userData.type,
|
| 193 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
|
| 194 |
+
rotation: { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order }
|
| 195 |
+
}));
|
| 196 |
+
sessionStorage.setItem(SESSION_STORAGE_KEY, JSON.stringify(stateToSave));
|
| 197 |
+
console.log(`Saved ${stateToSave.length} unsaved objects to sessionStorage.`);
|
| 198 |
+
} catch (e) {
|
| 199 |
+
console.error("Error saving state to sessionStorage:", e);
|
| 200 |
+
}
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
function restoreUnsavedState() {
|
| 204 |
+
try {
|
| 205 |
+
const savedState = sessionStorage.getItem(SESSION_STORAGE_KEY);
|
| 206 |
+
if (savedState) {
|
| 207 |
+
console.log("Found unsaved state in sessionStorage. Restoring...");
|
| 208 |
+
const objectsToRestore = JSON.parse(savedState);
|
| 209 |
+
if (Array.isArray(objectsToRestore)) {
|
| 210 |
+
newlyPlacedObjects = [];
|
| 211 |
+
let count = 0;
|
| 212 |
+
objectsToRestore.forEach(objData => {
|
| 213 |
+
if(createAndPlaceObject(objData, true)) { count++; }
|
| 214 |
+
});
|
| 215 |
+
console.log(`Restored ${count} objects.`);
|
| 216 |
+
}
|
| 217 |
+
} else {
|
| 218 |
+
console.log("No unsaved state found in sessionStorage.");
|
| 219 |
+
}
|
| 220 |
+
} catch (e) {
|
| 221 |
+
console.error("Error restoring state from sessionStorage:", e);
|
| 222 |
+
sessionStorage.removeItem(SESSION_STORAGE_KEY);
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
function clearUnsavedState() {
|
| 227 |
+
sessionStorage.removeItem(SESSION_STORAGE_KEY);
|
| 228 |
+
newlyPlacedObjects = [];
|
| 229 |
+
console.log("Cleared unsaved state from memory and sessionStorage.");
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
function createObjectBase(type) {
|
| 233 |
+
return { userData: { type: type, obj_id: THREE.MathUtils.generateUUID() } };
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
function createSimpleHouse() {
|
| 237 |
+
const base = createObjectBase("Simple House");
|
| 238 |
+
const group = new THREE.Group();
|
| 239 |
+
Object.assign(group, base);
|
| 240 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0xffccaa, roughness:0.8});
|
| 241 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0xaa5533, roughness:0.7});
|
| 242 |
+
const m1 = new THREE.Mesh(new THREE.BoxGeometry(2,1.5,2.5), mat1);
|
| 243 |
+
m1.position.y = 1.5/2;
|
| 244 |
+
m1.castShadow = true;
|
| 245 |
+
m1.receiveShadow = true;
|
| 246 |
+
group.add(m1);
|
| 247 |
+
const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8,1,4), mat2);
|
| 248 |
+
m2.position.y = 1.5+1/2;
|
| 249 |
+
m2.rotation.y = Math.PI/4;
|
| 250 |
+
m2.castShadow = true;
|
| 251 |
+
m2.receiveShadow = true;
|
| 252 |
+
group.add(m2);
|
| 253 |
+
return group;
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
function createTree() {
|
| 257 |
+
const base = createObjectBase("Tree");
|
| 258 |
+
const group = new THREE.Group();
|
| 259 |
+
Object.assign(group, base);
|
| 260 |
+
const mat1 = new THREE.MeshStandardMaterial({color:0x8B4513, roughness:0.9});
|
| 261 |
+
const mat2 = new THREE.MeshStandardMaterial({color:0x228B22, roughness:0.8});
|
| 262 |
+
const m1 = new THREE.Mesh(new THREE.CylinderGeometry(0.3,0.4,2,8), mat1);
|
| 263 |
+
m1.position.y = 1;
|
| 264 |
+
m1.castShadow = true;
|
| 265 |
+
m1.receiveShadow = true;
|
| 266 |
+
group.add(m1);
|
| 267 |
+
const m2 = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2,0), mat2);
|
| 268 |
+
m2.position.y = 2.8;
|
| 269 |
+
m2.castShadow = true;
|
| 270 |
+
m2.receiveShadow = true;
|
| 271 |
+
group.add(m2);
|
| 272 |
+
return group;
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
function createRock() {
|
| 276 |
+
const base = createObjectBase("Rock");
|
| 277 |
+
const mat = new THREE.MeshStandardMaterial({color:0xaaaaaa, roughness:0.8, metalness:0.1});
|
| 278 |
+
const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), mat);
|
| 279 |
+
Object.assign(rock, base);
|
| 280 |
+
rock.position.y = 0.35;
|
| 281 |
+
rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
|
| 282 |
+
rock.castShadow = true;
|
| 283 |
+
rock.receiveShadow = true;
|
| 284 |
+
return rock;
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
function createFencePost() {
|
| 288 |
+
const base = createObjectBase("Fence Post");
|
| 289 |
+
const mat = new THREE.MeshStandardMaterial({color:0xdeb887, roughness:0.9});
|
| 290 |
+
const post = new THREE.Mesh(new THREE.BoxGeometry(0.2,1.5,0.2), mat);
|
| 291 |
+
Object.assign(post, base);
|
| 292 |
+
post.position.y = 0.75;
|
| 293 |
+
post.castShadow = true;
|
| 294 |
+
post.receiveShadow = true;
|
| 295 |
+
return post;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
function onMouseMove(event) {
|
| 299 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 300 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
function onDocumentClick(event) {
|
| 304 |
+
if (selectedObjectType === "None") return;
|
| 305 |
+
const groundCandidates = Object.values(groundMeshes);
|
| 306 |
+
if (groundCandidates.length === 0) return;
|
| 307 |
+
raycaster.setFromCamera(mouse, camera);
|
| 308 |
+
const intersects = raycaster.intersectObjects(groundCandidates);
|
| 309 |
+
if (intersects.length > 0) {
|
| 310 |
+
const intersectPoint = intersects[0].point;
|
| 311 |
+
let newObjectToPlace = null;
|
| 312 |
+
switch (selectedObjectType) {
|
| 313 |
+
case "Simple House": newObjectToPlace = createSimpleHouse(); break;
|
| 314 |
+
case "Tree": newObjectToPlace = createTree(); break;
|
| 315 |
+
case "Rock": newObjectToPlace = createRock(); break;
|
| 316 |
+
case "Fence Post": newObjectToPlace = createFencePost(); break;
|
| 317 |
+
default: return;
|
| 318 |
+
}
|
| 319 |
+
if (newObjectToPlace) {
|
| 320 |
+
newObjectToPlace.position.copy(intersectPoint);
|
| 321 |
+
newObjectToPlace.position.y += 0.01;
|
| 322 |
+
scene.add(newObjectToPlace);
|
| 323 |
+
newlyPlacedObjects.push(newObjectToPlace);
|
| 324 |
+
saveUnsavedState();
|
| 325 |
+
console.log(`Placed new ${selectedObjectType}. Total unsaved: ${newlyPlacedObjects.length}`);
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
function onKeyDown(event) { keysPressed[event.code] = true; }
|
| 331 |
+
function onKeyUp(event) { keysPressed[event.code] = false; }
|
| 332 |
+
|
| 333 |
+
function teleportPlayer(targetX, targetZ) {
|
| 334 |
+
console.log(`JS teleportPlayer called with targetX: ${targetX}, targetZ: ${targetZ}`);
|
| 335 |
+
if (playerMesh) {
|
| 336 |
+
playerMesh.position.x = targetX;
|
| 337 |
+
playerMesh.position.z = targetZ;
|
| 338 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
| 339 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
| 340 |
+
camera.position.copy(targetPosition);
|
| 341 |
+
camera.lookAt(playerMesh.position);
|
| 342 |
+
console.log("Player teleported to:", playerMesh.position);
|
| 343 |
+
} else {
|
| 344 |
+
console.error("Player mesh not found for teleport.");
|
| 345 |
+
}
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
function getSaveDataAndPosition() {
|
| 349 |
+
console.log(`JS getSaveDataAndPosition called. Found ${newlyPlacedObjects.length} new objects.`);
|
| 350 |
+
const objectsToSave = newlyPlacedObjects.map(obj => {
|
| 351 |
+
if (!obj.userData || !obj.userData.type) { return null; }
|
| 352 |
+
const rotation = { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order };
|
| 353 |
+
return {
|
| 354 |
+
obj_id: obj.userData.obj_id, type: obj.userData.type,
|
| 355 |
+
position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
|
| 356 |
+
rotation: rotation
|
| 357 |
+
};
|
| 358 |
+
}).filter(obj => obj !== null);
|
| 359 |
+
const playerPos = playerMesh ? { x: playerMesh.position.x, y: playerMesh.position.y, z: playerMesh.position.z } : {x:0, y:0, z:0};
|
| 360 |
+
const payload = {
|
| 361 |
+
playerPosition: playerPos,
|
| 362 |
+
objectsToSave: objectsToSave
|
| 363 |
+
};
|
| 364 |
+
console.log("Prepared payload for saving:", payload);
|
| 365 |
+
return JSON.stringify(payload);
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
function resetNewlyPlacedObjects() {
|
| 369 |
+
console.log(`JS resetNewlyPlacedObjects called.`);
|
| 370 |
+
clearUnsavedState();
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
function updatePlayerMovement() {
|
| 374 |
+
if (!playerMesh) return;
|
| 375 |
+
const moveDirection = new THREE.Vector3(0, 0, 0);
|
| 376 |
+
if (keysPressed['KeyW'] || keysPressed['ArrowUp']) moveDirection.z -= 1;
|
| 377 |
+
if (keysPressed['KeyS'] || keysPressed['ArrowDown']) moveDirection.z += 1;
|
| 378 |
+
if (keysPressed['KeyA'] || keysPressed['ArrowLeft']) moveDirection.x -= 1;
|
| 379 |
+
if (keysPressed['KeyD'] || keysPressed['ArrowRight']) moveDirection.x += 1;
|
| 380 |
+
if (moveDirection.lengthSq() > 0) {
|
| 381 |
+
moveDirection.normalize().multiplyScalar(playerSpeed);
|
| 382 |
+
const forward = new THREE.Vector3();
|
| 383 |
+
camera.getWorldDirection(forward);
|
| 384 |
+
forward.y = 0;
|
| 385 |
+
forward.normalize();
|
| 386 |
+
const right = new THREE.Vector3().crossVectors(camera.up, forward).normalize();
|
| 387 |
+
const worldMove = new THREE.Vector3();
|
| 388 |
+
worldMove.add(forward.multiplyScalar(-moveDirection.z));
|
| 389 |
+
worldMove.add(right.multiplyScalar(-moveDirection.x));
|
| 390 |
+
worldMove.normalize().multiplyScalar(playerSpeed);
|
| 391 |
+
playerMesh.position.add(worldMove);
|
| 392 |
+
playerMesh.position.y = Math.max(playerMesh.position.y, 0.4 + 0.8/2);
|
| 393 |
+
checkAndExpandGround();
|
| 394 |
+
}
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
function checkAndExpandGround() {
|
| 398 |
+
if (!playerMesh) return;
|
| 399 |
+
const currentGridX = Math.floor(playerMesh.position.x / plotWidth);
|
| 400 |
+
const currentGridZ = Math.floor(playerMesh.position.z / plotDepth);
|
| 401 |
+
for (let dx = -1; dx <= 1; dx++) {
|
| 402 |
+
for (let dz = -1; dz <= 1; dz++) {
|
| 403 |
+
if (dx === 0 && dz === 0) continue;
|
| 404 |
+
const checkX = currentGridX + dx;
|
| 405 |
+
const checkZ = currentGridZ + dz;
|
| 406 |
+
const gridKey = `${checkX}_${checkZ}`;
|
| 407 |
+
if (!groundMeshes[gridKey]) {
|
| 408 |
+
const isSavedPlot = plotsMetadata.some(plot => plot.grid_x === checkX && plot.grid_z === checkZ);
|
| 409 |
+
if (!isSavedPlot) {
|
| 410 |
+
createGroundPlane(checkX, checkZ, true);
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
function updateCamera() {
|
| 418 |
+
if (!playerMesh) return;
|
| 419 |
+
const offset = new THREE.Vector3(0, 15, 20);
|
| 420 |
+
const targetPosition = playerMesh.position.clone().add(offset);
|
| 421 |
+
camera.position.lerp(targetPosition, 0.08);
|
| 422 |
+
camera.lookAt(playerMesh.position);
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
function onWindowResize() {
|
| 426 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 427 |
+
camera.updateProjectionMatrix();
|
| 428 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
function animate() {
|
| 432 |
+
requestAnimationFrame(animate);
|
| 433 |
+
updatePlayerMovement();
|
| 434 |
+
updateCamera();
|
| 435 |
+
renderer.render(scene, camera);
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
init();
|
| 439 |
+
</script>
|
| 440 |
</body>
|
| 441 |
</html>
|