Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -7,7 +7,7 @@ import uuid # 🆔 Unique IDs
|
|
7 |
import math # ➗ Math utils
|
8 |
import time # ⏳ Time utilities
|
9 |
|
10 |
-
from gamestate import GameState # 💼 Shared game
|
11 |
|
12 |
# 🚀 Page setup
|
13 |
st.set_page_config(page_title="Infinite World Builder", layout="wide")
|
@@ -25,110 +25,7 @@ CSV_COLUMNS = [
|
|
25 |
# 🗂️ Ensure directory for plots exists
|
26 |
os.makedirs(SAVE_DIR, exist_ok=True)
|
27 |
|
28 |
-
|
29 |
-
def load_plot_metadata():
|
30 |
-
# 🔍 Scan SAVE_DIR for plot CSVs
|
31 |
-
try:
|
32 |
-
plot_files = [f for f in os.listdir(SAVE_DIR)
|
33 |
-
if f.endswith(".csv") and f.startswith("plot_X")]
|
34 |
-
except FileNotFoundError:
|
35 |
-
st.error(f"Folder '{SAVE_DIR}' missing! 🚨")
|
36 |
-
return []
|
37 |
-
except Exception as e:
|
38 |
-
st.error(f"Error reading '{SAVE_DIR}': {e}")
|
39 |
-
return []
|
40 |
-
|
41 |
-
parsed = []
|
42 |
-
for fn in plot_files:
|
43 |
-
try:
|
44 |
-
parts = fn[:-4].split('_') # strip .csv
|
45 |
-
gx = int(parts[1][1:]) # X index
|
46 |
-
gz = int(parts[2][1:]) # Z index
|
47 |
-
name = " ".join(parts[3:]) if len(parts)>3 else f"Plot({gx},{gz})"
|
48 |
-
parsed.append({
|
49 |
-
'id': fn[:-4],
|
50 |
-
'filename': fn,
|
51 |
-
'grid_x': gx,
|
52 |
-
'grid_z': gz,
|
53 |
-
'name': name,
|
54 |
-
'x_offset': gx * PLOT_WIDTH,
|
55 |
-
'z_offset': gz * PLOT_DEPTH
|
56 |
-
})
|
57 |
-
except Exception:
|
58 |
-
st.warning(f"Skip invalid file: {fn}")
|
59 |
-
parsed.sort(key=lambda p: (p['grid_x'], p['grid_z']))
|
60 |
-
return parsed
|
61 |
-
|
62 |
-
|
63 |
-
def load_plot_objects(filename, x_offset, z_offset):
|
64 |
-
# 📥 Load objects from a plot CSV and shift by offsets
|
65 |
-
path = os.path.join(SAVE_DIR, filename)
|
66 |
-
try:
|
67 |
-
df = pd.read_csv(path)
|
68 |
-
# 🛡️ Ensure essentials exist
|
69 |
-
if not all(c in df.columns for c in ['type','pos_x','pos_y','pos_z']):
|
70 |
-
st.warning(f"Missing cols in {filename} 🧐")
|
71 |
-
return []
|
72 |
-
# 🆔 Guarantee obj_id
|
73 |
-
df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in df.index]))
|
74 |
-
# 🔄 Fill missing rotation
|
75 |
-
for col, default in [('rot_x',0.0),('rot_y',0.0),('rot_z',0.0),('rot_order','XYZ')]:
|
76 |
-
if col not in df.columns:
|
77 |
-
df[col] = default
|
78 |
-
|
79 |
-
objs = []
|
80 |
-
for _, row in df.iterrows():
|
81 |
-
o = row.to_dict()
|
82 |
-
o['pos_x'] += x_offset
|
83 |
-
o['pos_z'] += z_offset
|
84 |
-
objs.append(o)
|
85 |
-
return objs
|
86 |
-
except FileNotFoundError:
|
87 |
-
st.error(f"CSV not found: {filename}")
|
88 |
-
return []
|
89 |
-
except pd.errors.EmptyDataError:
|
90 |
-
return []
|
91 |
-
except Exception as e:
|
92 |
-
st.error(f"Load error {filename}: {e}")
|
93 |
-
return []
|
94 |
-
|
95 |
-
|
96 |
-
def save_plot_data(filename, objects_list, px, pz):
|
97 |
-
# 💾 Save list of new objects relative to plot origin
|
98 |
-
path = os.path.join(SAVE_DIR, filename)
|
99 |
-
if not isinstance(objects_list, list):
|
100 |
-
st.error("👎 Invalid data format for save")
|
101 |
-
return False
|
102 |
-
|
103 |
-
rel = []
|
104 |
-
for o in objects_list:
|
105 |
-
pos = o.get('position', {})
|
106 |
-
rot = o.get('rotation', {})
|
107 |
-
typ = o.get('type','Unknown')
|
108 |
-
oid = o.get('obj_id', str(uuid.uuid4()))
|
109 |
-
# 🛑 Skip bad objects
|
110 |
-
if not all(k in pos for k in ['x','y','z']) or typ=='Unknown':
|
111 |
-
continue
|
112 |
-
rel.append({
|
113 |
-
'obj_id': oid, 'type': typ,
|
114 |
-
'pos_x': pos['x']-px, 'pos_y': pos['y'], 'pos_z': pos['z']-pz,
|
115 |
-
'rot_x': rot.get('_x',0.0), 'rot_y': rot.get('_y',0.0),
|
116 |
-
'rot_z': rot.get('_z',0.0), 'rot_order': rot.get('_order','XYZ')
|
117 |
-
})
|
118 |
-
try:
|
119 |
-
pd.DataFrame(rel, columns=CSV_COLUMNS).to_csv(path, index=False)
|
120 |
-
st.success(f"🎉 Saved {len(rel)} to {filename}")
|
121 |
-
return True
|
122 |
-
except Exception as e:
|
123 |
-
st.error(f"Save failed: {e}")
|
124 |
-
return False
|
125 |
-
|
126 |
-
# 🔒 Singleton for global world state
|
127 |
-
@st.cache_resource
|
128 |
-
def get_game_state():
|
129 |
-
return GameState(save_dir=SAVE_DIR, csv_filename="world_state.csv")
|
130 |
-
|
131 |
-
game_state = get_game_state()
|
132 |
|
133 |
# 🧠 Session state defaults
|
134 |
st.session_state.setdefault('selected_object','None')
|
@@ -160,7 +57,19 @@ with st.sidebar:
|
|
160 |
|
161 |
st.markdown("---")
|
162 |
st.header("🌲 Place Objects")
|
163 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
164 |
idx = opts.index(st.session_state.selected_object) if st.session_state.selected_object in opts else 0
|
165 |
sel = st.selectbox("Select:", opts, index=idx, key="selected_object_widget")
|
166 |
if sel != st.session_state.selected_object:
|
@@ -173,68 +82,4 @@ with st.sidebar:
|
|
173 |
streamlit_js_eval(js_code="getSaveDataAndPosition();", key="js_save_processor")
|
174 |
st.rerun()
|
175 |
|
176 |
-
#
|
177 |
-
raw = st.session_state.get("js_save_processor")
|
178 |
-
if raw:
|
179 |
-
st.info("📬 Got save data!")
|
180 |
-
ok=False
|
181 |
-
try:
|
182 |
-
pay = json.loads(raw) if isinstance(raw,str) else raw
|
183 |
-
pos, objs = pay.get('playerPosition'), pay.get('objectsToSave')
|
184 |
-
if isinstance(objs,list) and pos:
|
185 |
-
gx, gz = math.floor(pos['x']/PLOT_WIDTH), math.floor(pos['z']/PLOT_DEPTH)
|
186 |
-
fn = f"plot_X{gx}_Z{gz}.csv"
|
187 |
-
if save_plot_data(fn, objs, gx*PLOT_WIDTH, gz*PLOT_DEPTH):
|
188 |
-
load_plot_metadata.clear()
|
189 |
-
try:
|
190 |
-
from streamlit_js_eval import streamlit_js_eval
|
191 |
-
streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js")
|
192 |
-
except:
|
193 |
-
pass
|
194 |
-
game_state.update_state(objs)
|
195 |
-
ok=True
|
196 |
-
if not ok:
|
197 |
-
st.error("❌ Save error")
|
198 |
-
except Exception as e:
|
199 |
-
st.error(f"Err: {e}")
|
200 |
-
st.session_state.js_save_processor=None
|
201 |
-
if ok: st.rerun()
|
202 |
-
|
203 |
-
# 🏠 Main view
|
204 |
-
st.header("🌍 Infinite Shared 3D World")
|
205 |
-
st.caption("➡️ Explore, click to build, 💾 to save!")
|
206 |
-
|
207 |
-
# 🔌 Inject state into JS
|
208 |
-
state = {
|
209 |
-
"ALL_INITIAL_OBJECTS": all_initial_objects,
|
210 |
-
"PLOTS_METADATA": plots_metadata,
|
211 |
-
"SELECTED_OBJECT_TYPE": st.session_state.selected_object,
|
212 |
-
"PLOT_WIDTH": PLOT_WIDTH,
|
213 |
-
"PLOT_DEPTH": PLOT_DEPTH,
|
214 |
-
"GAME_STATE": game_state.get_state()
|
215 |
-
}
|
216 |
-
|
217 |
-
try:
|
218 |
-
with open('index.html','r',encoding='utf-8') as f:
|
219 |
-
html = f.read()
|
220 |
-
script = f"""
|
221 |
-
<script>
|
222 |
-
window.ALL_INITIAL_OBJECTS = {json.dumps(state['ALL_INITIAL_OBJECTS'])};
|
223 |
-
window.PLOTS_METADATA = {json.dumps(state['PLOTS_METADATA'])};
|
224 |
-
window.SELECTED_OBJECT_TYPE = {json.dumps(state['SELECTED_OBJECT_TYPE'])};
|
225 |
-
window.PLOT_WIDTH = {json.dumps(state['PLOT_WIDTH'])};
|
226 |
-
window.PLOT_DEPTH = {json.dumps(state['PLOT_DEPTH'])};
|
227 |
-
window.GAME_STATE = {json.dumps(state['GAME_STATE'])};
|
228 |
-
console.log('👍 State injected!', {{
|
229 |
-
objs: window.ALL_INITIAL_OBJECTS.length,
|
230 |
-
plots: window.PLOTS_METADATA.length,
|
231 |
-
gs: window.GAME_STATE.length
|
232 |
-
}});
|
233 |
-
</script>
|
234 |
-
"""
|
235 |
-
html = html.replace('</head>', script + '\n</head>', 1)
|
236 |
-
components.html(html, height=750, scrolling=False)
|
237 |
-
except FileNotFoundError:
|
238 |
-
st.error("❌ index.html missing!")
|
239 |
-
except Exception as e:
|
240 |
-
st.error(f"😱 HTML inject failed: {e}")
|
|
|
7 |
import math # ➗ Math utils
|
8 |
import time # ⏳ Time utilities
|
9 |
|
10 |
+
from gamestate import GameState # 💼 Shared game‐state singleton
|
11 |
|
12 |
# 🚀 Page setup
|
13 |
st.set_page_config(page_title="Infinite World Builder", layout="wide")
|
|
|
25 |
# 🗂️ Ensure directory for plots exists
|
26 |
os.makedirs(SAVE_DIR, exist_ok=True)
|
27 |
|
28 |
+
# … your existing load_plot_metadata, load_plot_objects, save_plot_data, GameState, etc. …
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
29 |
|
30 |
# 🧠 Session state defaults
|
31 |
st.session_state.setdefault('selected_object','None')
|
|
|
57 |
|
58 |
st.markdown("---")
|
59 |
st.header("🌲 Place Objects")
|
60 |
+
|
61 |
+
# ←─── HERE: add your four builder‐tool options ────→
|
62 |
+
opts = [
|
63 |
+
"None",
|
64 |
+
"Simple House",
|
65 |
+
"Tree",
|
66 |
+
"Rock",
|
67 |
+
"Fence Post",
|
68 |
+
"Cyberpunk City Builder Kit",
|
69 |
+
"POLYGON - Fantasy Kingdom Pack",
|
70 |
+
"HEROIC FANTASY CREATURES FULL PACK VOL 1",
|
71 |
+
"POLYGON - Apocalypse Pack"
|
72 |
+
]
|
73 |
idx = opts.index(st.session_state.selected_object) if st.session_state.selected_object in opts else 0
|
74 |
sel = st.selectbox("Select:", opts, index=idx, key="selected_object_widget")
|
75 |
if sel != st.session_state.selected_object:
|
|
|
82 |
streamlit_js_eval(js_code="getSaveDataAndPosition();", key="js_save_processor")
|
83 |
st.rerun()
|
84 |
|
85 |
+
# … the rest of your existing handler for save, and main view injection …
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|