File size: 4,450 Bytes
78fde7c
 
f78b508
 
80f1615
f78b508
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ac418d
f78b508
 
 
 
0ac418d
 
 
53d33ac
0ac418d
 
 
 
 
f78b508
 
0ac418d
f78b508
 
 
 
0ac418d
 
 
 
f78b508
 
 
 
53d33ac
 
 
 
f78b508
 
 
 
53d33ac
f78b508
53d33ac
 
 
 
 
 
 
 
0ac418d
53d33ac
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0ac418d
53d33ac
f78b508
 
0ac418d
53d33ac
f78b508
 
0ac418d
53d33ac
0ac418d
 
53d33ac
0ac418d
 
f78b508
 
 
 
 
 
53d33ac
 
 
 
0ac418d
 
 
 
 
 
 
 
 
f78b508
53d33ac
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f78b508
 
 
 
0ac418d
f78b508
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
<!DOCTYPE html>
<html>
<head>
	<meta charset="UTF-8">
	<title>🤓🕹️📱 3D Breakout Game</title>
	<style>
		body { margin: 0; }
		canvas { width: 100%; height: 100%; }
	</style>
	<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
</head>
<body>
	<canvas id="gameCanvas"></canvas>

	<script>
		var scene = new THREE.Scene();
		var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
		camera.position.set(0, 30, 0);
		camera.lookAt(new THREE.Vector3(0, 0, 0));
		scene.add(camera);

		var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
		renderer.setClearColor(0x000000);
		renderer.setPixelRatio(window.devicePixelRatio);
		renderer.setSize(window.innerWidth, window.innerHeight);

		var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
		var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var balls = [];

		var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
		var bricks = [];

		function addBall() {
			var ball = new THREE.Mesh(ballGeometry, ballMaterial);
			ball.position.set((Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25);
			ball.velocity = new THREE.Vector3((Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2).normalize();
			scene.add(ball);
			balls.push(ball);
		}

		function addBrick() {
			var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
			var brick = new THREE.Mesh(brickGeometry, brickMaterial);
			brick.position.set((Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50);
			scene.add(brick);
			bricks.push(brick);
		}

		for (var i = 0; i < 50; i++) {
			addBrick();
		}

		var light = new THREE.PointLight(0xffffff, 1, 100);
		light.position.set(0, 30, 0);
		scene.add(light);

		var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
		var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
		scene.add(paddle);

		function animate() {
			requestAnimationFrame(animate);

			var paddleSpeed = 1.5;

			if (keys["87"] || keys["38"]) { // w or up arrow
				paddle.position.z -= paddleSpeed;
			}
			if (keys["83"] || keys["40"]) {
paddle.position.z += paddleSpeed;
}
if (keys["65"] || keys["37"]) { // a or left arrow
paddle.position.x -= paddleSpeed;
}
if (keys["68"] || keys["39"]) { // d or right arrow
paddle.position.x += paddleSpeed;
}

		var mouseSpeed = 0.1;

		if (mouseX !== null && mouseY !== null) {
			paddle.position.x = (mouseX / window.innerWidth) * 50 - 25;
			paddle.position.z = -(mouseY / window.innerHeight) * 50 + 25;
		}

		for (var i = 0; i < balls.length; i++) {
			balls[i].position.add(balls[i].velocity);

			if (balls[i].position.x + 0.5 > 25 || balls[i].position.x - 0.5 < -25) {
				balls[i].velocity.x = -balls[i].velocity.x;
			}

			if (balls[i].position.y + 0.5 > 25 || balls[i].position.y - 0.5 < -25) {
				balls[i].velocity.y = -balls[i].velocity.y;
			}

			if (balls[i].position.z + 0.5 > 25 || balls[i].position.z - 0.5 < -25) {
				balls[i].velocity.z = -balls[i].velocity.z;
			}

			if (balls[i].position.y - 0.5 < -15 && balls[i].position.x + 0.5 > paddle.position.x - 2 && balls[i].position.x - 0.5 < paddle.position.x + 2 && balls[i].position.z + 0.5 > paddle.position.z - 0.5 && balls[i].position.z - 0.5 < paddle.position.z + 0.5) {
				balls[i].velocity.y = Math.abs(balls[i].velocity.y);
			}

			for (var j = 0; j < bricks.length; j++) {
				if (balls[i].position.distanceTo(bricks[j].position) <= 2) {
					scene.remove(bricks[j]);
					bricks.splice(j, 1);
					balls[i].velocity.negate();
					addBrick();
				}
			}
		}

		renderer.render(scene, camera);
	}

	var keys = {};
	var mouseX = null;
	var mouseY = null;

	document.addEventListener('mousedown', function(event) {
		if (event.button === 0) {
			addBrick();
		}
		if (event.button === 2) {
			addBall();
		}
	});

	document.addEventListener('keydown', function(event) {
		keys[event.keyCode] = true;
	});

	document.addEventListener('keyup', function(event) {
		keys[event.keyCode] = false;
	});

	document.addEventListener('mousemove', function(event) {
		mouseX = event.clientX;
		mouseY = event.clientY;
	});

	document.addEventListener('mouseleave', function(event) {
		mouseX = null;
		mouseY = null;
	});

	animate();
</script>
</body>
</html>