awacke1 commited on
Commit
a47e5c7
·
verified ·
1 Parent(s): f074757

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +15 -20
index.html CHANGED
@@ -23,30 +23,16 @@
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  renderer.setClearColor(0x000000);
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  renderer.setPixelRatio(window.devicePixelRatio);
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  renderer.setSize(window.innerWidth, window.innerHeight);
 
 
 
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- // Other game setup code...
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-
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  var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
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  var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
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  var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
 
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  scene.add(paddle);
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-
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- function animate() {
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- requestAnimationFrame(animate);
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-
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- // Keyboard control logic...
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-
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- if (mouseX !== null && mouseY !== null) {
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- paddle.position.x = (mouseX / window.innerWidth) * 50 - 25;
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- // Adjust this line to match the mouse movement direction
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- paddle.position.z = (mouseY / window.innerHeight) * 50 - 25;
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- }
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-
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- // Other animation code...
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-
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- renderer.render(scene, camera);
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- }
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-
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  var keys = {};
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  var mouseX = null;
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  var mouseY = null;
@@ -59,7 +45,16 @@
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  mouseY = null;
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  });
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- // Other event listeners...
 
 
 
 
 
 
 
 
 
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  animate();
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  </script>
 
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  renderer.setClearColor(0x000000);
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  renderer.setPixelRatio(window.devicePixelRatio);
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  renderer.setSize(window.innerWidth, window.innerHeight);
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+ var light = new THREE.PointLight(0xffffff, 1, 100);
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+ light.position.set(0, 30, 0);
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+ scene.add(light);
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  var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
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  var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
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  var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
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+ paddle.position.y = -5; // Adjust the paddle's vertical position if necessary
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  scene.add(paddle);
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+
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  var keys = {};
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  var mouseX = null;
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  var mouseY = null;
 
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  mouseY = null;
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  });
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+ function animate() {
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+ requestAnimationFrame(animate);
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+
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+ if (mouseX !== null && mouseY !== null) {
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+ paddle.position.x = (mouseX / window.innerWidth) * 50 - 25;
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+ paddle.position.z = (mouseY / window.innerHeight) * 50 - 25; // Corrected for mouse movement
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+ }
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+
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+ renderer.render(scene, camera);
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+ }
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  animate();
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  </script>