Update index.html
Browse files- index.html +243 -18
index.html
CHANGED
@@ -1,19 +1,244 @@
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<html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>A-Frame 3D Breakout Shooter Game (Optimized)</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/1.2.0/aframe.min.js"></script>
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<style>
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#hud {
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position: fixed;
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top: 10px;
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left: 10px;
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color: white;
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font-family: Arial, sans-serif;
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font-size: 16px;
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z-index: 999;
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}
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#instructions {
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position: fixed;
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bottom: 10px;
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left: 50%;
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transform: translateX(-50%);
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color: white;
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font-family: Arial, sans-serif;
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font-size: 14px;
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text-align: center;
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z-index: 999;
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}
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</style>
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</head>
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<body>
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<div id="hud">
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<div>Score: <span id="score">0</span></div>
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<div>Lives: <span id="lives">3</span></div>
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</div>
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<div id="instructions">
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Move mouse to control paddle | Click to shoot | Press spacebar to launch new ball
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</div>
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<a-scene background="color: #87CEEB">
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<a-entity id="rig" position="0 0 15">
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<a-camera look-controls="enabled: false">
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<a-entity cursor="rayOrigin: mouse"
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raycaster="objects: .collidable"
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position="0 0 -1"></a-entity>
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</a-camera>
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</a-entity>
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<a-entity id="gameElements">
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<a-entity id="paddle" class="collidable" geometry="primitive: box; width: 2; height: 0.5; depth: 0.5"
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material="color: #4CC3D9" position="0 -6 0"></a-entity>
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<a-entity id="balls"></a-entity>
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<a-entity id="bullets"></a-entity>
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<a-entity id="blocks"></a-entity>
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</a-entity>
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<a-plane position="0 0 -0.5" rotation="-90 0 0" width="20" height="20" color="#7BC8A4"></a-plane>
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<a-plane position="0 0 0" rotation="0 0 0" width="20" height="20" color="#7BC8A4" opacity="0.2"></a-plane>
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<a-plane position="0 10 0" rotation="180 0 0" width="20" height="20" color="#7BC8A4" opacity="0.2"></a-plane>
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</a-scene>
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<script>
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let scene, paddle, ballsContainer, bulletsContainer, blocksContainer, scoreElement, livesElement;
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let score = 0;
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let lives = 3;
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let balls = [];
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let bullets = [];
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let gameStarted = false;
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function init() {
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scene = document.querySelector('a-scene');
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paddle = document.querySelector('#paddle');
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ballsContainer = document.querySelector('#balls');
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bulletsContainer = document.querySelector('#bullets');
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blocksContainer = document.querySelector('#blocks');
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scoreElement = document.getElementById('score');
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livesElement = document.getElementById('lives');
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createBlocks();
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createBall();
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document.addEventListener('mousemove', movePaddle);
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document.addEventListener('click', shootBullet);
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document.addEventListener('keydown', startGame);
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requestAnimationFrame(update);
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}
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function createBlocks() {
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const colors = ['#FF0000', '#00FF00', '#0000FF', '#FFFF00', '#FF00FF', '#00FFFF'];
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for (let row = 0; row < 5; row++) {
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for (let col = 0; col < 8; col++) {
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const block = document.createElement('a-box');
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block.setAttribute('class', 'block collidable');
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block.setAttribute('position', {x: -7 + col * 2, y: 6 - row, z: 0});
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block.setAttribute('width', '1.8');
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block.setAttribute('height', '0.8');
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block.setAttribute('depth', '0.5');
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block.setAttribute('color', colors[row]);
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blocksContainer.appendChild(block);
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}
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}
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}
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function createBall() {
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const ball = document.createElement('a-sphere');
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ball.setAttribute('class', 'ball collidable');
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ball.setAttribute('radius', '0.2');
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ball.setAttribute('material', 'color: #EF2D5E');
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ball.setAttribute('position', {x: 0, y: -5, z: 0});
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ball.velocity = new THREE.Vector3(0.05, 0.05, 0);
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ballsContainer.appendChild(ball);
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balls.push(ball);
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}
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function shootBullet() {
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const bullet = document.createElement('a-sphere');
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bullet.setAttribute('class', 'bullet collidable');
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bullet.setAttribute('radius', '0.1');
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bullet.setAttribute('material', 'color: #FFFFFF');
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const paddlePos = paddle.getAttribute('position');
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bullet.setAttribute('position', {x: paddlePos.x, y: paddlePos.y + 0.5, z: 0});
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bullet.velocity = new THREE.Vector3(0, 0.2, 0);
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bulletsContainer.appendChild(bullet);
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bullets.push(bullet);
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}
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function updateScore() {
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score += 10;
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scoreElement.textContent = score;
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}
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function updateLives() {
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lives--;
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livesElement.textContent = lives;
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if (lives <= 0) {
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endGame();
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}
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}
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function endGame() {
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alert('Game Over! Your score: ' + score);
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location.reload();
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}
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function movePaddle(event) {
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const paddlePos = paddle.getAttribute('position');
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paddlePos.x = (event.clientX / window.innerWidth) * 16 - 8;
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paddlePos.x = Math.max(-8, Math.min(8, paddlePos.x));
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paddle.setAttribute('position', paddlePos);
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}
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function startGame(e) {
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if (!gameStarted && e.code === 'Space') {
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gameStarted = true;
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createBall();
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}
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}
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function update() {
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// Update ball positions
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balls.forEach((ball, index) => {
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const ballPos = ball.getAttribute('position');
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ballPos.x += ball.velocity.x;
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ballPos.y += ball.velocity.y;
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// Wall collisions
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if (ballPos.x <= -9.8 || ballPos.x >= 9.8) ball.velocity.x *= -1;
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if (ballPos.y >= 9.8) ball.velocity.y *= -1;
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// Paddle collision
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const paddlePos = paddle.getAttribute('position');
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if (ballPos.y <= paddlePos.y + 0.5 && ballPos.y >= paddlePos.y &&
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ballPos.x >= paddlePos.x - 1 && ballPos.x <= paddlePos.x + 1) {
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ball.velocity.y *= -1;
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ball.velocity.x += (ballPos.x - paddlePos.x) / 5;
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}
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// Block collisions
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const blocks = document.querySelectorAll('.block');
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blocks.forEach(block => {
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const blockPos = block.getAttribute('position');
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if (ballPos.x >= blockPos.x - 1 && ballPos.x <= blockPos.x + 1 &&
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ballPos.y >= blockPos.y - 0.5 && ballPos.y <= blockPos.y + 0.5) {
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blocksContainer.removeChild(block);
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ball.velocity.y *= -1;
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updateScore();
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}
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});
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// Check if ball is out of bounds
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if (ballPos.y < -10) {
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ballsContainer.removeChild(ball);
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balls.splice(index, 1);
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if (balls.length === 0) {
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updateLives();
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if (lives > 0) createBall();
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}
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} else {
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ball.setAttribute('position', ballPos);
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}
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});
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// Update bullet positions
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bullets.forEach((bullet, index) => {
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const bulletPos = bullet.getAttribute('position');
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bulletPos.y += bullet.velocity.y;
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// Check for collisions with blocks
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const blocks = document.querySelectorAll('.block');
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blocks.forEach(block => {
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const blockPos = block.getAttribute('position');
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if (bulletPos.x >= blockPos.x - 1 && bulletPos.x <= blockPos.x + 1 &&
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bulletPos.y >= blockPos.y - 0.5 && bulletPos.y <= blockPos.y + 0.5) {
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blocksContainer.removeChild(block);
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bulletsContainer.removeChild(bullet);
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bullets.splice(index, 1);
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updateScore();
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}
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});
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// Remove bullet if it goes out of bounds
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if (bulletPos.y > 10) {
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bulletsContainer.removeChild(bullet);
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bullets.splice(index, 1);
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} else {
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bullet.setAttribute('position', bulletPos);
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}
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});
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// Check win condition
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if (document.querySelectorAll('.block').length === 0) {
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alert('Congratulations! You won! Your score: ' + score);
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location.reload();
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}
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requestAnimationFrame(update);
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}
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// Wait for the scene to load before initializing the game
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document.querySelector('a-scene').addEventListener('loaded', init);
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</script>
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</body>
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</html>
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