Update index.html
Browse files- index.html +11 -28
index.html
CHANGED
@@ -2,7 +2,7 @@
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<html>
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<head>
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<meta charset="utf-8">
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<title>A-Frame Space Shooter with 3D Editor
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<script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/1.2.0/aframe.min.js"></script>
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<style>
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.ui-panel {
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@@ -40,11 +40,11 @@
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</head>
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<body>
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<div class="ui-panel">
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<button onclick="
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<button onclick="
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<button onclick="
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<button onclick="
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<button onclick="
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<button onclick="toggleGameMode()">Toggle Game Mode</button>
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</div>
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@@ -68,7 +68,7 @@
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<a-entity id="cursor" cursor="fuse: false;" position="0 0 -1"
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geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03"
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material="color: white; shader: flat"
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raycaster="objects: .enemy, .spawner, .editable
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</a-entity>
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</a-entity>
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<a-entity id="scoreBar" position="0 3 -5">
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@@ -78,9 +78,6 @@
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</a-entity>
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<a-entity id="healthDisplay" position="0 2.5 -5" scale="5 5 5"></a-entity>
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<a-entity id="unitCounters" position="-0.8 0.6 -1.5" scale="0.5 0.5 0.5"></a-entity>
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<!-- Add a large ground plane for raycasting -->
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<a-plane position="0 0 0" rotation="-90 0 0" width="1000" height="1000" color="#7BC8A4" ground></a-plane>
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</a-scene>
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<script>
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@@ -89,25 +86,16 @@
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// Editor functionality
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let selectedObject = null;
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let isGameMode = true;
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let placementMode = null;
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function
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placementMode = type;
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isGameMode = false;
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const cursor = document.querySelector('#cursor');
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cursor.setAttribute('raycaster', 'objects', '.editable, [ground]');
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}
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function addPrimitive(type, position) {
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const scene = document.querySelector('a-scene');
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const newEntity = document.createElement('a-entity');
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newEntity.setAttribute('geometry', `primitive: ${type}`);
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newEntity.setAttribute('material', 'color: #4CC3D9');
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newEntity.setAttribute('position',
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newEntity.setAttribute('class', 'editable');
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newEntity.addEventListener('click', function() { selectObject(this); });
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scene.appendChild(newEntity);
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placementMode = null;
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}
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function selectObject(obj) {
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@@ -158,19 +146,14 @@
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if (isGameMode) {
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cursor.setAttribute('raycaster', 'objects', '.enemy, .spawner');
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} else {
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cursor.setAttribute('raycaster', 'objects', '.editable
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}
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}
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// Modify the click event listener to work with both game and edit modes
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if (isGameMode) {
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fireLaser(player, '#00FF00');
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} else if (placementMode) {
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const intersection = event.detail.intersection;
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if (intersection) {
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addPrimitive(placementMode, intersection.point);
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}
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} else if (event.detail.intersectedEl && event.detail.intersectedEl.classList.contains('editable')) {
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selectObject(event.detail.intersectedEl);
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}
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<html>
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<head>
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<meta charset="utf-8">
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<title>A-Frame Space Shooter with 3D Editor</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/1.2.0/aframe.min.js"></script>
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<style>
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.ui-panel {
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</head>
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<body>
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<div class="ui-panel">
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<button onclick="addPrimitive('box')">Add Box</button>
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<button onclick="addPrimitive('sphere')">Add Sphere</button>
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<button onclick="addPrimitive('cylinder')">Add Cylinder</button>
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<button onclick="addPrimitive('cone')">Add Cone</button>
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<button onclick="addPrimitive('torus')">Add Torus</button>
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<button onclick="toggleGameMode()">Toggle Game Mode</button>
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</div>
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<a-entity id="cursor" cursor="fuse: false;" position="0 0 -1"
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geometry="primitive: ring; radiusInner: 0.02; radiusOuter: 0.03"
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material="color: white; shader: flat"
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raycaster="objects: .enemy, .spawner, .editable"></a-entity>
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</a-entity>
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</a-entity>
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<a-entity id="scoreBar" position="0 3 -5">
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</a-entity>
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<a-entity id="healthDisplay" position="0 2.5 -5" scale="5 5 5"></a-entity>
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<a-entity id="unitCounters" position="-0.8 0.6 -1.5" scale="0.5 0.5 0.5"></a-entity>
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</a-scene>
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<script>
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// Editor functionality
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let selectedObject = null;
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let isGameMode = true;
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function addPrimitive(type) {
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const scene = document.querySelector('a-scene');
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const newEntity = document.createElement('a-entity');
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newEntity.setAttribute('geometry', `primitive: ${type}`);
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newEntity.setAttribute('material', 'color: #4CC3D9');
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newEntity.setAttribute('position', '0 1.5 -3');
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newEntity.setAttribute('class', 'editable');
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newEntity.addEventListener('click', function() { selectObject(this); });
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scene.appendChild(newEntity);
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}
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function selectObject(obj) {
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if (isGameMode) {
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cursor.setAttribute('raycaster', 'objects', '.enemy, .spawner');
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} else {
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cursor.setAttribute('raycaster', 'objects', '.editable');
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}
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}
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// Modify the click event listener to work with both game and edit modes
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scene.addEventListener('click', (event) => {
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if (isGameMode) {
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fireLaser(player, '#00FF00');
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} else if (event.detail.intersectedEl && event.detail.intersectedEl.classList.contains('editable')) {
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selectObject(event.detail.intersectedEl);
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}
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