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Create app.py
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app.py
ADDED
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1 |
+
"""
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2 |
+
Asteroid Smasher
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3 |
+
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4 |
+
Shoot space rocks in this demo program created with
|
5 |
+
Python and the Arcade library.
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6 |
+
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7 |
+
Artwork from https://kenney.nl
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8 |
+
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9 |
+
If Python and Arcade are installed, this example can be run from the command line with:
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10 |
+
python -m arcade.examples.asteroid_smasher
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11 |
+
"""
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12 |
+
import random
|
13 |
+
import math
|
14 |
+
import arcade
|
15 |
+
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16 |
+
from typing import cast
|
17 |
+
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18 |
+
STARTING_ASTEROID_COUNT = 3
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19 |
+
SCALE = 0.5
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20 |
+
OFFSCREEN_SPACE = 300
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21 |
+
SCREEN_WIDTH = 800
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22 |
+
SCREEN_HEIGHT = 600
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23 |
+
SCREEN_TITLE = "Asteroid Smasher"
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24 |
+
LEFT_LIMIT = -OFFSCREEN_SPACE
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25 |
+
RIGHT_LIMIT = SCREEN_WIDTH + OFFSCREEN_SPACE
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26 |
+
BOTTOM_LIMIT = -OFFSCREEN_SPACE
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27 |
+
TOP_LIMIT = SCREEN_HEIGHT + OFFSCREEN_SPACE
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28 |
+
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29 |
+
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30 |
+
class TurningSprite(arcade.Sprite):
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31 |
+
""" Sprite that sets its angle to the direction it is traveling in. """
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32 |
+
def update(self):
|
33 |
+
""" Move the sprite """
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34 |
+
super().update()
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35 |
+
self.angle = math.degrees(math.atan2(self.change_y, self.change_x))
|
36 |
+
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+
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+
class ShipSprite(arcade.Sprite):
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39 |
+
"""
|
40 |
+
Sprite that represents our space ship.
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41 |
+
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42 |
+
Derives from arcade.Sprite.
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43 |
+
"""
|
44 |
+
def __init__(self, filename, scale):
|
45 |
+
""" Set up the space ship. """
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46 |
+
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47 |
+
# Call the parent Sprite constructor
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48 |
+
super().__init__(filename, scale)
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49 |
+
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50 |
+
# Info on where we are going.
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51 |
+
# Angle comes in automatically from the parent class.
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52 |
+
self.thrust = 0
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53 |
+
self.speed = 0
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54 |
+
self.max_speed = 4
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55 |
+
self.drag = 0.05
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56 |
+
self.respawning = 0
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57 |
+
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58 |
+
# Mark that we are respawning.
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59 |
+
self.respawn()
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60 |
+
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61 |
+
def respawn(self):
|
62 |
+
"""
|
63 |
+
Called when we die and need to make a new ship.
|
64 |
+
'respawning' is an invulnerability timer.
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65 |
+
"""
|
66 |
+
# If we are in the middle of respawning, this is non-zero.
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67 |
+
self.respawning = 1
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68 |
+
self.center_x = SCREEN_WIDTH / 2
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69 |
+
self.center_y = SCREEN_HEIGHT / 2
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70 |
+
self.angle = 0
|
71 |
+
|
72 |
+
def update(self):
|
73 |
+
"""
|
74 |
+
Update our position and other particulars.
|
75 |
+
"""
|
76 |
+
if self.respawning:
|
77 |
+
self.respawning += 1
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78 |
+
self.alpha = self.respawning
|
79 |
+
if self.respawning > 250:
|
80 |
+
self.respawning = 0
|
81 |
+
self.alpha = 255
|
82 |
+
if self.speed > 0:
|
83 |
+
self.speed -= self.drag
|
84 |
+
if self.speed < 0:
|
85 |
+
self.speed = 0
|
86 |
+
|
87 |
+
if self.speed < 0:
|
88 |
+
self.speed += self.drag
|
89 |
+
if self.speed > 0:
|
90 |
+
self.speed = 0
|
91 |
+
|
92 |
+
self.speed += self.thrust
|
93 |
+
if self.speed > self.max_speed:
|
94 |
+
self.speed = self.max_speed
|
95 |
+
if self.speed < -self.max_speed:
|
96 |
+
self.speed = -self.max_speed
|
97 |
+
|
98 |
+
self.change_x = -math.sin(math.radians(self.angle)) * self.speed
|
99 |
+
self.change_y = math.cos(math.radians(self.angle)) * self.speed
|
100 |
+
|
101 |
+
self.center_x += self.change_x
|
102 |
+
self.center_y += self.change_y
|
103 |
+
|
104 |
+
# If the ship goes off-screen, move it to the other side of the window
|
105 |
+
if self.right < 0:
|
106 |
+
self.left = SCREEN_WIDTH
|
107 |
+
|
108 |
+
if self.left > SCREEN_WIDTH:
|
109 |
+
self.right = 0
|
110 |
+
|
111 |
+
if self.bottom < 0:
|
112 |
+
self.top = SCREEN_HEIGHT
|
113 |
+
|
114 |
+
if self.top > SCREEN_HEIGHT:
|
115 |
+
self.bottom = 0
|
116 |
+
|
117 |
+
""" Call the parent class. """
|
118 |
+
super().update()
|
119 |
+
|
120 |
+
|
121 |
+
class AsteroidSprite(arcade.Sprite):
|
122 |
+
""" Sprite that represents an asteroid. """
|
123 |
+
|
124 |
+
def __init__(self, image_file_name, scale):
|
125 |
+
super().__init__(image_file_name, scale=scale)
|
126 |
+
self.size = 0
|
127 |
+
|
128 |
+
def update(self):
|
129 |
+
""" Move the asteroid around. """
|
130 |
+
super().update()
|
131 |
+
if self.center_x < LEFT_LIMIT:
|
132 |
+
self.center_x = RIGHT_LIMIT
|
133 |
+
if self.center_x > RIGHT_LIMIT:
|
134 |
+
self.center_x = LEFT_LIMIT
|
135 |
+
if self.center_y > TOP_LIMIT:
|
136 |
+
self.center_y = BOTTOM_LIMIT
|
137 |
+
if self.center_y < BOTTOM_LIMIT:
|
138 |
+
self.center_y = TOP_LIMIT
|
139 |
+
|
140 |
+
|
141 |
+
class MyGame(arcade.Window):
|
142 |
+
""" Main application class. """
|
143 |
+
|
144 |
+
def __init__(self):
|
145 |
+
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
|
146 |
+
|
147 |
+
self.game_over = False
|
148 |
+
|
149 |
+
# Sprite lists
|
150 |
+
self.player_sprite_list = arcade.SpriteList()
|
151 |
+
self.asteroid_list = arcade.SpriteList()
|
152 |
+
self.bullet_list = arcade.SpriteList()
|
153 |
+
self.ship_life_list = arcade.SpriteList()
|
154 |
+
|
155 |
+
# Set up the player
|
156 |
+
self.score = 0
|
157 |
+
self.player_sprite = None
|
158 |
+
self.lives = 3
|
159 |
+
|
160 |
+
# Sounds
|
161 |
+
self.laser_sound = arcade.load_sound(":resources:sounds/hurt5.wav")
|
162 |
+
self.hit_sound1 = arcade.load_sound(":resources:sounds/explosion1.wav")
|
163 |
+
self.hit_sound2 = arcade.load_sound(":resources:sounds/explosion2.wav")
|
164 |
+
self.hit_sound3 = arcade.load_sound(":resources:sounds/hit1.wav")
|
165 |
+
self.hit_sound4 = arcade.load_sound(":resources:sounds/hit2.wav")
|
166 |
+
|
167 |
+
# Text
|
168 |
+
self.text_score = None
|
169 |
+
self.text_asteroid_count = None
|
170 |
+
|
171 |
+
def start_new_game(self):
|
172 |
+
""" Set up the game and initialize the variables. """
|
173 |
+
|
174 |
+
self.game_over = False
|
175 |
+
|
176 |
+
# Sprite lists
|
177 |
+
self.player_sprite_list = arcade.SpriteList()
|
178 |
+
self.asteroid_list = arcade.SpriteList()
|
179 |
+
self.bullet_list = arcade.SpriteList()
|
180 |
+
self.ship_life_list = arcade.SpriteList()
|
181 |
+
|
182 |
+
# Set up the player
|
183 |
+
self.score = 0
|
184 |
+
self.player_sprite = ShipSprite(":resources:images/space_shooter/"
|
185 |
+
"playerShip1_orange.png",
|
186 |
+
SCALE)
|
187 |
+
self.player_sprite_list.append(self.player_sprite)
|
188 |
+
self.lives = 3
|
189 |
+
|
190 |
+
# Set up the little icons that represent the player lives.
|
191 |
+
cur_pos = 10
|
192 |
+
for i in range(self.lives):
|
193 |
+
life = arcade.Sprite(":resources:images/space_shooter/"
|
194 |
+
"playerLife1_orange.png",
|
195 |
+
SCALE)
|
196 |
+
life.center_x = cur_pos + life.width
|
197 |
+
life.center_y = life.height
|
198 |
+
cur_pos += life.width
|
199 |
+
self.ship_life_list.append(life)
|
200 |
+
|
201 |
+
# Make the asteroids
|
202 |
+
image_list = (":resources:images/space_shooter/meteorGrey_big1.png",
|
203 |
+
":resources:images/space_shooter/meteorGrey_big2.png",
|
204 |
+
":resources:images/space_shooter/meteorGrey_big3.png",
|
205 |
+
":resources:images/space_shooter/meteorGrey_big4.png")
|
206 |
+
for i in range(STARTING_ASTEROID_COUNT):
|
207 |
+
image_no = random.randrange(4)
|
208 |
+
enemy_sprite = AsteroidSprite(image_list[image_no], SCALE)
|
209 |
+
enemy_sprite.guid = "Asteroid"
|
210 |
+
|
211 |
+
enemy_sprite.center_y = random.randrange(BOTTOM_LIMIT, TOP_LIMIT)
|
212 |
+
enemy_sprite.center_x = random.randrange(LEFT_LIMIT, RIGHT_LIMIT)
|
213 |
+
|
214 |
+
enemy_sprite.change_x = random.random() * 2 - 1
|
215 |
+
enemy_sprite.change_y = random.random() * 2 - 1
|
216 |
+
|
217 |
+
enemy_sprite.change_angle = (random.random() - 0.5) * 2
|
218 |
+
enemy_sprite.size = 4
|
219 |
+
self.asteroid_list.append(enemy_sprite)
|
220 |
+
|
221 |
+
# Create new text objects with initial values
|
222 |
+
self.text_score = arcade.Text(
|
223 |
+
f"Score: {self.score}",
|
224 |
+
start_x=10,
|
225 |
+
start_y=70,
|
226 |
+
font_size=13,
|
227 |
+
)
|
228 |
+
self.text_asteroid_count = arcade.Text(
|
229 |
+
f"Asteroid Count: {len(self.asteroid_list)}",
|
230 |
+
start_x=10,
|
231 |
+
start_y=50,
|
232 |
+
font_size=13,
|
233 |
+
)
|
234 |
+
|
235 |
+
def on_draw(self):
|
236 |
+
"""
|
237 |
+
Render the screen.
|
238 |
+
"""
|
239 |
+
|
240 |
+
# This command has to happen before we start drawing
|
241 |
+
self.clear()
|
242 |
+
|
243 |
+
# Draw all the sprites.
|
244 |
+
self.asteroid_list.draw()
|
245 |
+
self.ship_life_list.draw()
|
246 |
+
self.bullet_list.draw()
|
247 |
+
self.player_sprite_list.draw()
|
248 |
+
|
249 |
+
# Draw the text
|
250 |
+
self.text_score.draw()
|
251 |
+
self.text_asteroid_count.draw()
|
252 |
+
|
253 |
+
def on_key_press(self, symbol, modifiers):
|
254 |
+
""" Called whenever a key is pressed. """
|
255 |
+
# Shoot if the player hit the space bar and we aren't respawning.
|
256 |
+
if not self.player_sprite.respawning and symbol == arcade.key.SPACE:
|
257 |
+
bullet_sprite = TurningSprite(":resources:images/space_shooter/"
|
258 |
+
"laserBlue01.png",
|
259 |
+
SCALE)
|
260 |
+
bullet_sprite.guid = "Bullet"
|
261 |
+
|
262 |
+
bullet_speed = 13
|
263 |
+
bullet_sprite.change_y = \
|
264 |
+
math.cos(math.radians(self.player_sprite.angle)) * bullet_speed
|
265 |
+
bullet_sprite.change_x = \
|
266 |
+
-math.sin(math.radians(self.player_sprite.angle)) \
|
267 |
+
* bullet_speed
|
268 |
+
|
269 |
+
bullet_sprite.center_x = self.player_sprite.center_x
|
270 |
+
bullet_sprite.center_y = self.player_sprite.center_y
|
271 |
+
bullet_sprite.update()
|
272 |
+
|
273 |
+
self.bullet_list.append(bullet_sprite)
|
274 |
+
|
275 |
+
arcade.play_sound(self.laser_sound, speed=random.random() * 3 + 0.5)
|
276 |
+
|
277 |
+
if symbol == arcade.key.LEFT:
|
278 |
+
self.player_sprite.change_angle = 3
|
279 |
+
elif symbol == arcade.key.RIGHT:
|
280 |
+
self.player_sprite.change_angle = -3
|
281 |
+
elif symbol == arcade.key.UP:
|
282 |
+
self.player_sprite.thrust = 0.15
|
283 |
+
elif symbol == arcade.key.DOWN:
|
284 |
+
self.player_sprite.thrust = -.2
|
285 |
+
|
286 |
+
def on_key_release(self, symbol, modifiers):
|
287 |
+
""" Called whenever a key is released. """
|
288 |
+
if symbol == arcade.key.LEFT:
|
289 |
+
self.player_sprite.change_angle = 0
|
290 |
+
elif symbol == arcade.key.RIGHT:
|
291 |
+
self.player_sprite.change_angle = 0
|
292 |
+
elif symbol == arcade.key.UP:
|
293 |
+
self.player_sprite.thrust = 0
|
294 |
+
elif symbol == arcade.key.DOWN:
|
295 |
+
self.player_sprite.thrust = 0
|
296 |
+
|
297 |
+
def split_asteroid(self, asteroid: AsteroidSprite):
|
298 |
+
""" Split an asteroid into chunks. """
|
299 |
+
x = asteroid.center_x
|
300 |
+
y = asteroid.center_y
|
301 |
+
self.score += 1
|
302 |
+
|
303 |
+
if asteroid.size == 4:
|
304 |
+
for i in range(3):
|
305 |
+
image_no = random.randrange(2)
|
306 |
+
image_list = [":resources:images/space_shooter/meteorGrey_med1.png",
|
307 |
+
":resources:images/space_shooter/meteorGrey_med2.png"]
|
308 |
+
|
309 |
+
enemy_sprite = AsteroidSprite(image_list[image_no],
|
310 |
+
SCALE * 1.5)
|
311 |
+
|
312 |
+
enemy_sprite.center_y = y
|
313 |
+
enemy_sprite.center_x = x
|
314 |
+
|
315 |
+
enemy_sprite.change_x = random.random() * 2.5 - 1.25
|
316 |
+
enemy_sprite.change_y = random.random() * 2.5 - 1.25
|
317 |
+
|
318 |
+
enemy_sprite.change_angle = (random.random() - 0.5) * 2
|
319 |
+
enemy_sprite.size = 3
|
320 |
+
|
321 |
+
self.asteroid_list.append(enemy_sprite)
|
322 |
+
self.hit_sound1.play()
|
323 |
+
|
324 |
+
elif asteroid.size == 3:
|
325 |
+
for i in range(3):
|
326 |
+
image_no = random.randrange(2)
|
327 |
+
image_list = [":resources:images/space_shooter/meteorGrey_small1.png",
|
328 |
+
":resources:images/space_shooter/meteorGrey_small2.png"]
|
329 |
+
|
330 |
+
enemy_sprite = AsteroidSprite(image_list[image_no],
|
331 |
+
SCALE * 1.5)
|
332 |
+
|
333 |
+
enemy_sprite.center_y = y
|
334 |
+
enemy_sprite.center_x = x
|
335 |
+
|
336 |
+
enemy_sprite.change_x = random.random() * 3 - 1.5
|
337 |
+
enemy_sprite.change_y = random.random() * 3 - 1.5
|
338 |
+
|
339 |
+
enemy_sprite.change_angle = (random.random() - 0.5) * 2
|
340 |
+
enemy_sprite.size = 2
|
341 |
+
|
342 |
+
self.asteroid_list.append(enemy_sprite)
|
343 |
+
self.hit_sound2.play()
|
344 |
+
|
345 |
+
elif asteroid.size == 2:
|
346 |
+
for i in range(3):
|
347 |
+
image_no = random.randrange(2)
|
348 |
+
image_list = [":resources:images/space_shooter/meteorGrey_tiny1.png",
|
349 |
+
":resources:images/space_shooter/meteorGrey_tiny2.png"]
|
350 |
+
|
351 |
+
enemy_sprite = AsteroidSprite(image_list[image_no],
|
352 |
+
SCALE * 1.5)
|
353 |
+
|
354 |
+
enemy_sprite.center_y = y
|
355 |
+
enemy_sprite.center_x = x
|
356 |
+
|
357 |
+
enemy_sprite.change_x = random.random() * 3.5 - 1.75
|
358 |
+
enemy_sprite.change_y = random.random() * 3.5 - 1.75
|
359 |
+
|
360 |
+
enemy_sprite.change_angle = (random.random() - 0.5) * 2
|
361 |
+
enemy_sprite.size = 1
|
362 |
+
|
363 |
+
self.asteroid_list.append(enemy_sprite)
|
364 |
+
self.hit_sound3.play()
|
365 |
+
|
366 |
+
elif asteroid.size == 1:
|
367 |
+
self.hit_sound4.play()
|
368 |
+
|
369 |
+
def on_update(self, x):
|
370 |
+
""" Move everything """
|
371 |
+
|
372 |
+
if not self.game_over:
|
373 |
+
self.asteroid_list.update()
|
374 |
+
self.bullet_list.update()
|
375 |
+
self.player_sprite_list.update()
|
376 |
+
|
377 |
+
for bullet in self.bullet_list:
|
378 |
+
asteroids = arcade.check_for_collision_with_list(bullet,
|
379 |
+
self.asteroid_list)
|
380 |
+
|
381 |
+
for asteroid in asteroids:
|
382 |
+
# expected AsteroidSprite, got Sprite instead
|
383 |
+
self.split_asteroid(cast(AsteroidSprite, asteroid))
|
384 |
+
asteroid.remove_from_sprite_lists()
|
385 |
+
bullet.remove_from_sprite_lists()
|
386 |
+
|
387 |
+
# Remove bullet if it goes off-screen
|
388 |
+
size = max(bullet.width, bullet.height)
|
389 |
+
if bullet.center_x < 0 - size:
|
390 |
+
bullet.remove_from_sprite_lists()
|
391 |
+
if bullet.center_x > SCREEN_WIDTH + size:
|
392 |
+
bullet.remove_from_sprite_lists()
|
393 |
+
if bullet.center_y < 0 - size:
|
394 |
+
bullet.remove_from_sprite_lists()
|
395 |
+
if bullet.center_y > SCREEN_HEIGHT + size:
|
396 |
+
bullet.remove_from_sprite_lists()
|
397 |
+
|
398 |
+
if not self.player_sprite.respawning:
|
399 |
+
asteroids = arcade.check_for_collision_with_list(self.player_sprite,
|
400 |
+
self.asteroid_list)
|
401 |
+
if len(asteroids) > 0:
|
402 |
+
if self.lives > 0:
|
403 |
+
self.lives -= 1
|
404 |
+
self.player_sprite.respawn()
|
405 |
+
self.split_asteroid(cast(AsteroidSprite, asteroids[0]))
|
406 |
+
asteroids[0].remove_from_sprite_lists()
|
407 |
+
self.ship_life_list.pop().remove_from_sprite_lists()
|
408 |
+
print("Crash")
|
409 |
+
else:
|
410 |
+
self.game_over = True
|
411 |
+
print("Game over")
|
412 |
+
|
413 |
+
# Update the text objects
|
414 |
+
self.text_score.text = f"Score: {self.score}"
|
415 |
+
self.text_asteroid_count.text = f"Asteroid Count: {len(self.asteroid_list)}"
|
416 |
+
|
417 |
+
|
418 |
+
def main():
|
419 |
+
""" Start the game """
|
420 |
+
window = MyGame()
|
421 |
+
window.start_new_game()
|
422 |
+
arcade.run()
|
423 |
+
|
424 |
+
|
425 |
+
if __name__ == "__main__":
|
426 |
+
main()
|