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import streamlit as st

st.video("Baby Gecko Learns Poetry.mp4")
markdown=("""
Teaching a baby gecko poetry can be a fun and rewarding experience. 
You can start by reading poems out loud to the baby gecko,
choosing simple and rhythmic poems that they can easily follow along with. 

You can also try reciting short poems to them regularly, 
which can help them become familiar with the sounds and rhythms of poetry.

Additionally, you can create a comfortable and peaceful environment for the 
baby gecko to listen to poetry. Consider playing soft music or creating a 
calming atmosphere to enhance their learning experience.

Remember to be patient and consistent in your efforts to teach the 
baby gecko poetry. With time and practice, they may start to show an interest 
in poetry and even begin to mimic the sounds and rhythms they hear. 
Enjoy this special bonding experience with your baby gecko as you explore 
the world of poetry together!

# Baby Gecko Learns Poetry Word Game

## Introduction
In this whimsical and educational word game, players will embark on a delightful journey with Baby Gecko as they learn poetry through fun challenges and wordplay. As an expert storyteller and word game creator, my inner dialog is buzzing with creativity to bring this game to life!

## Game Features
1. πŸ“œ Rules
Description: The official guidelines that govern the gameplay and objectives of the word game.

2. ⏰ Time Limit
Description: A constraint on the duration allowed for players to complete their turns or the entire game.

3. 🎲 Dice
Description: Used in some word games to randomly determine letter selection or point values.

4. πŸ“š Dictionary
Description: A reference book used to validate the legitimacy of words formed by players.

5. πŸ”  Alphabet
Description: The set of letters used to construct words in the game, often with varying point values.

6. πŸ”„ Turn
Description: The opportunity for each player to form words or perform actions as per the game rules.

7. 🧩 Board
Description: The playing surface on which letter tiles are placed to form words in certain word games.

8. πŸ” Challenge
Description: An action that allows players to contest the validity of words formed by their opponents.

9. πŸ’° Score
Description: Points earned by players for forming valid words, often based on letter values and word length.

10. ❌ Pass
Description: An option for players to skip their turn if unable to form a word, sometimes with penalties.

## Storyline
Once upon a time in the lush jungle, Baby Gecko found a mysterious book of poetry. Eager to learn, Baby Gecko decided to embark on a poetic adventure with friends. Each friend represented a different aspect of language - Grammar Gorilla, Vocabulary Vulture, and Syntax Sloth.

## Gameplay
Players will take turns rolling the poetic dice, which will determine the letters they can use to form words. The board will be a magical forest where players place their word tiles to create beautiful poems. Each turn, players can challenge each other's words for extra fun!

## Objective
The objective of the game is to help Baby Gecko and friends learn poetry by forming words, creating rhymes, and exploring the wonders of language. Players will earn points based on the complexity and creativity of their poems.

# Conclusion
With the combination of storytelling, wordplay, and poetry, Baby Gecko Learns Poetry is a delightful game that will not only entertain but also enhance players' language skills. Join Baby Gecko and friends on this enchanting journey through the world of words!*

""")

st.markdown(markdown)



# HTML5 based Speech Synthesis (Text to Speech in Browser)
@st.cache_resource
def SpeechSynthesis(result):
    documentHTML5='''
    <!DOCTYPE html>
    <html>
    <head>
        <title>Read It Aloud</title>
        <script type="text/javascript">
            function readAloud() {
                const text = document.getElementById("textArea").value;
                const speech = new SpeechSynthesisUtterance(text);
                window.speechSynthesis.speak(speech);
            }
        </script>
    </head>
    <body>
        <h1>πŸ”Š Read It Aloud</h1>
        <textarea id="textArea" rows="10" cols="80">
    '''
    documentHTML5 = documentHTML5 + result
    documentHTML5 = documentHTML5 + '''
        </textarea>
        <br>
        <button onclick="readAloud()">πŸ”Š Read Aloud</button>
    </body>
    </html>
    '''
    st.components.v1.html(documentHTML5, width=1280, height=300)

SpeechSynthesis(markdown)


import streamlit as st
import random

# Feature 1: 🐍 Python
def python_feature():
    st.header("🐍 Python Feature")
    st.write("Python is a high-level programming language known for its simplicity and readability.")

# Feature 2: πŸ“œ String
def string_feature():
    st.header("πŸ“œ String Feature")
    st.write("String is a data type used to represent text, essential for handling words in a word game.")

# Feature 3: 🎲 Random
def random_feature():
    st.header("🎲 Random Feature")
    random_number = random.randint(1, 6)
    st.write(f"Randomly generated number: {random_number}")

# Create UI for each feature
st.title("Baby Gecko Learns Poetry Word Game")
python_feature()
string_feature()
random_feature()



# Try harder!  (calling claude 3 to help w next part..)

import streamlit as st
import random
import string

st.title("Baby Gecko Learns Poetry Word Game")

# Feature 1: πŸ“œ Rules
st.header("πŸ“œ Rules")
st.write("Form words using the given letters within the time limit.")
st.write("Earn points based on the length and complexity of the words.")
st.write("Challenge opponents' words to gain extra points.")

# Feature 2: ⏰ Time Limit
time_limit = 60
st.header(f"⏰ Time Limit: {time_limit} seconds")

# Feature 3: 🎲 Dice
dice_faces = ['A', 'B', 'C', 'D', 'E', 'F']
st.header("🎲 Dice")
if st.button("Roll Dice"):
    rolled_letter = random.choice(dice_faces)
    st.write(f"Rolled Letter: {rolled_letter}")

# Feature 4: πŸ“š Dictionary
dictionary = ['apple', 'banana', 'cherry', 'date', 'elderberry', 'fig']
st.header("πŸ“š Dictionary")
st.write(f"Valid Words: {', '.join(dictionary)}")

# Feature 5: πŸ”  Alphabet
alphabet = list(string.ascii_uppercase)
st.header("πŸ”  Alphabet")
st.write(f"Available Letters: {', '.join(alphabet)}")

# Feature 6: πŸ”„ Turn
current_player = "Player 1"
st.header(f"πŸ”„ Current Turn: {current_player}")

# Feature 7: 🧩 Board
board = [['_' for _ in range(5)] for _ in range(5)]
st.header("🧩 Board")
for row in board:
    st.write(' '.join(row))

# Feature 8: πŸ” Challenge
def challenge_word():
    challenged_word = st.text_input("Enter the word to challenge:")
    if challenged_word in dictionary:
        st.write(f"{challenged_word} is a valid word!")
    else:
        st.write(f"{challenged_word} is not a valid word!")

st.header("πŸ” Challenge")
if st.button("Challenge Word"):
    challenge_word()

# Feature 9: πŸ’° Score
player_scores = {"Player 1": 0, "Player 2": 0}
st.header("πŸ’° Scores")
for player, score in player_scores.items():
    st.write(f"{player}: {score} points")

# Feature 10: ❌ Pass
def pass_turn():
    global current_player
    if current_player == "Player 1":
        current_player = "Player 2"
    else:
        current_player = "Player 1"
    st.write(f"Turn passed to {current_player}")

st.header("❌ Pass")
if st.button("Pass Turn"):
    pass_turn()

# Feature 11: 🎭 Rhyming Words
rhyming_words = [
    ("cat", "hat"), ("dog", "log"), ("play", "day"), ("night", "light"),
    ("moon", "june"), ("star", "car"), ("sun", "fun"), ("tree", "free"),
    ("sky", "high"), ("rain", "pain"), ("cloud", "proud"), ("wind", "kind"),
    ("bird", "word"), ("flower", "power"), ("grass", "class"), ("leaf", "belief"),
    ("rock", "clock"), ("water", "daughter"), ("fire", "desire"), ("earth", "birth")
]

st.header("🎭 Top 20 Rhyming Word Pairs")
for pair in rhyming_words[:20]:
    st.write(f"{pair[0]} - {pair[1]}")




import streamlit as st
import random
import string

st.title("Baby Gecko Learns Poetry Word Game")

# Feature 12: πŸ“š Procedural Rhymes
st.header("πŸ“š Procedural Rhymes")

rhyming_sounds = {
    "ay": ["day", "play", "say", "way"],
    "ee": ["see", "tree", "free", "me"],
    "igh": ["high", "sky", "fly", "why"],
    "ow": ["now", "cow", "how", "bow"],
    "oo": ["too", "zoo", "blue", "true"],
    "uck": ["luck", "duck", "truck", "stuck"],
    "at": ["cat", "hat", "rat", "bat"],
    "op": ["top", "pop", "hop", "stop"],
    "ug": ["hug", "bug", "rug", "mug"],
    "ink": ["think", "pink", "sink", "link"],
    "ing": ["sing", "ring", "king", "wing"],
    "ell": ["tell", "bell", "well", "sell"],
    "ake": ["make", "cake", "lake", "shake"],
    "ore": ["more", "store", "score", "bore"],
    "ight": ["night", "light", "right", "sight"]
}

top_5_sounds = ["ay", "ee", "igh", "ow", "oo"]

st.subheader("Top 5 Rhyming Sound Endings")
for sound in top_5_sounds:
    examples = ", ".join(rhyming_sounds[sound][:2])
    st.write(f"Sound: {sound} | Examples: {examples}")

st.subheader("Procedural Rhyme Generator")
selected_sound = st.selectbox("Select a rhyming sound ending:", list(rhyming_sounds.keys()))
num_lines = st.number_input("Enter the number of lines for the rhyme:", min_value=1, max_value=10, value=4, step=1)

if st.button("Generate Rhyme"):
    rhyme_lines = []
    for _ in range(num_lines):
        rhyme_word = random.choice(rhyming_sounds[selected_sound])
        rhyme_lines.append(rhyme_word)
    
    st.subheader("Generated Rhyme")
    st.write("\n".join(rhyme_lines))

st.subheader("Reference Rhyming Word Sounds")
for sound, words in rhyming_sounds.items():
    examples = ", ".join(words[:2])
    st.write(f"Sound: {sound} | Examples: {examples}")


import streamlit as st
import random
import string

st.title("Baby Gecko Learns Poetry Word Game")

# Feature 12: πŸ“š Procedural Rhymes
st.header("πŸ“š Procedural Rhymes")

rhyming_sounds = {
    "ay": ["day", "play", "say", "way"],
    "ee": ["see", "tree", "free", "me"],
    "igh": ["high", "sky", "fly", "why"],
    "ow": ["now", "cow", "how", "bow"],
    "oo": ["too", "zoo", "blue", "true"],
    "uck": ["luck", "duck", "truck", "stuck"],
    "at": ["cat", "hat", "rat", "bat"],
    "op": ["top", "pop", "hop", "stop"],
    "ug": ["hug", "bug", "rug", "mug"],
    "ink": ["think", "pink", "sink", "link"],
    "ing": ["sing", "ring", "king", "wing"],
    "ell": ["tell", "bell", "well", "sell"],
    "ake": ["make", "cake", "lake", "shake"],
    "ore": ["more", "store", "score", "bore"],
    "ight": ["night", "light", "right", "sight"]
}

top_5_sounds = ["ay", "ee", "igh", "ow", "oo"]

st.subheader("Top 5 Rhyming Sound Endings")
for sound in top_5_sounds:
    examples = ", ".join(rhyming_sounds[sound][:2])
    st.write(f"Sound: {sound} | Examples: {examples}")

st.subheader("Procedural Rhyme Generator")
selected_sound = st.selectbox(key='rhymegenerator', "Select a rhyming sound ending:", list(rhyming_sounds.keys()))
num_lines = st.number_input("Enter the number of lines for the rhyme:", min_value=1, max_value=10, value=4, step=1)

if st.button("Generate Rhyme"):
    rhyme_lines = []
    for _ in range(num_lines):
        rhyme_word = random.choice(rhyming_sounds[selected_sound])
        rhyme_lines.append(rhyme_word)
    
    st.subheader("Generated Rhyme")
    st.write("\n".join(rhyme_lines))

st.subheader("Reference Rhyming Word Sounds")
for sound, words in rhyming_sounds.items():
    examples = ", ".join(words[:2])
    st.write(f"Sound: {sound} | Examples: {examples}")

# Feature 13: πŸ“œ Sentence Structures
st.header("πŸ“œ Sentence Structures")

sentence_structures = [
    "The [adjective] [noun] [verb] [adverb].",
    "[Noun] [verb] [preposition] the [adjective] [noun].",
    "[Adverb], the [noun] [verb] [preposition] the [noun].",
    "In the [noun], [noun] [verb] [adverb]."
]

st.subheader("Example Sentence Structures")
for structure in sentence_structures:
    st.write(structure)

st.subheader("Procedural Poetry Generator")
selected_structure = st.selectbox("Select a sentence structure:", sentence_structures)

if st.button("Generate Poetry"):
    poetry_lines = []
    for _ in range(4):
        line = selected_structure
        line = line.replace("[adjective]", random.choice(["happy", "shiny", "graceful", "gentle"]))
        line = line.replace("[noun]", random.choice(["gecko", "butterfly", "rainbow", "breeze"]))
        line = line.replace("[verb]", random.choice(["dances", "sings", "glides", "whispers"]))
        line = line.replace("[adverb]", random.choice(["joyfully", "softly", "elegantly", "quietly"]))
        line = line.replace("[preposition]", random.choice(["on", "under", "above", "through"]))
        poetry_lines.append(line)
    
    st.subheader("Generated Poetry")
    st.write("\n".join(poetry_lines))

# Feature 14: πŸ“š Rhyming Word Lists for Graphic Novels
st.header("πŸ“š Rhyming Word Lists for Graphic Novels")

graphic_novel_rhymes = {
    "Adventure": ["quest", "best", "test", "west"],
    "Mystery": ["clue", "true", "new", "who"],
    "Fantasy": ["dream", "gleam", "scheme", "supreme"],
    "Science Fiction": ["space", "race", "place", "chase"],
    "Romance": ["heart", "start", "art", "part"]
}

st.subheader("Rhyming Word Lists")
for genre, words in graphic_novel_rhymes.items():
    st.write(f"{genre}: {', '.join(words)}")

import streamlit as st
import random
import string

st.title("Baby Gecko Learns Poetry Word Game")

# ... (previous code remains the same) ...

# Feature 15: πŸ“š Story Generator
st.header("πŸ“š Story Generator")

story_parts = {
    "beginning": [
        "In the realm of [noun], where [adjective] [noun_plural] roam, a [adjective] [noun] embarks on an epic journey.",
        "Amidst the [adjective] [noun], a [noun] of unparalleled [noun] emerges, seeking to [verb] the world.",
        "In a world fraught with [noun], a [adjective] [noun] arises, determined to [verb] the forces of [noun]."
    ],
    "middle": [
        "Endowed with [adjective] [noun], the [noun] [verb_past] through the [adjective] [noun], encountering [noun_plural] and [noun_plural].",
        "With [noun] as their guide, the [noun] [verb_past] the [adjective] [noun], unraveling the secrets of [noun].",
        "Confronted by the [adjective] [noun], the [noun] must [verb] their [noun] and [verb] the [adjective] [noun]."
    ],
    "end": [
        "In a climactic battle of [noun] and [noun], the [noun] [verb_past] the [adjective] [noun], emerging [adjective] and [adjective].",
        "With the power of [noun] and [noun], the [noun] [verb_past] the [adjective] [noun], ushering in an era of [noun] and [noun].",
        "Forever changed by their [adjective] journey, the [noun] [verb_past] home, their [noun] forever etched in the annals of [noun]."
    ]
}

vocabulary = {
    "noun": ["quintessence", "paradigm", "phenomenon", "cognizance", "providence", "iniquity", "juxtaposition", "obfuscation", "rescission", "volition"],
    "noun_plural": ["axioms", "dichotomies", "ephemera", "hermeneutics", "ontologies", "paradoxes", "semiotics", "tautologies", "vicissitudes", "zeitgeists"],
    "adjective": ["abstruse", "Byzantine", "chimerical", "draconian", "ephemeral", "inexorable", "labyrinthine", "mercurial", "quixotic", "turgid"],
    "verb": ["amalgamate", "bifurcate", "coalesce", "deconstruct", "extrapolate", "juxtapose", "metamorphose", "obfuscate", "reify", "transmogrify"],
    "verb_past": ["amalgamated", "bifurcated", "coalesced", "deconstructed", "extrapolated", "juxtaposed", "metamorphosed", "obfuscated", "reified", "transmogrified"]
}

story_structure = ["beginning", "middle", "end"]

if st.button("Generate Story"):
    story_paragraphs = []
    for part in story_structure:
        paragraph = []
        for _ in range(3):
            sentence = random.choice(story_parts[part])
            for word_type in ["noun", "noun_plural", "adjective", "verb", "verb_past"]:
                sentence = sentence.replace(f"[{word_type}]", random.choice(vocabulary[word_type]))
            paragraph.append(sentence)
        story_paragraphs.append(" ".join(paragraph))
    
    st.subheader("Generated Story")
    st.write("\n\n".join(story_paragraphs))



import streamlit as st
import random
import string

st.title("Baby Gecko's Continual Story Generator")

# Story Parts
story_parts = {
    "beginning": [
        "In the realm of [noun], where [idiom], a [adjective] [noun] embarks on an epic journey.",
        "Amidst the [adjective] [noun], a [noun] of unparalleled [noun] emerges, seeking to [rhyme].",
        "In a world fraught with [noun], a [adjective] [noun] arises, determined to [idiom]."
    ],
    "middle": [
        "Endowed with [adjective] [noun], the [noun] [verb_past] through the [adjective] [noun], [rhyme].",
        "With [noun] as their guide, the [noun] [verb_past] the [adjective] [noun], unraveling the secrets of [noun].",
        "Confronted by the [adjective] [noun], the [noun] must [idiom] and [rhyme]."
    ],
    "end": [
        "In a climactic battle of [noun] and [noun], the [noun] [verb_past] the [adjective] [noun], emerging [adjective] and [adjective].",
        "With the power of [noun] and [noun], the [noun] [verb_past] the [adjective] [noun], [rhyme].",
        "Forever changed by their [adjective] journey, the [noun] [verb_past] home, their [noun] forever etched in the annals of [noun]."
    ]
}

# Vocabulary
vocabulary = {
    "noun": ["quintessence", "paradigm", "phenomenon", "cognizance", "providence", "iniquity", "juxtaposition", "obfuscation", "rescission", "volition"],
    "adjective": ["abstruse", "Byzantine", "chimerical", "draconian", "ephemeral", "inexorable", "labyrinthine", "mercurial", "quixotic", "turgid"],
    "verb_past": ["amalgamated", "bifurcated", "coalesced", "deconstructed", "extrapolated", "juxtaposed", "metamorphosed", "obfuscated", "reified", "transmogrified"],
    "idiom": ["the cat's out of the bag", "a penny for your thoughts", "the elephant in the room", "a leopard can't change its spots", "the writing is on the wall", "a blessing in disguise", "a fish out of water", "a wild goose chase", "a square peg in a round hole", "a needle in a haystack"]
}

# Rhyme Generation (L-System Grammar)
def generate_rhyme(axiom, rules, iterations):
    rhyme = axiom
    for _ in range(iterations):
        new_rhyme = ""
        for char in rhyme:
            new_rhyme += rules.get(char, char)
        rhyme = new_rhyme
    return rhyme

rhyme_axioms = ["A", "B", "C", "D", "E"]
rhyme_rules = {
    "A": "[adjective] [noun]",
    "B": "[verb_past] with [noun]",
    "C": "in the [adjective] [noun]",
    "D": "where [noun] [verb_past]",
    "E": "and [adjective] [noun] [verb_past]"
}

# Story Generation
def generate_story():
    story_paragraphs = []
    for part in story_parts:
        paragraph = []
        for sentence_template in story_parts[part]:
            sentence = sentence_template
            for word_type in vocabulary:
                if f"[{word_type}]" in sentence:
                    word = random.choice(vocabulary[word_type])
                    sentence = sentence.replace(f"[{word_type}]", word, 1)
            if "[rhyme]" in sentence:
                axiom = random.choice(rhyme_axioms)
                rhyme = generate_rhyme(axiom, rhyme_rules, random.randint(1, 3))
                sentence = sentence.replace("[rhyme]", rhyme, 1)
            paragraph.append(sentence)
        story_paragraphs.append(" ".join(paragraph))
    return "\n\n".join(story_paragraphs)

# Streamlit App
if st.button("Generate Story"):
    story = generate_story()
    st.subheader("Generated Story")
    st.write(story)