Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -1,12 +1,11 @@
|
|
1 |
-
import streamlit as st
|
2 |
-
from PIL import Image
|
3 |
-
from components import GamePlay, Player, Dealer, Deck
|
4 |
|
5 |
-
|
|
|
6 |
import os
|
7 |
import csv
|
8 |
-
|
9 |
import huggingface_hub
|
|
|
|
|
10 |
from huggingface_hub import Repository, hf_hub_download, upload_file
|
11 |
from datetime import datetime
|
12 |
|
@@ -15,7 +14,8 @@ DATASET_REPO_ID = "awacke1/Carddata.csv"
|
|
15 |
DATA_FILENAME = "Carddata.csv"
|
16 |
DATA_FILE = os.path.join("data", DATA_FILENAME)
|
17 |
HF_TOKEN = os.environ.get("HF_TOKEN")
|
18 |
-
|
|
|
19 |
|
20 |
def generate_html() -> str:
|
21 |
with open(DATA_FILE) as csvfile:
|
@@ -45,10 +45,6 @@ def store_message(name: str, message: str):
|
|
45 |
)
|
46 |
commit_url = repo.push_to_hub()
|
47 |
return generate_html()
|
48 |
-
|
49 |
-
# Game settings
|
50 |
-
number_of_decks = 6
|
51 |
-
blackjack_multiplier = 1.5
|
52 |
|
53 |
# Initialize player, dealer, deck and game play. Cache these variables
|
54 |
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
|
@@ -61,6 +57,42 @@ def start_game():
|
|
61 |
|
62 |
game_deck, dealer, player, game_play = start_game()
|
63 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
64 |
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
|
65 |
|
66 |
if st.button('New hand?'):
|
@@ -68,39 +100,42 @@ if st.button('New hand?'):
|
|
68 |
|
69 |
player_stats = st.empty()
|
70 |
player_images = st.empty()
|
71 |
-
|
72 |
-
|
73 |
-
player_stand_option = st.empty()
|
74 |
dealer_stats = st.empty()
|
75 |
dealer_images = st.empty()
|
76 |
result = st.empty()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
77 |
|
|
|
|
|
78 |
|
79 |
-
|
80 |
-
|
81 |
-
|
82 |
-
|
83 |
-
|
84 |
-
|
85 |
-
if
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
-
|
91 |
-
|
|
|
|
|
|
|
|
|
92 |
player.stand(game_play)
|
93 |
-
|
94 |
-
|
95 |
-
player_stand_option.empty()
|
96 |
-
|
97 |
-
|
98 |
-
game_play.update()
|
99 |
-
player_stats.write(player)
|
100 |
-
player_images.image([Image.open(card.image_location)
|
101 |
-
for card in player.cards], width=100)
|
102 |
-
dealer_stats.write(dealer)
|
103 |
-
dealer_images.image([Image.open(card.image_location)
|
104 |
-
for card in dealer.cards], width=100)
|
105 |
-
|
106 |
-
result.write(game_play)
|
|
|
|
|
|
|
|
|
1 |
|
2 |
+
|
3 |
+
import streamlit as st
|
4 |
import os
|
5 |
import csv
|
|
|
6 |
import huggingface_hub
|
7 |
+
from PIL import Image
|
8 |
+
from components import GamePlay, Player, Dealer, Deck
|
9 |
from huggingface_hub import Repository, hf_hub_download, upload_file
|
10 |
from datetime import datetime
|
11 |
|
|
|
14 |
DATA_FILENAME = "Carddata.csv"
|
15 |
DATA_FILE = os.path.join("data", DATA_FILENAME)
|
16 |
HF_TOKEN = os.environ.get("HF_TOKEN")
|
17 |
+
number_of_decks = 6
|
18 |
+
blackjack_multiplier = 1.5
|
19 |
|
20 |
def generate_html() -> str:
|
21 |
with open(DATA_FILE) as csvfile:
|
|
|
45 |
)
|
46 |
commit_url = repo.push_to_hub()
|
47 |
return generate_html()
|
|
|
|
|
|
|
|
|
48 |
|
49 |
# Initialize player, dealer, deck and game play. Cache these variables
|
50 |
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
|
|
|
57 |
|
58 |
game_deck, dealer, player, game_play = start_game()
|
59 |
|
60 |
+
def display_pro_tip(player, dealer):
|
61 |
+
player_total = sum(card.rank for card in player.cards)
|
62 |
+
|
63 |
+
if dealer.cards:
|
64 |
+
dealer_upcard = dealer.cards[0].rank
|
65 |
+
else:
|
66 |
+
dealer_upcard = 0
|
67 |
+
|
68 |
+
if player_total <= 11:
|
69 |
+
return "Pro Tip: With a total of 11 or less, it's generally advisable to hit."
|
70 |
+
elif player_total == 12 and dealer_upcard <= 3:
|
71 |
+
return "Pro Tip: With a total of 12 and the dealer showing 3 or less, consider hitting."
|
72 |
+
elif player_total >= 17:
|
73 |
+
return "Pro Tip: With a total of 17 or more, it's usually best to stand."
|
74 |
+
else:
|
75 |
+
return ""
|
76 |
+
|
77 |
+
def display_betting_strategy(player, dealer):
|
78 |
+
player_total = sum(card.rank for card in player.cards)
|
79 |
+
|
80 |
+
if dealer.cards:
|
81 |
+
dealer_upcard = dealer.cards[0].rank
|
82 |
+
else:
|
83 |
+
dealer_upcard = 0
|
84 |
+
|
85 |
+
if player_total <= 11:
|
86 |
+
return "Betting Strategy: Consider increasing your bet when your total is 11 or less."
|
87 |
+
elif player_total >= 17 and dealer_upcard <= 6:
|
88 |
+
return "Betting Strategy: Consider increasing your bet when you have a strong hand and the dealer has a weak upcard."
|
89 |
+
else:
|
90 |
+
return ""
|
91 |
+
|
92 |
+
def calculate_hand_total(hand):
|
93 |
+
total = sum(card.rank for card in hand)
|
94 |
+
return total
|
95 |
+
|
96 |
st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')
|
97 |
|
98 |
if st.button('New hand?'):
|
|
|
100 |
|
101 |
player_stats = st.empty()
|
102 |
player_images = st.empty()
|
103 |
+
player_action = st.empty()
|
104 |
+
done_button = st.empty()
|
|
|
105 |
dealer_stats = st.empty()
|
106 |
dealer_images = st.empty()
|
107 |
result = st.empty()
|
108 |
+
pro_tip = st.empty()
|
109 |
+
betting_strategy = st.empty()
|
110 |
+
|
111 |
+
while True:
|
112 |
+
game_play.update()
|
113 |
+
player_stats.write(player)
|
114 |
+
player_images.image([Image.open(card.image_location) for card in player.cards], width=100)
|
115 |
+
dealer_stats.write(dealer)
|
116 |
+
dealer_images.image([Image.open(card.image_location) for card in dealer.cards], width=100)
|
117 |
+
result.write(game_play)
|
118 |
|
119 |
+
pro_tip.write(display_pro_tip(player, dealer))
|
120 |
+
betting_strategy.write(display_betting_strategy(player, dealer))
|
121 |
|
122 |
+
player_total = calculate_hand_total(player.cards)
|
123 |
+
dealer_total = calculate_hand_total(dealer.cards)
|
124 |
+
|
125 |
+
if player_total == 21 or dealer_total == 21 or not player.possible_actions:
|
126 |
+
break
|
127 |
+
|
128 |
+
if 'Hit' in player.possible_actions or 'Double Down' in player.possible_actions:
|
129 |
+
action = player_action.radio("Choose your action", ("👋 Hit", "⏬ Double Down"), key=f"action_{len(player.cards)}")
|
130 |
+
|
131 |
+
if action == "👋 Hit":
|
132 |
+
player.player_hit(game_deck, game_play)
|
133 |
+
elif action == "⏬ Double Down":
|
134 |
+
player.double_down(game_deck, game_play)
|
135 |
+
|
136 |
+
if done_button.button("✅ Done", key=f"done_{len(player.cards)}"):
|
137 |
+
player.stand(game_play)
|
138 |
+
else:
|
139 |
player.stand(game_play)
|
140 |
+
|
141 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|