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Update app.py
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import streamlit as st
import svgwrite
from PIL import Image
import urllib.request
DEFAULT_CARD_WIDTH = 75
DEFAULT_CARD_HEIGHT = 100
PARTS = {"background": ["white", "black", "red", "blue", "green", "yellow"],
"suit": ["clubs", "diamonds", "hearts", "spades"],
"value": ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]}
LEVELS = {"level 1": ["common", "uncommon", "rare"],
"level 2": ["epic", "legendary", "mythic"],
"level 3": ["godlike"]}
def draw_cardold(background, suit, value, level, card_width, card_height):
dwg = svgwrite.Drawing(size=(f"{card_width}px", f"{card_height}px"))
dwg.add(dwg.rect((0, 0), (card_width, card_height), rx=10, ry=10, fill="white", stroke="black", stroke_width=2))
if background:
img = svgwrite.image.Image(href=background, size=(f"{card_width}px", f"{card_height}px"))
dwg.add(img)
suit = svgwrite.text.Text(suit.upper(), insert=(5, 15), fill="black", font_size="16px", font_weight="bold")
dwg.add(suit)
value = svgwrite.text.Text(value, insert=(5, card_height - 10), fill="black", font_size="16px", font_weight="bold")
dwg.add(value)
level = svgwrite.text.Text(level.upper(), insert=(card_width - 50, card_height - 10), fill="black", font_size="12px", font_weight="bold")
dwg.add(level)
svg_string = dwg.tostring()
return svg_string
def draw_card_old2(background, suit, value, level, card_width, card_height):
dwg = svgwrite.Drawing(size=(f"{card_width}px", f"{card_height}px"))
dwg.add(dwg.rect((0, 0), (card_width, card_height), rx=10, ry=10, fill="white", stroke="black", stroke_width=2))
# Add background image, if provided
if background:
# Determine file type and open image
image_file = urllib.request.urlopen(background)
file_type = background.split(".")[-1].lower()
if file_type == "png":
image = Image.open(image_file)
elif file_type == "jpg" or file_type == "jpeg":
image = Image.open(image_file).convert("RGBA")
else:
st.warning("Unsupported file type. Please upload a PNG or JPEG image.")
return ""
# Resize and add image to SVG
image = image.resize((card_width, card_height))
image.save("background.png")
img = svgwrite.image.Image(href="background.png", size=(f"{card_width}px", f"{card_height}px"))
dwg.add(img)
# Add suit and value labels
suit = svgwrite.text.Text(suit.upper(), insert=(5, 15), fill="black", font_size="16px", font_weight="bold")
dwg.add(suit)
value = svgwrite.text.Text(value, insert=(5, card_height - 10), fill="black", font_size="16px", font_weight="bold")
dwg.add(value)
# Add level label
level = svgwrite.text.Text(level.upper(), insert=(card_width - 50, card_height - 10), fill="black", font_size="12px", font_weight="bold")
dwg.add(level)
svg_string = dwg.tostring()
return svg_string
def draw_card(background, suit, value, level, card_width, card_height):
print(f"Background image: {background}")
dwg = svgwrite.Drawing(size=(f"{card_width}px", f"{card_height}px"))
dwg.add(dwg.rect((0, 0), (card_width, card_height), rx=10, ry=10, fill="white", stroke="black", stroke_width=2))
# Add background image, if provided
if background:
img = Image.open(background)
print("Image opened successfully")
img = img.resize((card_width, card_height))
img.save(background)
print("Image resized and saved successfully")
img = svgwrite.image.Image(href=background, size=(f"{card_width}px", f"{card_height}px"))
dwg.add(img)
# Add suit and value labels
suit = svgwrite.text.Text(suit.upper(), insert=(5, 15), fill="black", font_size="16px", font_weight="bold")
dwg.add(suit)
value = svgwrite.text.Text(value, insert=(5, card_height - 10), fill="black", font_size="16px", font_weight="bold")
dwg.add(value)
# Add level label
level = svgwrite.text.Text(level.upper(), insert=(card_width - 50, card_height - 10), fill="black", font_size="12px", font_weight="bold")
svg_string = dwg.tostring()
return svg_string
def display_parts_selection():
selected_parts = {}
for part, options in PARTS.items():
selected_parts[part] = st.sidebar.selectbox(f"Select {part}", options)
return selected_parts
def display_level_selection():
selected_level = st.sidebar.selectbox("Select Level", list(LEVELS.keys()))
return selected_level
def display_size_selection(default_width, default_height):
card_width = st.sidebar.slider("Card Width", min_value=50, max_value=150, value=default_width, step=5)
card_height = st.sidebar.slider("Card Height", min_value=75, max_value=200, value=default_height, step=5)
return card_width, card_height
def display_image_uploadold():
uploaded_file = st.sidebar.file_uploader("Upload Card Background Image", type=["png", "jpg", "jpeg"])
if uploaded_file is not None:
image = Image.open(uploaded_file)
image.save("background.png")
return "background.png"
else:
return None
def display_image_upload():
uploaded_file = st.sidebar.file_uploader("Upload Card Background Image", type=["png", "jpg", "jpeg"])
if uploaded_file is not None:
image = Image.open(uploaded_file)
image_name = uploaded_file.name
image.save(image_name)
return image_name
else:
return None
def display_card(selected_parts, selected_level, card_width, card_height, background):
card_svg = draw_card(background, selected_parts["suit"], selected_parts["value"], selected_level, card_width, card_height)
st.write(f'<svg viewBox="0 0 {card_width} {card_height}">{card_svg}</svg>', unsafe_allow_html=True)
# Create a download link for the card SVG
svg_content = '<?xml version="1.0" encoding="utf-8" ?>' + card_svg
st.download_button("Download Card as SVG", svg_content, "card.svg", "text/plain")
# Create button to level up card
if selected_level != "level 3":
if st.button("Level Up"):
current_level_index = list(LEVELS.keys()).index(selected_level)
new_level = list(LEVELS.keys())[current_level_index + 1]
selected_level = new_level
st.sidebar.warning(f"Card has been leveled up to {selected_level}")
st.set_page_config(page_title="Card Evolution Game", page_icon=":hearts:")
selected_parts = display_parts_selection()
selected_level = display_level_selection()
card_width, card_height = display_size_selection(DEFAULT_CARD_WIDTH, DEFAULT_CARD_HEIGHT)
background = display_image_upload()
display_card(selected_parts, selected_level, card_width, card_height, background)