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import os | |
from io import BytesIO | |
import streamlit as st | |
import svgwrite | |
from PIL import Image | |
DEFAULT_CARD_WIDTH = 75 | |
DEFAULT_CARD_HEIGHT = 100 | |
PARTS = {"background": ["white", "black", "red", "blue", "green", "yellow"], | |
"suit": ["clubs", "diamonds", "hearts", "spades"], | |
"value": ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"]} | |
LEVELS = ["common", "uncommon", "rare", "epic", "legendary", "mythic", "godlike"] | |
def draw_card(background, suit, value, level, card_width, card_height): | |
dwg = svgwrite.Drawing(size=(f"{card_width}px", f"{card_height}px")) | |
dwg.add(dwg.rect((0, 0), (card_width, card_height), rx=10, ry=10, fill=background, stroke="black", stroke_width=2)) | |
suit = svgwrite.text.Text(suit.upper(), insert=(5, 15), fill="black", font_size="16px", font_weight="bold") | |
dwg.add(suit) | |
value = svgwrite.text.Text(value, insert=(5, card_height - 10), fill="black", font_size="16px", font_weight="bold") | |
dwg.add(value) | |
level = svgwrite.text.Text(level.upper(), insert=(card_width - 50, card_height - 10), fill="black", font_size="12px", font_weight="bold") | |
dwg.add(level) | |
return dwg.tostring() | |
def display_parts_selection(): | |
selected_parts = {} | |
for part, options in PARTS.items(): | |
selected_parts[part] = st.sidebar.selectbox(f"Select {part}", options) | |
return selected_parts | |
def display_level_selection(): | |
selected_level = st.sidebar.selectbox("Select Level", LEVELS) | |
return selected_level | |
def display_size_selection(default_width, default_height): | |
card_width = st.sidebar.slider("Card Width", min_value=50, max_value=150, value=default_width, step=5) | |
card_height = st.sidebar.slider("Card Height", min_value=75, max_value=200, value=default_height, step=5) | |
return card_width, card_height | |
def display_image_upload(card_width, card_height): | |
uploaded_file = st.sidebar.file_uploader("Upload Card Background Image", type=["png", "jpg", "jpeg"]) | |
if uploaded_file is not None: | |
image = Image.open(uploaded_file) | |
image = image.resize((card_width, card_height)) | |
img_bytes = BytesIO() | |
image.save(img_bytes, format="PNG") | |
img_data = img_bytes.getvalue() | |
img_href = "data:image/png;base64," + img_data.hex() | |
return img_href | |
else: | |
return None | |
def display_card(selected_parts, selected_level, card_width, card_height, background): | |
if background and os.path.exists(background): | |
background_name = os.path.basename(background) | |
st.sidebar.markdown(f"**Background Image:** {background_name}") | |
background_color = "white" | |
else: | |
st.sidebar.markdown(f"**Background Image:** {selected_parts['background'].capitalize()}") | |
background_color = selected_parts["background"] | |
card_svg = draw_card(background_color, | |
selected_parts["suit"], | |
selected_parts["value"], | |
selected_level, | |
card_width, | |
card_height) | |
# Add background | |
if background and os.path.exists(background): | |
img = svgwrite.image.Image(href=background, size=(f"{card_width}px", f"{card_height}px")) | |
dwg = svgwrite.fromstring(card_svg) | |
dwg.add(img) | |
card_svg = dwg.tostring() | |
st.write(f'<svg viewBox="0 0 {card_width} {card_height}">{card_svg}</svg>', unsafe_allow_html=True) | |
# Create a download link for the card SVG | |
svg_content = '<?xml version="1.0" encoding="utf-8" ?>' + card_svg | |
st.download_button("Download Card as SVG", svg_content, "card.svg", "text/plain") | |
# Create button to level up card | |
if selected_level != "godlike": | |
if st.button("Level Up"): | |
current_level_index = LEVELS.index(selected_level) | |
new_level = LEVELS[current_level_index + 1] | |
selected_level = new_level | |
st.sidebar.warning(f"Card has been leveled up to {selected_level}") | |
else: | |
st.sidebar.warning("This is the highest level") | |