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app.py
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from typing import List, Tuple
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import streamlit as st
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from treys import Card, Deck
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from treys import Evaluator
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from models import Hand, SC
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# credits
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# Treys python package
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# https://github.com/ihendley/treys
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# StreamLit - statefull webapp
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# https://blog.streamlit.io/session-state-for-streamlit/
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def app():
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placeholder = st.empty()
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# INIT
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st.title('Poker play')
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if 'count' not in st.session_state:
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st.session_state.count = 0
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st.session_state.sc = SC(st)
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# END INIT
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# Streamlit runs from top to bottom on every iteraction so
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st.session_state.count += 1
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placeholder.write('INIT:')
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st.write('Count of screen refresh = ', st.session_state.count)
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# shuffle cards
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btn_shuffle_cards = st.button('shuffle cards')
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if btn_shuffle_cards:
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_sc: SC = st.session_state.sc
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_sc.deck = Deck()
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_sc.isTableSet = True
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placeholder.write('INIT:TableSet')
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btnTablePreflop = st.button('Table : preFlop')
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if btnTablePreflop:
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print('-btn preFlop')
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_sc: SC = st.session_state.sc
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# check pre condition
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# draw preFlop to players
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for index, player in enumerate(_sc.players_dict.values()):
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player.hand.card1 = _sc.deck.draw(1)
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for index, player in enumerate(_sc.players_dict.values()):
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player.hand.card2 = _sc.deck.draw(1)
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st.session_state.isPreFlop = True
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placeholder.write('INIT:TableSet:PreFlop')
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btn_flop = st.button('Table : flop')
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if btn_flop:
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print('-btn Flop')
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_sc: SC = st.session_state.sc
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_sc.board_flop = _sc.deck.draw(3)
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_sc.isFlop = True
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print('-btn Flop done')
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placeholder.write('INIT:TableSet:PreFlop:Flop')
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btn_turn = st.button('Table : turn')
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if btn_turn:
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_sc: SC = st.session_state.sc
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_sc.board_turn = _sc.deck.draw(1)
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_sc.isTurn = True
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placeholder.write('INIT:TableSet:PreFlop:Flop:Turn')
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btn_river = st.button('Table : river')
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if btn_river:
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_sc: SC = st.session_state.sc
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_sc.board_river = _sc.deck.draw(1)
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_sc.isRiver = True
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placeholder.write('INIT:TableSet:PreFlop:Flop:Turn:River')
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btn_show = st.button('Table : show')
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if btn_show:
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placeholder.write('INIT:TableSet:PreFlop:Flop:Turn:River===showing')
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layTable(st.session_state.sc)
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def eval_print(msg: str, player_num: int, player_hand: Hand, rankDesc: str, score: int):
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st.write(msg, 'Player ', player_num, ' hand is '
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, Card.print_pretty_cards([player_hand.card1, player_hand.card2])
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, 'desc:', rankDesc
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, 'score:', score
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)
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st.write(' ')
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def eval_player(board: List[Card], hand: Hand, evaluator: Evaluator) -> Tuple[int, str]:
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eval_score = evaluator.evaluate(board, [hand.card1, hand.card2]) # Important Treys looks at hand as array of int
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rank_class = evaluator.get_rank_class(eval_score)
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descClass = evaluator.class_to_string(rank_class) # description of the rank class
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return eval_score, descClass
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def layTable(sc: SC):
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_board = None
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if sc.isFlop:
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st.write('Flop = ', Card.print_pretty_cards(sc.board_flop))
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_board = sc.board_flop.copy()
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if sc.isTurn:
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st.write('Turn = ', Card.print_pretty_card(sc.board_turn))
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_board.append(sc.board_turn)
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if sc.isRiver:
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st.write('River = ', Card.print_pretty_card(sc.board_river))
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_board.append(sc.board_river)
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# eval now
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evaluator = Evaluator()
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for index, player in enumerate(sc.players_dict.values()):
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tuple2 = eval_player(_board, player.hand, evaluator)
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player.score_abs = tuple2[0]
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player.score_desc = tuple2[1]
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from collections import OrderedDict
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# order the players : key is auto generated 0,1,2,3..., value is x[1].score_abs ->translated to -- 1,2,3...
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orderd = OrderedDict(sorted(sc.players_dict.items(), key=lambda x: x[1].score_abs))
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# get the tuple example (3)
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winner = next(iter(orderd.items()))
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for index, (k, player) in enumerate(sc.players_dict.items()):
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if k == winner[0]:
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# eval_print(msg, player_num, player_hand, rankDesc):
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eval_print('winner', player.pos, player.hand, player.score_desc, player.score_abs)
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else:
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eval_print(' - ', player.pos, player.hand, player.score_desc, player.score_abs)
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# print summy on the console
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# evaluator.hand_summary(_board, all-hands)
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st.write('game ended')
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# run
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app()
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