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Runtime error
Runtime error
Update app.py
Browse files
app.py
CHANGED
@@ -80,7 +80,8 @@ def game_ui():
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winner = determine_winner(player_card, ai_card)
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if winner == 'player':
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st.write('You won this round!')
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game_state['player_cards'].extend([
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game_state['player_score'] += 2
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elif winner == 'ai':
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st.write('Dealer won this round!')
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@@ -93,6 +94,10 @@ def game_ui():
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game_state['rounds_played'] += 1
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st.sidebar.write('---')
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if st.sidebar.button('New Game'):
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# Reset game state
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@@ -105,51 +110,54 @@ def game_ui():
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game_state['player_cards'] = deck[:26]
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game_state['ai_cards'] = deck[26:]
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if st.sidebar.button('Save'):
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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if st.sidebar.button('Reload'):
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with open('game_state.txt', 'r') as f:
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game_state = eval(f.read())
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#
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'
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with open('game_state.txt', 'r') as f:
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game_state = eval(f.read())
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# Play the game
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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player_card = draw_card(game_state['player_cards'])
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ai_card = draw_card(game_state['ai_cards'])
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winner = determine_winner(player_card, ai_card)
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if winner == 'player':
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game_state['player_cards'].extend([player_card, ai_card])
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game_state['player_score'] += 2
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elif winner == 'ai':
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game_state['ai_cards'].extend([player_card, ai_card])
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game_state['ai_score'] += 2
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else:
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game_state['player_cards'].append(player_card)
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game_state['ai_cards'].append(ai_card)
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game_state['rounds_played'] += 1
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winner = determine_winner(player_card, ai_card)
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if winner == 'player':
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st.write('You won this round!')
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game_state['player_cards'].extend([
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player_card, ai_card])
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game_state['player_score'] += 2
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elif winner == 'ai':
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st.write('Dealer won this round!')
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game_state['rounds_played'] += 1
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# Save game state to file
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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st.sidebar.write('---')
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if st.sidebar.button('New Game'):
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# Reset game state
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game_state['player_cards'] = deck[:26]
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game_state['ai_cards'] = deck[26:]
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# Save game state to file
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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if st.sidebar.button('Save'):
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# Save game state to file
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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if st.sidebar.button('Reload'):
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# Reload game state from file
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with open('game_state.txt', 'r') as f:
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game_state = eval(f.read())
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# Show game history
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st.write('# Game History')
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if not st.checkbox('Show game history'):
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return
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with open('game_state.txt', 'r') as f:
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lines = f.readlines()
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headers = [header.strip() for header in lines[0].strip().split(',')]
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data = [[cell.strip() for cell in line.strip().split(',')] for line in lines[1:]]
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st.write(st.dataframe(data, columns=headers))
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# Load game state from file
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with open('game_state.txt', 'r') as f:
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game_state = eval(f.read())
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# Play the game
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while game_state['rounds_played'] < NUM_ROUNDS and len(game_state['player_cards']) + len(game_state['ai_cards']) == 52:
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game_ui()
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player_card = draw_card(game_state['player_cards'])
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ai_card = draw_card(game_state['ai_cards'])
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winner = determine_winner(player_card, ai_card)
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if winner == 'player':
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game_state['player_cards'].extend([player_card, ai_card])
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game_state['player_score'] += 2
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elif winner == 'ai':
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game_state['ai_cards'].extend([player_card, ai_card])
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game_state['ai_score'] += 2
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else:
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game_state['player_cards'].append(player_card)
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game_state['ai_cards'].append(ai_card)
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game_state['rounds_played'] += 1
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# Save game state to file
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with open('game_state.txt', 'w') as f:
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f.write(str(game_state))
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