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Create app.py

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app.py ADDED
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+ import streamlit as st
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+ st.markdown("""
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+ Action Mechanics: Acting, Action Drafting, Action Points, Action Queue, Action Retrieval, Action Timer, Action/Event. These mechanics involve taking actions to perform certain tasks within the game.
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+ Auction Mechanics: Advantage Token, Auction Compensation, Auction/Bidding, various types of Auctions (Dexterity, Dutch, English, Fixed Placement, Multiple Lot, Once Around, Sealed Bid, Turn Order Until Pass), Closed Economy Auction, Constrained Bidding, Predictive Bid, Selection Order Bid. These mechanics involve players bidding for items or resources, with various rules governing the bidding process.
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+ Area Control Mechanics: Area Majority/Influence, Area Movement, Area-Impulse, Grid Coverage, Grid Movement, Hexagon Grid, Neighbor Scope, Point-to-Point Movement, Static Capture, Zone of Control. These mechanics involve controlling or moving pieces on a game board in order to influence certain areas or achieve certain goals.
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+ Card Mechanics: Campaign/Battle Card Driven, Card Play Conflict Resolution, Command Cards, Deck Construction, Multi-Use Cards. These mechanics involve the use of cards to achieve various goals or perform certain tasks within the game.
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+ Cooperative and Semi-Cooperative Mechanics: Alliances, Cooperative Game, Semi-Cooperative Game, Traitor Game. These mechanics involve players working together to achieve a common goal, or sometimes working against each other to achieve individual goals.
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+ Dice Mechanics: Critical Hits and Failures, Cube Tower, Die Icon Resolution, Different Dice Movement, Dice Rolling, Re-rolling and Locking. These mechanics involve rolling dice to determine outcomes or perform certain tasks within the game.
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+ Movement Mechanics: Chaining, Impulse Movement, Movement Points, Movement Template, Moving Multiple Units, Three Dimensional Movement, Track Movement. These mechanics involve moving pieces around a game board to achieve various goals.
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+ Resource Mechanics: Automatic Resource Growth, Commodity Speculation, Increase Value of Unchosen Resources, Income, Investment, Loans, Random Production, Resource Queue, Resource to Move, Stock Holding, Victory Points as a Resource. These mechanics involve the acquisition, management, or use of resources within the game.
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+ Turn Order Mechanics: Passed Action Token, Turn Order: Auction, Turn Order: Claim Action, Turn Order: Pass Order, Turn Order: Progressive, Turn Order: Random, Turn Order: Role Order, Turn Order: Stat-Based, Turn Order: Time Track, Variable Phase Order. These mechanics involve determining the order in which players take turns within the game.
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+ Miscellaneous Mechanics: Bribery, Catch the Leader, Closed Drafting, Communication Limits, Connections, Crayon Rail System, Deck, Bag, and Pool Building, Deduction, Delayed Purchase, Elapsed Real Time Ending, Enclosure, End Game Bonuses, Events, Finale Ending, Flicking, Follow, Force Commitment, Hand Management, Hidden Movement, Hidden Roles, Highest-Lowest Scoring, Hot Potato, I Cut, You Choose, Induction, Interrupts, Kill Steal, King of the Hill, Ladder Climbing, Layering, Legacy Game, Line Drawing, Line of Sight, Lose a Turn, Mancala, Map Addition, Map Deformation, Map Reduction, Market, Matching, Melding and Splaying, Memory, Minimap Resolution, Modular Board, Move Through Deck, Multiple Maps, Narrative Choice/Paragraph, Negotiation, Once-Per-Game Abilities, Open Drafting, Order Counters, Ordering, Ownership, Paper-and-Pencil, Pattern Building, Pattern Movement, Pattern Recognition, Physical Removal, Pick-up and Deliver, Pieces as Map, Player Elimination, Player Judge, Prisoner's Dilemma, Programmed Movement, Push Your Luck, Questions and Answers, Race, Ratio/Combat Results Table, Real-Time, Relative Movement, Role Playing, Roles with Asymmetric Information, Roll/Spin and Move, Rondel, Scenario/Mission/Campaign Game, Score-and-Reset Game, Secret Unit Deployment, Set Collection, Simulation, Simultaneous Action Selection, Singing, Single Loser Game, Slide/Push, Solo/Solitaire Game, Speed Matching, Square Grid, Stacking and Balancing, Stat Check Resolution, Storytelling, Sudden Death Ending, Tags, Take That, Targeted Clues, Team-Based Game, Tech Trees/Tech Tracks, Tile Placement, Trading, Trick-taking, Tug of War, Variable Player Powers, Variable Set-up, and Voting. These mechanics involve a wide variety of game mechanics, including social interaction, memory, physical dexterity, and more.
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+ Overall, these mechanics can be combined in various ways to create unique and interesting tabletop games. By understanding these different mechanics, game designers can create more complex and engaging games, while players can better appreciate the strategies and challenges that each game presents.
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+ """)