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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout

# ๐ŸŒ Game World Data (unchanged)
SITUATIONS = [ ... ]  # Your existing SITUATIONS data
ACTIONS = [ ... ]  # Your existing ACTIONS data

# ๐ŸŽฒ Game Mechanics (unchanged)
def generate_situation():
    return random.choice(SITUATIONS)

def generate_actions():
    return random.sample(ACTIONS, 3)

def evaluate_action(action, gear_strength, rider_skill, history):
    base_success_chance = (gear_strength + rider_skill) / 2
    if action['id'] in history:
        success_chance = base_success_chance + (history[action['id']] * 2)
    else:
        success_chance = base_success_chance
    outcome = random.randint(1, 100) <= success_chance
    return outcome, success_chance

def generate_encounter_conclusion(situation, action, outcome):
    # Scenario-based conclusions
    if outcome:
        conclusions = [
            f"Your {action['name']} was successful! You've overcome the challenges of {situation['name']}. ๐ŸŽ‰",
            f"Through clever use of {action['name']}, you've triumphed in the {situation['name']}! ๐Ÿ†",
            f"Your mastery of {action['name']} led to victory in the {situation['name']}! ๐Ÿ’ช"
        ]
    else:
        conclusions = [
            f"Despite your efforts with {action['name']}, you couldn't overcome the {situation['name']}. ๐Ÿ˜”",
            f"Your attempt at {action['name']} wasn't enough in the {situation['name']}. ๐Ÿ˜ข",
            f"The challenges of {situation['name']} proved too great this time. ๐Ÿ’€"
        ]
    return random.choice(conclusions)

def update_character_stats(game_state, outcome):
    # Improve stats only on success
    if outcome:
        game_state['gear_strength'] = min(10, game_state['gear_strength'] + random.uniform(0.1, 0.5))
        game_state['rider_skill'] = min(10, game_state['rider_skill'] + random.uniform(0.1, 0.5))
    return game_state

# ๐ŸŒณ Journey Visualization with Heterogeneous Graph Structure (unchanged)
def create_heterogeneous_graph(history_df):
    # Your existing node and edge creation logic
    ...

# ๐Ÿ“ Markdown Preview (unchanged)
def create_markdown_preview(history_df):
    markdown = "## ๐ŸŒณ Journey Preview\n\n"
    for index, row in history_df.iterrows():
        indent = "  " * (index * 3)
        markdown += f"{indent}๐ŸŒŸ **{row['situation_name']}** ({row['situation_type']})\n"
        markdown += f"{indent}  โ†ช {row['action_emoji']} {row['action_name']} ({row['action_type']}): "
        markdown += "โœ… Success\n" if row['outcome'] else "โŒ Failure\n"
        markdown += f"{indent}    ๐Ÿ“œ {row['conclusion']}\n"
        markdown += f"{indent}    ๐Ÿ’ช Gear: {row['gear_strength']:.2f} | ๐Ÿ‹๏ธ Skill: {row['rider_skill']:.2f}\n\n"
    return markdown

# ๐Ÿ”„ Game State Management (unchanged)
def update_game_state(game_state, situation, action, outcome, timestamp):
    # Update based on encounter outcome
    conclusion = generate_encounter_conclusion(situation, action, outcome)
    game_state = update_character_stats(game_state, outcome)
    
    new_record = pd.DataFrame({
        'user_id': [game_state['user_id']],
        'timestamp': [timestamp],
        'situation_id': [situation['id']],
        'situation_name': [situation['name']],
        'situation_emoji': [situation['emoji']],
        'situation_type': [situation['type']],
        'action_id': [action['id']],
        'action_name': [action['name']],
        'action_emoji': [action['emoji']],
        'action_type': [action['type']],
        'outcome': [outcome],
        'conclusion': [conclusion],
        'gear_strength': [game_state['gear_strength']],
        'rider_skill': [game_state['rider_skill']],
        'score': [game_state['score']]
    })
    game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)
    
    if action['id'] in game_state['history']:
        game_state['history'][action['id']] += 1 if outcome else -1
    else:
        game_state['history'][action['id']] = 1 if outcome else -1
    
    return game_state

# ๐ŸŽฎ Main Game Application (main logic with improvements)
def main():
    st.title("๐Ÿฑ Cat Rider ๐Ÿ‡")
    st.markdown("""
    ## Welcome to Cat Rider!
    In this immersive adventure, you will explore the thrilling world of feline riders. This game sets the stage for dramatic situations and guided storytelling with engaging interactive elements.
    """)

    # ๐Ÿ“œ Game Rules (unchanged)
    st.markdown("""
    ### ๐Ÿ“œ Game Rules
    | ๐Ÿ›ค๏ธ Step | ๐Ÿ“ Description |
    |---------|----------------|
    | 1๏ธโƒฃ | Choose your Cat Rider |
    | 2๏ธโƒฃ | Select the Riding Gear |
    | 3๏ธโƒฃ | Set off on an Adventure |
    | 4๏ธโƒฃ | Encounter Challenges and Make Decisions |
    | 5๏ธโƒฃ | Complete the Quest and Grow Stronger |
    """)

    # ๐Ÿ Initialize game state (unchanged)
    if 'game_state' not in st.session_state:
        st.session_state.game_state = {
            'user_id': str(uuid.uuid4()),
            'score': 0,
            'history': {},
            'gear_strength': 5,
            'rider_skill': 5,
            'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score'])
        }
    
    # ๐Ÿ“Š Game Stats (unchanged)
    st.sidebar.markdown("## ๐Ÿ“Š Game Stats")
    st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}")
    st.sidebar.markdown(f"**Gear Strength:** {st.session_state.game_state['gear_strength']:.2f}")
    st.sidebar.markdown(f"**Rider Skill:** {st.session_state.game_state['rider_skill']:.2f}")
    
    # ๐ŸŽญ Game Loop
    situation = generate_situation()
    actions = generate_actions()
    
    st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
    st.markdown(situation['description'])
    st.markdown("### ๐ŸŽญ Choose your action:")
    
    cols = st.columns(3)
    for i, action in enumerate(actions):
        if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})"):
            outcome, success_chance = evaluate_action(action, st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill'], st.session_state.game_state['history'])
            timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
            
            st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
            st.markdown(action['description'])
            st.markdown(f"**Outcome:** {'โœ… Success!' if outcome else 'โŒ Failure.'}")
            st.markdown(f"**Success Chance:** {success_chance:.2f}%")
            
            if outcome:
                st.session_state.game_state['score'] += 1
            
            # ๐Ÿ”„ Update game state
            st.session_state.game_state = update_game_state(
                st.session_state.game_state,
                situation,
                action,
                outcome,
                timestamp
            )
            
            # Display conclusion
            conclusion = st.session_state.game_state['history_df'].iloc[-1]['conclusion']
            st.markdown(f"**Encounter Conclusion:** {conclusion}")
            
            # Display updated stats
            st.markdown(f"**Updated Stats:**")
            st.markdown(f"๐Ÿ’ช Gear Strength: {st.session_state.game_state['gear_strength']:.2f}")
            st.markdown(f"๐Ÿ‹๏ธ Rider Skill: {st.session_state.game_state['rider_skill']:.2f}")
    
    # ๐Ÿ“ Display Markdown Preview (unchanged)
    if not st.session_state.game_state['history_df'].empty:
        st.markdown(create_markdown_preview(st.session_state.game_state['history_df']))
    
    # ๐ŸŒณ Display Heterogeneous Journey Graph (unchanged)
    if not st.session_state.game_state['history_df'].empty:
        st.markdown("## ๐ŸŒณ Your Journey (Heterogeneous Graph)")
        nodes, edges = create_heterogeneous_graph(st.session_state.game_state['history_df'])
        try:
            streamlit_flow('cat_rider_flow', 
                           nodes, 
                           edges, 
                           layout=TreeLayout(direction='down'),
                           fit_view=True, 
                           height=600)
        except Exception as e:
            st.error(f"An error occurred while rendering the journey graph: {str(e)}")
            st.markdown("Please try refreshing the page if the graph doesn't appear.")
    
    # ๐Ÿ“Š Character Stats Visualization (unchanged)
    data = {"Stat": ["Gear Strength ๐Ÿ›ก๏ธ", "Rider Skill ๐Ÿ‡"],
            "Value": [st.session_state.game_state['gear_strength'], st.session_state.game_state['rider_skill']]}
    df = pd.DataFrame(data)
    fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats ๐Ÿ“Š")
    st.plotly_chart(fig)

if __name__ == "__main__":
    main()