CatRider / CatRider6.app.py
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Update CatRider6.app.py
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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import uuid
import os
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout, RadialLayout
# Set page configuration to wide mode
Site_Name = '🦁CatRider🐈'
title = "🦁CatRider🐈by👤Aaron Wacker"
helpURL = 'https://huggingface.co/awacke1'
bugURL = 'https://huggingface.co/spaces/awacke1'
icons = '🦁'
useConfig = True
if useConfig:
st.set_page_config(
page_title=title,
page_icon=icons,
layout="wide",
initial_sidebar_state="auto",
menu_items={
'Get Help': helpURL,
'Report a bug': bugURL,
'About': title
}
)
# 🐱 Cat Rider and Gear Data
CAT_RIDERS = [
{"name": "Whiskers", "type": "Speed", "emoji": "🐾", "strength": 3, "skill": 7},
{"name": "Fluffy", "type": "Bravery", "emoji": "🦁", "strength": 5, "skill": 5},
{"name": "Midnight", "type": "Stealth", "emoji": "🌑", "strength": 4, "skill": 6},
{"name": "Bella", "type": "Charm", "emoji": "😺", "strength": 2, "skill": 8},
{"name": "Shadow", "type": "Mystery", "emoji": "👤", "strength": 4, "skill": 6},
{"name": "Simba", "type": "Royalty", "emoji": "🦁", "strength": 5, "skill": 7},
{"name": "Luna", "type": "Magic", "emoji": "🌙", "strength": 3, "skill": 8},
{"name": "Leo", "type": "Courage", "emoji": "🐯", "strength": 6, "skill": 5},
{"name": "Milo", "type": "Playful", "emoji": "😼", "strength": 4, "skill": 7},
{"name": "Nala", "type": "Grace", "emoji": "🐈", "strength": 5, "skill": 6}
]
RIDING_GEAR = [
{"name": "Feathered Boots", "type": "Agility", "strength": 2},
{"name": "Golden Armor", "type": "Defense", "strength": 4},
{"name": "Magic Whisker Wand", "type": "Magic", "strength": 3},
{"name": "Sleek Shadow Cape", "type": "Stealth", "strength": 1}
]
# 🌍 Game World Data (Expanded to 10 Situations)
SITUATIONS = [
{"id": "feline_escape", "name": "The Great Feline Escape", "description": "Your cat rider is trapped in an old mansion, which is about to be demolished. Using agility, wit, and bravery, orchestrate the perfect escape before the walls crumble! 🏚️", "emoji": "🚪", "type": "escape", "preferred_action": "agility"},
{"id": "lost_temple", "name": "The Treasure of the Lost Temple", "description": "On a quest to retrieve an ancient artifact, your cat rider must navigate through a labyrinth filled with traps and guardian spirits. Don't let the spooky ghosts get you! 👻", "emoji": "🏛️", "type": "exploration", "preferred_action": "resourcefulness"},
{"id": "royal_tournament", "name": "The Royal Tournament", "description": "Compete in a grand tournament where the finest cat riders showcase their skills and bravery to earn the title of the Royal Rider. Prepare for a showdown with noble feline adversaries! 🐱", "emoji": "👑", "type": "competition", "preferred_action": "bravery"},
{"id": "sky_race", "name": "The Sky Race", "description": "Compete in the annual Sky Race, where your cat rider flies across the skies on a magical broomstick! Watch out for lightning storms and mischievous crows! 🌩️", "emoji": "☁️", "type": "competition", "preferred_action": "agility"},
{"id": "cheese_heist", "name": "The Great Cheese Heist", "description": "Your cat rider must sneak into the royal pantry to steal the legendary Cheese of Destiny. Beware – the palace mice are guarding it! 🧀", "emoji": "🧀", "type": "heist", "preferred_action": "stealth"},
{"id": "pirate_cove", "name": "The Pirate Cove", "description": "Sail the high seas with your trusty crew of cats and uncover the secrets of Pirate Cove. Beware of the treacherous Sea Dogs! 🏴‍☠️", "emoji": "🏴‍☠️", "type": "exploration", "preferred_action": "bravery"},
{"id": "feline_moon_mission", "name": "The Feline Moon Mission", "description": "Blast off into space! Your mission is to plant the flag of Catopia on the moon. Pilot your rocket through an asteroid field! 🚀", "emoji": "🌕", "type": "exploration", "preferred_action": "resourcefulness"},
{"id": "purr_summit", "name": "The Purr Summit", "description": "Join a secret gathering of the most intellectual cats in the world. Engage in a battle of wits and wisdom to become the Grand Purr! 🧠", "emoji": "📜", "type": "debate", "preferred_action": "insight"},
{"id": "feline_invasion", "name": "The Feline Invasion", "description": "Aliens have invaded Earth and only your cat rider can save the planet! Use cunning strategies to repel the invaders! 👽", "emoji": "👽", "type": "battle", "preferred_action": "strategy"},
{"id": "eternal_catnap", "name": "The Eternal Catnap", "description": "You've entered a sacred temple where cats nap for centuries. Can you navigate the dream world and escape before you too are lulled into eternal slumber? 🛏️", "emoji": "💤", "type": "exploration", "preferred_action": "stealth"}
]
# 🧠 Expanded Actions (10 Actions)
ACTIONS = [
{"id": "stealth", "name": "Use Stealth", "description": "Sneak past obstacles or enemies without being detected. You're like a ninja in the shadows! 🐾", "emoji": "🤫", "type": "skill"},
{"id": "agility", "name": "Showcase Agility", "description": "Perform impressive acrobatic maneuvers to overcome challenges. Cats always land on their feet, right? 🏃", "emoji": "🏃", "type": "physical"},
{"id": "charm", "name": "Charm Others", "description": "Use your cat's natural charisma to win over allies or distract foes. Who could resist those cute eyes? 😻", "emoji": "😻", "type": "social"},
{"id": "resourcefulness", "name": "Be Resourceful", "description": "Utilize the environment or items in creative ways to solve problems. Think on your paws! 🧠", "emoji": "🧠", "type": "mental"},
{"id": "bravery", "name": "Show Bravery", "description": "Face dangers head-on with your feline courage. Not all heroes wear capes – some wear fur! 🦁", "emoji": "🦁", "type": "physical"},
{"id": "strategy", "name": "Develop a Strategy", "description": "Use tactical thinking to outsmart opponents and gain the upper hand in battle. Brains over brawn! 🧠", "emoji": "🧠", "type": "mental"},
{"id": "speed", "name": "Sprint Away", "description": "Run faster than you've ever run before to escape danger. Like a cat fleeing a vacuum cleaner! 🏃‍♀️", "emoji": "🏃‍♀️", "type": "physical"},
{"id": "insight", "name": "Use Insight", "description": "Tap into ancient feline wisdom to solve puzzles and mysteries. A cat always knows! 🔮", "emoji": "🔮", "type": "mental"},
{"id": "distraction", "name": "Create a Distraction", "description": "Use cunning tricks and diversions to draw attention away from your real goal. Look over there! 🪄", "emoji": "🪄", "type": "mental"},
{"id": "negotiation", "name": "Negotiate", "description": "Use diplomacy and clever negotiation to get out of a tight spot. Every cat has their price! 💼", "emoji": "💼", "type": "social"}
]
# Expanded conclusions for outcomes - 10 items each for success and failure
SUCCESS_CONCLUSIONS = [
"Your swift paws led you to victory! 🎉",
"You pounced at the perfect moment! 🏆",
"The stars aligned for your cat rider! 🌟",
"You navigated the challenge like a true feline champion! 🐱",
"Victory is sweet, just like a bowl of fresh milk! 🥛",
"Your opponents are left in awe of your skills! 😺",
"You’ve earned the title of Cat Commander! 🏅",
"All the other cats are jealous of your agility! 🏃‍♂️",
"Your strategy was flawless, and the victory is yours! 🎖️",
"Your cat rider is now a legend in the feline world! 👑"
]
FAILURE_CONCLUSIONS = [
"You tried your best, but it just wasn’t enough. 😿",
"Maybe next time, kitty. Keep your tail up! 🐾",
"That didn’t go as planned. Time for a catnap to recover! 💤",
"Even the best cats have their off days. 😔",
"The challenge was too great this time. Better luck next time! 🍀",
"You might need more than nine lives to get through this. 🐈",
"The enemy was too clever for your plan. 🧠",
"You tripped over your own paws! 🐾",
"The cat gods were not in your favor today. 🙀",
"It’s okay, every cat has a learning curve. 📚"
]
# Function to save history to a markdown file
def save_history_to_file(history_df, user_id):
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"history_{user_id}_{timestamp}.md"
markdown = create_markdown_preview(history_df)
with open(filename, 'w', encoding='utf-8') as f:
f.write(markdown)
return filename
# Function to load saved histories
def load_saved_histories():
history_files = [f for f in os.listdir('.') if f.startswith('history_') and f.endswith('.md')]
return history_files
# 🧠 Game Mechanics
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, min(3, len(ACTIONS)))
def evaluate_action(situation, action, gear_strength, rider_skill, history):
# Adjusted base success chance to around 50%
base_success_chance = 50
# Adjust success chance based on gear strength and rider skill
stat_modifier = (gear_strength + rider_skill - 10) * 2 # Assuming average stats sum to 10
success_chance = base_success_chance + stat_modifier
# Boost success chance for preferred action
if action['id'] == situation['preferred_action']:
success_chance += 10
# Adjust based on action history
if action['id'] in history:
success_chance += history[action['id']] * 2
# Clamp success chance between 5% and 95%
success_chance = max(5, min(95, success_chance))
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def generate_encounter_conclusion(situation, action, outcome):
if outcome:
return random.choice(SUCCESS_CONCLUSIONS)
else:
return random.choice(FAILURE_CONCLUSIONS)
# 🔄 Update character stats based on outcome
def update_character_stats(game_state, outcome):
if outcome:
# Increase stats on success
game_state['rider_skill'] += 0.5
game_state['gear_strength'] += 0.2
else:
# Decrease stats on failure, but not below 1
game_state['rider_skill'] = max(1, game_state['rider_skill'] - 0.3)
game_state['gear_strength'] = max(1, game_state['gear_strength'] - 0.1)
return game_state
# 🌳 Journey Visualization
def create_knowledge_graph(history_df):
nodes = []
edges = []
node_ids = {}
for index, row in history_df.iterrows():
situation_node_id = f"situation_{row['situation_id']}"
action_node_id = f"action_{index}"
# Situation node
if situation_node_id not in node_ids:
situation_node = StreamlitFlowNode(
situation_node_id,
pos=(0, 0),
data={'content': f"{row['situation_emoji']} {row['situation_name']}"},
type='default',
shape='ellipse'
)
nodes.append(situation_node)
node_ids[situation_node_id] = situation_node_id
# Attempt node (action and outcome)
outcome_content = '✅ Success' if row['outcome'] else '❌ Failure'
stars = '⭐' * int(row['score'])
attempt_node = StreamlitFlowNode(
action_node_id,
pos=(0, 0),
data={'content': f"{row['action_emoji']} {row['action_name']} ({outcome_content})\n{row['conclusion']}\n{stars}"},
type='default',
shape='rectangle'
)
nodes.append(attempt_node)
# Edge from situation to attempt
edges.append(StreamlitFlowEdge(
id=f"edge_{situation_node_id}_{action_node_id}",
source=situation_node_id,
target=action_node_id,
animated=True
))
return nodes, edges
# 📝 Markdown Preview with Subpoints for Each Action
def create_markdown_preview(history_df):
markdown = "## 🌳 Journey Preview\n\n"
grouped = history_df.groupby(['situation_name'], sort=False)
for situation_name, group in grouped:
markdown += f"### {group.iloc[0]['situation_emoji']} **{situation_name}**\n"
for _, row in group.iterrows():
outcome_str = '✅ Success' if row['outcome'] else '❌ Failure'
stars = '⭐' * int(row['score'])
markdown += f"- Attempt {row['attempt']}: {row['action_emoji']} **{row['action_name']}**: {outcome_str} {stars}\n"
markdown += f" - {row['conclusion']}\n"
markdown += "\n"
return markdown
# 🔄 Update game state with the result of the action
def update_game_state(game_state, situation, action, outcome, timestamp):
# Generate the encounter conclusion (success or failure)
conclusion = generate_encounter_conclusion(situation, action, outcome)
# Update stats based on the outcome
game_state = update_character_stats(game_state, outcome)
# Update attempt count
attempt = game_state['current_attempt']
# Create a new record for the history
new_record = pd.DataFrame({
'user_id': [game_state['user_id']],
'timestamp': [timestamp],
'situation_id': [situation['id']],
'situation_name': [situation['name']],
'situation_emoji': [situation['emoji']],
'situation_type': [situation['type']],
'attempt': [attempt],
'action_id': [action['id']],
'action_name': [action['name']],
'action_emoji': [action['emoji']],
'action_type': [action['type']],
'outcome': [outcome],
'conclusion': [conclusion],
'gear_strength': [game_state['gear_strength']],
'rider_skill': [game_state['rider_skill']],
'score': [game_state['score']]
})
# Add the new record to the game history DataFrame
game_state['history_df'] = pd.concat([game_state['history_df'], new_record], ignore_index=True)
# Update the history of actions (tracking how many times each action was used)
if action['id'] in game_state['history']:
game_state['history'][action['id']] += 1 if outcome else -1
else:
game_state['history'][action['id']] = 1 if outcome else -1
return game_state
# 🏅 Display Scoreboard with Star Emojis and Buckyball Outline
def display_scoreboard(game_state):
# Calculate number of star emojis based on score
score = game_state['score']
stars = '⭐' * int(score)
# Create buckyball style outline (simplified)
outline = ''
if score > 0:
outline = '''
⬡ ⬡ ⬡ ⬡ ⬡
⬡ ⬡ ⬡ ⬡
⬡ ⬡ ⬡ ⬡ ⬡
⬡ ⬡ ⬡ ⬡
⬡ ⬡ ⬡ ⬡ ⬡
'''
else:
outline = 'No successes yet.'
st.markdown("## 🏅 Scoreboard")
st.markdown(f"**Score:** {stars} ({score})")
st.markdown(outline)
# 🎮 Main Game Application
def main():
st.title("🐱 Cat Rider 🏇")
# 📜 Game Rules
st.markdown("""
### 📜 Game Rules
| Step | Description |
|------|-------------|
| 1️⃣ | Choose your Cat Rider |
| 2️⃣ | Select your Riding Gear |
| 3️⃣ | Set off on an Adventure |
| 4️⃣ | Encounter Challenges and Make Decisions |
| 5️⃣ | Complete the Quest and Grow Stronger |
""")
# 🏁 Initialize game state
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'user_id': str(uuid.uuid4()),
'score': 0,
'history': {},
'gear_strength': 0,
'rider_skill': 0,
'cat_rider': None,
'riding_gear': None,
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'situation_type', 'attempt', 'action_id', 'action_name', 'action_emoji', 'action_type', 'outcome', 'conclusion', 'gear_strength', 'rider_skill', 'score']),
'current_situation': None,
'current_attempt': 1,
'actions': [],
'succeeded': False
}
# Sidebar functionality
st.sidebar.header("📂 Saved Histories")
history_files = load_saved_histories()
if history_files:
selected_history = st.sidebar.selectbox("Select a history to load:", history_files)
if st.sidebar.button("Load Selected History"):
with open(selected_history, 'r', encoding='utf-8') as f:
st.session_state.game_state['loaded_history'] = f.read()
st.sidebar.success(f"Loaded {selected_history}")
# 🐱 Cat Rider Selection
if st.session_state.game_state['cat_rider'] is None:
st.markdown("## Choose Your Cat Rider:")
cols = st.columns(len(CAT_RIDERS))
for i, rider in enumerate(CAT_RIDERS):
if cols[i].button(f"{rider['emoji']} {rider['name']} ({rider['type']})", key=f"rider_{i}"):
st.session_state.game_state['cat_rider'] = rider
st.session_state.game_state['rider_skill'] = rider['skill']
st.session_state.game_state['user_id'] = rider['name'] # Use rider name as user ID
# 🏇 Riding Gear Selection
if st.session_state.game_state['riding_gear'] is None and st.session_state.game_state['cat_rider'] is not None:
st.markdown("## Select Your Riding Gear:")
cols = st.columns(len(RIDING_GEAR))
for i, gear in enumerate(RIDING_GEAR):
if cols[i].button(f"{gear['name']} ({gear['type']})", key=f"gear_{i}"):
st.session_state.game_state['riding_gear'] = gear
st.session_state.game_state['gear_strength'] = gear['strength']
# 🎭 Game Loop
game_state = st.session_state.game_state
if game_state['cat_rider'] is not None and game_state['riding_gear'] is not None:
# Check if current_situation is None or if the player succeeded in the previous situation
if game_state['current_situation'] is None or game_state['succeeded']:
# Generate a new situation
game_state['current_situation'] = generate_situation()
game_state['current_attempt'] = 1
game_state['succeeded'] = False
# Clear actions for new situation
game_state['actions'] = []
situation = game_state['current_situation']
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']} ({situation['type']})")
st.markdown(situation['description'])
st.markdown("### 🎭 Choose your action:")
# Generate actions if not already generated
if not game_state['actions']:
game_state['actions'] = generate_actions()
cols = st.columns(3)
action_chosen = False
for i, action in enumerate(game_state['actions']):
if cols[i].button(f"{action['emoji']} {action['name']} ({action['type']})", key=f"action_{i}_{game_state['current_attempt']}"):
outcome, success_chance = evaluate_action(situation, action, game_state['gear_strength'], game_state['rider_skill'], game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}** ({action['type']})")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'✅ Success!' if outcome else '❌ Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
game_state['score'] += 1
game_state['succeeded'] = True
# Clear actions for next situation
game_state['actions'] = []
else:
game_state['current_attempt'] += 1
# Generate new actions for retry
game_state['actions'] = generate_actions()
# 🔄 Update game state
game_state = update_game_state(
game_state,
situation,
action,
outcome,
timestamp
)
# Display conclusion
conclusion = game_state['history_df'].iloc[-1]['conclusion']
st.markdown(f"**Encounter Conclusion:** {conclusion}")
# Display updated stats
st.markdown(f"**Updated Stats:**")
st.markdown(f"💪 Gear Strength: {game_state['gear_strength']:.2f}")
st.markdown(f"🏋️ Rider Skill: {game_state['rider_skill']:.2f}")
# 🏅 Display Scoreboard
display_scoreboard(game_state)
action_chosen = True
break # Exit the loop after action is taken
# If no action was chosen, show a message
if not action_chosen:
st.markdown("Please choose an action to proceed.")
# Integration point for both functions
if not game_state['history_df'].empty:
# 📝 Display Markdown Preview
st.markdown(create_markdown_preview(game_state['history_df']))
# 🌳 Display Knowledge Journey Graph
st.markdown("## 🌳 Your Journey (Knowledge Graph)")
nodes, edges = create_knowledge_graph(game_state['history_df'])
try:
streamlit_flow('cat_rider_flow',
nodes,
edges,
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
except Exception as e:
st.error(f"An error occurred while rendering the journey graph: {str(e)}")
st.markdown("Please try refreshing the page if the graph doesn't appear.")
# 📊 Character Stats Visualization
data = {"Stat": ["Gear Strength 🛡️", "Rider Skill 🏇"],
"Value": [game_state['gear_strength'], game_state['rider_skill']]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Cat Rider Stats 📊")
st.plotly_chart(fig)
# Save history to file
if st.button("💾 Save Game History"):
filename = save_history_to_file(game_state['history_df'], game_state['user_id'])
st.success(f"History saved to {filename}")
# Update history files list
history_files = load_saved_histories()
# Provide download buttons for saved histories
st.sidebar.markdown("### 📥 Download Histories")
for history_file in history_files:
with open(history_file, 'r', encoding='utf-8') as f:
st.sidebar.download_button(
label=f"Download {history_file}",
data=f.read(),
file_name=history_file,
mime='text/markdown'
)
if __name__ == "__main__":
main()