File size: 5,815 Bytes
1a61bb6
058365b
1a61bb6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
058365b
 
 
 
 
1a61bb6
 
 
 
 
 
058365b
 
 
 
 
 
 
1a61bb6
 
058365b
 
1a61bb6
 
 
 
 
058365b
1a61bb6
 
 
 
 
 
058365b
1a61bb6
 
058365b
1a61bb6
 
 
 
 
 
 
 
 
 
 
 
 
 
058365b
1a61bb6
 
058365b
1a61bb6
 
 
 
058365b
 
 
 
 
1a61bb6
 
 
 
 
 
 
 
 
 
 
 
 
058365b
1a61bb6
 
 
 
 
 
058365b
1a61bb6
058365b
1a61bb6
 
058365b
 
1a61bb6
058365b
 
1a61bb6
058365b
 
1a61bb6
058365b
 
1a61bb6
 
 
 
 
 
 
058365b
 
 
 
 
 
 
 
 
 
 
1a61bb6
058365b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1a61bb6
 
058365b
1a61bb6
 
 
 
 
 
 
 
 
 
 
 
058365b
1a61bb6
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
import streamlit as st
import streamlit.components.v1 as components

# Initialize session state if not already done
if 'board' not in st.session_state:
    st.session_state.board = [
        ['β™œ', 'β™ž', '♝', 'β™›', 'β™š', '♝', 'β™ž', 'β™œ'],
        ['β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ'],
        [None] * 8,
        [None] * 8,
        [None] * 8,
        [None] * 8,
        ['β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™'],
        ['β™–', 'β™˜', 'β™—', 'β™•', 'β™”', 'β™—', 'β™˜', 'β™–']
    ]
if 'current_player' not in st.session_state:
    st.session_state.current_player = 'white'
if 'selected_piece' not in st.session_state:
    st.session_state.selected_piece = None
if 'move_made' not in st.session_state:
    st.session_state.move_made = False

# Use the full width of the page
st.set_page_config(layout="wide")

# Create the HTML/JavaScript for the chess board
chess_board_html = f"""
<html>
<head>
    <style>
        .container {{
            width: 100%;
            padding: 20px;
            display: flex;
            flex-direction: column;
            align-items: center;
        }}
        .chess-board {{
            width: 100%;
            max-width: 1400px;
            aspect-ratio: 1;
            display: grid;
            grid-template-columns: repeat(8, 1fr);
            gap: 2px;
            padding: 10px;
            background: #2f2f2f;
            margin: 0 auto;
        }}
        .square {{
            aspect-ratio: 1;
            display: flex;
            align-items: center;
            justify-content: center;
            font-size: 4em;
            cursor: pointer;
            transition: background-color 0.2s;
            user-select: none;
        }}
        .square:hover {{
            opacity: 0.8;
        }}
        .white {{
            background: #e8e8e8;
        }}
        .black {{
            background: #b0b0b0;
        }}
        .selected {{
            background: #ffd700 !important;
        }}
        .game-info {{
            font-size: 2em;
            margin: 20px;
            text-align: center;
            color: #333;
        }}
    </style>
</head>
<body>
    <div class="container">
        <div class="game-info">
            Current Player: {'White' if st.session_state.current_player == 'white' else 'Black'}
        </div>
        <div class="chess-board" id="board">
"""

# Generate the squares with pieces
for row in range(8):
    for col in range(8):
        piece = st.session_state.board[row][col] or ''
        is_selected = (st.session_state.selected_piece and 
                      st.session_state.selected_piece['row'] == row and 
                      st.session_state.selected_piece['col'] == col)
        square_color = 'white' if (row + col) % 2 == 0 else 'black'
        selected_class = ' selected' if is_selected else ''
        chess_board_html += f"""
        <div class="square {square_color}{selected_class}"
             onclick="handleSquareClick({row}, {col})"
             data-row="{row}"
             data-col="{col}">
            {piece}
        </div>
        """

# Add JavaScript for handling moves with improved interaction
chess_board_html += """
        </div>
    </div>
    <script>
        function handleSquareClick(row, col) {
            // Send the click data to Streamlit
            const data = {
                'row': row,
                'col': col
            };
            
            const encodedData = encodeURIComponent(JSON.stringify(data));
            window.parent.postMessage({
                type: 'streamlit:setComponentValue',
                data: encodedData
            }, '*');
        }
    </script>
</body>
</html>
"""

# Create a custom component that returns the clicked square
def chess_board_component():
    component_value = components.html(
        chess_board_html,
        height=1200,
        key="chess_board"
    )
    return component_value

# Handle the component interaction
clicked_square = chess_board_component()

if clicked_square:
    try:
        # Parse the clicked square data
        data = json.loads(clicked_square)
        row, col = data['row'], data['col']
        
        # Handle the move logic
        if st.session_state.selected_piece is None:
            # Select a piece
            if st.session_state.board[row][col] is not None:
                st.session_state.selected_piece = {'row': row, 'col': col}
                st.session_state.move_made = True
        else:
            # Move the selected piece
            from_row = st.session_state.selected_piece['row']
            from_col = st.session_state.selected_piece['col']
            
            # Make the move
            st.session_state.board[row][col] = st.session_state.board[from_row][from_col]
            st.session_state.board[from_row][from_col] = None
            st.session_state.selected_piece = None
            st.session_state.current_player = 'black' if st.session_state.current_player == 'white' else 'white'
            st.session_state.move_made = True
        
        if st.session_state.move_made:
            st.rerun()
            
    except Exception as e:
        st.error(f"Error processing move: {str(e)}")

# Add a reset button
if st.button('Reset Game', key='reset'):
    st.session_state.board = [
        ['β™œ', 'β™ž', '♝', 'β™›', 'β™š', '♝', 'β™ž', 'β™œ'],
        ['β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ'],
        [None] * 8,
        [None] * 8,
        [None] * 8,
        [None] * 8,
        ['β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™'],
        ['β™–', 'β™˜', 'β™—', 'β™•', 'β™”', 'β™—', 'β™˜', 'β™–']
    ]
    st.session_state.current_player = 'white'
    st.session_state.selected_piece = None
    st.session_state.move_made = False
    st.rerun()