Chess / app.py
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Update app.py
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import streamlit as st
# Set page config to wide mode
st.set_page_config(layout="wide")
# Initialize session state if not already done
if 'board' not in st.session_state:
st.session_state.board = [
['β™œ', 'β™ž', '♝', 'β™›', 'β™š', '♝', 'β™ž', 'β™œ'],
['β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ'],
[None] * 8,
[None] * 8,
[None] * 8,
[None] * 8,
['β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™'],
['β™–', 'β™˜', 'β™—', 'β™•', 'β™”', 'β™—', 'β™˜', 'β™–']
]
if 'current_player' not in st.session_state:
st.session_state.current_player = 'white'
if 'selected_piece' not in st.session_state:
st.session_state.selected_piece = None
def handle_square_click(row, col):
if st.session_state.selected_piece is None:
# Select a piece
if st.session_state.board[row][col] is not None:
st.session_state.selected_piece = {'row': row, 'col': col}
st.rerun()
else:
# Move the selected piece
from_row = st.session_state.selected_piece['row']
from_col = st.session_state.selected_piece['col']
# Make the move
st.session_state.board[row][col] = st.session_state.board[from_row][from_col]
st.session_state.board[from_row][from_col] = None
st.session_state.selected_piece = None
st.session_state.current_player = 'black' if st.session_state.current_player == 'white' else 'white'
st.rerun()
# Create buttons for each square using Streamlit's native components
st.write(f"## Chess Game")
st.write(f"Current Player: {'White' if st.session_state.current_player == 'white' else 'Black'}")
# Create the chessboard using a grid of columns
board_container = st.container()
with board_container:
# CSS for the chess board
st.markdown("""
<style>
.stButton > button {
width: 100%;
height: 0;
padding-bottom: 100%;
font-size: 3em;
display: flex;
align-items: center;
justify-content: center;
background-color: transparent;
border: none;
}
.chess-square-white {
background-color: #e8e8e8 !important;
}
.chess-square-black {
background-color: #b0b0b0 !important;
}
.chess-square-selected {
background-color: #ffd700 !important;
}
</style>
""", unsafe_allow_html=True)
# Create the board grid
for row in range(8):
cols = st.columns(8)
for col in range(8):
with cols[col]:
piece = st.session_state.board[row][col] or ' '
is_selected = (st.session_state.selected_piece and
st.session_state.selected_piece['row'] == row and
st.session_state.selected_piece['col'] == col)
square_color = 'white' if (row + col) % 2 == 0 else 'black'
if is_selected:
class_name = "chess-square-selected"
else:
class_name = f"chess-square-{square_color}"
# Create a button for each square
if st.button(
piece,
key=f"square_{row}_{col}",
help=f"Row {row}, Col {col}",
type="secondary",
use_container_width=True
):
handle_square_click(row, col)
# Add a reset button
if st.button('Reset Game', key='reset'):
st.session_state.board = [
['β™œ', 'β™ž', '♝', 'β™›', 'β™š', '♝', 'β™ž', 'β™œ'],
['β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ'],
[None] * 8,
[None] * 8,
[None] * 8,
[None] * 8,
['β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™'],
['β™–', 'β™˜', 'β™—', 'β™•', 'β™”', 'β™—', 'β™˜', 'β™–']
]
st.session_state.current_player = 'white'
st.session_state.selected_piece = None
st.rerun()