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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Basic 3D Setup Test</title>
<style>
/* --- Minimal Base Styles --- */
body {
font-family: 'Courier New', monospace;
background-color: #222;
color: #eee;
margin: 0;
padding: 0;
overflow: hidden; /* Prevent scrollbars */
display: flex;
flex-direction: column;
height: 100vh; /* Full viewport height */
}
/* --- Layout --- */
#game-container {
display: flex;
flex-grow: 1; /* Fill remaining vertical space */
overflow: hidden;
}
#scene-container {
flex-grow: 3; /* Give more space to 3D view */
position: relative;
border-right: 2px solid #555;
min-width: 200px;
background-color: #1a1a1a;
height: 100%; /* Ensure it takes full height of flex parent */
box-sizing: border-box; /* Include border in size */
}
#ui-container {
flex-grow: 2; /* Space for UI elements */
padding: 20px;
overflow-y: auto; /* Allow scrolling if content overflows */
background-color: #333;
min-width: 280px;
height: 100%; /* Ensure it takes full height of flex parent */
box-sizing: border-box; /* Include padding in size */
}
#scene-container canvas {
display: block; /* Remove extra space below canvas */
}
/* --- Basic UI Placeholders --- */
#ui-container h2 {
color: #ffcc66;
margin-top: 0;
margin-bottom: 15px;
border-bottom: 1px solid #555;
padding-bottom: 10px;
}
</style>
</head>
<body>
<div id="game-container">
<div id="scene-container">
</div>
<div id="ui-container">
<h2 id="story-title">UI Panel</h2>
<div id="story-content">
<p>This panel will hold the story text, choices, and character sheet later.</p>
<p>Focus is on getting the 3D cube rendering in the left panel.</p>
</div>
</div>
</div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/[email protected]/build/three.module.js",
"three/addons/": "https://unpkg.com/[email protected]/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
// OrbitControls is not used in this minimal version
// import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// --- DOM Elements ---
const sceneContainer = document.getElementById('scene-container');
// References to UI elements (not used in this version, but kept for context)
// const storyTitleElement = document.getElementById('story-title');
// const storyContentElement = document.getElementById('story-content');
// const choicesElement = document.getElementById('choices');
// const statsElement = document.getElementById('stats-display');
// const inventoryElement = document.getElementById('inventory-display');
// --- Three.js Setup ---
let scene, camera, renderer, cube; // Basic scene objects
function initThreeJS() {
console.log("Attempting to initialize Three.js..."); // Debug log
if (!sceneContainer) {
console.error("Scene container not found!");
return; // Stop if container doesn't exist
}
// Scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0x222222); // Dark grey background
// Camera
// Use container dimensions for aspect ratio calculation
const width = sceneContainer.clientWidth;
const height = sceneContainer.clientHeight;
if (width === 0 || height === 0) {
console.warn("Scene container has zero dimensions on init. Renderer/Camera might be sized incorrectly.");
}
camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
camera.position.z = 5; // Position camera back
// Renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
// Set size explicitly, fallback if container size is 0 initially
renderer.setSize(width || 400, height || 300); // Use fallback size if needed
sceneContainer.appendChild(renderer.domElement); // Add canvas to the container
console.log("Renderer initialized and added to DOM.");
// Basic Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); // Soft white light
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
directionalLight.position.set(5, 10, 7.5); // Position the light
scene.add(directionalLight);
// Basic Cube Object
const geometry = new THREE.BoxGeometry(1, 1, 1); // 1x1x1 cube
const material = new THREE.MeshStandardMaterial({ color: 0xcccccc }); // Light grey color
cube = new THREE.Mesh(geometry, material);
scene.add(cube); // Add cube to the scene
console.log("Cube created and added to scene.");
// Handle Resize
window.addEventListener('resize', onWindowResize, false);
// Initial resize call in case the flexbox layout takes a moment
setTimeout(onWindowResize, 100); // Delay slightly to help layout settle
// Start Animation Loop
animate();
console.log("Animation loop started.");
}
function onWindowResize() {
if (!renderer || !camera || !sceneContainer) return;
const width = sceneContainer.clientWidth;
const height = sceneContainer.clientHeight;
// Only resize if dimensions are valid
if (width > 0 && height > 0) {
camera.aspect = width / height;
camera.updateProjectionMatrix(); // Important after changing aspect
renderer.setSize(width, height);
// console.log(`Resized to ${width}x${height}`); // Debug log for resize
} else {
console.warn("onWindowResize called with zero dimensions.");
}
}
function animate() {
requestAnimationFrame(animate); // Loop the animation
// Simple cube rotation
if (cube) {
cube.rotation.x += 0.005;
cube.rotation.y += 0.005;
}
// Render the scene
if (renderer && scene && camera) {
renderer.render(scene, camera);
}
}
// --- Initialization ---
// Wait for the basic HTML structure to be ready before running the script
document.addEventListener('DOMContentLoaded', () => {
console.log("DOM Content Loaded. Initializing...");
try {
initThreeJS();
} catch (error) {
console.error("Error during initialization:", error);
// Display error to user in the UI panel
const uiContainer = document.getElementById('ui-container');
if (uiContainer) {
uiContainer.innerHTML = `<h2>Error</h2><p>Failed to initialize 3D scene. Please check the browser console (F12) for details.</p><pre>${error.message}\n${error.stack}</pre>`;
}
}
});
</script>
</body>
</html>