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import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import hashlib
import base64
import edge_tts
import nest_asyncio
import re
import threading
import time
import json
import streamlit.components.v1 as components
from gradio_client import Client
from streamlit_marquee import streamlit_marquee
import folium
from streamlit_folium import folium_static
# Patch asyncio for nesting
nest_asyncio.apply()
# Page Config
st.set_page_config(
layout="wide",
page_title="Rocky Mountain Quest ๐๏ธ๐ฎ",
page_icon="๐ฆ"
)
# Game Config
GAME_NAME = "Rocky Mountain Quest ๐๏ธ๐ฎ"
START_LOCATION = "Trailhead Camp โบ"
CHARACTERS = {
"Trailblazer Tim ๐": {"voice": "en-US-GuyNeural", "desc": "Fearless hiker seeking epic trails!", "color": 0x00ff00},
"Meme Queen Mia ๐": {"voice": "en-US-JennyNeural", "desc": "Spreads laughs with wild memes!", "color": 0xff00ff},
"Elk Whisperer Eve ๐ฆ": {"voice": "en-GB-SoniaNeural", "desc": "Talks to wildlife, loves nature!", "color": 0x0000ff},
"Tech Titan Tara ๐พ": {"voice": "en-AU-NatashaNeural", "desc": "Codes her way through the Rockies!", "color": 0xffff00},
"Ski Guru Sam โท๏ธ": {"voice": "en-CA-ClaraNeural", "desc": "Shreds slopes, lives for snow!", "color": 0xffa500},
"Cosmic Camper Cal ๐ ": {"voice": "en-US-AriaNeural", "desc": "Stargazes and tells epic tales!", "color": 0x800080},
"Rasta Ranger Rick ๐": {"voice": "en-GB-RyanNeural", "desc": "Chills with natureโs vibes!", "color": 0x00ffff},
"Boulder Bro Ben ๐ชจ": {"voice": "en-AU-WilliamNeural", "desc": "Climbs rocks, bro-style!", "color": 0xff4500}
}
FILE_EMOJIS = {"md": "๐", "mp3": "๐ต"}
# Prairie Simulator Locations
PRAIRIE_LOCATIONS = {
"Deadwood, SD": (44.3769, -103.7298),
"Wind Cave National Park": (43.6047, -103.4798),
"Wyoming Spring Creek": (41.6666, -106.6666)
}
# Directories
for d in ["chat_logs", "audio_logs"]:
os.makedirs(d, exist_ok=True)
CHAT_DIR = "chat_logs"
AUDIO_DIR = "audio_logs"
STATE_FILE = "user_state.txt"
CHAT_FILE = os.path.join(CHAT_DIR, "quest_log.md")
# Helpers
def format_timestamp(username=""):
now = datetime.now().strftime("%Y%m%d_%H%M%S")
return f"{now}-by-{username}"
def clean_text_for_tts(text):
return re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))[:200] or "No text"
def generate_filename(prompt, username, file_type="md"):
timestamp = format_timestamp(username)
hash_val = hashlib.md5(prompt.encode()).hexdigest()[:8]
return f"{timestamp}-{hash_val}.{file_type}"
def create_file(prompt, username, file_type="md"):
filename = generate_filename(prompt, username, file_type)
with open(filename, 'w', encoding='utf-8') as f:
f.write(prompt)
return filename
def get_download_link(file, file_type="mp3"):
with open(file, "rb") as f:
b64 = base64.b64encode(f.read()).decode()
mime_types = {"mp3": "audio/mpeg", "md": "text/markdown"}
return f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐ฅ")} {os.path.basename(file)}</a>'
def save_username(username):
with open(STATE_FILE, 'w') as f:
f.write(username)
def load_username():
if os.path.exists(STATE_FILE):
with open(STATE_FILE, 'r') as f:
return f.read().strip()
return None
# Audio Processing
async def async_edge_tts_generate(text, voice, username):
cache_key = f"{text[:100]}_{voice}"
if cache_key in st.session_state['audio_cache']:
return st.session_state['audio_cache'][cache_key]
text = clean_text_for_tts(text)
filename = f"{format_timestamp(username)}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3"
communicate = edge_tts.Communicate(text, voice)
await communicate.save(filename)
if os.path.exists(filename) and os.path.getsize(filename) > 0:
st.session_state['audio_cache'][cache_key] = filename
return filename
return None
def play_and_download_audio(file_path):
if file_path and os.path.exists(file_path):
st.audio(file_path)
st.markdown(get_download_link(file_path), unsafe_allow_html=True)
# WebSocket Broadcast
async def broadcast_message(message, room_id):
if room_id in st.session_state.active_connections:
disconnected = []
for client_id, ws in st.session_state.active_connections[room_id].items():
try:
await ws.send(message)
except websockets.ConnectionClosed:
disconnected.append(client_id)
for client_id in disconnected:
if client_id in st.session_state.active_connections[room_id]:
del st.session_state.active_connections[room_id][client_id]
# Chat and Quest Log
async def save_chat_entry(username, message, voice, is_markdown=False):
if not message.strip() or message == st.session_state.last_transcript:
return None, None
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
entry = f"[{timestamp}] {username}: {message}" if not is_markdown else f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
md_file = create_file(entry, username, "md")
with open(CHAT_FILE, 'a') as f:
f.write(f"{entry}\n")
audio_file = await async_edge_tts_generate(message, voice, username)
await broadcast_message(f"{username}|{message}", "quest")
st.session_state.chat_history.append(entry)
st.session_state.last_transcript = message
st.session_state.score += 10
st.session_state.treasures += 1
return md_file, audio_file
async def load_chat():
if not os.path.exists(CHAT_FILE):
with open(CHAT_FILE, 'a') as f:
f.write(f"# {GAME_NAME} Log\n\nThe adventure begins at {START_LOCATION}! ๐๏ธ\n")
with open(CHAT_FILE, 'r') as f:
content = f.read().strip()
return content.split('\n')
# Session State Init
def init_session_state():
defaults = {
'server_running': False, 'server_task': None, 'active_connections': {},
'chat_history': [], 'audio_cache': {}, 'last_transcript': "",
'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
'speech_processed': False, 'players': {}, 'last_update': time.time(),
'update_interval': 20, 'x_pos': 0, 'z_pos': 0, 'move_left': False,
'move_right': False, 'move_up': False, 'move_down': False,
'prairie_players': {}
}
for k, v in defaults.items():
if k not in st.session_state:
st.session_state[k] = v
if st.session_state.username is None:
saved_username = load_username()
if saved_username and saved_username in CHARACTERS:
st.session_state.username = saved_username
else:
st.session_state.username = random.choice(list(CHARACTERS.keys()))
asyncio.run(save_chat_entry(st.session_state.username, "๐บ๏ธ Begins the Rocky Mountain Quest!", CHARACTERS[st.session_state.username]["voice"]))
save_username(st.session_state.username)
init_session_state()
# ArXiv Integration
async def perform_arxiv_search(query, username):
gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
refs = gradio_client.predict(
query, 5, "Semantic Search", "mistralai/Mixtral-8x7B-Instruct-v0.1", api_name="/update_with_rag_md"
)[0]
result = f"๐ Ancient Rocky Knowledge:\n{refs}"
voice = CHARACTERS[username]["voice"]
md_file, audio_file = await save_chat_entry(username, result, voice, True)
return md_file, audio_file
# WebSocket for Multiplayer with Map Updates
async def websocket_handler(websocket, path):
client_id = str(uuid.uuid4())
room_id = "quest"
if room_id not in st.session_state.active_connections:
st.session_state.active_connections[room_id] = {}
st.session_state.active_connections[room_id][client_id] = websocket
username = st.session_state.username
if "prairie" in path:
st.session_state.prairie_players[client_id] = {
"username": username,
"animal": "prairie_dog",
"location": PRAIRIE_LOCATIONS["Deadwood, SD"],
"color": CHARACTERS[username]["color"]
}
else:
st.session_state.players[client_id] = {
"username": username,
"x": random.uniform(-20, 20),
"z": random.uniform(-50, 50),
"color": CHARACTERS[username]["color"]
}
await save_chat_entry(username, f"๐บ๏ธ Joins the quest at {START_LOCATION}!", CHARACTERS[username]["voice"])
try:
async for message in websocket:
if '|' in message:
username, content = message.split('|', 1)
voice = CHARACTERS.get(username, {"voice": "en-US-AriaNeural"})["voice"]
if content.startswith("MOVE:"):
_, x, z = content.split(":")
st.session_state.players[client_id]["x"] = float(x)
st.session_state.players[client_id]["z"] = float(z)
elif content.startswith("PRAIRIE:"):
action, value = content.split(":", 1)
if action == "ANIMAL":
st.session_state.prairie_players[client_id]["animal"] = value
elif action == "MOVE":
target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"]).ADDRESS
st.session_state.prairie_players[client_id]["location"] = target
action_msg = f"{username} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
await save_chat_entry(username, action_msg, voice)
else:
await save_chat_entry(username, content, voice)
await perform_arxiv_search(content, username)
except websockets.ConnectionClosed:
await save_chat_entry(username, "๐ Leaves the quest!", CHARACTERS[username]["voice"])
if client_id in st.session_state.players:
del st.session_state.players[client_id]
if client_id in st.session_state.prairie_players:
del st.session_state.prairie_players[client_id]
finally:
if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]:
del st.session_state.active_connections[room_id][client_id]
async def periodic_update():
while True:
if st.session_state.active_connections.get("quest"):
player_list = ", ".join([p["username"] for p in st.session_state.players.values()]) or "No adventurers yet!"
message = f"๐ข Quest Update: Active Adventurers - {player_list}"
player_data = json.dumps(list(st.session_state.players.values()))
await broadcast_message(f"System|{message}", "quest")
await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
prairie_list = ", ".join([f"{p['username']} ({p['animal']})" for p in st.session_state.prairie_players.values()]) or "No animals yet!"
prairie_message = f"๐พ Prairie Update: {prairie_list}"
prairie_data = json.dumps(list(st.session_state.prairie_players.values()))
await broadcast_message(f"System|{prairie_message}", "quest")
await broadcast_message(f"PRAIRIE_UPDATE:{prairie_data}", "quest")
await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
await asyncio.sleep(st.session_state.update_interval)
async def run_websocket_server():
if not st.session_state.get('server_running', False):
server = await websockets.serve(websocket_handler, '0.0.0.0', 8765)
st.session_state['server_running'] = True
asyncio.create_task(periodic_update())
await server.wait_closed()
def start_websocket_server():
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
loop.run_until_complete(run_websocket_server())
# Rocky Mountain Quest Map HTML
rocky_map_html = f"""
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Rocky Mountain Quest Map</title>
<style>
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
#gameContainer {{ width: 800px; height: 600px; position: relative; }}
canvas {{ width: 100%; height: 100%; display: block; }}
#chatBox {{
position: absolute; bottom: 10px; left: 10px; width: 300px; height: 150px;
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
border-radius: 5px; overflow-y: auto;
}}
#status {{
position: absolute; top: 10px; left: 10px; color: white;
background: rgba(0, 0, 0, 0.5); padding: 5px; border-radius: 5px;
}}
</style>
</head>
<body>
<div id="gameContainer">
<div id="status">Players: 1</div>
<div id="chatBox"></div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const playerName = "{st.session_state.username}";
let ws = new WebSocket('ws://localhost:8765');
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 800 / 600, 0.1, 1000);
camera.position.set(0, 50, 50);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
renderer.setSize(800, 600);
document.getElementById('gameContainer').appendChild(renderer.domElement);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
sunLight.position.set(50, 50, 50);
scene.add(sunLight);
const groundGeometry = new THREE.PlaneGeometry(100, 100);
const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
ground.rotation.x = -Math.PI / 2;
scene.add(ground);
let players = {{}};
const playerMeshes = {{}};
let xPos = 0;
let zPos = 0;
function updatePlayers(playerData) {{
playerData.forEach(player => {{
if (!playerMeshes[player.username]) {{
const geometry = new THREE.BoxGeometry(2, 2, 2);
const material = new THREE.MeshPhongMaterial({{ color: player.color }});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
playerMeshes[player.username] = mesh;
}}
const mesh = playerMeshes[player.username];
mesh.position.set(player.x, 1, player.z);
}});
document.getElementById('status').textContent = `Players: ${{Object.keys(playerMeshes).length}}`;
}}
document.addEventListener('keydown', (event) => {{
const speed = 2;
switch (event.code) {{
case 'ArrowLeft': case 'KeyA':
xPos -= speed;
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
break;
case 'ArrowRight': case 'KeyD':
xPos += speed;
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
break;
case 'ArrowUp': case 'KeyW':
zPos -= speed;
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
break;
case 'ArrowDown': case 'KeyS':
zPos += speed;
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
break;
}}
}});
ws.onmessage = function(event) {{
const data = event.data;
if (data.startsWith('MAP_UPDATE:')) {{
const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
updatePlayers(playerData);
}} else if (!data.startsWith('PRAIRIE_UPDATE:')) {{
const [sender, message] = data.split('|');
const chatBox = document.getElementById('chatBox');
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
chatBox.scrollTop = chatBox.scrollHeight;
}}
}};
function animate() {{
requestAnimationFrame(animate);
renderer.render(scene, camera);
}}
animate();
</script>
</body>
</html>
"""
# Prairie Simulator HTML (Corrected)
prairie_simulator_html = """
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Prairie Simulator</title>
<style>
body {{ margin: 0; font-family: Arial, sans-serif; background: #f0f0f0; }}
#simContainer {{ width: 100%; height: 600px; position: relative; }}
#map {{ width: 100%; height: 400px; }}
#controls {{ padding: 10px; background: #fff; border-radius: 5px; }}
#status {{ color: #333; padding: 5px; }}
#chatBox {{ height: 100px; overflow-y: auto; background: #fff; border: 1px solid #ccc; padding: 5px; }}
</style>
</head>
<body>
<div id="simContainer">
<div id="map"></div>
<div id="controls">
<label>Animal: </label>
<select id="animal" onchange="updateAnimal()">
<option value="prairie_dog">Prairie Dog</option>
<option value="deer">Deer</option>
<option value="sheep">Sheep</option>
<option value="groundhog">Groundhog</option>
</select>
<label>Move to: </label>
<select id="location">
<option value="Deadwood, SD">Deadwood, SD</option>
<option value="Wind Cave National Park">Wind Cave National Park</option>
<option value="Wyoming Spring Creek">Wyoming Spring Creek</option>
</select>
<button onclick="move()">Move</button>
<div id="status">Players: 0</div>
<div id="chatBox"></div>
</div>
</div>
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
<script>
const playerName = "{username}";
let ws = new WebSocket('ws://localhost:8765/prairie');
const map = L.map('map').setView([44.0, -103.0], 7);
L.tileLayer('https://{{s}}.tile.openstreetmap.org/{{z}}/{{x}}/{{y}}.png', {{
attribution: 'ยฉ OpenStreetMap contributors'
}}).addTo(map);
const locations = {{
"Deadwood, SD": [44.3769, -103.7298],
"Wind Cave National Park": [43.6047, -103.4798],
"Wyoming Spring Creek": [41.6666, -106.6666]
}};
for (let loc in locations) {{
L.marker(locations[loc]).addTo(map).bindPopup(loc);
}}
let players = {{}};
const markers = {{}};
function updatePlayers(playerData) {{
playerData.forEach(player => {{
if (!markers[player.username]) {{
markers[player.username] = L.circleMarker(player.location, {{
color: `#${{player.color.toString(16).padStart(6, '0')}}`,
radius: 5
}}).addTo(map).bindPopup(`${{player.username}} (${{player.animal}})`);
}} else {{
markers[player.username].setLatLng(player.location);
}}
}});
document.getElementById('status').textContent = `Players: ${{Object.keys(markers).length}}`;
}}
function updateAnimal() {{
const animal = document.getElementById('animal').value;
ws.send(`${{playerName}}|PRAIRIE:ANIMAL:${{animal}}`);
}}
function move() {{
const location = document.getElementById('location').value;
ws.send(`${{playerName}}|PRAIRIE:MOVE:${{location}}`);
}}
ws.onmessage = function(event) {{
const data = event.data;
if (data.startsWith('PRAIRIE_UPDATE:')) {{
const playerData = JSON.parse(data.split('PRAIRIE_UPDATE:')[1]);
updatePlayers(playerData);
}} else if (!data.startsWith('MAP_UPDATE:')) {{
const [sender, message] = data.split('|');
const chatBox = document.getElementById('chatBox');
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
chatBox.scrollTop = chatBox.scrollHeight;
}}
}};
</script>
</body>
</html>
""".format(username=st.session_state.username)
# Main Game Loop
def main():
# Sidebar Titles and HUD
st.sidebar.title(f"๐ฎ {GAME_NAME}")
st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: {st.session_state.score} ๐")
st.sidebar.write(f"๐ {CHARACTERS[st.session_state.username]['desc']}")
st.sidebar.write(f"๐ Location: {st.session_state.location}")
st.sidebar.write(f"๐
Score: {st.session_state.score}")
st.sidebar.write(f"๐ต Treasures: {st.session_state.treasures}")
st.sidebar.write(f"๐ฅ Players: {', '.join([p['username'] for p in st.session_state.players.values()]) or 'None'}")
new_username = st.sidebar.selectbox("๐งโโ๏ธ Choose Your Hero", list(CHARACTERS.keys()), index=list(CHARACTERS.keys()).index(st.session_state.username))
if new_username != st.session_state.username:
asyncio.run(save_chat_entry(st.session_state.username, f"๐ Transforms into {new_username}!", CHARACTERS[st.session_state.username]["voice"]))
st.session_state.username = new_username
save_username(st.session_state.username)
st.rerun()
# Two-column layout
left_col, right_col = st.columns([2, 1])
# Left Column: Rocky Mountain Quest
with left_col:
components.html(rocky_map_html, width=800, height=600)
chat_content = asyncio.run(load_chat())
st.text_area("๐ Quest Log", "\n".join(chat_content[-10:]), height=200, disabled=True)
message = st.text_input(f"๐จ๏ธ {st.session_state.username} says:", placeholder="Speak or type to chat! ๐ฒ")
if st.button("๐ Send & Chat ๐ค"):
if message:
voice = CHARACTERS[st.session_state.username]["voice"]
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, message, voice))
if audio_file:
play_and_download_audio(audio_file)
st.success(f"๐ +10 points! New Score: {st.session_state.score}")
mycomponent = components.declare_component("speech_component", path="./speech_component")
val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
if val and val != st.session_state.last_transcript:
val_stripped = val.strip().replace('\n', ' ')
if val_stripped:
voice = CHARACTERS.get(st.session_state.username, {"voice": "en-US-AriaNeural"})["voice"]
st.session_state['speech_processed'] = True
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, val_stripped, voice))
if audio_file:
play_and_download_audio(audio_file)
st.rerun()
# Right Column: Prairie Simulator
with right_col:
st.subheader("๐พ Prairie Simulator")
components.html(prairie_simulator_html, width=600, height=600)
# Countdown Timer
elapsed = time.time() - st.session_state.last_update
remaining = max(0, st.session_state.update_interval - elapsed)
st.sidebar.markdown(f"โณ Next Update in: {int(remaining)}s")
if remaining <= 0:
st.session_state.last_update = time.time()
st.rerun()
if not st.session_state.get('server_running', False):
st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True)
st.session_state.server_task.start()
if __name__ == "__main__":
main() |